Comment fix: shedule -> schedule
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@ -545,7 +545,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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return i;
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}
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// If the execution took longer then a certain amount of time, shedule
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// If the execution took longer then a certain amount of time, schedule
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// to continue exeution after a short delay.
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// However, this is only possible if a 'continueCallback' is passed in.
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if (continueCallback && Date.now() > endTime) {
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