Merge pull request #4286 from yurydelendik/webgl
WebGL and misc memory optimizations
This commit is contained in:
commit
ed1f8c33bd
@ -11,6 +11,7 @@
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<script type="text/javascript" src="../../src/display/api.js"></script>
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<script type="text/javascript" src="../../src/display/metadata.js"></script>
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<script type="text/javascript" src="../../src/display/canvas.js"></script>
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<script type="text/javascript" src="../../src/display/webgl.js"></script>
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<script type="text/javascript" src="../../src/display/pattern_helper.js"></script>
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<script type="text/javascript" src="../../src/display/font_loader.js"></script>
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@ -11,6 +11,7 @@
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<script type="text/javascript" src="../../src/display/api.js"></script>
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<script type="text/javascript" src="../../src/display/metadata.js"></script>
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<script type="text/javascript" src="../../src/display/canvas.js"></script>
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<script type="text/javascript" src="../../src/display/webgl.js"></script>
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<script type="text/javascript" src="../../src/display/pattern_helper.js"></script>
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<script type="text/javascript" src="../../src/display/font_loader.js"></script>
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1
make.js
1
make.js
@ -320,6 +320,7 @@ target.bundle = function(args) {
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'display/api.js',
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'display/metadata.js',
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'display/canvas.js',
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'display/webgl.js',
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'display/pattern_helper.js',
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'display/font_loader.js'
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]);
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@ -670,6 +670,38 @@ Shadings.Mesh = (function MeshClosure() {
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mesh.bounds = [minX, minY, maxX, maxY];
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}
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function packData(mesh) {
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var i, ii, j, jj;
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var coords = mesh.coords;
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var coordsPacked = new Float32Array(coords.length * 2);
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for (i = 0, j = 0, ii = coords.length; i < ii; i++) {
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var xy = coords[i];
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coordsPacked[j++] = xy[0];
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coordsPacked[j++] = xy[1];
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}
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mesh.coords = coordsPacked;
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var colors = mesh.colors;
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var colorsPacked = new Uint8Array(colors.length * 3);
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for (i = 0, j = 0, ii = colors.length; i < ii; i++) {
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var c = colors[i];
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colorsPacked[j++] = c[0];
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colorsPacked[j++] = c[1];
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colorsPacked[j++] = c[2];
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}
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mesh.colors = colorsPacked;
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var figures = mesh.figures;
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for (i = 0, ii = figures.length; i < ii; i++) {
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var figure = figures[i], ps = figure.coords, cs = figure.colors;
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for (j = 0, jj = ps.length; j < jj; j++) {
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ps[j] *= 2;
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cs[j] *= 3;
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}
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}
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}
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function Mesh(stream, matrix, xref, res) {
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assert(isStream(stream), 'Mesh data is not a stream');
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var dict = stream.dict;
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@ -757,35 +789,14 @@ Shadings.Mesh = (function MeshClosure() {
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}
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// calculate bounds
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updateBounds(this);
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packData(this);
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}
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Mesh.prototype = {
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getIR: function Mesh_getIR() {
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var type = this.shadingType;
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var i, ii, j;
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var coords = this.coords;
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var coordsPacked = new Float32Array(coords.length * 2);
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for (i = 0, j = 0, ii = coords.length; i < ii; i++) {
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var xy = coords[i];
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coordsPacked[j++] = xy[0];
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coordsPacked[j++] = xy[1];
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}
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var colors = this.colors;
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var colorsPacked = new Uint8Array(colors.length * 3);
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for (i = 0, j = 0, ii = colors.length; i < ii; i++) {
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var c = colors[i];
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colorsPacked[j++] = c[0];
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colorsPacked[j++] = c[1];
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colorsPacked[j++] = c[2];
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}
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var figures = this.figures;
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var bbox = this.bbox;
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var bounds = this.bounds;
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var matrix = this.matrix;
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var background = this.background;
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return ['Mesh', type, coordsPacked, colorsPacked, figures, bounds,
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matrix, bbox, background];
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return ['Mesh', this.shadingType, this.coords, this.colors, this.figures,
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this.bounds, this.matrix, this.bbox, this.background];
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}
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};
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@ -115,6 +115,13 @@ PDFJS.postMessageTransfers = (PDFJS.postMessageTransfers === undefined ?
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PDFJS.disableCreateObjectURL = (PDFJS.disableCreateObjectURL === undefined ?
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false : PDFJS.disableCreateObjectURL);
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/**
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* Disables WebGL usage.
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* @var {boolean}
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*/
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PDFJS.disableWebGL = (PDFJS.disableWebGL === undefined ?
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true : PDFJS.disableWebGL);
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/**
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* Controls the logging level.
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* The constants from PDFJS.VERBOSITY_LEVELS should be used:
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@ -17,7 +17,8 @@
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/* globals ColorSpace, DeviceCmykCS, DeviceGrayCS, DeviceRgbCS, error, PDFJS,
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FONT_IDENTITY_MATRIX, Uint32ArrayView, IDENTITY_MATRIX, ImageData,
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ImageKind, isArray, isNum, TilingPattern, OPS, Promise, Util, warn,
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assert, info, shadow, TextRenderingMode, getShadingPatternFromIR */
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assert, info, shadow, TextRenderingMode, getShadingPatternFromIR,
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WebGLUtils */
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'use strict';
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@ -26,6 +27,7 @@
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// Minimal font size that would be used during canvas fillText operations.
