Merge pull request #4286 from yurydelendik/webgl

WebGL and misc memory optimizations
This commit is contained in:
Brendan Dahl 2014-04-07 14:33:34 -07:00
commit ed1f8c33bd
14 changed files with 605 additions and 82 deletions

View File

@ -11,6 +11,7 @@
<script type="text/javascript" src="../../src/display/api.js"></script>
<script type="text/javascript" src="../../src/display/metadata.js"></script>
<script type="text/javascript" src="../../src/display/canvas.js"></script>
<script type="text/javascript" src="../../src/display/webgl.js"></script>
<script type="text/javascript" src="../../src/display/pattern_helper.js"></script>
<script type="text/javascript" src="../../src/display/font_loader.js"></script>

View File

@ -11,6 +11,7 @@
<script type="text/javascript" src="../../src/display/api.js"></script>
<script type="text/javascript" src="../../src/display/metadata.js"></script>
<script type="text/javascript" src="../../src/display/canvas.js"></script>
<script type="text/javascript" src="../../src/display/webgl.js"></script>
<script type="text/javascript" src="../../src/display/pattern_helper.js"></script>
<script type="text/javascript" src="../../src/display/font_loader.js"></script>

View File

@ -320,6 +320,7 @@ target.bundle = function(args) {
'display/api.js',
'display/metadata.js',
'display/canvas.js',
'display/webgl.js',
'display/pattern_helper.js',
'display/font_loader.js'
]);

View File

@ -670,6 +670,38 @@ Shadings.Mesh = (function MeshClosure() {
mesh.bounds = [minX, minY, maxX, maxY];
}
function packData(mesh) {
var i, ii, j, jj;
var coords = mesh.coords;
var coordsPacked = new Float32Array(coords.length * 2);
for (i = 0, j = 0, ii = coords.length; i < ii; i++) {
var xy = coords[i];
coordsPacked[j++] = xy[0];
coordsPacked[j++] = xy[1];
}
mesh.coords = coordsPacked;
var colors = mesh.colors;
var colorsPacked = new Uint8Array(colors.length * 3);
for (i = 0, j = 0, ii = colors.length; i < ii; i++) {
var c = colors[i];
colorsPacked[j++] = c[0];
colorsPacked[j++] = c[1];
colorsPacked[j++] = c[2];
}
mesh.colors = colorsPacked;
var figures = mesh.figures;
for (i = 0, ii = figures.length; i < ii; i++) {
var figure = figures[i], ps = figure.coords, cs = figure.colors;
for (j = 0, jj = ps.length; j < jj; j++) {
ps[j] *= 2;
cs[j] *= 3;
}
}
}
function Mesh(stream, matrix, xref, res) {
assert(isStream(stream), 'Mesh data is not a stream');
var dict = stream.dict;
@ -757,35 +789,14 @@ Shadings.Mesh = (function MeshClosure() {
}
// calculate bounds
updateBounds(this);
packData(this);
}
Mesh.prototype = {
getIR: function Mesh_getIR() {
var type = this.shadingType;
var i, ii, j;
var coords = this.coords;
var coordsPacked = new Float32Array(coords.length * 2);
for (i = 0, j = 0, ii = coords.length; i < ii; i++) {
var xy = coords[i];
coordsPacked[j++] = xy[0];
coordsPacked[j++] = xy[1];
}
var colors = this.colors;
var colorsPacked = new Uint8Array(colors.length * 3);
for (i = 0, j = 0, ii = colors.length; i < ii; i++) {
var c = colors[i];
colorsPacked[j++] = c[0];
colorsPacked[j++] = c[1];
colorsPacked[j++] = c[2];
}
var figures = this.figures;
var bbox = this.bbox;
var bounds = this.bounds;
var matrix = this.matrix;
var background = this.background;
return ['Mesh', type, coordsPacked, colorsPacked, figures, bounds,
matrix, bbox, background];
return ['Mesh', this.shadingType, this.coords, this.colors, this.figures,
this.bounds, this.matrix, this.bbox, this.background];
}
};

View File

@ -115,6 +115,13 @@ PDFJS.postMessageTransfers = (PDFJS.postMessageTransfers === undefined ?
PDFJS.disableCreateObjectURL = (PDFJS.disableCreateObjectURL === undefined ?
false : PDFJS.disableCreateObjectURL);
/**
* Disables WebGL usage.
* @var {boolean}
*/
PDFJS.disableWebGL = (PDFJS.disableWebGL === undefined ?
true : PDFJS.disableWebGL);
/**
* Controls the logging level.
* The constants from PDFJS.VERBOSITY_LEVELS should be used:

