Fix the interface of JpegStream/JpxStream/Jbig2Stream to agree with the other DecodeStreams
				
					
				
			The interface of all of the "image" streams look kind of weird, and I'm actually a bit surprised that there hasn't been any errors because of it. For example: None of them actually implement `readBlock` methods, and it seems more luck that anything else that we're not calling `getBytes()` (without providing a length) for those streams, since that would trigger a code-path in `getBytes` that assumes `readBlock` to exist. To address this long-standing issue, the `ensureBuffer` methods are thus renamed to `readBlock`. Furthermore, the new `ensureBuffer` methods are now no-ops. Finally, this patch also replaces `var` with `let` in a number of places.
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				@ -22,7 +22,7 @@ import { shadow } from '../shared/util';
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 * For JBIG2's we use a library to decode these images and
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 * the stream behaves like all the other DecodeStreams.
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 */
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var Jbig2Stream = (function Jbig2StreamClosure() {
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let Jbig2Stream = (function Jbig2StreamClosure() {
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  function Jbig2Stream(stream, maybeLength, dict, params) {
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    this.stream = stream;
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    this.maybeLength = maybeLength;
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@ -36,36 +36,39 @@ var Jbig2Stream = (function Jbig2StreamClosure() {
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  Object.defineProperty(Jbig2Stream.prototype, 'bytes', {
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    get() {
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      // If this.maybeLength is null, we'll get the entire stream.
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      // If `this.maybeLength` is null, we'll get the entire stream.
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      return shadow(this, 'bytes', this.stream.getBytes(this.maybeLength));
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    },
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    configurable: true,
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  });
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  Jbig2Stream.prototype.ensureBuffer = function(req) {
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    if (this.bufferLength) {
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  Jbig2Stream.prototype.ensureBuffer = function(requested) {
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    // No-op, since `this.readBlock` will always parse the entire image and
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    // directly insert all of its data into `this.buffer`.
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  };
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  Jbig2Stream.prototype.readBlock = function() {
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    if (this.eof) {
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      return;
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    }
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    let jbig2Image = new Jbig2Image();
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    var jbig2Image = new Jbig2Image();
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    var chunks = [];
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    let chunks = [];
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    if (isDict(this.params)) {
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      var globalsStream = this.params.get('JBIG2Globals');
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      let globalsStream = this.params.get('JBIG2Globals');
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      if (isStream(globalsStream)) {
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        var globals = globalsStream.getBytes();
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        let globals = globalsStream.getBytes();
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        chunks.push({ data: globals, start: 0, end: globals.length, });
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      }
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    }
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    chunks.push({ data: this.bytes, start: 0, end: this.bytes.length, });
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    var data = jbig2Image.parseChunks(chunks);
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    var dataLength = data.length;
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    let data = jbig2Image.parseChunks(chunks);
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    let dataLength = data.length;
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    // JBIG2 had black as 1 and white as 0, inverting the colors
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    for (var i = 0; i < dataLength; i++) {
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    for (let i = 0; i < dataLength; i++) {
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      data[i] ^= 0xFF;
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    }
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    this.buffer = data;
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    this.bufferLength = dataLength;
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    this.eof = true;
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@ -21,15 +21,15 @@ import { JpegImage } from './jpg';
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/**
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 * Depending on the type of JPEG a JpegStream is handled in different ways. For
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 * JPEG's that are supported natively such as DeviceGray and DeviceRGB the image
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 * data is stored and then loaded by the browser.  For unsupported JPEG's we use
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 * data is stored and then loaded by the browser. For unsupported JPEG's we use
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 * a library to decode these images and the stream behaves like all the other
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 * DecodeStreams.
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 */
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var JpegStream = (function JpegStreamClosure() {
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let JpegStream = (function JpegStreamClosure() {
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  function JpegStream(stream, maybeLength, dict, params) {
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    // Some images may contain 'junk' before the SOI (start-of-image) marker.
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    // Note: this seems to mainly affect inline images.
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    var ch;
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    let ch;
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    while ((ch = stream.getByte()) !== -1) {
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      if (ch === 0xFF) { // Find the first byte of the SOI marker (0xFFD8).
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        stream.skip(-1); // Reset the stream position to the SOI.
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@ -48,27 +48,32 @@ var JpegStream = (function JpegStreamClosure() {
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  Object.defineProperty(JpegStream.prototype, 'bytes', {
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    get: function JpegStream_bytes() {
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      // If this.maybeLength is null, we'll get the entire stream.
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      // If `this.maybeLength` is null, we'll get the entire stream.
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      return shadow(this, 'bytes', this.stream.getBytes(this.maybeLength));
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    },
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    configurable: true,
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  });
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  JpegStream.prototype.ensureBuffer = function JpegStream_ensureBuffer(req) {
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    if (this.bufferLength) {
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  JpegStream.prototype.ensureBuffer = function(requested) {
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    // No-op, since `this.readBlock` will always parse the entire image and
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    // directly insert all of its data into `this.buffer`.
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  };
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  JpegStream.prototype.readBlock = function() {
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    if (this.eof) {
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      return;
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    }
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    var jpegImage = new JpegImage();
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    let jpegImage = new JpegImage();
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    // Checking if values need to be transformed before conversion.