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var MIN_FONT_SIZE = 16;
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var MAX_GROUP_SIZE = 4096;
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var COMPILE_TYPE3_GLYPHS = true;
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@ -600,15 +602,10 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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}
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}
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function composeSMask(ctx, smask, layerCtx) {
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var mask = smask.canvas;
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var maskCtx = smask.context;
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var width = mask.width, height = mask.height;
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function genericComposeSMask(maskCtx, layerCtx, width, height,
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subtype, backdrop) {
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var addBackdropFn;
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if (smask.backdrop) {
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var cs = smask.colorSpace || ColorSpace.singletons.rgb;
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var backdrop = cs.getRgb(smask.backdrop, 0);
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if (backdrop) {
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addBackdropFn = function (r0, g0, b0, bytes) {
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var length = bytes.length;
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for (var i = 3; i < length; i += 4) {
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@ -630,7 +627,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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}
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var composeFn;
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if (smask.subtype === 'Luminosity') {
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if (subtype === 'Luminosity') {
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composeFn = function (maskDataBytes, layerDataBytes) {
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var length = maskDataBytes.length;
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for (var i = 3; i < length; i += 4) {
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@ -651,7 +648,8 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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}
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// processing image in chunks to save memory
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var chunkSize = 16;
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var PIXELS_TO_PROCESS = 65536;
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var chunkSize = Math.min(height, Math.ceil(PIXELS_TO_PROCESS / width));
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for (var row = 0; row < height; row += chunkSize) {
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var chunkHeight = Math.min(chunkSize, height - row);
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var maskData = maskCtx.getImageData(0, row, width, chunkHeight);
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@ -662,9 +660,30 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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maskCtx.putImageData(layerData, 0, row);
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}
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}
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ctx.setTransform(1, 0, 0, 1, 0, 0);
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ctx.drawImage(mask, smask.offsetX, smask.offsetY);
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function composeSMask(ctx, smask, layerCtx) {
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var mask = smask.canvas;
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var maskCtx = smask.context;
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ctx.setTransform(smask.scaleX, 0, 0, smask.scaleY,
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smask.offsetX, smask.offsetY);
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var backdrop;
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if (smask.backdrop) {
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var cs = smask.colorSpace || ColorSpace.singletons.rgb;
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backdrop = cs.getRgb(smask.backdrop, 0);
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}
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if (WebGLUtils.isEnabled) {
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var composed = WebGLUtils.composeSMask(layerCtx.canvas, mask,
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{subtype: smask.subtype, backdrop: backdrop});
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ctx.setTransform(1, 0, 0, 1, 0, 0);
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ctx.drawImage(composed, smask.offsetX, smask.offsetY);
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return;
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}
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genericComposeSMask(maskCtx, layerCtx, mask.width, mask.height,
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smask.subtype, backdrop);
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ctx.drawImage(mask, 0, 0);
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}
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var LINE_CAP_STYLES = ['butt', 'round', 'square'];
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@ -781,6 +800,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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endDrawing: function CanvasGraphics_endDrawing() {
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this.ctx.restore();
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CachedCanvases.clear();
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WebGLUtils.clear();
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if (this.textLayer) {
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this.textLayer.endLayout();
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@ -904,6 +924,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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this.ctx.save();
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var groupCtx = scratchCanvas.context;
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groupCtx.scale(1 / activeSMask.scaleX, 1 / activeSMask.scaleY);
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groupCtx.translate(-activeSMask.offsetX, -activeSMask.offsetY);
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groupCtx.transform.apply(groupCtx, currentTransform);
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@ -1792,8 +1813,19 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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bounds = Util.intersect(bounds, canvasBounds) || [0, 0, 0, 0];
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// Use ceil in case we're between sizes so we don't create canvas that is
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// too small and make the canvas at least 1x1 pixels.
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var drawnWidth = Math.max(Math.ceil(bounds[2] - bounds[0]), 1);
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var drawnHeight = Math.max(Math.ceil(bounds[3] - bounds[1]), 1);
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var offsetX = Math.floor(bounds[0]);
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var offsetY = Math.floor(bounds[1]);
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var drawnWidth = Math.max(Math.ceil(bounds[2]) - offsetX, 1);
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var drawnHeight = Math.max(Math.ceil(bounds[3]) - offsetY, 1);
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var scaleX = 1, scaleY = 1;
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if (drawnWidth > MAX_GROUP_SIZE) {
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scaleX = drawnWidth / MAX_GROUP_SIZE;
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drawnWidth = MAX_GROUP_SIZE;
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}
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if (drawnHeight > MAX_GROUP_SIZE) {
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scaleY = drawnHeight / MAX_GROUP_SIZE;
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drawnHeight = MAX_GROUP_SIZE;
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}
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var cacheId = 'groupAt' + this.groupLevel;
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if (group.smask) {
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@ -1806,8 +1838,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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// Since we created a new canvas that is just the size of the bounding box
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// we have to translate the group ctx.
