Merge pull request #6310 from THausherr/patch-1
fix handling of flags 1-3 in tensor shading
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f1e35fc669
@ -618,29 +618,32 @@ Shadings.Mesh = (function MeshClosure() {
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break;
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case 1:
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tmp1 = ps[12]; tmp2 = ps[13]; tmp3 = ps[14]; tmp4 = ps[15];
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ps[12] = pi + 5; ps[13] = pi + 4; ps[14] = pi + 3; ps[15] = pi + 2;
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ps[ 8] = pi + 6; ps[ 9] = pi + 11; ps[10] = pi + 10; ps[11] = pi + 1;
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ps[ 4] = pi + 7; ps[ 5] = pi + 8; ps[ 6] = pi + 9; ps[ 7] = pi;
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ps[ 0] = tmp1; ps[ 1] = tmp2; ps[ 2] = tmp3; ps[ 3] = tmp4;
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ps[12] = tmp4; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
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ps[ 8] = tmp3; ps[ 9] = pi + 9; ps[10] = pi + 10; ps[11] = pi + 3;
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ps[ 4] = tmp2; ps[ 5] = pi + 8; ps[ 6] = pi + 11; ps[ 7] = pi + 4;
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ps[ 0] = tmp1; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
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tmp1 = cs[2]; tmp2 = cs[3];
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cs[2] = ci + 1; cs[3] = ci;
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cs[0] = tmp1; cs[1] = tmp2;
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cs[2] = tmp2; cs[3] = ci;
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cs[0] = tmp1; cs[1] = ci + 1;
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break;
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case 2:
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ps[12] = ps[15]; ps[13] = pi + 7; ps[14] = pi + 6; ps[15] = pi + 5;
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ps[ 8] = ps[11]; ps[ 9] = pi + 8; ps[10] = pi + 11; ps[11] = pi + 4;
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ps[ 4] = ps[7]; ps[ 5] = pi + 9; ps[ 6] = pi + 10; ps[ 7] = pi + 3;
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ps[ 0] = ps[3]; ps[ 1] = pi; ps[ 2] = pi + 1; ps[ 3] = pi + 2;
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cs[2] = cs[3]; cs[3] = ci + 1;
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cs[0] = cs[1]; cs[1] = ci;
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tmp1 = ps[15];
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tmp2 = ps[11];
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ps[12] = ps[3]; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
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ps[ 8] = ps[7]; ps[ 9] = pi + 9; ps[10] = pi + 10; ps[11] = pi + 3;
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ps[ 4] = tmp2; ps[ 5] = pi + 8; ps[ 6] = pi + 11; ps[ 7] = pi + 4;
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ps[ 0] = tmp1; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
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tmp1 = cs[3];
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cs[2] = cs[1]; cs[3] = ci;
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cs[0] = tmp1; cs[1] = ci + 1;
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break;
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case 3:
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ps[12] = ps[0]; ps[13] = ps[1]; ps[14] = ps[2]; ps[15] = ps[3];
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ps[ 8] = pi; ps[ 9] = pi + 9; ps[10] = pi + 8; ps[11] = pi + 7;
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ps[ 4] = pi + 1; ps[ 5] = pi + 10; ps[ 6] = pi + 11; ps[ 7] = pi + 6;
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ps[ 0] = pi + 2; ps[ 1] = pi + 3; ps[ 2] = pi + 4; ps[ 3] = pi + 5;
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cs[2] = cs[0]; cs[3] = cs[1];
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cs[0] = ci; cs[1] = ci + 1;
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ps[12] = ps[0]; ps[13] = pi + 0; ps[14] = pi + 1; ps[15] = pi + 2;
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ps[ 8] = ps[1]; ps[ 9] = pi + 9; ps[10] = pi + 10; ps[11] = pi + 3;
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ps[ 4] = ps[2]; ps[ 5] = pi + 8; ps[ 6] = pi + 11; ps[ 7] = pi + 4;
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ps[ 0] = ps[3]; ps[ 1] = pi + 7; ps[ 2] = pi + 6; ps[ 3] = pi + 5;
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cs[2] = cs[0]; cs[3] = ci;
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cs[0] = cs[1]; cs[1] = ci + 1;
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break;
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}
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mesh.figures.push({
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