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    var decodeArr = this.dict.getArray('Decode', 'D');
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    let decodeArr = this.dict.getArray('Decode', 'D');
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    if (this.forceRGB && Array.isArray(decodeArr)) {
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      var bitsPerComponent = this.dict.get('BitsPerComponent') || 8;
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      var decodeArrLength = decodeArr.length;
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      var transform = new Int32Array(decodeArrLength);
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      var transformNeeded = false;
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      var maxValue = (1 << bitsPerComponent) - 1;
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      for (var i = 0; i < decodeArrLength; i += 2) {
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      let bitsPerComponent = this.dict.get('BitsPerComponent') || 8;
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      let decodeArrLength = decodeArr.length;
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      let transform = new Int32Array(decodeArrLength);
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      let transformNeeded = false;
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      let maxValue = (1 << bitsPerComponent) - 1;
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      for (let i = 0; i < decodeArrLength; i += 2) {
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        transform[i] = ((decodeArr[i + 1] - decodeArr[i]) * 256) | 0;
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        transform[i + 1] = (decodeArr[i] * maxValue) | 0;
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        if (transform[i] !== 256 || transform[i + 1] !== 0) {
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@ -81,26 +86,26 @@ var JpegStream = (function JpegStreamClosure() {
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    }
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    // Fetching the 'ColorTransform' entry, if it exists.
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    if (isDict(this.params)) {
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      var colorTransform = this.params.get('ColorTransform');
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      let colorTransform = this.params.get('ColorTransform');
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      if (Number.isInteger(colorTransform)) {
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        jpegImage.colorTransform = colorTransform;
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      }
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    }
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    jpegImage.parse(this.bytes);
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    var data = jpegImage.getData(this.drawWidth, this.drawHeight,
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    let data = jpegImage.getData(this.drawWidth, this.drawHeight,
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                                 this.forceRGB);
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    this.buffer = data;
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    this.bufferLength = data.length;
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    this.eof = true;
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  };
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  JpegStream.prototype.getBytes = function JpegStream_getBytes(length) {
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    this.ensureBuffer();
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  JpegStream.prototype.getBytes = function(length) {
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    this.readBlock();
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    return this.buffer;
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  };
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  JpegStream.prototype.getIR = function JpegStream_getIR(forceDataSchema) {
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  JpegStream.prototype.getIR = function(forceDataSchema = false) {
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    return createObjectURL(this.bytes, 'image/jpeg', forceDataSchema);
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  };
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@ -21,7 +21,7 @@ import { shadow } from '../shared/util';
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 * For JPEG 2000's we use a library to decode these images and
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 * the stream behaves like all the other DecodeStreams.
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 */
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var JpxStream = (function JpxStreamClosure() {
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let JpxStream = (function JpxStreamClosure() {
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  function JpxStream(stream, maybeLength, dict, params) {
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    this.stream = stream;
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    this.maybeLength = maybeLength;
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@ -35,44 +35,48 @@ var JpxStream = (function JpxStreamClosure() {
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  Object.defineProperty(JpxStream.prototype, 'bytes', {
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    get: function JpxStream_bytes() {
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      // If this.maybeLength is null, we'll get the entire stream.
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      // If `this.maybeLength` is null, we'll get the entire stream.
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      return shadow(this, 'bytes', this.stream.getBytes(this.maybeLength));
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    },
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    configurable: true,
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  });
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  JpxStream.prototype.ensureBuffer = function JpxStream_ensureBuffer(req) {
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    if (this.bufferLength) {
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  JpxStream.prototype.ensureBuffer = function(requested) {
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    // No-op, since `this.readBlock` will always parse the entire image and
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    // directly insert all of its data into `this.buffer`.
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  };
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  JpxStream.prototype.readBlock = function() {
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    if (this.eof) {
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      return;
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    }
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    var jpxImage = new JpxImage();
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    let jpxImage = new JpxImage();
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    jpxImage.parse(this.bytes);
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    var width = jpxImage.width;
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    var height = jpxImage.height;
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    var componentsCount = jpxImage.componentsCount;
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    var tileCount = jpxImage.tiles.length;
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    let width = jpxImage.width;
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    let height = jpxImage.height;
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    let componentsCount = jpxImage.componentsCount;
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    let tileCount = jpxImage.tiles.length;
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    if (tileCount === 1) {
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      this.buffer = jpxImage.tiles[0].items;
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    } else {
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      var data = new Uint8ClampedArray(width * height * componentsCount);
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      let data = new Uint8ClampedArray(width * height * componentsCount);
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      for (var k = 0; k < tileCount; k++) {
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        var tileComponents = jpxImage.tiles[k];
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        var tileWidth = tileComponents.width;
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        var tileHeight = tileComponents.height;
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        var tileLeft = tileComponents.left;
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        var tileTop = tileComponents.top;
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      for (let k = 0; k < tileCount; k++) {
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        let tileComponents = jpxImage.tiles[k];
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        let tileWidth = tileComponents.width;
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        let tileHeight = tileComponents.height;
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        let tileLeft = tileComponents.left;
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        let tileTop = tileComponents.top;
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        var src = tileComponents.items;
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        var srcPosition = 0;
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        var dataPosition = (width * tileTop + tileLeft) * componentsCount;
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        var imgRowSize = width * componentsCount;
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        var tileRowSize = tileWidth * componentsCount;
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        let src = tileComponents.items;
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        let srcPosition = 0;
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        let dataPosition = (width * tileTop + tileLeft) * componentsCount;
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        let imgRowSize = width * componentsCount;
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        let tileRowSize = tileWidth * componentsCount;
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        for (var j = 0; j < tileHeight; j++) {
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          var rowBytes = src.subarray(srcPosition, srcPosition + tileRowSize);
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        for (let j = 0; j < tileHeight; j++) {
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          let rowBytes = src.subarray(srcPosition, srcPosition + tileRowSize);
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          data.set(rowBytes, dataPosition);
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          srcPosition += tileRowSize;
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          dataPosition += imgRowSize;
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