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var offsetX = bounds[0];
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var offsetY = bounds[1];
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groupCtx.scale(1 / scaleX, 1 / scaleY);
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groupCtx.translate(-offsetX, -offsetY);
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groupCtx.transform.apply(groupCtx, currentTransform);
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@ -1818,6 +1849,8 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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context: groupCtx,
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offsetX: offsetX,
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offsetY: offsetY,
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scaleX: scaleX,
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scaleY: scaleY,
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subtype: group.smask.subtype,
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backdrop: group.smask.backdrop,
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colorSpace: group.colorSpace && ColorSpace.fromIR(group.colorSpace)
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@ -1827,6 +1860,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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// right location.
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currentCtx.setTransform(1, 0, 0, 1, 0, 0);
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currentCtx.translate(offsetX, offsetY);
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currentCtx.scale(scaleX, scaleY);
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}
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// The transparency group inherits all off the current graphics state
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// except the blend mode, soft mask, and alpha constants.
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@ -15,7 +15,7 @@
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* limitations under the License.
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*/
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/* globals CanvasGraphics, CachedCanvases, ColorSpace, Util, error, info,
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isArray, makeCssRgb */
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isArray, makeCssRgb, WebGLUtils */
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'use strict';
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@ -55,28 +55,27 @@ var createMeshCanvas = (function createMeshCanvasClosure() {
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var coords = context.coords, colors = context.colors;
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var bytes = data.data, rowSize = data.width * 4;
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var tmp;
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if (coords[p1 * 2 + 1] > coords[p2 * 2 + 1]) {
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if (coords[p1 + 1] > coords[p2 + 1]) {
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tmp = p1; p1 = p2; p2 = tmp; tmp = c1; c1 = c2; c2 = tmp;
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}
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if (coords[p2 * 2 + 1] > coords[p3 * 2 + 1]) {
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if (coords[p2 + 1] > coords[p3 + 1]) {
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tmp = p2; p2 = p3; p3 = tmp; tmp = c2; c2 = c3; c3 = tmp;
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}
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if (coords[p1 * 2 + 1] > coords[p2 * 2 + 1]) {
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if (coords[p1 + 1] > coords[p2 + 1]) {
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tmp = p1; p1 = p2; p2 = tmp; tmp = c1; c1 = c2; c2 = tmp;
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}
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var x1 = (coords[p1 * 2] + context.offsetX) * context.scaleX;
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var y1 = (coords[p1 * 2 + 1] + context.offsetY) * context.scaleY;
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var x2 = (coords[p2 * 2] + context.offsetX) * context.scaleX;
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var y2 = (coords[p2 * 2 + 1] + context.offsetY) * context.scaleY;
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var x3 = (coords[p3 * 2] + context.offsetX) * context.scaleX;
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var y3 = (coords[p3 * 2 + 1] + context.offsetY) * context.scaleY;
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var x1 = (coords[p1] + context.offsetX) * context.scaleX;
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var y1 = (coords[p1 + 1] + context.offsetY) * context.scaleY;
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var x2 = (coords[p2] + context.offsetX) * context.scaleX;
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var y2 = (coords[p2 + 1] + context.offsetY) * context.scaleY;
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var x3 = (coords[p3] + context.offsetX) * context.scaleX;
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var y3 = (coords[p3 + 1] + context.offsetY) * context.scaleY;
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if (y1 >= y3) {
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return;
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}
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var c1i = c1 * 3, c2i = c2 * 3, c3i = c3 * 3;
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var c1r = colors[c1i], c1g = colors[c1i + 1], c1b = colors[c1i + 2];
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var c2r = colors[c2i], c2g = colors[c2i + 1], c2b = colors[c2i + 2];
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var c3r = colors[c3i], c3g = colors[c3i + 1], c3b = colors[c3i + 2];
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var c1r = colors[c1], c1g = colors[c1 + 1], c1b = colors[c1 + 2];
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var c2r = colors[c2], c2g = colors[c2 + 1], c2b = colors[c2 + 2];
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var c3r = colors[c3], c3g = colors[c3 + 1], c3b = colors[c3 + 2];
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var minY = Math.round(y1), maxY = Math.round(y3);
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var xa, car, cag, cab;
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@ -156,39 +155,59 @@ var createMeshCanvas = (function createMeshCanvasClosure() {
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// MAX_PATTERN_SIZE is used to avoid OOM situation.
