Re-factor heuristics to recognize unknown glyphs for |toUnicode|
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@ -4310,26 +4310,30 @@ var Font = (function FontClosure() {
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var glyphName = encoding[charcode];
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// b) Look up the character name in the Adobe Glyph List (see the
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// Bibliography) to obtain the corresponding Unicode value.
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if (glyphName === '' || !(glyphName in GlyphsUnicode)) {
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if (glyphName === '') {
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continue;
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} else if (GlyphsUnicode[glyphName] === undefined) {
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// (undocumented) c) Few heuristics to recognize unknown glyphs
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// NOTE: Adobe Reader does not do this step, but OSX Preview does
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var code;
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// Gxx glyph
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if (glyphName.length === 3 &&
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glyphName[0] === 'G' &&
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(code = parseInt(glyphName.substr(1), 16))) {
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toUnicode[charcode] = String.fromCharCode(code);
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var code = 0;
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switch (glyphName[0]) {
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case 'G': // Gxx glyph
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if (glyphName.length === 3) {
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code = parseInt(glyphName.substr(1), 16);
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}
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break;
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case 'g': // g00xx glyph
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if (glyphName.length === 5) {
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code = parseInt(glyphName.substr(1), 16);
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}
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break;
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case 'C': // Cddd glyph
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if (glyphName.length >= 3) {
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code = +glyphName.substr(1);
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}
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break;
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}
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// g00xx glyph
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if (glyphName.length === 5 &&
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glyphName[0] === 'g' &&
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(code = parseInt(glyphName.substr(1), 16))) {
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toUnicode[charcode] = String.fromCharCode(code);
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}
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// Cddd glyph
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if (glyphName.length >= 3 &&
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glyphName[0] === 'C' &&
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(code = +glyphName.substr(1))) {
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if (code) {
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toUnicode[charcode] = String.fromCharCode(code);
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}
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continue;
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