removed rounding of values in composeSMaskLuminosity
maskData comes out of maskCtx.getImageData, so is 0..255 clamped, and the used multiplications will not create fractions needing rounding, neither would addition.
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				| @ -639,9 +639,9 @@ var CanvasGraphics = (function CanvasGraphicsClosure() { | ||||
|   function composeSMaskLuminosity(maskData, layerData) { | ||||
|     var length = maskData.length; | ||||
|     for (var i = 3; i < length; i += 4) { | ||||
|       var y = ((maskData[i - 3] * 77) +     // * 0.3 / 255 * 0x10000
 | ||||
|                (maskData[i - 2] * 152) +    // * 0.59 ....
 | ||||
|                (maskData[i - 1] * 28)) | 0; // * 0.11 ....
 | ||||
|       var y = (maskData[i - 3] * 77) +  // * 0.3 / 255 * 0x10000
 | ||||
|               (maskData[i - 2] * 152) + // * 0.59 ....
 | ||||
|               (maskData[i - 1] * 28);   // * 0.11 ....
 | ||||
|       layerData[i] = (layerData[i] * y) >> 16; | ||||
|     } | ||||
|   } | ||||
|  | ||||
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