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var MAX_PATTERN_SIZE = 3000; // 10in @ 300dpi shall be enough
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var boundsWidth = bounds[2] - bounds[0];
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var boundsHeight = bounds[3] - bounds[1];
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var offsetX = Math.floor(bounds[0]);
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var offsetY = Math.floor(bounds[1]);
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var boundsWidth = Math.ceil(bounds[2]) - offsetX;
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var boundsHeight = Math.ceil(bounds[3]) - offsetY;
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var width = Math.min(Math.ceil(Math.abs(boundsWidth * combinesScale[0] *
|
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EXPECTED_SCALE)), MAX_PATTERN_SIZE);
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var height = Math.min(Math.ceil(Math.abs(boundsHeight * combinesScale[1] *
|
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EXPECTED_SCALE)), MAX_PATTERN_SIZE);
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var scaleX = width / boundsWidth;
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var scaleY = height / boundsHeight;
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var tmpCanvas = CachedCanvases.getCanvas('mesh', width, height, false);
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var tmpCtx = tmpCanvas.context;
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if (backgroundColor) {
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tmpCtx.fillStyle = makeCssRgb(backgroundColor);
|
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tmpCtx.fillRect(0, 0, width, height);
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}
|
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var scaleX = boundsWidth / width;
|
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var scaleY = boundsHeight / height;
|
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|
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var context = {
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coords: coords,
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colors: colors,
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offsetX: -bounds[0],
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offsetY: -bounds[1],
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scaleX: scaleX,
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scaleY: scaleY
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offsetX: -offsetX,
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offsetY: -offsetY,
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scaleX: 1 / scaleX,
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scaleY: 1 / scaleY
|
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};
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var data = tmpCtx.getImageData(0, 0, width, height);
|
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for (var i = 0; i < figures.length; i++) {
|
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drawFigure(data, figures[i], context);
|
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}
|
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tmpCtx.putImageData(data, 0, 0);
|
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var canvas;
|
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if (WebGLUtils.isEnabled) {
|
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canvas = WebGLUtils.drawFigures(width, height, backgroundColor,
|
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figures, context);
|
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|
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return {canvas: tmpCanvas.canvas, scaleX: 1 / scaleX, scaleY: 1 / scaleY};
|
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// https://bugzilla.mozilla.org/show_bug.cgi?id=972126
|
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var tmpCanvas = CachedCanvases.getCanvas('mesh', width, height, false);
|
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tmpCanvas.context.drawImage(canvas, 0, 0);
|
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canvas = tmpCanvas.canvas;
|
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} else {
|
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var tmpCanvas = CachedCanvases.getCanvas('mesh', width, height, false);
|
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var tmpCtx = tmpCanvas.context;
|
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|
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var data = tmpCtx.createImageData(width, height);
|
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if (backgroundColor) {
|
||||
var bytes = data.data;
|
||||
for (var i = 0, ii = bytes.length; i < ii; i += 4) {
|
||||
bytes[i] = backgroundColor[0];
|
||||
bytes[i + 1] = backgroundColor[1];
|
||||
bytes[i + 2] = backgroundColor[2];
|
||||
bytes[i + 3] = 255;
|
||||
}
|
||||
}
|
||||
for (var i = 0; i < figures.length; i++) {
|
||||
drawFigure(data, figures[i], context);
|
||||
}
|
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tmpCtx.putImageData(data, 0, 0);
|
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canvas = tmpCanvas.canvas;
|
||||
}
|
||||
|
||||
return {canvas: canvas, offsetX: offsetX, offsetY: offsetY,
|
||||
scaleX: scaleX, scaleY: scaleY};
|
||||
}
|
||||
return createMeshCanvas;
|
||||
})();
|
||||
@ -222,7 +241,6 @@ ShadingIRs.Mesh = {
|
||||
|
||||
// Rasterizing on the main thread since sending/queue large canvases
|
||||
// might cause OOM.
|
||||
// TODO consider using WebGL or asm.js to perform rasterization
|
||||
var temporaryPatternCanvas = createMeshCanvas(bounds, combinedScale,
|
||||
coords, colors, figures, shadingFill ? null : background);
|
||||
|
||||
@ -233,7 +251,8 @@ ShadingIRs.Mesh = {
|
||||
}
|
||||
}
|
||||
|
||||
ctx.translate(bounds[0], bounds[1]);
|
||||
ctx.translate(temporaryPatternCanvas.offsetX,
|
||||
temporaryPatternCanvas.offsetY);
|
||||
ctx.scale(temporaryPatternCanvas.scaleX,
|
||||
temporaryPatternCanvas.scaleY);
|
||||
|
||||
|
428
src/display/webgl.js
Normal file
428
src/display/webgl.js
Normal file
@ -0,0 +1,428 @@
|
||||
/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||||
/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
|
||||
/* Copyright 2014 Mozilla Foundation
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
/* globals PDFJS, shadow */
|
||||
/* jshint -W043 */
|
||||
|
||||
'use strict';
|
||||
|
||||
var WebGLUtils = (function WebGLUtilsClosure() {
|
||||
function loadShader(gl, code, shaderType) {
|
||||
var shader = gl.createShader(shaderType);
|
||||
gl.shaderSource(shader, code);
|
||||
gl.compileShader(shader);
|
||||
var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
|
||||
if (!compiled) {
|
||||
var errorMsg = gl.getShaderInfoLog(shader);
|
||||
throw new Error('Error during shader compilation: ' + errorMsg);
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
function createVertexShader(gl, code) {
|
||||
return loadShader(gl, code, gl.VERTEX_SHADER);
|
||||
}
|
||||
function createFragmentShader(gl, code) {
|
||||
return loadShader(gl, code, gl.FRAGMENT_SHADER);
|
||||
}
|
||||
function createProgram(gl, shaders) {
|
||||
var program = gl.createProgram();
|
||||
for (var i = 0, ii = shaders.length; i < ii; ++i) {
|
||||
gl.attachShader(program, shaders[i]);
|
||||
}
|
||||
gl.linkProgram(program);
|
||||
var linked = gl.getProgramParameter(program, gl.LINK_STATUS);
|
||||
if (!linked) {
|
||||
var errorMsg = gl.getProgramInfoLog(program);
|
||||
throw new Error('Error during program linking: ' + errorMsg);
|
||||
}
|
||||
return program;
|
||||
}
|
||||
function createTexture(gl, image, textureId) {
|
||||
gl.activeTexture(textureId);
|
||||
var texture = gl.createTexture();
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
|
||||
// Set the parameters so we can render any size image.
