Simplify initialization of static
class properties in the worker-thread
Now that we no longer depend on the old Babel version in SystemJS we can remove the `static get ...` work-arounds used to define constants, which leads to slightly more compact code.
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@ -182,13 +182,9 @@ function incrementCachedImageMaskCount(data) {
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// Trying to minimize Date.now() usage and check every 100 time.
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class TimeSlotManager {
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static get TIME_SLOT_DURATION_MS() {
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return shadow(this, "TIME_SLOT_DURATION_MS", 20);
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}
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static TIME_SLOT_DURATION_MS = 20;
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static get CHECK_TIME_EVERY() {
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return shadow(this, "CHECK_TIME_EVERY", 100);
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}
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static CHECK_TIME_EVERY = 100;
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constructor() {
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this.reset();
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@ -4838,9 +4834,7 @@ class EvaluatorPreprocessor {
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return shadow(this, "opMap", getOPMap());
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}
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static get MAX_INVALID_PATH_OPS() {
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return shadow(this, "MAX_INVALID_PATH_OPS", 10);
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}
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static MAX_INVALID_PATH_OPS = 10;
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constructor(stream, xref, stateManager = new StateManager()) {
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// TODO(mduan): pass array of knownCommands rather than this.opMap
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@ -513,9 +513,7 @@ function isPDFFunction(v) {
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}
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class PostScriptStack {
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static get MAX_STACK_SIZE() {
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return shadow(this, "MAX_STACK_SIZE", 100);
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}
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static MAX_STACK_SIZE = 100;
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constructor(initialStack) {
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this.stack = initialStack ? Array.from(initialStack) : [];
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@ -16,7 +16,6 @@
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import {
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assert,
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MAX_IMAGE_SIZE_TO_CACHE,
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shadow,
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unreachable,
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warn,
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} from "../shared/util.js";
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@ -173,17 +172,11 @@ class RegionalImageCache extends BaseLocalCache {
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}
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class GlobalImageCache {
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static get NUM_PAGES_THRESHOLD() {
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return shadow(this, "NUM_PAGES_THRESHOLD", 2);
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}
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static NUM_PAGES_THRESHOLD = 2;
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static get MIN_IMAGES_TO_CACHE() {
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return shadow(this, "MIN_IMAGES_TO_CACHE", 10);
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}
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static MIN_IMAGES_TO_CACHE = 10;
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static get MAX_BYTE_SIZE() {
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return shadow(this, "MAX_BYTE_SIZE", 5 * MAX_IMAGE_SIZE_TO_CACHE);
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}
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static MAX_BYTE_SIZE = 5 * MAX_IMAGE_SIZE_TO_CACHE;
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constructor() {
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if (typeof PDFJSDev === "undefined" || PDFJSDev.test("TESTING")) {
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@ -13,13 +13,7 @@
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* limitations under the License.
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*/
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import {
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ImageKind,
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OPS,
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RenderingIntentFlag,
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shadow,
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warn,
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} from "../shared/util.js";
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import { ImageKind, OPS, RenderingIntentFlag, warn } from "../shared/util.js";
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function addState(parentState, pattern, checkFn, iterateFn, processFn) {
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let state = parentState;
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@ -586,14 +580,10 @@ class QueueOptimizer extends NullOptimizer {
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}
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class OperatorList {
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static get CHUNK_SIZE() {
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return shadow(this, "CHUNK_SIZE", 1000);
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}
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static CHUNK_SIZE = 1000;
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// Close to chunk size.
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static get CHUNK_SIZE_ABOUT() {
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return shadow(this, "CHUNK_SIZE_ABOUT", this.CHUNK_SIZE - 5);
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}
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static CHUNK_SIZE_ABOUT = this.CHUNK_SIZE - 5;
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constructor(intent = 0, streamSink) {
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this._streamSink = streamSink;
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@ -17,7 +17,6 @@ import {
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assert,
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FormatError,
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info,
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shadow,
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unreachable,
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Util,
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warn,
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@ -89,9 +88,7 @@ class Pattern {
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class BaseShading {
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// A small number to offset the first/last color stops so we can insert ones
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// to support extend. Number.MIN_VALUE is too small and breaks the extend.
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static get SMALL_NUMBER() {
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return shadow(this, "SMALL_NUMBER", 1e-6);
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}
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static SMALL_NUMBER = 1e-6;
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constructor() {
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if (this.constructor === BaseShading) {
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@ -374,18 +371,12 @@ const getB = (function getBClosure() {
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})();
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class MeshShading extends BaseShading {
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static get MIN_SPLIT_PATCH_CHUNKS_AMOUNT() {
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return shadow(this, "MIN_SPLIT_PATCH_CHUNKS_AMOUNT", 3);
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}
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static MIN_SPLIT_PATCH_CHUNKS_AMOUNT = 3;
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static get MAX_SPLIT_PATCH_CHUNKS_AMOUNT() {
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return shadow(this, "MAX_SPLIT_PATCH_CHUNKS_AMOUNT", 20);
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}
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static MAX_SPLIT_PATCH_CHUNKS_AMOUNT = 20;
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// Count of triangles per entire mesh bounds.
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static get TRIANGLE_DENSITY() {
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return shadow(this, "TRIANGLE_DENSITY", 20);
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}
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static TRIANGLE_DENSITY = 20;
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constructor(
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stream,
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@ -13,13 +13,7 @@
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* limitations under the License.
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*/
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import {
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FormatError,
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info,
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shadow,
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unreachable,
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Util,
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} from "../shared/util.js";
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import { FormatError, info, unreachable, Util } from "../shared/util.js";
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import { getCurrentTransform } from "./display_utils.js";
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const PathType = {
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@ -462,9 +456,7 @@ const PaintType = {
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class TilingPattern {
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// 10in @ 300dpi shall be enough.
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static get MAX_PATTERN_SIZE() {
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return shadow(this, "MAX_PATTERN_SIZE", 3000);
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}
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static MAX_PATTERN_SIZE = 3000;
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constructor(IR, color, ctx, canvasGraphicsFactory, baseTransform) {
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this.operatorList = IR[2];
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