View File

@ -17,7 +17,8 @@
/* globals ColorSpace, DeviceCmykCS, DeviceGrayCS, DeviceRgbCS, error, PDFJS,
FONT_IDENTITY_MATRIX, Uint32ArrayView, IDENTITY_MATRIX, ImageData,
ImageKind, isArray, isNum, TilingPattern, OPS, Promise, Util, warn,
assert, info, shadow, TextRenderingMode, getShadingPatternFromIR */
assert, info, shadow, TextRenderingMode, getShadingPatternFromIR,
WebGLUtils */
'use strict';
@ -26,6 +27,7 @@
// Minimal font size that would be used during canvas fillText operations.
var MIN_FONT_SIZE = 16;
var MAX_GROUP_SIZE = 4096;
var COMPILE_TYPE3_GLYPHS = true;
@ -600,15 +602,10 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
}
}
function composeSMask(ctx, smask, layerCtx) {
var mask = smask.canvas;
var maskCtx = smask.context;
var width = mask.width, height = mask.height;
function genericComposeSMask(maskCtx, layerCtx, width, height,
subtype, backdrop) {
var addBackdropFn;
if (smask.backdrop) {
var cs = smask.colorSpace || ColorSpace.singletons.rgb;
var backdrop = cs.getRgb(smask.backdrop, 0);
if (backdrop) {
addBackdropFn = function (r0, g0, b0, bytes) {
var length = bytes.length;
for (var i = 3; i < length; i += 4) {
@ -630,7 +627,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
}
var composeFn;
if (smask.subtype === 'Luminosity') {
if (subtype === 'Luminosity') {
composeFn = function (maskDataBytes, layerDataBytes) {
var length = maskDataBytes.length;
for (var i = 3; i < length; i += 4) {
@ -651,7 +648,8 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
}
// processing image in chunks to save memory
var chunkSize = 16;
var PIXELS_TO_PROCESS = 65536;
var chunkSize = Math.min(height, Math.ceil(PIXELS_TO_PROCESS / width));
for (var row = 0; row < height; row += chunkSize) {
var chunkHeight = Math.min(chunkSize, height - row);
var maskData = maskCtx.getImageData(0, row, width, chunkHeight);
@ -662,9 +660,30 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
maskCtx.putImageData(layerData, 0, row);
}
}
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.drawImage(mask, smask.offsetX, smask.offsetY);
function composeSMask(ctx, smask, layerCtx) {
var mask = smask.canvas;
var maskCtx = smask.context;
ctx.setTransform(smask.scaleX, 0, 0, smask.scaleY,
smask.offsetX, smask.offsetY);
var backdrop;
if (smask.backdrop) {
var cs = smask.colorSpace || ColorSpace.singletons.rgb;
backdrop = cs.getRgb(smask.backdrop, 0);
}
if (WebGLUtils.isEnabled) {
var composed = WebGLUtils.composeSMask(layerCtx.canvas, mask,
{subtype: smask.subtype, backdrop: backdrop});
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.drawImage(composed, smask.offsetX, smask.offsetY);
return;
}
genericComposeSMask(maskCtx, layerCtx, mask.width, mask.height,
smask.subtype, backdrop);
ctx.drawImage(mask, 0, 0);
}
var LINE_CAP_STYLES = ['butt', 'round', 'square'];
@ -781,6 +800,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
endDrawing: function CanvasGraphics_endDrawing() {
this.ctx.restore();
CachedCanvases.clear();
WebGLUtils.clear();
if (this.textLayer) {
this.textLayer.endLayout();
@ -904,6 +924,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
this.ctx.save();
var groupCtx = scratchCanvas.context;
groupCtx.scale(1 / activeSMask.scaleX, 1 / activeSMask.scaleY);
groupCtx.translate(-activeSMask.offsetX, -activeSMask.offsetY);
groupCtx.transform.apply(groupCtx, currentTransform);
@ -1792,8 +1813,19 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
bounds = Util.intersect(bounds, canvasBounds) || [0, 0, 0, 0];
// Use ceil in case we're between sizes so we don't create canvas that is
// too small and make the canvas at least 1x1 pixels.
var drawnWidth = Math.max(Math.ceil(bounds[2] - bounds[0]), 1);
var drawnHeight = Math.max(Math.ceil(bounds[3] - bounds[1]), 1);
var offsetX = Math.floor(bounds[0]);
var offsetY = Math.floor(bounds[1]);
var drawnWidth = Math.max(Math.ceil(bounds[2]) - offsetX, 1);
var drawnHeight = Math.max(Math.ceil(bounds[3]) - offsetY, 1);
var scaleX = 1, scaleY = 1;
if (drawnWidth > MAX_GROUP_SIZE) {
scaleX = drawnWidth / MAX_GROUP_SIZE;
drawnWidth = MAX_GROUP_SIZE;
}
if (drawnHeight > MAX_GROUP_SIZE) {
scaleY = drawnHeight / MAX_GROUP_SIZE;
drawnHeight = MAX_GROUP_SIZE;
}
var cacheId = 'groupAt' + this.groupLevel;
if (group.smask) {
@ -1806,8 +1838,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
// Since we created a new canvas that is just the size of the bounding box
// we have to translate the group ctx.
var offsetX = bounds[0];
var offsetY = bounds[1];
groupCtx.scale(1 / scaleX, 1 / scaleY);
groupCtx.translate(-offsetX, -offsetY);
groupCtx.transform.apply(groupCtx, currentTransform);
@ -1818,6 +1849,8 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
context: groupCtx,
offsetX: offsetX,
offsetY: offsetY,
scaleX: scaleX,
scaleY: scaleY,
subtype: group.smask.subtype,
backdrop: group.smask.backdrop,
colorSpace: group.colorSpace && ColorSpace.fromIR(group.colorSpace)
@ -1827,6 +1860,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
// right location.
currentCtx.setTransform(1, 0, 0, 1, 0, 0);
currentCtx.translate(offsetX, offsetY);
currentCtx.scale(scaleX, scaleY);
}
// The transparency group inherits all off the current graphics state
// except the blend mode, soft mask, and alpha constants.