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||||
|
||||
// Upload the image into the texture.
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
|
||||
return texture;
|
||||
}
|
||||
|
||||
var currentGL, currentCanvas;
|
||||
function generageGL() {
|
||||
if (currentGL) {
|
||||
return;
|
||||
}
|
||||
currentCanvas = document.createElement('canvas');
|
||||
currentGL = currentCanvas.getContext('webgl',
|
||||
{ premultipliedalpha: false });
|
||||
}
|
||||
|
||||
var smaskVertexShaderCode = '\
|
||||
attribute vec2 a_position; \
|
||||
attribute vec2 a_texCoord; \
|
||||
\
|
||||
uniform vec2 u_resolution; \
|
||||
\
|
||||
varying vec2 v_texCoord; \
|
||||
\
|
||||
void main() { \
|
||||
vec2 clipSpace = (a_position / u_resolution) * 2.0 - 1.0; \
|
||||
gl_Position = vec4(clipSpace * vec2(1, -1), 0, 1); \
|
||||
\
|
||||
v_texCoord = a_texCoord; \
|
||||
} ';
|
||||
|
||||
var smaskFragmentShaderCode = '\
|
||||
precision mediump float; \
|
||||
\
|
||||
uniform vec4 u_backdrop; \
|
||||
uniform int u_subtype; \
|
||||
uniform sampler2D u_image; \
|
||||
uniform sampler2D u_mask; \
|
||||
\
|
||||
varying vec2 v_texCoord; \
|
||||
\
|
||||
void main() { \
|
||||
vec4 imageColor = texture2D(u_image, v_texCoord); \
|
||||
vec4 maskColor = texture2D(u_mask, v_texCoord); \
|
||||
if (u_backdrop.a > 0.0) { \
|
||||
maskColor.rgb = maskColor.rgb * maskColor.a + \
|
||||
u_backdrop.rgb * (1.0 - maskColor.a); \
|
||||
} \
|
||||
float lum; \
|
||||
if (u_subtype == 0) { \
|
||||
lum = maskColor.a; \
|
||||
} else { \
|
||||
lum = maskColor.r * 0.3 + maskColor.g * 0.59 + \
|
||||
maskColor.b * 0.11; \
|
||||
} \
|
||||
imageColor.a *= lum; \
|
||||
imageColor.rgb *= imageColor.a; \
|
||||
gl_FragColor = imageColor; \
|
||||
} ';
|
||||
|
||||
var smaskCache = null;
|
||||
|
||||
function initSmaskGL() {
|
||||
var canvas, gl;
|
||||
|
||||
generageGL();
|
||||
canvas = currentCanvas;
|
||||
currentCanvas = null;
|
||||
gl = currentGL;
|
||||
currentGL = null;
|
||||
|
||||
// setup a GLSL program
|
||||
var vertexShader = createVertexShader(gl, smaskVertexShaderCode);
|
||||
var fragmentShader = createFragmentShader(gl, smaskFragmentShaderCode);
|
||||
var program = createProgram(gl, [vertexShader, fragmentShader]);
|
||||
gl.useProgram(program);
|
||||
|
||||
var cache = {};
|
||||
cache.gl = gl;
|
||||
cache.canvas = canvas;
|
||||
cache.resolutionLocation = gl.getUniformLocation(program, 'u_resolution');
|
||||
cache.positionLocation = gl.getAttribLocation(program, 'a_position');
|
||||
cache.backdropLocation = gl.getUniformLocation(program, 'u_backdrop');
|
||||
cache.subtypeLocation = gl.getUniformLocation(program, 'u_subtype');
|
||||
|
||||
var texCoordLocation = gl.getAttribLocation(program, 'a_texCoord');
|
||||
var texLayerLocation = gl.getUniformLocation(program, 'u_image');
|
||||
var texMaskLocation = gl.getUniformLocation(program, 'u_mask');
|
||||
|
||||
// provide texture coordinates for the rectangle.
