First iteration, tracemonkey/ecma262 working
This commit is contained in:
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112115c013
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c8c5b4f8ea
@ -125,7 +125,7 @@ var CanvasGraphics = (function canvasGraphics() {
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this[fnArray[i]].apply(this, argsArray[i]);
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} else {
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var deps = argsArray[i];
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for (var n = 0; n < deps.length; n++) {
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for (var n = 0, depsLength = deps.length; n < depsLength; n++) {
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var depObjId = deps[n];
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// If the promise isn't resolved yet, add the continueCallback
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@ -184,7 +184,7 @@ var CanvasGraphics = (function canvasGraphics() {
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TODO('set flatness: ' + flatness);
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},
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setGState: function canvasGraphicsSetGState(states) {
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for (var i = 0; i < states.length; i++) {
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for (var i = 0, statesLength = states.length; i < statesLength; i++) {
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var state = states[i];
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var key = state[0];
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var value = state[1];
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@ -205,7 +205,7 @@ var Page = (function pagePage() {
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ensureFonts: function pageEnsureFonts(fonts, callback) {
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// Convert the font names to the corresponding font obj.
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for (var i = 0; i < fonts.length; i++) {
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for (var i = 0, fontsLength = fonts.length; i < fontsLength; i++) {
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fonts[i] = this.objs.objs[fonts[i]].data;
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}
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79
src/fonts.js
79
src/fonts.js
@ -393,7 +393,7 @@ var FontLoader = {
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bind: function fontLoaderBind(fonts, callback) {
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function checkFontsLoaded() {
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for (var i = 0; i < objs.length; i++) {
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for (var i = 0, objsLength = objs.length; i < objsLength; i++) {
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var fontObj = objs[i];
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if (fontObj.loading) {
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return false;
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@ -409,7 +409,7 @@ var FontLoader = {
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var rules = [], names = [], objs = [];
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for (var i = 0; i < fonts.length; i++) {
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for (var i = 0, fontsLength = fonts.length; i < fontsLength; i++) {
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var font = fonts[i];
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// If there is already a fontObj on the font, then it was loaded/attached
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@ -490,7 +490,7 @@ var FontLoader = {
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'width: 10px; height: 10px;' +
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'position: absolute; top: 0px; left: 0px;');
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var html = '';
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for (var i = 0; i < names.length; ++i) {
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for (var i = 0, namesLength = names.length; i < namesLength; ++i) {
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html += '<span style="font-family:' + names[i] + '">Hi</span>';
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}
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div.innerHTML = html;
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@ -501,7 +501,7 @@ var FontLoader = {
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'message',
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function fontLoaderMessage(e) {
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var fontNames = JSON.parse(e.data);
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for (var i = 0; i < objs.length; ++i) {
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for (var i = 0, objsLength = objs.length; i < objsLength; ++i) {
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var font = objs[i];
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font.loading = false;
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}
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@ -517,13 +517,13 @@ var FontLoader = {
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// pdfjsFontLoadFailed?
