Implements shading types 4-7

This commit is contained in:
Yury Delendik 2014-01-27 07:17:14 -06:00
parent 59526a7cf1
commit a583c319a1
6 changed files with 3587 additions and 9 deletions

View File

@ -15,13 +15,18 @@
* limitations under the License.
*/
/* globals ColorSpace, PDFFunction, Util, error, warn, info, isArray, isStream,
isPDFFunction, UnsupportedManager, UNSUPPORTED_FEATURES */
assert, isPDFFunction, UnsupportedManager, UNSUPPORTED_FEATURES */
'use strict';
var PatternType = {
FUNCTION_BASED: 1,
AXIAL: 2,
RADIAL: 3
RADIAL: 3,
FREE_FORM_MESH: 4,
LATTICE_FORM_MESH: 5,
COONS_PATCH_MESH: 6,
TENSOR_PATCH_MESH: 7
};
var Pattern = (function PatternClosure() {
@ -49,6 +54,11 @@ var Pattern = (function PatternClosure() {
case PatternType.RADIAL:
// Both radial and axial shadings are handled by RadialAxial shading.
return new Shadings.RadialAxial(dict, matrix, xref, res);
case PatternType.FREE_FORM_MESH:
case PatternType.LATTICE_FORM_MESH:
case PatternType.COONS_PATCH_MESH:
case PatternType.TENSOR_PATCH_MESH:
return new Shadings.Mesh(shading, matrix, xref, res);
default:
UnsupportedManager.notify(UNSUPPORTED_FEATURES.shadingPattern);
return new Shadings.Dummy();
@ -213,6 +223,537 @@ Shadings.RadialAxial = (function RadialAxialClosure() {
return RadialAxial;
})();
// All mesh shading. For now, they will be presented as set of the triangles
// to be drawn on the canvas and rgb color for each vertex.
Shadings.Mesh = (function MeshClosure() {
function MeshStreamReader(stream, context) {
this.stream = stream;
this.context = context;
this.buffer = 0;
this.bufferLength = 0;
}
MeshStreamReader.prototype = {
get hasData() {
if (this.stream.end) {
return this.stream.pos < this.stream.end;
}
if (this.bufferLength > 0) {
return true;
}
var nextByte = this.stream.getByte();
if (nextByte < 0) {
return false;
}
this.buffer = nextByte;
this.bufferLength = 8;
return true;
},
readBits: function MeshStreamReader_readBits(n) {
var buffer = this.buffer;
var bufferLength = this.bufferLength;
if (n === 32) {
if (bufferLength === 0) {
return ((this.stream.getByte() << 24) |
(this.stream.getByte() << 16) | (this.stream.getByte() << 8) |
this.stream.getByte()) >>> 0;
}
buffer = (buffer << 24) | (this.stream.getByte() << 16) |
(this.stream.getByte() << 8) | this.stream.getByte();
var nextByte = this.stream.getByte();
this.buffer = nextByte & ((1 << bufferLength) - 1);
return ((buffer << (8 - bufferLength)) |
((nextByte & 0xFF) >> bufferLength)) >>> 0;
}
if (n === 8 && bufferLength === 0) {
return this.stream.getByte();
}
while (bufferLength < n) {
buffer = (buffer << 8) | this.stream.getByte();
bufferLength += 8;
}
bufferLength -= n;
this.bufferLength = bufferLength;
this.buffer = buffer & ((1 << bufferLength) - 1);
return buffer >> bufferLength;
},