|
||||
var texCoordBuffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, texCoordBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
||||
0.0, 0.0,
|
||||
1.0, 0.0,
|
||||
0.0, 1.0,
|
||||
0.0, 1.0,
|
||||
1.0, 0.0,
|
||||
1.0, 1.0]), gl.STATIC_DRAW);
|
||||
gl.enableVertexAttribArray(texCoordLocation);
|
||||
gl.vertexAttribPointer(texCoordLocation, 2, gl.FLOAT, false, 0, 0);
|
||||
|
||||
gl.uniform1i(texLayerLocation, 0);
|
||||
gl.uniform1i(texMaskLocation, 1);
|
||||
|
||||
smaskCache = cache;
|
||||
}
|
||||
|
||||
function composeSMask(layer, mask, properties) {
|
||||
var width = layer.width, height = layer.height;
|
||||
|
||||
if (!smaskCache) {
|
||||
initSmaskGL();
|
||||
}
|
||||
var cache = smaskCache,canvas = cache.canvas, gl = cache.gl;
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
|
||||
gl.uniform2f(cache.resolutionLocation, width, height);
|
||||
|
||||
if (properties.backdrop) {
|
||||
gl.uniform4f(cache.resolutionLocation, properties.backdrop[0],
|
||||
properties.backdrop[1], properties.backdrop[2], 1);
|
||||
} else {
|
||||
gl.uniform4f(cache.resolutionLocation, 0, 0, 0, 0);
|
||||
}
|
||||
gl.uniform1i(cache.subtypeLocation,
|
||||
properties.subtype === 'Luminosity' ? 1 : 0);
|
||||
|
||||
// Create a textures
|
||||
var texture = createTexture(gl, layer, gl.TEXTURE0);
|
||||
var maskTexture = createTexture(gl, mask, gl.TEXTURE1);
|
||||
|
||||
|
||||
// Create a buffer and put a single clipspace rectangle in
|
||||
// it (2 triangles)
|
||||
var buffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
||||
0, 0,
|
||||
width, 0,
|
||||
0, height,
|
||||
0, height,
|
||||
width, 0,
|
||||
width, height]), gl.STATIC_DRAW);
|
||||
gl.enableVertexAttribArray(cache.positionLocation);
|
||||
gl.vertexAttribPointer(cache.positionLocation, 2, gl.FLOAT, false, 0, 0);
|
||||
|
||||
// draw
|
||||
gl.clearColor(0, 0, 0, 0);
|
||||
gl.enable(gl.BLEND);
|
||||
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
||||
|
||||
gl.flush();
|
||||
|
||||
gl.deleteTexture(texture);
|
||||
gl.deleteTexture(maskTexture);
|
||||
gl.deleteBuffer(buffer);
|
||||
|
||||
return canvas;
|
||||
}
|
||||
|
||||
var figuresVertexShaderCode = '\
|
||||
attribute vec2 a_position; \
|
||||
attribute vec3 a_color; \
|
||||
\
|
||||
uniform vec2 u_resolution; \
|
||||
uniform vec2 u_scale; \
|
||||
uniform vec2 u_offset; \
|
||||
\
|
||||
varying vec4 v_color; \
|
||||
\
|
||||
void main() { \
|
||||
vec2 position = (a_position + u_offset) * u_scale; \
|
||||
vec2 clipSpace = (position / u_resolution) * 2.0 - 1.0; \
|
||||
gl_Position = vec4(clipSpace * vec2(1, -1), 0, 1); \
|
||||
\
|
||||
v_color = vec4(a_color / 255.0, 1.0); \
|
||||
} ';
|
||||
|
||||
var figuresFragmentShaderCode = '\
|
||||
precision mediump float; \
|
||||
\
|
||||
varying vec4 v_color; \
|
||||
\
|
||||
void main() { \
|
||||
gl_FragColor = v_color; \
|
||||
} ';
|
||||
|
||||
var figuresCache = null;
|
||||
|
||||
function initFiguresGL() {
|
||||
var canvas, gl;
|
||||
|
||||
generageGL();
|
||||
canvas = currentCanvas;
|
||||
currentCanvas = null;
|
||||
gl = currentGL;
|
||||
currentGL = null;
|
||||
|
||||
// setup a GLSL program
|
||||
var vertexShader = createVertexShader(gl, figuresVertexShaderCode);
|
||||
var fragmentShader = createFragmentShader(gl, figuresFragmentShaderCode);
|
||||
var program = createProgram(gl, [vertexShader, fragmentShader]);
|
||||
gl.useProgram(program);
|
||||
|
||||
var cache = {};
|
||||
cache.gl = gl;
|
||||
cache.canvas = canvas;
|
||||
cache.resolutionLocation = gl.getUniformLocation(program, 'u_resolution');
|
||||
cache.scaleLocation = gl.getUniformLocation(program, 'u_scale');
|
||||
cache.offsetLocation = gl.getUniformLocation(program, 'u_offset');
|
||||
cache.positionLocation = gl.getAttribLocation(program, 'a_position');
|
||||
cache.colorLocation = gl.getAttribLocation(program, 'a_color');
|
||||
|
||||
figuresCache = cache;
|
||||
}
|
||||
|
||||
function drawFigures(width, height, backgroundColor, figures, context) {
|
||||
if (!figuresCache) {
|
||||
initFiguresGL();
|
||||
}
|
||||
var cache = figuresCache, canvas = cache.canvas, gl = cache.gl;
|
||||
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
|
||||
gl.uniform2f(cache.resolutionLocation, width, height);
|
||||
|
||||
// count triangle points
|
||||
var count = 0;
|
||||
for (var i = 0, ii = figures.length; i < ii; i++) {
|
||||
switch (figures[i].type) {
|
||||
case 'lattice':
|
||||
var rows = (figures[i].coords.length / figures[i].verticesPerRow) | 0;
|
||||
count += (rows - 1) * (figures[i].verticesPerRow - 1) * 6;
|
||||
break;
|
||||
case 'triangles':
|
||||
count += figures[i].coords.length;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// transfer data
|
||||
var coords = new Float32Array(count * 2);
|
||||
var colors = new Uint8Array(count * 3);
|
||||
var coordsMap = context.coords, colorsMap = context.colors;
|
||||
var pIndex = 0, cIndex = 0;