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var src = '<!DOCTYPE HTML><html><head>';
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src += '<style type="text/css">';
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for (var i = 0; i < rules.length; ++i) {
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for (var i = 0, rulesLength = rules.length; i < rulesLength; ++i) {
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src += rules[i];
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}
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src += '</style>';
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src += '<script type="application/javascript">';
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var fontNamesArray = '';
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for (var i = 0; i < names.length; ++i) {
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for (var i = 0, namesLength = names.length; i < namesLength; ++i) {
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fontNamesArray += '"' + names[i] + '", ';
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}
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src += ' var fontNames=[' + fontNamesArray + '];\n';
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@ -531,7 +531,7 @@ var FontLoader = {
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src += ' parent.postMessage(JSON.stringify(fontNames), "*");\n';
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src += ' }';
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src += '</script></head><body>';
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for (var i = 0; i < names.length; ++i) {
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for (var i = 0, namesLength = names.length; i < namesLength; ++i) {
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src += '<p style="font-family:\'' + names[i] + '\'">Hi</p>';
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}
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src += '</body></html>';
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@ -673,7 +673,7 @@ var UnicodeRanges = [
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];
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function getUnicodeRangeFor(value) {
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for (var i = 0; i < UnicodeRanges.length; i++) {
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for (var i = 0, ii = UnicodeRanges.length; i < ii; i++) {
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var range = UnicodeRanges[i];
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if (value >= range.begin && value < range.end)
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return i;
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@ -782,7 +782,7 @@ var Font = (function Font() {
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function stringToArray(str) {
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var array = [];
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for (var i = 0; i < str.length; ++i)
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for (var i = 0, strLength = str.length; i < strLength; ++i)
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array[i] = str.charCodeAt(i);
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return array;
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@ -790,7 +790,7 @@ var Font = (function Font() {
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function arrayToString(arr) {
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var str = '';
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for (var i = 0; i < arr.length; ++i)
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for (var i = 0, arrLength = arr.length; i < arrLength; ++i)
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str += String.fromCharCode(arr[i]);
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return str;
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@ -1116,11 +1116,11 @@ var Font = (function Font() {
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// Mac want 1-byte per character strings while Windows want
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// 2-bytes per character, so duplicate the names table
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var stringsUnicode = [];
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for (var i = 0; i < strings.length; i++) {
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for (var i = 0, stringsLength = strings.length; i < stringsLength; i++) {
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var str = strings[i];
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var strUnicode = '';
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for (var j = 0; j < str.length; j++)
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for (var j = 0, strLength = str.length; j < strLength; j++)
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strUnicode += string16(str.charCodeAt(j));
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stringsUnicode.push(strUnicode);
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}
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@ -1138,9 +1138,9 @@ var Font = (function Font() {
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// Build the name records field
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var strOffset = 0;
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for (var i = 0; i < platforms.length; i++) {
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for (var i = 0, platfLength = platforms.length; i < platfLength; i++) {
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var strs = names[i];
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for (var j = 0; j < strs.length; j++) {
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for (var j = 0, strsLength = strs.length; j < strsLength; j++) {
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var str = strs[j];
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var nameRecord =
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platforms[i] + // platform ID
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@ -1258,7 +1258,7 @@ var Font = (function Font() {
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string32(table.offset);
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}
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for (var i = 0; i < data.length; i++)
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for (var i = 0, dataLength = data.length; i < dataLength; i++)
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cmap.data[i] = data.charCodeAt(i);
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}
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@ -1345,7 +1345,7 @@ var Font = (function Font() {
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if (numMissing > 0) {
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font.pos = (font.start ? font.start : 0) + metrics.offset;
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var entries = '';
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for (var i = 0; i < hmtx.length; i++)
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for (var i = 0, hmtxLength = hmtx.length; i < hmtxLength; i++)
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entries += String.fromCharCode(font.getByte());
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for (var i = 0; i < numMissing; i++)
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entries += '\x00\x00';
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@ -1549,18 +1549,18 @@ var Font = (function Font() {
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});
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// rewrite the tables but tweak offsets
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for (var i = 0; i < tables.length; i++) {
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for (var i = 0, tablesLength = tables.length; i < tablesLength; i++) {
