Improve how DecodeStream handles empty buffers.
DecodeStream currently initializes its |buffer| field to |null|, which is reasonable, because lots of DecodeStreams never need to instantiate a buffer. But this requires various special cases in the code. This patch change it so DecodeStreamClosure has a single empty Uint8Array which gets shared between all buffers upon initialization. This avoids the special cases. DecodeStream.prototype.ensureBuffer() is really hot, and this removes a test from the fast path. For one 226 page scanned document this sped up rendering by about 2%.
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@ -116,11 +116,17 @@ var StringStream = (function StringStreamClosure() {
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// super class for the decoding streams
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var DecodeStream = (function DecodeStreamClosure() {
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// Lots of DecodeStreams are created whose buffers are never used. For these
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// we share a single empty buffer. This is (a) space-efficient and (b) avoids
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// having special cases that would be required if we used |null| for an empty
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// buffer.
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var emptyBuffer = new Uint8Array(0);
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function DecodeStream(maybeMinBufferLength) {
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this.pos = 0;
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this.bufferLength = 0;
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this.eof = false;
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this.buffer = null;
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this.buffer = emptyBuffer;
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this.minBufferLength = 512;
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if (maybeMinBufferLength) {
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// Compute the first power of two that is as big as maybeMinBufferLength.
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@ -139,23 +145,15 @@ var DecodeStream = (function DecodeStreamClosure() {
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},
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ensureBuffer: function DecodeStream_ensureBuffer(requested) {
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var buffer = this.buffer;
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var current;
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if (buffer) {
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current = buffer.byteLength;
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if (requested <= current) {
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return buffer;
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}
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} else {
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current = 0;
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if (requested <= buffer.byteLength) {
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return buffer;
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}
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var size = this.minBufferLength;
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while (size < requested) {
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size *= 2;
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}
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var buffer2 = new Uint8Array(size);
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if (buffer) {
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buffer2.set(buffer);
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}
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buffer2.set(buffer);
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return (this.buffer = buffer2);
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},
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getByte: function DecodeStream_getByte() {
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@ -199,12 +197,6 @@ var DecodeStream = (function DecodeStreamClosure() {
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this.readBlock();
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}
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end = this.bufferLength;
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// checking if bufferLength is still 0 then
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// the buffer has to be initialized
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if (!end) {
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this.buffer = new Uint8Array(0);
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}
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}
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this.pos = end;
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