|
||||
for (var i = 0, ii = figures.length; i < ii; i++) {
|
||||
var figure = figures[i], ps = figure.coords, cs = figure.colors;
|
||||
switch (figure.type) {
|
||||
case 'lattice':
|
||||
var cols = figure.verticesPerRow;
|
||||
var rows = (ps.length / cols) | 0;
|
||||
for (var row = 1; row < rows; row++) {
|
||||
var offset = row * cols + 1;
|
||||
for (var col = 1; col < cols; col++, offset++) {
|
||||
coords[pIndex] = coordsMap[ps[offset - cols - 1]];
|
||||
coords[pIndex + 1] = coordsMap[ps[offset - cols - 1] + 1];
|
||||
coords[pIndex + 2] = coordsMap[ps[offset - cols]];
|
||||
coords[pIndex + 3] = coordsMap[ps[offset - cols] + 1];
|
||||
coords[pIndex + 4] = coordsMap[ps[offset - 1]];
|
||||
coords[pIndex + 5] = coordsMap[ps[offset - 1] + 1];
|
||||
colors[cIndex] = colorsMap[cs[offset - cols - 1]];
|
||||
colors[cIndex + 1] = colorsMap[cs[offset - cols - 1] + 1];
|
||||
colors[cIndex + 2] = colorsMap[cs[offset - cols - 1] + 2];
|
||||
colors[cIndex + 3] = colorsMap[cs[offset - cols]];
|
||||
colors[cIndex + 4] = colorsMap[cs[offset - cols] + 1];
|
||||
colors[cIndex + 5] = colorsMap[cs[offset - cols] + 2];
|
||||
colors[cIndex + 6] = colorsMap[cs[offset - 1]];
|
||||
colors[cIndex + 7] = colorsMap[cs[offset - 1] + 1];
|
||||
colors[cIndex + 8] = colorsMap[cs[offset - 1] + 2];
|
||||
|
||||
coords[pIndex + 6] = coords[pIndex + 2];
|
||||
coords[pIndex + 7] = coords[pIndex + 3];
|
||||
coords[pIndex + 8] = coords[pIndex + 4];
|
||||
coords[pIndex + 9] = coords[pIndex + 5];
|
||||
coords[pIndex + 10] = coordsMap[ps[offset]];
|
||||
coords[pIndex + 11] = coordsMap[ps[offset] + 1];
|
||||
colors[cIndex + 9] = colors[cIndex + 3];
|
||||
colors[cIndex + 10] = colors[cIndex + 4];
|
||||
colors[cIndex + 11] = colors[cIndex + 5];
|
||||
colors[cIndex + 12] = colors[cIndex + 6];
|
||||
colors[cIndex + 13] = colors[cIndex + 7];
|
||||
colors[cIndex + 14] = colors[cIndex + 8];
|
||||
colors[cIndex + 15] = colorsMap[cs[offset]];
|
||||
colors[cIndex + 16] = colorsMap[cs[offset] + 1];
|
||||
colors[cIndex + 17] = colorsMap[cs[offset] + 2];
|
||||
pIndex += 12;
|
||||
cIndex += 18;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 'triangles':
|
||||
for (var j = 0, jj = ps.length; j < jj; j++) {
|
||||
coords[pIndex] = coordsMap[ps[j]];
|
||||
coords[pIndex + 1] = coordsMap[ps[j] + 1];
|
||||
colors[cIndex] = colorsMap[cs[i]];
|
||||
colors[cIndex + 1] = colorsMap[cs[j] + 1];
|
||||
colors[cIndex + 2] = colorsMap[cs[j] + 2];
|
||||
pIndex += 2;
|
||||
cIndex += 3;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// draw
|
||||
if (backgroundColor) {
|
||||
gl.clearColor(backgroundColor[0] / 255, backgroundColor[1] / 255,
|
||||
backgroundColor[2] / 255, 1.0);
|
||||
} else {
|
||||
gl.clearColor(0, 0, 0, 0);
|
||||
}
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
var coordsBuffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, coordsBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, coords, gl.STATIC_DRAW);
|
||||
gl.enableVertexAttribArray(cache.positionLocation);
|
||||
gl.vertexAttribPointer(cache.positionLocation, 2, gl.FLOAT, false, 0, 0);
|
||||
|
||||
var colorsBuffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, colorsBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, colors, gl.STATIC_DRAW);
|
||||
gl.enableVertexAttribArray(cache.colorLocation);
|
||||
gl.vertexAttribPointer(cache.colorLocation, 3, gl.UNSIGNED_BYTE, false,
|
||||
0, 0);
|
||||
|
||||
gl.uniform2f(cache.scaleLocation, context.scaleX, context.scaleY);
|
||||
gl.uniform2f(cache.offsetLocation, context.offsetX, context.offsetY);
|
||||
|
||||
gl.drawArrays(gl.TRIANGLES, 0, count);
|
||||
|
||||
gl.flush();
|
||||
|
||||
gl.deleteBuffer(coordsBuffer);
|
||||
gl.deleteBuffer(colorsBuffer);
|
||||
|
||||
return canvas;
|
||||
}
|
||||
|
||||
function cleanup() {
|
||||
smaskCache = null;
|
||||
figuresCache = null;
|
||||
}
|
||||
|
||||
return {
|
||||
get isEnabled() {
|
||||
if (PDFJS.disableWebGL) {
|
||||
return false;
|
||||
}
|
||||
var enabled = false;
|
||||
try {
|
||||
generageGL();
|
||||
enabled = !!currentGL;
|
||||
} catch (e) { }
|
||||
return shadow(this, 'isEnabled', enabled);
|
||||
},
|
||||
composeSMask: composeSMask,
|
||||
drawFigures: drawFigures,
|
||||
clear: cleanup
|
||||
};
|
||||
})();
|
@ -19,6 +19,7 @@
|
||||
<script type="text/javascript" src="../../src/shared/util.js"></script>
|
||||
<script type="text/javascript" src="../../src/display/api.js"></script>
|
||||
<script type="text/javascript" src="../../src/display/canvas.js"></script>
|
||||
<script type="text/javascript" src="../../src/display/webgl.js"></script>
|
||||
<script type="text/javascript" src="../../src/core/obj.js"></script>
|
||||
<script type="text/javascript" src="../../src/shared/annotation.js"></script>
|
||||
<script type="text/javascript" src="../../src/shared/function.js"></script>
|
||||
|
@ -26,6 +26,7 @@ limitations under the License.