align: function MeshStreamReader_align() {
this.buffer = 0;
this.bufferLength = 0;
},
readFlag: function MeshStreamReader_readFlag() {
return this.readBits(this.context.bitsPerFlag);
},
readCoordinate: function MeshStreamReader_readCoordinate() {
var bitsPerCoordinate = this.context.bitsPerCoordinate;
var xi = this.readBits(bitsPerCoordinate);
var yi = this.readBits(bitsPerCoordinate);
var decode = this.context.decode;
var scale = bitsPerCoordinate < 32 ? 1 / ((1 << bitsPerCoordinate) - 1) :
2.3283064365386963e-10; // 2 ^ -32
return [
xi * scale * (decode[1] - decode[0]) + decode[0],
yi * scale * (decode[3] - decode[2]) + decode[2]
];
},
readComponents: function MeshStreamReader_readComponents() {
var numComps = this.context.numComps;
var bitsPerComponent = this.context.bitsPerComponent;
var scale = bitsPerComponent < 32 ? 1 / ((1 << bitsPerComponent) - 1) :
2.3283064365386963e-10; // 2 ^ -32
var decode = this.context.decode;
var components = [];
for (var i = 0, j = 4; i < numComps; i++, j += 2) {
var ci = this.readBits(bitsPerComponent);
components.push(ci * scale * (decode[j + 1] - decode[j]) + decode[j]);
}
if (this.context.colorFn) {
components = this.context.colorFn(components);
}
return this.context.colorSpace.getRgb(components, 0);
}
};
function decodeType4Shading(mesh, reader) {
var coords = mesh.coords;
var colors = mesh.colors;
var operators = [];
var ps = []; // not maintaining cs since that will match ps
var verticesLeft = 0; // assuming we have all data to start a new triangle
while (reader.hasData) {
var f = reader.readFlag();
var coord = reader.readCoordinate();
var color = reader.readComponents();
if (verticesLeft === 0) { // ignoring flags if we started a triangle
assert(0 <= f && f <= 2, 'Unknown type4 flag');
switch (f) {
case 0:
verticesLeft = 3;
break;
case 1:
ps.push(ps[ps.length - 2], ps[ps.length - 1]);
verticesLeft = 1;
break;
case 2:
ps.push(ps[ps.length - 3], ps[ps.length - 1]);
verticesLeft = 1;
break;
}
operators.push(f);
}
ps.push(coords.length);
coords.push(coord);
colors.push(color);
verticesLeft--;
reader.align();
}
var psPacked = new Int32Array(ps);
mesh.figures.push({
type: 'triangles',
coords: psPacked,
colors: psPacked
});
}
function decodeType5Shading(mesh, reader, verticesPerRow) {
var coords = mesh.coords;
var colors = mesh.colors;
var operators = [];
var ps = []; // not maintaining cs since that will match ps
while (reader.hasData) {
var coord = reader.readCoordinate();
var color = reader.readComponents();
ps.push(coords.length);
coords.push(coord);
colors.push(color);
}
var psPacked = new Int32Array(ps);
mesh.figures.push({
type: 'lattice',
coords: psPacked,
colors: psPacked,
verticesPerRow: verticesPerRow
});
}
var SPLIT_PATCH_CHUNKS_AMOUNT = 4;
var B = (function buildB() {
var lut = [];
