Faster JBIG2 decoding
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@ -368,13 +368,39 @@ var Jbig2Image = (function Jbig2ImageClosure() {
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var useskip = !!skip;
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var template = CodingTemplates[templateIndex].concat(at);
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// Sorting is non-standard, and it is not required. But sorting increases
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// the number of template bits that can be reused from the previous
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// contextLabel in the main loop.
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template.sort(function (a, b) {
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return (a.y - b.y) || (a.x - b.x);
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});
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var templateLength = template.length;
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var templateX = new Int32Array(templateLength);
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var templateY = new Int32Array(templateLength);
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var templateX = new Int8Array(templateLength);
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var templateY = new Int8Array(templateLength);
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var changingTemplateEntries = [];
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var reuseMask = 0, minX = 0, maxX = 0, minY = 0;
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for (var k = 0; k < templateLength; k++) {
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templateX[k] = template[k].x;
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templateY[k] = template[k].y;
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minX = Math.min(minX, template[k].x);
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maxX = Math.max(maxX, template[k].x);
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minY = Math.min(minY, template[k].y);
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// Check if the template pixel appears in two consecutive context labels,
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// so it can be reused. Otherwise, we add it to the list of changing
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// template entries.
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if (k < templateLength - 1 &&
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template[k].y === template[k + 1].y &&
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template[k].x === template[k + 1].x - 1) {
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reuseMask |= 1 << (templateLength - 1 - k);
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} else {
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changingTemplateEntries.push(k);
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}
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}
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changingTemplateEntries = new Uint8Array(changingTemplateEntries);
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var changingEntriesLength = changingTemplateEntries.length;
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var pseudoPixelContext = ReusedContexts[templateIndex];
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var bitmap = [];
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@ -382,7 +408,7 @@ var Jbig2Image = (function Jbig2ImageClosure() {
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var decoder = decodingContext.decoder;
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var contexts = decodingContext.contextCache.getContexts('GB');
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var ltp = 0;
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var ltp = 0, c, j, i0, j0, k, contextLabel = 0;
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for (var i = 0; i < height; i++) {
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if (prediction) {
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var sltp = decoder.readBit(contexts, pseudoPixelContext);
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@ -394,18 +420,33 @@ var Jbig2Image = (function Jbig2ImageClosure() {
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}
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var row = new Uint8Array(width);
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bitmap.push(row);
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for (var j = 0; j < width; j++) {
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for (j = 0; j < width; j++) {
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if (useskip && skip[i][j]) {
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row[j] = 0;
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continue;
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}
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var contextLabel = 0;
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for (var k = 0; k < templateLength; k++) {
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var i0 = i + templateY[k], j0 = j + templateX[k];
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if (i0 < 0 || j0 < 0 || j0 >= width)
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contextLabel <<= 1; // out of bound pixel
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else
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contextLabel = (contextLabel << 1) | bitmap[i0][j0];
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// Are we in the middle of a scanline, so we can reuse contextLabel
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// bits?
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if (i + minY > 0 && j + minX >= 0 && j + maxX < width) {
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// If yes, we can just shift the bits that are reusable and only
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// fetch the remaining ones.
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contextLabel = (contextLabel << 1) & reuseMask;
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for (c = 0; c < changingEntriesLength; c++) {
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k = changingTemplateEntries[c];
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i0 = i + templateY[k];
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j0 = j + templateX[k];
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contextLabel |= bitmap[i0][j0] << (templateLength - 1 - k);
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}
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} else {
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// compute the contextLabel from scratch
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contextLabel = 0;
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for (k = 0; k < templateLength; k++) {
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i0 = i + templateY[k];
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j0 = j + templateX[k];
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if (i0 >= 0 && j0 >= 0 && j0 < width) {
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contextLabel |= bitmap[i0][j0] << (templateLength - 1 - k);
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}
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}
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}
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var pixel = decoder.readBit(contexts, contextLabel);
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row[j] = pixel;
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