Fix coding style in src/display/canvas.js
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@ -297,7 +297,9 @@ function compileType3Glyph(imgData) {
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var type = points[p], p0 = p, pp;
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var type = points[p], p0 = p, pp;
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do {
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do {
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var step = steps[type];
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var step = steps[type];
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do { p += step; } while (!points[p]);
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do {
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p += step;
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} while (!points[p]);
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pp = points[p];
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pp = points[p];
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if (pp !== 5 && pp !== 10) {
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if (pp !== 5 && pp !== 10) {
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@ -976,8 +978,9 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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consumePath = typeof consumePath !== 'undefined' ? consumePath : true;
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consumePath = typeof consumePath !== 'undefined' ? consumePath : true;
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var ctx = this.ctx;
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var ctx = this.ctx;
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var strokeColor = this.current.strokeColor;
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var strokeColor = this.current.strokeColor;
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if (this.current.lineWidth === 0)
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if (this.current.lineWidth === 0) {
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ctx.lineWidth = this.getSinglePixelWidth();
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ctx.lineWidth = this.getSinglePixelWidth();
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}
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// For stroke we want to temporarily change the global alpha to the
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// For stroke we want to temporarily change the global alpha to the
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// stroking alpha.
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// stroking alpha.
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ctx.globalAlpha = this.current.strokeAlpha;
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ctx.globalAlpha = this.current.strokeAlpha;
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@ -992,8 +995,9 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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} else {
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} else {
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ctx.stroke();
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ctx.stroke();
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}
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}
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if (consumePath)
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if (consumePath) {
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this.consumePath();
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this.consumePath();
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}
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// Restore the global alpha to the fill alpha
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// Restore the global alpha to the fill alpha
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ctx.globalAlpha = this.current.fillAlpha;
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ctx.globalAlpha = this.current.fillAlpha;
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},
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},
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@ -1117,11 +1121,12 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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var fontObj = this.commonObjs.get(fontRefName);
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var fontObj = this.commonObjs.get(fontRefName);
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var current = this.current;
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var current = this.current;
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if (!fontObj)
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if (!fontObj) {
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error('Can\'t find font for ' + fontRefName);
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error('Can\'t find font for ' + fontRefName);
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}
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current.fontMatrix = fontObj.fontMatrix ? fontObj.fontMatrix :
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current.fontMatrix = (fontObj.fontMatrix ?
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FONT_IDENTITY_MATRIX;
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fontObj.fontMatrix : FONT_IDENTITY_MATRIX);
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// A valid matrix needs all main diagonal elements to be non-zero
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// A valid matrix needs all main diagonal elements to be non-zero
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// This also ensures we bypass FF bugzilla bug #719844.
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// This also ensures we bypass FF bugzilla bug #719844.
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@ -1142,8 +1147,9 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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this.current.font = fontObj;
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this.current.font = fontObj;
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this.current.fontSize = size;
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this.current.fontSize = size;
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if (fontObj.coded)
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if (fontObj.coded) {
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return; // we don't need ctx.font for Type3 fonts
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return; // we don't need ctx.font for Type3 fonts
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}
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var name = fontObj.loadedName || 'sans-serif';
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var name = fontObj.loadedName || 'sans-serif';
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var bold = fontObj.black ? (fontObj.bold ? 'bolder' : 'bold') :
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var bold = fontObj.black ? (fontObj.bold ? 'bolder' : 'bold') :
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@ -1362,13 +1368,15 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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var lineWidth = current.lineWidth;
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var lineWidth = current.lineWidth;
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var a1 = current.textMatrix[0], b1 = current.textMatrix[1];
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var a1 = current.textMatrix[0], b1 = current.textMatrix[1];
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var scale = Math.sqrt(a1 * a1 + b1 * b1);
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var scale = Math.sqrt(a1 * a1 + b1 * b1);
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if (scale === 0 || lineWidth === 0)
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if (scale === 0 || lineWidth === 0) {
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lineWidth = this.getSinglePixelWidth();
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lineWidth = this.getSinglePixelWidth();
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else
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} else {
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lineWidth /= scale;
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lineWidth /= scale;
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}
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if (textSelection)
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if (textSelection) {
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geom = this.createTextGeometry();
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geom = this.createTextGeometry();
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}
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if (fontSizeScale != 1.0) {
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if (fontSizeScale != 1.0) {
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ctx.scale(fontSizeScale, fontSizeScale);
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ctx.scale(fontSizeScale, fontSizeScale);
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@ -1490,8 +1498,9 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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current.x += spacingLength;
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current.x += spacingLength;
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}
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}
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if (textSelection)
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if (textSelection) {
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spacingAccumulator += spacingLength;
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spacingAccumulator += spacingLength;
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}
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} else {
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} else {
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var shownCanvasWidth = this.showText(e, true);
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var shownCanvasWidth = this.showText(e, true);
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@ -1695,8 +1704,9 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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this.save();
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this.save();
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this.baseTransformStack.push(this.baseTransform);
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this.baseTransformStack.push(this.baseTransform);
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if (matrix && isArray(matrix) && 6 == matrix.length)
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if (matrix && isArray(matrix) && 6 == matrix.length) {
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this.transform.apply(this, matrix);
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this.transform.apply(this, matrix);
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}
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this.baseTransform = this.ctx.mozCurrentTransform;
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this.baseTransform = this.ctx.mozCurrentTransform;
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