for (var i = 0; i <= SPLIT_PATCH_CHUNKS_AMOUNT; i++) {
var t = i / SPLIT_PATCH_CHUNKS_AMOUNT, t_ = 1 - t;
lut.push(new Float32Array([t_ * t_ * t_, 3 * t * t_ * t_,
3 * t * t * t_, t * t * t]));
}
return lut;
})();
function buildFigureFromPatch(mesh, pi, ci) {
if (SPLIT_PATCH_CHUNKS_AMOUNT < 3) {
mesh.figures.push({
type: 'lattice',
coords: new Int32Array([pi[0], pi[3], pi[12], pi[15]]),
colors: new Int32Array(ci),
verticesPerRow: 2
});
return;
}
var coords = mesh.coords, colors = mesh.colors;
var verticesPerRow = SPLIT_PATCH_CHUNKS_AMOUNT + 1;
var figureCoords = new Int32Array((SPLIT_PATCH_CHUNKS_AMOUNT + 1) *
verticesPerRow);
var figureColors = new Int32Array((SPLIT_PATCH_CHUNKS_AMOUNT + 1) *
verticesPerRow);
var k = 0;
var cl = new Uint8Array(3), cr = new Uint8Array(3);
var c0 = colors[ci[0]], c1 = colors[ci[1]],
c2 = colors[ci[2]], c3 = colors[ci[3]];
for (var row = 0; row <= SPLIT_PATCH_CHUNKS_AMOUNT; row++) {
cl[0] = ((c0[0] * (SPLIT_PATCH_CHUNKS_AMOUNT - row) +
c2[0] * row) / SPLIT_PATCH_CHUNKS_AMOUNT) | 0;
cl[1] = ((c0[1] * (SPLIT_PATCH_CHUNKS_AMOUNT - row) +
c2[1] * row) / SPLIT_PATCH_CHUNKS_AMOUNT) | 0;
cl[2] = ((c0[2] * (SPLIT_PATCH_CHUNKS_AMOUNT - row) +
c2[2] * row) / SPLIT_PATCH_CHUNKS_AMOUNT) | 0;
cr[0] = ((c1[0] * (SPLIT_PATCH_CHUNKS_AMOUNT - row) +
c3[0] * row) / SPLIT_PATCH_CHUNKS_AMOUNT) | 0;
cr[1] = ((c1[1] * (SPLIT_PATCH_CHUNKS_AMOUNT - row) +
c3[1] * row) / SPLIT_PATCH_CHUNKS_AMOUNT) | 0;
cr[2] = ((c1[2] * (SPLIT_PATCH_CHUNKS_AMOUNT - row) +
c3[2] * row) / SPLIT_PATCH_CHUNKS_AMOUNT) | 0;
for (var col = 0; col <= SPLIT_PATCH_CHUNKS_AMOUNT; col++, k++) {
if ((row === 0 || row === SPLIT_PATCH_CHUNKS_AMOUNT) &&
(col === 0 || col === SPLIT_PATCH_CHUNKS_AMOUNT)) {
continue;
}
var x = 0, y = 0;
var q = 0;
for (var i = 0; i <= 3; i++) {
for (var j = 0; j <= 3; j++, q++) {
var m = B[row][i] * B[col][j];
x += coords[pi[q]][0] * m;
y += coords[pi[q]][1] * m;
}
}
figureCoords[k] = coords.length;
coords.push([x, y]);
figureColors[k] = colors.length;
var newColor = new Uint8Array(3);
newColor[0] = ((cl[0] * (SPLIT_PATCH_CHUNKS_AMOUNT - col) +
cr[0] * col) / SPLIT_PATCH_CHUNKS_AMOUNT) | 0;
newColor[1] = ((cl[1] * (SPLIT_PATCH_CHUNKS_AMOUNT - col) +
cr[1] * col) / SPLIT_PATCH_CHUNKS_AMOUNT) | 0;
newColor[2] = ((cl[2] * (SPLIT_PATCH_CHUNKS_AMOUNT - col) +
cr[2] * col) / SPLIT_PATCH_CHUNKS_AMOUNT) | 0;
colors.push(newColor);
}
}
figureCoords[0] = pi[0];
figureColors[0] = ci[0];
figureCoords[SPLIT_PATCH_CHUNKS_AMOUNT] = pi[3];
figureColors[SPLIT_PATCH_CHUNKS_AMOUNT] = ci[1];
figureCoords[verticesPerRow * SPLIT_PATCH_CHUNKS_AMOUNT] = pi[12];
figureColors[verticesPerRow * SPLIT_PATCH_CHUNKS_AMOUNT] = ci[2];
figureCoords[verticesPerRow * verticesPerRow - 1] = pi[15];
figureColors[verticesPerRow * verticesPerRow - 1] = ci[3];
