Fixed tiling patterns
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9dcac17a3e
commit
dc77e076c2
72
pdf.js
72
pdf.js
@ -2969,7 +2969,6 @@ var Page = (function() {
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var fonts = [ ];
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this.compile(gfx, fonts);
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fonts = []
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stats.compile = Date.now();
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FontLoader.bind(
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@ -4017,9 +4016,13 @@ var CanvasGraphics = (function() {
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var fillColor = this.current.fillColor;
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if (fillColor.type === "Pattern") {
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this.ctx.save();
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ctx.fillStyle = fillColor.getPattern(ctx);
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ctx.fill();
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this.ctx.restore();
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} else {
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ctx.fill();
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}
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ctx.fill();
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this.consumePath();
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},
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@ -4246,12 +4249,6 @@ var CanvasGraphics = (function() {
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this.setFillColor.apply(this, arguments);
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}
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},
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getShadingPattern: function(pattern, dict) {
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// TODO('store transform so it can be applied before every fill');
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// return shading;
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},
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getTilingPattern: function(pattern, dict, color) {
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},
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setStrokeGray: function(gray) {
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this.setStrokeRGBColor(gray, gray, gray);
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},
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@ -4906,9 +4903,8 @@ var Pattern = (function() {
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switch (type) {
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case 2:
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return new SimpleShading(dict, matrix, xref, res, ctx);
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break;
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case 3:
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// both radial and axial shadings are handled by simple shading
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return new SimpleShading(dict, matrix, xref, res, ctx);
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break;
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default:
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@ -4928,7 +4924,6 @@ var SimpleShading = (function() {
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this.ctx = ctx;
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this.curMatrix = ctx.mozCurrentTransform;
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console.log(ctx.mozCurrentTransform);
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var cs = dict.get('ColorSpace', 'CS');
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cs = ColorSpace.parse(cs, xref, res);
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@ -5001,17 +4996,12 @@ var SimpleShading = (function() {
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var ctx = this.ctx;
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if (curMatrix) {
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var userMatrix = ctx.mozCurrentTransformInverse;
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console.log(p0 + ',' + p1);
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console.log(curMatrix);
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console.log(userMatrix);
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p0 = this.applyTransform(p0, curMatrix);
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p0 = this.applyTransform(p0, userMatrix);
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console.log(p0);
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p1 = this.applyTransform(p1, curMatrix);
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p1 = this.applyTransform(p1, userMatrix);
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console.log(p0 + ',' + p1);
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}
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var colorStops = this.colorStops;
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@ -5042,7 +5032,7 @@ var SimpleShading = (function() {
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var TilingPattern = (function() {
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var PAINT_TYPE_COLORED = 1, PAINT_TYPE_UNCOLORED = 2;
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function constructor(pattern, dict, color, patMatrix, xref, ctx) {
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function constructor(pattern, dict, color, xref, ctx) {
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function multiply(m, tm) {
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var a = m[0] * tm[0] + m[1] * tm[2];
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var b = m[0] * tm[1] + m[1] * tm[3];
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@ -5053,10 +5043,12 @@ var TilingPattern = (function() {
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return [a, b, c, d, e, f];
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};
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TODO('TilingType');
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this.patMatrix = patMatrix;
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this.matrix = dict.get("Matrix");
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this.curMatrix = ctx.mozCurrentTransform;
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this.invMatrix = ctx.mozCurrentTransformInverse;
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this.ctx = ctx;
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var bbox = dict.get('BBox');
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var x0 = bbox[0], y0 = bbox[1], x1 = bbox[2], y1 = bbox[3];
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@ -5072,9 +5064,9 @@ var TilingPattern = (function() {
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var height = botRight[1] - topLeft[1];
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// TODO: hack to avoid OOM, remove then pattern code is fixed
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while (Math.abs(width) > 8192 || Math.abs(height) > 8192) {
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width /= 2;
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height /= 2;
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while (Math.abs(width) > 512 || Math.abs(height) > 512) {
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width = 512;
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height = 512;
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}
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var tmpCanvas = new ScratchCanvas(width, height);
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@ -5098,9 +5090,14 @@ var TilingPattern = (function() {
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error('Unsupported paint type');
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}
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var scale = [width / xstep, height / ystep];
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this.scale = scale;
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// transform coordinates to pattern space
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var tmpTransform = [width / xstep, 0, 0, height / ystep, -topLeft[0], -topLeft[1]];
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graphics.transform.apply(graphics, matrix);
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var tmpTranslate = [1, 0, 0, 1, -topLeft[0], -topLeft[1]];
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var tmpScale = [scale[0], 0, 0, scale[1], 0, 0];
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graphics.transform.apply(graphics, tmpScale);
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graphics.transform.apply(graphics, tmpTranslate);
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if (bbox && IsArray(bbox) && 4 == bbox.length) {
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graphics.rectangle.apply(graphics, bbox);
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@ -5118,27 +5115,18 @@ var TilingPattern = (function() {
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constructor.prototype = {
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getPattern: function tiling_getPattern(ctx) {
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var patternMatrix = this.patternMatrix;
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if (patternMatrix) {
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var userMatrix = ctx.mozCurrentTransformInverse;
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var matrix = this.matrix;
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var curMatrix = this.curMatrix;
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var p = this.applyTransform(x0, y0, patternMatrix);
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p = this.applyTransform(p[0], p[1], userMatrix);
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x0 = p[0];
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y0 = p[1];
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if (curMatrix)
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ctx.setTransform.apply(ctx, curMatrix);
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var p = this.applyTransform(x1, y1, patternMatrix);
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p = this.applyTransform(p[0], p[1], userMatrix);
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x1 = p[0];
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y1 = p[1];
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}
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if (matrix)
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ctx.transform.apply(ctx, matrix);
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var scale = this.scale;
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ctx.scale(1 / scale[0], 1 / scale[1]);
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var colorStops = this.colorStops;
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var gradient =
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ctx.createRadialGradient(x0, y0, r0, x1, y1, r1);
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for (var i = 0, ii = colorStops.length; i < ii; ++i)
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var c = colorStops[i];
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ctx.transform.apply
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return ctx.createPattern(this.canvas, 'repeat');
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},
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applyTransform: function(x0, y0, m) {
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