View File

@ -15,7 +15,7 @@
* limitations under the License.
*/
/* globals CanvasGraphics, CachedCanvases, ColorSpace, Util, error, info,
isArray, makeCssRgb */
isArray, makeCssRgb, WebGLUtils */
'use strict';
@ -55,28 +55,27 @@ var createMeshCanvas = (function createMeshCanvasClosure() {
var coords = context.coords, colors = context.colors;
var bytes = data.data, rowSize = data.width * 4;
var tmp;
if (coords[p1 * 2 + 1] > coords[p2 * 2 + 1]) {
if (coords[p1 + 1] > coords[p2 + 1]) {
tmp = p1; p1 = p2; p2 = tmp; tmp = c1; c1 = c2; c2 = tmp;
}
if (coords[p2 * 2 + 1] > coords[p3 * 2 + 1]) {
if (coords[p2 + 1] > coords[p3 + 1]) {
tmp = p2; p2 = p3; p3 = tmp; tmp = c2; c2 = c3; c3 = tmp;
}
if (coords[p1 * 2 + 1] > coords[p2 * 2 + 1]) {
if (coords[p1 + 1] > coords[p2 + 1]) {
tmp = p1; p1 = p2; p2 = tmp; tmp = c1; c1 = c2; c2 = tmp;
}
var x1 = (coords[p1 * 2] + context.offsetX) * context.scaleX;
var y1 = (coords[p1 * 2 + 1] + context.offsetY) * context.scaleY;
var x2 = (coords[p2 * 2] + context.offsetX) * context.scaleX;
var y2 = (coords[p2 * 2 + 1] + context.offsetY) * context.scaleY;
var x3 = (coords[p3 * 2] + context.offsetX) * context.scaleX;
var y3 = (coords[p3 * 2 + 1] + context.offsetY) * context.scaleY;
var x1 = (coords[p1] + context.offsetX) * context.scaleX;
var y1 = (coords[p1 + 1] + context.offsetY) * context.scaleY;
var x2 = (coords[p2] + context.offsetX) * context.scaleX;
var y2 = (coords[p2 + 1] + context.offsetY) * context.scaleY;
var x3 = (coords[p3] + context.offsetX) * context.scaleX;
var y3 = (coords[p3 + 1] + context.offsetY) * context.scaleY;
if (y1 >= y3) {
return;
}
var c1i = c1 * 3, c2i = c2 * 3, c3i = c3 * 3;
var c1r = colors[c1i], c1g = colors[c1i + 1], c1b = colors[c1i + 2];
var c2r = colors[c2i], c2g = colors[c2i + 1], c2b = colors[c2i + 2];
var c3r = colors[c3i], c3g = colors[c3i + 1], c3b = colors[c3i + 2];
var c1r = colors[c1], c1g = colors[c1 + 1], c1b = colors[c1 + 2];
var c2r = colors[c2], c2g = colors[c2 + 1], c2b = colors[c2 + 2];
var c3r = colors[c3], c3g = colors[c3 + 1], c3b = colors[c3 + 2];
var minY = Math.round(y1), maxY = Math.round(y3);
var xa, car, cag, cab;
@ -156,39 +155,59 @@ var createMeshCanvas = (function createMeshCanvasClosure() {
// MAX_PATTERN_SIZE is used to avoid OOM situation.
var MAX_PATTERN_SIZE = 3000; // 10in @ 300dpi shall be enough
var boundsWidth = bounds[2] - bounds[0];
var boundsHeight = bounds[3] - bounds[1];
var offsetX = Math.floor(bounds[0]);
var offsetY = Math.floor(bounds[1]);
var boundsWidth = Math.ceil(bounds[2]) - offsetX;
var boundsHeight = Math.ceil(bounds[3]) - offsetY;