mesh.figures.push({
type: 'lattice',
coords: figureCoords,
colors: figureColors,
verticesPerRow: verticesPerRow
});
}
function decodeType6Shading(mesh, reader) {
// A special case of Type 7. The p11, p12, p21, p22 automatically filled
var coords = mesh.coords;
var colors = mesh.colors;
var ps = new Int32Array(16); // p00, p10, ..., p30, p01, ..., p33
var cs = new Int32Array(4); // c00, c30, c03, c33
while (reader.hasData) {
var f = reader.readFlag();
assert(0 <= f && f <= 3, 'Unknown type6 flag');
var i, ii;
var pi = coords.length;
for (i = 0, ii = (f !== 0 ? 8 : 12); i < ii; i++) {
coords.push(reader.readCoordinate());
}
var ci = colors.length;
for (i = 0, ii = (f !== 0 ? 2 : 4); i < ii; i++) {
colors.push(reader.readComponents());
}
var tmp1, tmp2, tmp3, tmp4;
switch (f) {
case 0:
ps[12] = pi + 3; ps[13] = pi + 4; ps[14] = pi + 5; ps[15] = pi + 6;
ps[ 8] = pi + 2; /* values for 5, 6, 9, 10 are */ ps[11] = pi + 7;
ps[ 4] = pi + 1; /* calculated below */ ps[ 7] = pi + 8;
ps[ 0] = pi; ps[ 1] = pi + 11; ps[ 2] = pi + 10; ps[ 3] = pi + 9;
cs[2] = ci + 1; cs[3] = ci + 2;
cs[0] = ci; cs[1] = ci + 3;
break;
case 1:
tmp1 = ps[12]; tmp2 = ps[13]; tmp3 = ps[14]; tmp4 = ps[15];
ps[12] = pi + 5; ps[13] = pi + 4; ps[14] = pi + 3; ps[15] = pi + 2;
ps[ 8] = pi + 6; /* values for 5, 6, 9, 10 are */ ps[11] = pi + 1;
ps[ 4] = pi + 7; /* calculated below */ ps[ 7] = pi;
ps[ 0] = tmp1; ps[ 1] = tmp2; ps[ 2] = tmp3; ps[ 3] = tmp4;
tmp1 = cs[2]; tmp2 = cs[3];
cs[2] = ci + 1; cs[3] = ci;
cs[0] = tmp1; cs[1] = tmp2;
break;
case 2:
ps[12] = ps[15]; ps[13] = pi + 7; ps[14] = pi + 6; ps[15] = pi + 5;
ps[ 8] = ps[11]; /* values for 5, 6, 9, 10 are */ ps[11] = pi + 4;
ps[ 4] = ps[7]; /* calculated below */ ps[ 7] = pi + 3;
ps[ 0] = ps[3]; ps[ 1] = pi; ps[ 2] = pi + 1; ps[ 3] = pi + 2;
cs[2] = cs[3]; cs[3] = ci + 1;
cs[0] = cs[1]; cs[1] = ci;
break;
case 3:
ps[12] = ps[0]; ps[13] = ps[1]; ps[14] = ps[2]; ps[15] = ps[3];
ps[ 8] = pi; /* values for 5, 6, 9, 10 are */ ps[11] = pi + 7;
ps[ 4] = pi + 1; /* calculated below */ ps[ 7] = pi + 6;
ps[ 0] = pi + 2; ps[ 1] = pi + 3; ps[ 2] = pi + 4; ps[ 3] = pi + 5;
cs[2] = cs[0]; cs[3] = cs[1];
cs[0] = ci; cs[1] = ci + 1;
break;
}
// set p11, p12, p21, p22
ps[5] = coords.length;
coords.push([
(-4 * coords[ps[0]][0] - coords[ps[15]][0] +
6 * (coords[ps[4]][0] + coords[ps[1]][0]) -
2 * (coords[ps[12]][0] + coords[ps[3]][0]) +
3 * (coords[ps[13]][0] + coords[ps[7]][0])) / 9,
(-4 * coords[ps[0]][1] - coords[ps[15]][1] +
6 * (coords[ps[4]][1] + coords[ps[1]][1]) -
2 * (coords[ps[12]][1] + coords[ps[3]][1]) +
3 * (coords[ps[13]][1] + coords[ps[7]][1])) / 9
]);
ps[6] = coords.length;
coords.push([
(-4 * coords[ps[3]][0] - coords[ps[12]][0] +
6 * (coords[ps[2]][0] + coords[ps[7]][0]) -
2 * (coords[ps[0]][0] + coords[ps[15]][0]) +
