[api-minor] Attempt to prevent Node.js-specific polyfill errors from completely breaking the library

The existing Node.js-specific polyfills depend on the `node-canvas` package, which has unfortunately (repeatedly) shown to cause trouble for many users. We attempted to improve the situation by listing the relevant packages as `optionalDependencies`, but that didn't seem to really fix the problem.

With this patch the library should be able to load in Node.js-environments even if polyfilling fails, and any errors will instead occur during rendering. Obviously this is *not* a proper solution, since it basically moves the problem to another part of the code-base.
However for certain "simpler" use-cases, such as e.g. text-extraction, these changes should hopefully improve general usability of the PDF.js library in Node.js-environments.

*Please note:* For most PDF documents rendering should still work though, since `DOMMatrix` is *currently* only used with Patterns and `Path2D` only with Type3-fonts and Patterns.
This commit is contained in:
Jonas Jenwald 2023-07-24 12:21:58 +02:00
parent 71f113bf85
commit d188b66af6

View File

@ -20,7 +20,7 @@ import {
BaseFilterFactory,
BaseStandardFontDataFactory,
} from "./base_factory.js";
import { isNodeJS } from "../shared/util.js";
import { isNodeJS, warn } from "../shared/util.js";
if (typeof PDFJSDev !== "undefined" && PDFJSDev.test("MOZCENTRAL")) {
throw new Error(
@ -33,18 +33,26 @@ if (typeof PDFJSDev !== "undefined" && !PDFJSDev.test("SKIP_BABEL")) {
if (globalThis.DOMMatrix || !isNodeJS) {
return;
}
globalThis.DOMMatrix = __non_webpack_require__("canvas").DOMMatrix;
try {
globalThis.DOMMatrix = __non_webpack_require__("canvas").DOMMatrix;
} catch (ex) {
warn(`Cannot polyfill \`DOMMatrix\`, rendering may be broken: "${ex}".`);
}
})();
(function checkPath2D() {
if (globalThis.Path2D || !isNodeJS) {
return;
}
const { CanvasRenderingContext2D } = __non_webpack_require__("canvas");
const { polyfillPath2D } = __non_webpack_require__("path2d-polyfill");
try {
const { CanvasRenderingContext2D } = __non_webpack_require__("canvas");
const { polyfillPath2D } = __non_webpack_require__("path2d-polyfill");
globalThis.CanvasRenderingContext2D = CanvasRenderingContext2D;
polyfillPath2D(globalThis);
globalThis.CanvasRenderingContext2D = CanvasRenderingContext2D;
polyfillPath2D(globalThis);
} catch (ex) {
warn(`Cannot polyfill \`Path2D\`, rendering may be broken: "${ex}".`);
}
})();
}