var width = Math.min(Math.ceil(Math.abs(boundsWidth * combinesScale[0] *
EXPECTED_SCALE)), MAX_PATTERN_SIZE);
var height = Math.min(Math.ceil(Math.abs(boundsHeight * combinesScale[1] *
EXPECTED_SCALE)), MAX_PATTERN_SIZE);
var scaleX = width / boundsWidth;
var scaleY = height / boundsHeight;
var tmpCanvas = CachedCanvases.getCanvas('mesh', width, height, false);
var tmpCtx = tmpCanvas.context;
if (backgroundColor) {
tmpCtx.fillStyle = makeCssRgb(backgroundColor);
tmpCtx.fillRect(0, 0, width, height);
}
var scaleX = boundsWidth / width;
var scaleY = boundsHeight / height;
var context = {
coords: coords,
colors: colors,
offsetX: -bounds[0],
offsetY: -bounds[1],
scaleX: scaleX,
scaleY: scaleY
offsetX: -offsetX,
offsetY: -offsetY,
scaleX: 1 / scaleX,
scaleY: 1 / scaleY
};
var data = tmpCtx.getImageData(0, 0, width, height);
for (var i = 0; i < figures.length; i++) {
drawFigure(data, figures[i], context);
}
tmpCtx.putImageData(data, 0, 0);
var canvas;
if (WebGLUtils.isEnabled) {
canvas = WebGLUtils.drawFigures(width, height, backgroundColor,
figures, context);
return {canvas: tmpCanvas.canvas, scaleX: 1 / scaleX, scaleY: 1 / scaleY};
// https://bugzilla.mozilla.org/show_bug.cgi?id=972126
var tmpCanvas = CachedCanvases.getCanvas('mesh', width, height, false);
tmpCanvas.context.drawImage(canvas, 0, 0);
canvas = tmpCanvas.canvas;
} else {
var tmpCanvas = CachedCanvases.getCanvas('mesh', width, height, false);
var tmpCtx = tmpCanvas.context;
var data = tmpCtx.createImageData(width, height);
if (backgroundColor) {
var bytes = data.data;
for (var i = 0, ii = bytes.length; i < ii; i += 4) {
bytes[i] = backgroundColor[0];
bytes[i + 1] = backgroundColor[1];
bytes[i + 2] = backgroundColor[2];
bytes[i + 3] = 255;
}
}
for (var i = 0; i < figures.length; i++) {
drawFigure(data, figures[i], context);
}
tmpCtx.putImageData(data, 0, 0);
canvas = tmpCanvas.canvas;
}
return {canvas: canvas, offsetX: offsetX, offsetY: offsetY,
scaleX: scaleX, scaleY: scaleY};
}
return createMeshCanvas;
})();
@ -222,7 +241,6 @@ ShadingIRs.Mesh = {
// Rasterizing on the main thread since sending/queue large canvases
// might cause OOM.
// TODO consider using WebGL or asm.js to perform rasterization
var temporaryPatternCanvas = createMeshCanvas(bounds, combinedScale,
coords, colors, figures, shadingFill ? null : background);
@ -233,7 +251,8 @@ ShadingIRs.Mesh = {
}
}
ctx.translate(bounds[0], bounds[1]);
ctx.translate(temporaryPatternCanvas.offsetX,
temporaryPatternCanvas.offsetY);
ctx.scale(temporaryPatternCanvas.scaleX,
temporaryPatternCanvas.scaleY);