3 * (coords[ps[4]][0] + coords[ps[14]][0])) / 9,
(-4 * coords[ps[3]][1] - coords[ps[12]][1] +
6 * (coords[ps[2]][1] + coords[ps[7]][1]) -
2 * (coords[ps[0]][1] + coords[ps[15]][1]) +
3 * (coords[ps[4]][1] + coords[ps[14]][1])) / 9
]);
ps[9] = coords.length;
coords.push([
(-4 * coords[ps[12]][0] - coords[ps[3]][0] +
6 * (coords[ps[8]][0] + coords[ps[13]][0]) -
2 * (coords[ps[0]][0] + coords[ps[15]][0]) +
3 * (coords[ps[11]][0] + coords[ps[1]][0])) / 9,
(-4 * coords[ps[12]][1] - coords[ps[3]][1] +
6 * (coords[ps[8]][1] + coords[ps[13]][1]) -
2 * (coords[ps[0]][1] + coords[ps[15]][1]) +
3 * (coords[ps[11]][1] + coords[ps[1]][1])) / 9
]);
ps[10] = coords.length;
coords.push([
(-4 * coords[ps[15]][0] - coords[ps[0]][0] +
6 * (coords[ps[11]][0] + coords[ps[14]][0]) -
2 * (coords[ps[12]][0] + coords[ps[3]][0]) +
3 * (coords[ps[2]][0] + coords[ps[8]][0])) / 9,
(-4 * coords[ps[15]][1] - coords[ps[0]][1] +
6 * (coords[ps[11]][1] + coords[ps[14]][1]) -
2 * (coords[ps[12]][1] + coords[ps[3]][1]) +
3 * (coords[ps[2]][1] + coords[ps[8]][1])) / 9
]);
buildFigureFromPatch(mesh, ps, cs);
}
}
function decodeType7Shading(mesh, reader) {
var coords = mesh.coords;
var colors = mesh.colors;
var ps = new Int32Array(16); // p00, p10, ..., p30, p01, ..., p33
var cs = new Int32Array(4); // c00, c30, c03, c33
while (reader.hasData) {
var f = reader.readFlag();
assert(0 <= f && f <= 3, 'Unknown type7 flag');
var i, ii;
var pi = coords.length;
for (i = 0, ii = (f !== 0 ? 12 : 16); i < ii; i++) {
coords.push(reader.readCoordinate());
}
var ci = colors.length;
for (i = 0, ii = (f !== 0 ? 2 : 4); i < ii; i++) {
colors.push(reader.readComponents());
}
var tmp1, tmp2, tmp3, tmp4;
switch (f) {
case 0:
ps[12] = pi + 3; ps[13] = pi + 4; ps[14] = pi + 5; ps[15] = pi + 6;
ps[ 8] = pi + 2; ps[ 9] = pi + 13; ps[10] = pi + 14; ps[11] = pi + 7;
ps[ 4] = pi + 1; ps[ 5] = pi + 12; ps[ 6] = pi + 15; ps[ 7] = pi + 8;
ps[ 0] = pi; ps[ 1] = pi + 11; ps[ 2] = pi + 10; ps[ 3] = pi + 9;
cs[2] = ci + 1; cs[3] = ci + 2;
cs[0] = ci; cs[1] = ci + 3;
break;
case 1:
tmp1 = ps[12]; tmp2 = ps[13]; tmp3 = ps[14]; tmp4 = ps[15];
ps[12] = pi + 5; ps[13] = pi + 4; ps[14] = pi + 3; ps[15] = pi + 2;
ps[ 8] = pi + 6; ps[ 9] = pi + 11; ps[10] = pi + 10; ps[11] = pi + 1;
ps[ 4] = pi + 7; ps[ 5] = pi + 8; ps[ 6] = pi + 9; ps[ 7] = pi;
ps[ 0] = tmp1; ps[ 1] = tmp2; ps[ 2] = tmp3; ps[ 3] = tmp4;
tmp1 = cs[2]; tmp2 = cs[3];
cs[2] = ci + 1; cs[3] = ci;
cs[0] = tmp1; cs[1] = tmp2;
break;
case 2:
ps[12] = ps[15]; ps[13] = pi + 7; ps[14] = pi + 6; ps[15] = pi + 5;
ps[ 8] = ps[11]; ps[ 9] = pi + 8; ps[10] = pi + 11; ps[11] = pi + 4;
ps[ 4] = ps[7]; ps[ 5] = pi + 9; ps[ 6] = pi + 10; ps[ 7] = pi + 3;
ps[ 0] = ps[3]; ps[ 1] = pi; ps[ 2] = pi + 1; ps[ 3] = pi + 2;
cs[2] = cs[3]; cs[3] = ci + 1;
