Refactor the building of toFontChar
for non-embedded fonts
Currently there's a lot of duplicate code for non-embedded `toFontChar`, which this patch simplifies by extracting the code into a helper function instead.
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4784863ef7
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@ -466,7 +466,7 @@ var ProblematicCharRanges = new Int32Array([
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*/
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var Font = (function FontClosure() {
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function Font(name, file, properties) {
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var charCode, glyphName, unicode, fontChar;
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var charCode, glyphName, unicode;
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this.name = name;
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this.loadedName = properties.loadedName;
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@ -572,53 +572,19 @@ var Font = (function FontClosure() {
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this.toFontChar = map;
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this.toUnicode = new ToUnicodeMap(map);
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} else if (/Symbol/i.test(fontName)) {
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var symbols = SymbolSetEncoding;
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glyphsUnicodeMap = getGlyphsUnicode();
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for (charCode in symbols) {
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fontChar = glyphsUnicodeMap[symbols[charCode]];
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if (!fontChar) {
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continue;
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}
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this.toFontChar[charCode] = fontChar;
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}
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for (charCode in properties.differences) {
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fontChar = glyphsUnicodeMap[properties.differences[charCode]];
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if (!fontChar) {
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continue;
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}
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this.toFontChar[charCode] = fontChar;
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}
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this.toFontChar = buildToFontChar(SymbolSetEncoding, getGlyphsUnicode(),
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properties.differences);
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} else if (/Dingbats/i.test(fontName)) {
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glyphsUnicodeMap = getDingbatsGlyphsUnicode();
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if (/Wingdings/i.test(name)) {
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warn('Wingdings font without embedded font file, ' +
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'falling back to the ZapfDingbats encoding.');
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}
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var dingbats = ZapfDingbatsEncoding;
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for (charCode in dingbats) {
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fontChar = glyphsUnicodeMap[dingbats[charCode]];
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if (!fontChar) {
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continue;
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}
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this.toFontChar[charCode] = fontChar;
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}
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for (charCode in properties.differences) {
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fontChar = glyphsUnicodeMap[properties.differences[charCode]];
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if (!fontChar) {
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continue;
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}
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this.toFontChar[charCode] = fontChar;
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warn('Non-embedded Wingdings font, falling back to ZapfDingbats.');
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}
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this.toFontChar = buildToFontChar(ZapfDingbatsEncoding,
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getDingbatsGlyphsUnicode(),
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properties.differences);
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} else if (isStandardFont) {
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glyphsUnicodeMap = getGlyphsUnicode();
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for (charCode in properties.defaultEncoding) {
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glyphName = (properties.differences[charCode] ||
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properties.defaultEncoding[charCode]);
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unicode = getUnicodeForGlyph(glyphName, glyphsUnicodeMap);
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if (unicode !== -1) {
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this.toFontChar[charCode] = unicode;
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}
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}
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this.toFontChar = buildToFontChar(properties.defaultEncoding,
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getGlyphsUnicode(),
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properties.differences);
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} else {
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glyphsUnicodeMap = getGlyphsUnicode();
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this.toUnicode.forEach(function(charCode, unicodeCharCode) {
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@ -771,6 +737,23 @@ var Font = (function FontClosure() {
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return false;
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}
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function buildToFontChar(encoding, glyphsUnicodeMap, differences) {
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var toFontChar = [], unicode;
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for (var i = 0, ii = encoding.length; i < ii; i++) {
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unicode = getUnicodeForGlyph(encoding[i], glyphsUnicodeMap);
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if (unicode !== -1) {
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toFontChar[i] = unicode;
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}
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}
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for (var charCode in differences) {
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unicode = getUnicodeForGlyph(differences[charCode], glyphsUnicodeMap);
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if (unicode !== -1) {
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toFontChar[+charCode] = unicode;
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}
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}
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return toFontChar;
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}
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/**
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* Helper function for |adjustMapping|.
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* @return {boolean}
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