428
src/display/webgl.js Normal file
View File

@ -0,0 +1,428 @@
/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
/* Copyright 2014 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* globals PDFJS, shadow */
/* jshint -W043 */
'use strict';
var WebGLUtils = (function WebGLUtilsClosure() {
function loadShader(gl, code, shaderType) {
var shader = gl.createShader(shaderType);
gl.shaderSource(shader, code);
gl.compileShader(shader);
var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
if (!compiled) {
var errorMsg = gl.getShaderInfoLog(shader);
throw new Error('Error during shader compilation: ' + errorMsg);
}
return shader;
}
function createVertexShader(gl, code) {
return loadShader(gl, code, gl.VERTEX_SHADER);
}
function createFragmentShader(gl, code) {
return loadShader(gl, code, gl.FRAGMENT_SHADER);
}
function createProgram(gl, shaders) {
var program = gl.createProgram();
for (var i = 0, ii = shaders.length; i < ii; ++i) {
gl.attachShader(program, shaders[i]);
}
gl.linkProgram(program);
var linked = gl.getProgramParameter(program, gl.LINK_STATUS);
if (!linked) {
var errorMsg = gl.getProgramInfoLog(program);
throw new Error('Error during program linking: ' + errorMsg);
}
return program;
}
function createTexture(gl, image, textureId) {
gl.activeTexture(textureId);
var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
// Set the parameters so we can render any size image.
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
// Upload the image into the texture.
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
return texture;
}
var currentGL, currentCanvas;
function generageGL() {
if (currentGL) {
return;
}
currentCanvas = document.createElement('canvas');
currentGL = currentCanvas.getContext('webgl',
{ premultipliedalpha: false });
}
var smaskVertexShaderCode = '\
attribute vec2 a_position; \
attribute vec2 a_texCoord; \
\
uniform vec2 u_resolution; \
\
varying vec2 v_texCoord; \
\
void main() { \
vec2 clipSpace = (a_position / u_resolution) * 2.0 - 1.0; \
gl_Position = vec4(clipSpace * vec2(1, -1), 0, 1); \
\
v_texCoord = a_texCoord; \
} ';
var smaskFragmentShaderCode = '\
precision mediump float; \
\
uniform vec4 u_backdrop; \
uniform int u_subtype; \
uniform sampler2D u_image; \
uniform sampler2D u_mask; \
\
varying vec2 v_texCoord; \
\
void main() { \
vec4 imageColor = texture2D(u_image, v_texCoord); \
vec4 maskColor = texture2D(u_mask, v_texCoord); \
if (u_backdrop.a > 0.0) { \
maskColor.rgb = maskColor.rgb * maskColor.a + \
u_backdrop.rgb * (1.0 - maskColor.a); \
} \
float lum; \
if (u_subtype == 0) { \
lum = maskColor.a; \
} else { \
lum = maskColor.r * 0.3 + maskColor.g * 0.59 + \
maskColor.b * 0.11; \
} \
imageColor.a *= lum; \
imageColor.rgb *= imageColor.a; \
gl_FragColor = imageColor; \
} ';
var smaskCache = null;
function initSmaskGL() {
var canvas, gl;
generageGL();
canvas = currentCanvas;
currentCanvas = null;
gl = currentGL;
currentGL = null;
// setup a GLSL program
var vertexShader = createVertexShader(gl, smaskVertexShaderCode);
var fragmentShader = createFragmentShader(gl, smaskFragmentShaderCode);
var program = createProgram(gl, [vertexShader, fragmentShader]);
gl.useProgram(program);
var cache = {};
cache.gl = gl;
cache.canvas = canvas;
cache.resolutionLocation = gl.getUniformLocation(program, 'u_resolution');
cache.positionLocation = gl.getAttribLocation(program, 'a_position');
cache.backdropLocation = gl.getUniformLocation(program, 'u_backdrop');
cache.subtypeLocation = gl.getUniformLocation(program, 'u_subtype');
var texCoordLocation = gl.getAttribLocation(program, 'a_texCoord');
var texLayerLocation = gl.getUniformLocation(program, 'u_image');
var texMaskLocation = gl.getUniformLocation(program, 'u_mask');
// provide texture coordinates for the rectangle.
var texCoordBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, texCoordBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
0.0, 0.0,
1.0, 0.0,
0.0, 1.0,
0.0, 1.0,
1.0, 0.0,
1.0, 1.0]), gl.STATIC_DRAW);
gl.enableVertexAttribArray(texCoordLocation);
gl.vertexAttribPointer(texCoordLocation, 2, gl.FLOAT, false, 0, 0);
gl.uniform1i(texLayerLocation, 0);
gl.uniform1i(texMaskLocation, 1);
smaskCache = cache;
}
function composeSMask(layer, mask, properties) {
var width = layer.width, height = layer.height;
if (!smaskCache) {
initSmaskGL();
}
var cache = smaskCache,canvas = cache.canvas, gl = cache.gl;
canvas.width = width;
canvas.height = height;
gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
gl.uniform2f(cache.resolutionLocation, width, height);
if (properties.backdrop) {
gl.uniform4f(cache.resolutionLocation, properties.backdrop[0],
properties.backdrop[1], properties.backdrop[2], 1);
} else {
gl.uniform4f(cache.resolutionLocation, 0, 0, 0, 0);
}
gl.uniform1i(cache.subtypeLocation,
properties.subtype === 'Luminosity' ? 1 : 0);
// Create a textures
var texture = createTexture(gl, layer, gl.TEXTURE0);
var maskTexture = createTexture(gl, mask, gl.TEXTURE1);
// Create a buffer and put a single clipspace rectangle in
// it (2 triangles)
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
0, 0,
width, 0,
0, height,
0, height,
width, 0,
width, height]), gl.STATIC_DRAW);
gl.enableVertexAttribArray(cache.positionLocation);
gl.vertexAttribPointer(cache.positionLocation, 2, gl.FLOAT, false, 0, 0);
// draw
gl.clearColor(0, 0, 0, 0);
gl.enable(gl.BLEND);
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.drawArrays(gl.TRIANGLES, 0, 6);
gl.flush();
gl.deleteTexture(texture);
gl.deleteTexture(maskTexture);
gl.deleteBuffer(buffer);
return canvas;
}
var figuresVertexShaderCode = '\
attribute vec2 a_position; \
attribute vec3 a_color; \
\
uniform vec2 u_resolution; \
uniform vec2 u_scale; \
uniform vec2 u_offset; \
\
varying vec4 v_color; \
\
void main() { \
vec2 position = (a_position + u_offset) * u_scale; \
vec2 clipSpace = (position / u_resolution) * 2.0 - 1.0; \
gl_Position = vec4(clipSpace * vec2(1, -1), 0, 1); \
\
v_color = vec4(a_color / 255.0, 1.0); \
} ';
var figuresFragmentShaderCode = '\
precision mediump float; \
\
varying vec4 v_color; \
\
void main() { \
gl_FragColor = v_color; \
} ';
var figuresCache = null;
function initFiguresGL() {
var canvas, gl;
generageGL();
canvas = currentCanvas;
currentCanvas = null;
gl = currentGL;
currentGL = null;
// setup a GLSL program
var vertexShader = createVertexShader(gl, figuresVertexShaderCode);
var fragmentShader = createFragmentShader(gl, figuresFragmentShaderCode);
var program = createProgram(gl, [vertexShader, fragmentShader]);
gl.useProgram(program);
var cache = {};
cache.gl = gl;
cache.canvas = canvas;
cache.resolutionLocation = gl.getUniformLocation(program, 'u_resolution');
cache.scaleLocation = gl.getUniformLocation(program, 'u_scale');
cache.offsetLocation = gl.getUniformLocation(program, 'u_offset');
cache.positionLocation = gl.getAttribLocation(program, 'a_position');
cache.colorLocation = gl.getAttribLocation(program, 'a_color');
figuresCache = cache;
}
function drawFigures(width, height, backgroundColor, figures, context) {
if (!figuresCache) {
initFiguresGL();
}
var cache = figuresCache, canvas = cache.canvas, gl = cache.gl;
canvas.width = width;
canvas.height = height;
gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
gl.uniform2f(cache.resolutionLocation, width, height);
// count triangle points
var count = 0;
for (var i = 0, ii = figures.length; i < ii; i++) {
switch (figures[i].type) {
case 'lattice':
var rows = (figures[i].coords.length / figures[i].verticesPerRow) | 0;
