changed bufferPos to pos, fixed style issue (spacing)

This commit is contained in:
sbarman 2011-06-10 11:30:48 -07:00
parent 3d9f609054
commit b61700b5a5

28
pdf.js
View File

@ -247,7 +247,7 @@ var FlateStream = (function() {
this.codeSize = 0;
this.codeBuf = 0;
this.bufferPos = 0;
this.pos = 0;
this.bufferLength = 0;
}
@ -305,16 +305,16 @@ var FlateStream = (function() {
},
getByte: function() {
var bufferLength = this.bufferLength;
var bufferPos = this.bufferPos;
if (bufferLength == bufferPos) {
var pos = this.pos;
if (bufferLength == pos) {
if (this.eof)
return;
this.readBlock();
}
return this.buffer[this.bufferPos++];
return this.buffer[this.pos++];
},
getBytes: function(length) {
var pos = this.bufferPos;
var pos = this.pos;
while (!this.eof && this.bufferLength < pos + length)
this.readBlock();
@ -325,24 +325,24 @@ var FlateStream = (function() {
if (end > bufEnd)
end = bufEnd;
this.bufferPos = end;
this.pos = end;
return this.buffer.subarray(pos, end)
},
lookChar: function() {
var bufferLength = this.bufferLength;
var bufferPos = this.bufferPos;
if (bufferLength == bufferPos) {
var pos = this.pos;
if (bufferLength == pos) {
if (this.eof)
return;
this.readBlock();
}
return String.fromCharCode(this.buffer[bufferPos]);
return String.fromCharCode(this.buffer[pos]);
},
getChar: function() {
var ch = this.lookChar();
if (!ch)
return;
this.bufferPos++;
this.pos++;
return ch;
},
skip: function(n) {
@ -2069,7 +2069,7 @@ var CanvasGraphics = (function() {
var length = 4 * w * h;
switch (numComps) {
case 1:
for (var i = 0; i < length; i+=4) {
for (var i = 0; i < length; i += 4) {
var p = imgArray[imageIdx++];
pixels[i] = p;
pixels[i+1] = p;
@ -2078,7 +2078,7 @@ var CanvasGraphics = (function() {
}
break;
case 3:
for (var i = 0; i < length; i+=4) {
for (var i = 0; i < length; i += 4) {
pixels[i] = imgArray[imgIdx++];
pixels[i+1] = imgArray[imgIdx++];
pixels[i+2] = imgArray[imgIdx++];
@ -2096,7 +2096,7 @@ var CanvasGraphics = (function() {
var length = 4 * w * h;
switch (numComps) {
case 1:
for (var i = 0; i < length; i+=4) {
for (var i = 0; i < length; i += 4) {
var p = imgArray[imageIdx++];
pixels[i] = p;
pixels[i+1] = p;
@ -2105,7 +2105,7 @@ var CanvasGraphics = (function() {
}
break;
case 3:
for (var i = 0; i < length; i+=4) {
for (var i = 0; i < length; i += 4) {
pixels[i] = imgArray[imgIdx++];
pixels[i+1] = imgArray[imgIdx++];
pixels[i+2] = imgArray[imgIdx++];