Merge pull request #10554 from Snuffleupagus/rendering-cancelled

Simplify the `updatetextlayermatches` event handling in `TextLayerBuilder`
This commit is contained in:
Tim van der Meij 2019-02-16 19:41:59 +01:00 committed by GitHub
commit b6f58191ca
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 26 additions and 49 deletions

View File

@ -154,6 +154,7 @@ class PDFPageView {
reset(keepZoomLayer = false, keepAnnotations = false) {
this.cancelRendering(keepAnnotations);
this.renderingState = RenderingStates.INITIAL;
let div = this.div;
div.style.width = Math.floor(this.viewport.width) + 'px';
@ -258,14 +259,15 @@ class PDFPageView {
this.reset(/* keepZoomLayer = */ true, /* keepAnnotations = */ true);
}
/**
* PLEASE NOTE: Most likely you want to use the `this.reset()` method,
* rather than calling this one directly.
*/
cancelRendering(keepAnnotations = false) {
const renderingState = this.renderingState;
if (this.paintTask) {
this.paintTask.cancel();
this.paintTask = null;
}
this.renderingState = RenderingStates.INITIAL;
this.resume = null;
if (this.textLayer) {
@ -276,14 +278,6 @@ class PDFPageView {
this.annotationLayer.cancel();
this.annotationLayer = null;
}
if (renderingState !== RenderingStates.INITIAL) {
this.eventBus.dispatch('pagecancelled', {
source: this,
pageNumber: this.id,
renderingState,
});
}
}
cssTransform(target, redrawAnnotations = false) {

View File

@ -152,6 +152,7 @@ class PDFThumbnailView {
reset() {
this.cancelRendering();
this.renderingState = RenderingStates.INITIAL;
this.pageWidth = this.viewport.width;
this.pageHeight = this.viewport.height;
@ -195,12 +196,15 @@ class PDFThumbnailView {
this.reset();
}
/**
* PLEASE NOTE: Most likely you want to use the `this.reset()` method,
* rather than calling this one directly.
*/
cancelRendering() {
if (this.renderTask) {
this.renderTask.cancel();
this.renderTask = null;
}
this.renderingState = RenderingStates.INITIAL;
this.resume = null;
}

View File

@ -53,9 +53,7 @@ class TextLayerBuilder {
this.textLayerRenderTask = null;
this.enhanceTextSelection = enhanceTextSelection;
this._boundEvents = Object.create(null);
this._bindEvents();
this._onUpdateTextLayerMatches = null;
this._bindMouse();
}
@ -109,6 +107,16 @@ class TextLayerBuilder {
}, function (reason) {
// Cancelled or failed to render text layer; skipping errors.
});
if (!this._onUpdateTextLayerMatches) {
this._onUpdateTextLayerMatches = (evt) => {
if (evt.pageIndex === this.pageIdx || evt.pageIndex === -1) {
this._updateMatches();
}
};
this.eventBus.on('updatetextlayermatches',
this._onUpdateTextLayerMatches);
}
}
/**
@ -119,6 +127,11 @@ class TextLayerBuilder {
this.textLayerRenderTask.cancel();
this.textLayerRenderTask = null;
}
if (this._onUpdateTextLayerMatches) {
this.eventBus.off('updatetextlayermatches',
this._onUpdateTextLayerMatches);
this._onUpdateTextLayerMatches = null;
}
}
setTextContentStream(readableStream) {
@ -314,40 +327,6 @@ class TextLayerBuilder {
this._renderMatches(this.matches);
}
/**
* @private
*/
_bindEvents() {
const { eventBus, _boundEvents, } = this;
_boundEvents.pageCancelled = (evt) => {
if (evt.pageNumber !== this.pageNumber) {
return;
}
if (this.textLayerRenderTask) {
console.error('TextLayerBuilder._bindEvents: `this.cancel()` should ' +
'have been called when the page was reset, or rendering cancelled.');
return;
}
// Ensure that all event listeners are cleaned up when the page is reset,
// since re-rendering will create new `TextLayerBuilder` instances and the
// number of (stale) event listeners would otherwise grow without bound.
for (const name in _boundEvents) {
eventBus.off(name.toLowerCase(), _boundEvents[name]);
delete _boundEvents[name];
}
};
_boundEvents.updateTextLayerMatches = (evt) => {
if (evt.pageIndex !== this.pageIdx && evt.pageIndex !== -1) {
return;
}
this._updateMatches();
};
eventBus.on('pagecancelled', _boundEvents.pageCancelled);
eventBus.on('updatetextlayermatches', _boundEvents.updateTextLayerMatches);
}
/**
* Improves text selection by adding an additional div where the mouse was
* clicked. This reduces flickering of the content if the mouse is slowly