Fixed tiling patterns

This commit is contained in:
sbarman 2011-07-14 11:50:27 -07:00
parent 9dcac17a3e
commit dc77e076c2

72
pdf.js
View File

@ -2969,7 +2969,6 @@ var Page = (function() {
var fonts = [ ];
this.compile(gfx, fonts);
fonts = []
stats.compile = Date.now();
FontLoader.bind(
@ -4017,9 +4016,13 @@ var CanvasGraphics = (function() {
var fillColor = this.current.fillColor;
if (fillColor.type === "Pattern") {
this.ctx.save();
ctx.fillStyle = fillColor.getPattern(ctx);
ctx.fill();
this.ctx.restore();
} else {
ctx.fill();
}
ctx.fill();
this.consumePath();
},
@ -4246,12 +4249,6 @@ var CanvasGraphics = (function() {
this.setFillColor.apply(this, arguments);
}
},
getShadingPattern: function(pattern, dict) {
// TODO('store transform so it can be applied before every fill');
// return shading;
},
getTilingPattern: function(pattern, dict, color) {
},
setStrokeGray: function(gray) {
this.setStrokeRGBColor(gray, gray, gray);
},
@ -4906,9 +4903,8 @@ var Pattern = (function() {
switch (type) {
case 2:
return new SimpleShading(dict, matrix, xref, res, ctx);
break;
case 3:
// both radial and axial shadings are handled by simple shading
return new SimpleShading(dict, matrix, xref, res, ctx);
break;
default:
@ -4928,7 +4924,6 @@ var SimpleShading = (function() {
this.ctx = ctx;
this.curMatrix = ctx.mozCurrentTransform;
console.log(ctx.mozCurrentTransform);
var cs = dict.get('ColorSpace', 'CS');
cs = ColorSpace.parse(cs, xref, res);
@ -5001,17 +4996,12 @@ var SimpleShading = (function() {
var ctx = this.ctx;
if (curMatrix) {
var userMatrix = ctx.mozCurrentTransformInverse;
console.log(p0 + ',' + p1);
console.log(curMatrix);
console.log(userMatrix);
p0 = this.applyTransform(p0, curMatrix);
p0 = this.applyTransform(p0, userMatrix);
console.log(p0);
p1 = this.applyTransform(p1, curMatrix);
p1 = this.applyTransform(p1, userMatrix);
console.log(p0 + ',' + p1);
}
var colorStops = this.colorStops;
@ -5042,7 +5032,7 @@ var SimpleShading = (function() {
var TilingPattern = (function() {
var PAINT_TYPE_COLORED = 1, PAINT_TYPE_UNCOLORED = 2;
function constructor(pattern, dict, color, patMatrix, xref, ctx) {
function constructor(pattern, dict, color, xref, ctx) {
function multiply(m, tm) {
var a = m[0] * tm[0] + m[1] * tm[2];
var b = m[0] * tm[1] + m[1] * tm[3];
@ -5053,10 +5043,12 @@ var TilingPattern = (function() {
return [a, b, c, d, e, f];
};
TODO('TilingType');
this.patMatrix = patMatrix;
this.matrix = dict.get("Matrix");
this.curMatrix = ctx.mozCurrentTransform;
this.invMatrix = ctx.mozCurrentTransformInverse;
this.ctx = ctx;
var bbox = dict.get('BBox');
var x0 = bbox[0], y0 = bbox[1], x1 = bbox[2], y1 = bbox[3];
@ -5072,9 +5064,9 @@ var TilingPattern = (function() {
var height = botRight[1] - topLeft[1];
// TODO: hack to avoid OOM, remove then pattern code is fixed
while (Math.abs(width) > 8192 || Math.abs(height) > 8192) {
width /= 2;
height /= 2;
while (Math.abs(width) > 512 || Math.abs(height) > 512) {
width = 512;
height = 512;
}
var tmpCanvas = new ScratchCanvas(width, height);
@ -5098,9 +5090,14 @@ var TilingPattern = (function() {
error('Unsupported paint type');
}
var scale = [width / xstep, height / ystep];
this.scale = scale;
// transform coordinates to pattern space
var tmpTransform = [width / xstep, 0, 0, height / ystep, -topLeft[0], -topLeft[1]];
graphics.transform.apply(graphics, matrix);
var tmpTranslate = [1, 0, 0, 1, -topLeft[0], -topLeft[1]];
var tmpScale = [scale[0], 0, 0, scale[1], 0, 0];
graphics.transform.apply(graphics, tmpScale);
graphics.transform.apply(graphics, tmpTranslate);
if (bbox && IsArray(bbox) && 4 == bbox.length) {
graphics.rectangle.apply(graphics, bbox);
@ -5118,27 +5115,18 @@ var TilingPattern = (function() {
constructor.prototype = {
getPattern: function tiling_getPattern(ctx) {
var patternMatrix = this.patternMatrix;
if (patternMatrix) {
var userMatrix = ctx.mozCurrentTransformInverse;
var matrix = this.matrix;
var curMatrix = this.curMatrix;
var p = this.applyTransform(x0, y0, patternMatrix);
p = this.applyTransform(p[0], p[1], userMatrix);
x0 = p[0];
y0 = p[1];
if (curMatrix)
ctx.setTransform.apply(ctx, curMatrix);
var p = this.applyTransform(x1, y1, patternMatrix);
p = this.applyTransform(p[0], p[1], userMatrix);
x1 = p[0];
y1 = p[1];
}
if (matrix)
ctx.transform.apply(ctx, matrix);
var scale = this.scale;
ctx.scale(1 / scale[0], 1 / scale[1]);
var colorStops = this.colorStops;
var gradient =
ctx.createRadialGradient(x0, y0, r0, x1, y1, r1);
for (var i = 0, ii = colorStops.length; i < ii; ++i)
var c = colorStops[i];
ctx.transform.apply
return ctx.createPattern(this.canvas, 'repeat');
},
applyTransform: function(x0, y0, m) {