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var table = tables[i];
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var data = [];
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var tableData = table.data;
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for (var j = 0; j < tableData.length; j++)
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for (var j = 0, dataLength = tableData.length; j < dataLength; j++)
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data.push(tableData[j]);
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createTableEntry(ttf, table.tag, data);
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}
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// Add the table datas
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for (var i = 0; i < tables.length; i++) {
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for (var i = 0, tablesLength = tables.length; i < tablesLength; i++) {
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var table = tables[i];
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var tableData = table.data;
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ttf.file += arrayToString(tableData);
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@ -1575,7 +1575,7 @@ var Font = (function Font() {
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convert: function font_convert(fontName, font, properties) {
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function isFixedPitch(glyphs) {
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for (var i = 0; i < glyphs.length - 1; i++) {
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for (var i = 0, glyphsMax = glyphs.length - 1; i < glyphsMax; i++) {
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if (glyphs[i] != glyphs[i + 1])
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return false;
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}
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@ -1657,7 +1657,7 @@ var Font = (function Font() {
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// Horizontal metrics
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'hmtx': (function fontFieldsHmtx() {
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var hmtx = '\x00\x00\x00\x00'; // Fake .notdef
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for (var i = 0; i < charstrings.length; i++) {
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for (var i = 0, cstrMax = charstrings.length; i < cstrMax; i++) {
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hmtx += string16(charstrings[i].width) + string16(0);
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}
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return stringToArray(hmtx);
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@ -1729,8 +1729,8 @@ var Font = (function Font() {
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}
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encoding[0] = { unicode: 0, width: 0 };
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var glyph = 1, i, j, k;
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for (i = 0; i < cidToUnicode.length; ++i) {
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var glyph = 1, i, j, k, cidLength;
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for (i = 0, cidLength = cidToUnicode.length; i < cidLength; ++i) {
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var unicode = cidToUnicode[i];
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var width;
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if (isArray(unicode)) {
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@ -1844,7 +1844,7 @@ var Font = (function Font() {
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}
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}
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else {
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for (var i = 0; i < chars.length; ++i) {
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for (var i = 0, charsLength = chars.length; i < charsLength; ++i) {
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var charcode = chars.charCodeAt(i);
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var glyph = encoding[charcode];
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if ('undefined' == typeof(glyph)) {
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@ -2142,7 +2142,7 @@ var Type1Parser = function type1Parser() {
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count++;
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var array = str.substr(start, count).split(' ');
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for (var i = 0; i < array.length; i++)
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for (var i = 0, arrayLength = array.length; i < arrayLength; i++)
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array[i] = parseFloat(array[i] || 0);
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return array;
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}
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@ -2167,7 +2167,7 @@ var Type1Parser = function type1Parser() {
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this.extractFontProgram = function t1_extractFontProgram(stream) {
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var eexec = decrypt(stream, kEexecEncryptionKey, 4);
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var eexecStr = '';
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for (var i = 0; i < eexec.length; i++)
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for (var i = 0, eexecLength = eexec.length; i < eexecLength; i++)
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eexecStr += String.fromCharCode(eexec[i]);
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var glyphsSection = false, subrsSection = false;
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@ -2291,7 +2291,7 @@ var Type1Parser = function type1Parser() {
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this.extractFontHeader = function t1_extractFontHeader(stream, properties) {
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var headerString = '';
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for (var i = 0; i < stream.length; i++)
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for (var i = 0, streamLength = stream.length; i < streamLength; i++)
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headerString += String.fromCharCode(stream[i]);
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var token = '';
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@ -2318,7 +2318,7 @@ var Type1Parser = function type1Parser() {
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var matrix = readNumberArray(headerString, i + 1);
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// The FontMatrix is in unitPerEm, so make it pixels
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for (var j = 0; j < matrix.length; j++)
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for (var j = 0, matLength = matrix.length; j < matLength; j++)
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matrix[j] *= 1000;
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// Make the angle into the right direction
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@ -2479,7 +2479,7 @@ CFF.prototype = {
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}
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for (var i = 0; i < count; i++) {
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for (var j = 0; j < objects[i].length; j++)
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for (var j = 0, objLength = objects[i].length; j < objLength; j++)
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data += isByte ? String.fromCharCode(objects[i][j] & 0xFF) :
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objects[i][j];
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}