count += (rows - 1) * (figures[i].verticesPerRow - 1) * 6;
break;
case 'triangles':
count += figures[i].coords.length;
break;
}
}
// transfer data
var coords = new Float32Array(count * 2);
var colors = new Uint8Array(count * 3);
var coordsMap = context.coords, colorsMap = context.colors;
var pIndex = 0, cIndex = 0;
for (var i = 0, ii = figures.length; i < ii; i++) {
var figure = figures[i], ps = figure.coords, cs = figure.colors;
switch (figure.type) {
case 'lattice':
var cols = figure.verticesPerRow;
var rows = (ps.length / cols) | 0;
for (var row = 1; row < rows; row++) {
var offset = row * cols + 1;
for (var col = 1; col < cols; col++, offset++) {
coords[pIndex] = coordsMap[ps[offset - cols - 1]];
coords[pIndex + 1] = coordsMap[ps[offset - cols - 1] + 1];
coords[pIndex + 2] = coordsMap[ps[offset - cols]];
coords[pIndex + 3] = coordsMap[ps[offset - cols] + 1];
coords[pIndex + 4] = coordsMap[ps[offset - 1]];
coords[pIndex + 5] = coordsMap[ps[offset - 1] + 1];
colors[cIndex] = colorsMap[cs[offset - cols - 1]];
colors[cIndex + 1] = colorsMap[cs[offset - cols - 1] + 1];
colors[cIndex + 2] = colorsMap[cs[offset - cols - 1] + 2];
colors[cIndex + 3] = colorsMap[cs[offset - cols]];
colors[cIndex + 4] = colorsMap[cs[offset - cols] + 1];
colors[cIndex + 5] = colorsMap[cs[offset - cols] + 2];
colors[cIndex + 6] = colorsMap[cs[offset - 1]];
colors[cIndex + 7] = colorsMap[cs[offset - 1] + 1];
colors[cIndex + 8] = colorsMap[cs[offset - 1] + 2];
coords[pIndex + 6] = coords[pIndex + 2];
coords[pIndex + 7] = coords[pIndex + 3];
coords[pIndex + 8] = coords[pIndex + 4];
coords[pIndex + 9] = coords[pIndex + 5];
coords[pIndex + 10] = coordsMap[ps[offset]];
coords[pIndex + 11] = coordsMap[ps[offset] + 1];
colors[cIndex + 9] = colors[cIndex + 3];
colors[cIndex + 10] = colors[cIndex + 4];
colors[cIndex + 11] = colors[cIndex + 5];
colors[cIndex + 12] = colors[cIndex + 6];
colors[cIndex + 13] = colors[cIndex + 7];
colors[cIndex + 14] = colors[cIndex + 8];
colors[cIndex + 15] = colorsMap[cs[offset]];
colors[cIndex + 16] = colorsMap[cs[offset] + 1];
colors[cIndex + 17] = colorsMap[cs[offset] + 2];
pIndex += 12;
cIndex += 18;
}
}
break;
case 'triangles':
for (var j = 0, jj = ps.length; j < jj; j++) {
coords[pIndex] = coordsMap[ps[j]];
coords[pIndex + 1] = coordsMap[ps[j] + 1];
colors[cIndex] = colorsMap[cs[i]];
colors[cIndex + 1] = colorsMap[cs[j] + 1];
colors[cIndex + 2] = colorsMap[cs[j] + 2];
pIndex += 2;
cIndex += 3;
}
break;
}
}
// draw
if (backgroundColor) {
gl.clearColor(backgroundColor[0] / 255, backgroundColor[1] / 255,
backgroundColor[2] / 255, 1.0);
} else {
gl.clearColor(0, 0, 0, 0);
}
gl.clear(gl.COLOR_BUFFER_BIT);
var coordsBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, coordsBuffer);
gl.bufferData(gl.ARRAY_BUFFER, coords, gl.STATIC_DRAW);
gl.enableVertexAttribArray(cache.positionLocation);
gl.vertexAttribPointer(cache.positionLocation, 2, gl.FLOAT, false, 0, 0);
var colorsBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, colorsBuffer);
gl.bufferData(gl.ARRAY_BUFFER, colors, gl.STATIC_DRAW);
gl.enableVertexAttribArray(cache.colorLocation);
gl.vertexAttribPointer(cache.colorLocation, 3, gl.UNSIGNED_BYTE, false,
0, 0);
gl.uniform2f(cache.scaleLocation, context.scaleX, context.scaleY);
gl.uniform2f(cache.offsetLocation, context.offsetX, context.offsetY);
gl.drawArrays(gl.TRIANGLES, 0, count);
gl.flush();
gl.deleteBuffer(coordsBuffer);
gl.deleteBuffer(colorsBuffer);
return canvas;
}
function cleanup() {
smaskCache = null;
figuresCache = null;
}
return {
get isEnabled() {
if (PDFJS.disableWebGL) {
return false;
}
var enabled = false;
try {
generageGL();
enabled = !!currentGL;
} catch (e) { }
return shadow(this, 'isEnabled', enabled);
},
composeSMask: composeSMask,
drawFigures: drawFigures,
clear: cleanup
};
})();