|
||||
<script type="text/javascript" src="/src/display/api.js"></script>
|
||||
<script type="text/javascript" src="/src/display/metadata.js"></script>
|
||||
<script type="text/javascript" src="/src/display/canvas.js"></script>
|
||||
<script type="text/javascript" src="/src/display/webgl.js"></script>
|
||||
<script type="text/javascript" src="/src/display/pattern_helper.js"></script>
|
||||
<script type="text/javascript" src="/src/display/font_loader.js"></script>
|
||||
<script type="text/javascript" src="driver.js"></script>
|
||||
|
@ -18,6 +18,7 @@
|
||||
<script type="text/javascript" src="../../src/shared/util.js"></script>
|
||||
<script type="text/javascript" src="../../src/display/api.js"></script>
|
||||
<script type="text/javascript" src="../../src/display/canvas.js"></script>
|
||||
<script type="text/javascript" src="../../src/display/webgl.js"></script>
|
||||
<script type="text/javascript" src="../../src/core/obj.js"></script>
|
||||
<script type="text/javascript" src="../../src/shared/annotation.js"></script>
|
||||
<script type="text/javascript" src="../../src/shared/function.js"></script>
|
||||
|
@ -22,5 +22,6 @@ var DEFAULT_PREFERENCES = {
|
||||
showPreviousViewOnLoad: true,
|
||||
defaultZoomValue: '',
|
||||
ifAvailableShowOutlineOnLoad: false,
|
||||
enableHandToolOnLoad: false
|
||||
enableHandToolOnLoad: false,
|
||||
enableWebGL: false
|
||||
};
|
||||
|
@ -54,6 +54,7 @@ http://sourceforge.net/adobe/cmap/wiki/License/
|
||||
<script type="text/javascript" src="../src/display/api.js"></script>
|
||||
<script type="text/javascript" src="../src/display/metadata.js"></script>
|
||||
<script type="text/javascript" src="../src/display/canvas.js"></script>
|
||||
<script type="text/javascript" src="../src/display/webgl.js"></script>
|
||||
<script type="text/javascript" src="../src/display/pattern_helper.js"></script>
|
||||
<script type="text/javascript" src="../src/display/font_loader.js"></script>
|
||||
<script type="text/javascript">PDFJS.workerSrc = '../src/worker_loader.js';</script>
|
||||
|
@ -216,10 +216,20 @@ var PDFView = {
|
||||
pageCountField: document.getElementById('pageCountField')
|
||||
});
|
||||
|
||||
this.initialized = true;
|
||||
container.addEventListener('scroll', function() {
|
||||
self.lastScroll = Date.now();
|
||||
}, false);
|
||||
|
||||
var initializedPromise = Promise.all([
|
||||
Preferences.get('enableWebGL').then(function (value) {
|
||||
PDFJS.disableWebGL = !value;
|
||||
})
|
||||
// TODO move more preferences and other async stuff here
|
||||
]);
|
||||
|
||||
return initializedPromise.then(function () {
|
||||
PDFView.initialized = true;
|
||||
});
|
||||
},
|
||||
|
||||
getPage: function pdfViewGetPage(n) {
|
||||
@ -1660,8 +1670,10 @@ var DocumentOutlineView = function documentOutlineView(outline) {
|
||||
//#endif
|
||||
|
||||
function webViewerLoad(evt) {
|
||||
PDFView.initialize();
|
||||
PDFView.initialize().then(webViewerInitialized);
|
||||
}
|
||||
|
||||
function webViewerInitialized() {
|
||||
//#if (GENERIC || B2G)
|
||||
var params = PDFView.parseQueryString(document.location.search.substring(1));
|
||||
var file = 'file' in params ? params.file : DEFAULT_URL;
|
||||
@ -1719,6 +1731,10 @@ function webViewerLoad(evt) {
|
||||
PDFJS.disableHistory = (hashParams['disableHistory'] === 'true');
|
||||
}
|
||||
|
||||
if ('webgl' in hashParams) {
|
||||
PDFJS.disableWebGL = (hashParams['webgl'] !== 'true');
|
||||
}
|
||||
|
||||
if ('useOnlyCssZoom' in hashParams) {
|
||||
USE_ONLY_CSS_ZOOM = (hashParams['useOnlyCssZoom'] === 'true');
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user