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@ -2507,7 +2507,7 @@ CFF.prototype = {
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var charstrings = [];
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var missings = [];
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for (var i = 0; i < glyphs.length; i++) {
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for (var i = 0, glLength = glyphs.length; i < glLength; i++) {
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var glyph = glyphs[i];
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var mapping = properties.glyphs[glyph.glyph];
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if (!mapping) {
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@ -2597,6 +2597,7 @@ CFF.prototype = {
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},
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flattenCharstring: function flattenCharstring(charstring, map) {
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// charstring changes size - can't cache .length in loop
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for (var i = 0; i < charstring.length; i++) {
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var command = charstring[i];
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if (command.charAt) {
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@ -2641,7 +2642,7 @@ CFF.prototype = {
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'\x1c\x00\x00\x10'; // Encoding
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var boundingBox = properties.bbox;
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for (var i = 0; i < boundingBox.length; i++)
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for (var i = 0, boxLength = boundingBox.length; i < boxLength; i++)
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dict += self.encodeNumber(boundingBox[i]);
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dict += '\x05'; // FontBBox;
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@ -2731,7 +2732,7 @@ CFF.prototype = {
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if (isArray(value)) {
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data += self.encodeNumber(value[0]);
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for (var i = 1; i < value.length; i++)
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for (var i = 1, valLength = value.length; i < valLength; i++)
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data += self.encodeNumber(value[i] - value[i - 1]);
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} else {
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data += self.encodeNumber(value);
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@ -2752,7 +2753,7 @@ CFF.prototype = {
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var cff = [];
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for (var index in fields) {
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var field = fields[index];
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for (var i = 0; i < field.length; i++)
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for (var i = 0, fLength = field.length; i < fLength; i++)
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cff.push(field.charCodeAt(i));
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}
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@ -2849,7 +2850,7 @@ var Type2CFF = (function type2CFF() {
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// create the mapping between charstring and glyph id
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var glyphIds = [];
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for (var i = 0; i < charstrings.length; i++)
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for (var i = 0, cstrLength = charstrings.length; i < cstrLength; i++)
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glyphIds.push(charstrings[i].gid);
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this.charstrings = charstrings;
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@ -2867,7 +2868,7 @@ var Type2CFF = (function type2CFF() {
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var charstrings = [];
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var firstChar = properties.firstChar;
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var glyphMap = {};
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for (var i = 0; i < charsets.length; i++) {
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for (var i = 0, csetLength = charsets.length; i < csetLength; i++) {
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var glyph = charsets[i];
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for (var charcode in encoding) {
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if (encoding[charcode] == i)
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@ -2876,7 +2877,7 @@ var Type2CFF = (function type2CFF() {
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}
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var differences = properties.differences;
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for (var i = 0; i < differences.length; ++i) {
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for (var i = 0, diffLength = differences.length; i < diffLength; ++i) {
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var glyph = differences[i];
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if (!glyph)
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continue;
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@ -2887,7 +2888,7 @@ var Type2CFF = (function type2CFF() {
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}
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var glyphs = properties.glyphs;
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for (var i = 1; i < charsets.length; i++) {
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for (var i = 1, csetLength = charsets.length; i < csetLength; i++) {
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var glyph = charsets[i];
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var code = glyphMap[glyph] || 0;
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@ -2921,7 +2922,7 @@ var Type2CFF = (function type2CFF() {
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// properties.glyphs[code] || properties.glyphs[glyph]
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var nextUnusedUnicode = kCmapGlyphOffset + 0x0020;
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var lastUnicode = charstrings[0].unicode, wasModified = false;
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for (var i = 1; i < charstrings.length; ++i) {
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for (var i = 1, cstrLength = charstrings.length; i < cstrLength; ++i) {
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if (lastUnicode != charstrings[i].unicode) {
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lastUnicode = charstrings[i].unicode;
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continue;
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@ -2966,7 +2967,7 @@ var Type2CFF = (function type2CFF() {
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var gid = 1;
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var baseEncoding = pos ? Encodings.ExpertEncoding.slice() :
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Encodings.StandardEncoding.slice();
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for (var i = 0; i < charset.length; i++) {
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for (var i = 0, csetLength = charset.length; i < csetLength; i++) {
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var index = baseEncoding.indexOf(charset[i]);
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if (index != -1)
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encoding[index] = gid++;
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