View File

@ -19,6 +19,7 @@
<script type="text/javascript" src="../../src/shared/util.js"></script>
<script type="text/javascript" src="../../src/display/api.js"></script>
<script type="text/javascript" src="../../src/display/canvas.js"></script>
<script type="text/javascript" src="../../src/display/webgl.js"></script>
<script type="text/javascript" src="../../src/core/obj.js"></script>
<script type="text/javascript" src="../../src/shared/annotation.js"></script>
<script type="text/javascript" src="../../src/shared/function.js"></script>

View File

@ -26,6 +26,7 @@ limitations under the License.
<script type="text/javascript" src="/src/display/api.js"></script>
<script type="text/javascript" src="/src/display/metadata.js"></script>
<script type="text/javascript" src="/src/display/canvas.js"></script>
<script type="text/javascript" src="/src/display/webgl.js"></script>
<script type="text/javascript" src="/src/display/pattern_helper.js"></script>
<script type="text/javascript" src="/src/display/font_loader.js"></script>
<script type="text/javascript" src="driver.js"></script>

View File

@ -18,6 +18,7 @@
<script type="text/javascript" src="../../src/shared/util.js"></script>
<script type="text/javascript" src="../../src/display/api.js"></script>
<script type="text/javascript" src="../../src/display/canvas.js"></script>
<script type="text/javascript" src="../../src/display/webgl.js"></script>
<script type="text/javascript" src="../../src/core/obj.js"></script>
<script type="text/javascript" src="../../src/shared/annotation.js"></script>
<script type="text/javascript" src="../../src/shared/function.js"></script>

View File

@ -22,5 +22,6 @@ var DEFAULT_PREFERENCES = {
showPreviousViewOnLoad: true,
defaultZoomValue: '',
ifAvailableShowOutlineOnLoad: false,
enableHandToolOnLoad: false
enableHandToolOnLoad: false,
enableWebGL: false
};

View File

@ -54,6 +54,7 @@ http://sourceforge.net/adobe/cmap/wiki/License/
<script type="text/javascript" src="../src/display/api.js"></script>
<script type="text/javascript" src="../src/display/metadata.js"></script>
<script type="text/javascript" src="../src/display/canvas.js"></script>
<script type="text/javascript" src="../src/display/webgl.js"></script>
<script type="text/javascript" src="../src/display/pattern_helper.js"></script>
<script type="text/javascript" src="../src/display/font_loader.js"></script>
<script type="text/javascript">PDFJS.workerSrc = '../src/worker_loader.js';</script>

View File

@ -216,10 +216,20 @@ var PDFView = {
pageCountField: document.getElementById('pageCountField')
});
this.initialized = true;
container.addEventListener('scroll', function() {
self.lastScroll = Date.now();
}, false);
var initializedPromise = Promise.all([
Preferences.get('enableWebGL').then(function (value) {
PDFJS.disableWebGL = !value;
})
// TODO move more preferences and other async stuff here
]);
return initializedPromise.then(function () {
PDFView.initialized = true;
});
},
getPage: function pdfViewGetPage(n) {
@ -1660,8 +1670,10 @@ var DocumentOutlineView = function documentOutlineView(outline) {
//#endif
function webViewerLoad(evt) {
PDFView.initialize();
PDFView.initialize().then(webViewerInitialized);
}
function webViewerInitialized() {
//#if (GENERIC || B2G)
var params = PDFView.parseQueryString(document.location.search.substring(1));
var file = 'file' in params ? params.file : DEFAULT_URL;
@ -1719,6 +1731,10 @@ function webViewerLoad(evt) {
PDFJS.disableHistory = (hashParams['disableHistory'] === 'true');
}
if ('webgl' in hashParams) {
PDFJS.disableWebGL = (hashParams['webgl'] !== 'true');
}
if ('useOnlyCssZoom' in hashParams) {
USE_ONLY_CSS_ZOOM = (hashParams['useOnlyCssZoom'] === 'true');
}