Use at least 1x1 pixel canvas for groups.
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@ -1422,9 +1422,10 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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group.bbox,
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group.bbox,
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currentCtx.mozCurrentTransform);
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currentCtx.mozCurrentTransform);
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// Use ceil in case we're between sizes so we don't create canvas that is
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// Use ceil in case we're between sizes so we don't create canvas that is
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// too small.
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// too small and make the canvas at least 1x1 pixels.
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var drawnWidth = Math.ceil(bounds[2] - bounds[0]);
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var drawnWidth = Math.max(Math.ceil(bounds[2] - bounds[0]), 1);
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var drawnHeight = Math.ceil(bounds[3] - bounds[1]);
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var drawnHeight = Math.max(Math.ceil(bounds[3] - bounds[1]), 1);
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var scratchCanvas = createScratchCanvas(drawnWidth, drawnHeight);
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var scratchCanvas = createScratchCanvas(drawnWidth, drawnHeight);
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var groupCtx = scratchCanvas.getContext('2d');
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var groupCtx = scratchCanvas.getContext('2d');
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addContextCurrentTransform(groupCtx);
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addContextCurrentTransform(groupCtx);
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