cs[0] = cs[1]; cs[1] = ci;
break;
case 3:
ps[12] = ps[0]; ps[13] = ps[1]; ps[14] = ps[2]; ps[15] = ps[3];
ps[ 8] = pi; ps[ 9] = pi + 9; ps[10] = pi + 8; ps[11] = pi + 7;
ps[ 4] = pi + 1; ps[ 5] = pi + 10; ps[ 6] = pi + 11; ps[ 7] = pi + 6;
ps[ 0] = pi + 2; ps[ 1] = pi + 3; ps[ 2] = pi + 4; ps[ 3] = pi + 5;
cs[2] = cs[0]; cs[3] = cs[1];
cs[0] = ci; cs[1] = ci + 1;
break;
}
buildFigureFromPatch(mesh, ps, cs);
}
}
function Mesh(stream, matrix, xref, res) {
assert(isStream(stream), 'Mesh data is not a stream');
var dict = stream.dict;
this.matrix = matrix;
this.shadingType = dict.get('ShadingType');
this.type = 'Pattern';
this.bbox = dict.get('BBox');
var cs = dict.get('ColorSpace', 'CS');
cs = ColorSpace.parse(cs, xref, res);
this.cs = cs;
this.background = dict.has('Background') ?
cs.getRgb(dict.get('Background'), 0) : null;
var fnObj = dict.get('Function');
var fn;
if (!fnObj) {
fn = null;
} else if (isArray(fnObj)) {
var fnArray = [];
for (var j = 0, jj = fnObj.length; j < jj; j++) {
var obj = xref.fetchIfRef(fnObj[j]);
if (!isPDFFunction(obj)) {
error('Invalid function');
}
fnArray.push(PDFFunction.parse(xref, obj));
}
fn = function radialAxialColorFunction(arg) {
var out = [];
for (var i = 0, ii = fnArray.length; i < ii; i++) {
out.push(fnArray[i](arg)[0]);
}
return out;
};
} else {
if (!isPDFFunction(fnObj)) {
error('Invalid function');
}
fn = PDFFunction.parse(xref, fnObj);
}
this.coords = [];
this.colors = [];
this.figures = [];
var decodeContext = {
bitsPerCoordinate: dict.get('BitsPerCoordinate'),
bitsPerComponent: dict.get('BitsPerComponent'),
bitsPerFlag: dict.get('BitsPerFlag'),
decode: dict.get('Decode'),
colorFn: fn,
colorSpace: cs,
numComps: fn ? 1 : cs.numComps
};
var reader = new MeshStreamReader(stream, decodeContext);
switch (this.shadingType) {
case PatternType.FREE_FORM_MESH:
decodeType4Shading(this, reader);
break;
case PatternType.LATTICE_FORM_MESH:
var verticesPerRow = dict.get('VerticesPerRow') | 0;
assert(verticesPerRow >= 2, 'Invalid VerticesPerRow');
decodeType5Shading(this, reader, verticesPerRow);
break;
case PatternType.COONS_PATCH_MESH:
decodeType6Shading(this, reader);
break;
case PatternType.TENSOR_PATCH_MESH:
decodeType7Shading(this, reader);
break;
default:
error('Unsupported mesh type.');
break;
}
// calculate bounds
var minX = this.coords[0][0], minY = this.coords[0][1],
maxX = minX, maxY = minY;
for (var i = 1, ii = this.coords.length; i < ii; i++) {
var x = this.coords[i][0], y = this.coords[i][1];
minX = minX > x ? x : minX;
minY = minY > y ? y : minY;
maxX = maxX < x ? x : maxX;
maxY = maxY < y ? y : maxY;
}
this.bounds = [minX, minY, maxX, maxY];
}
Mesh.prototype = {
getIR: function Mesh_getIR() {
var type = this.shadingType;
var i, ii, j;
var coords = this.coords;
var coordsPacked = new Float32Array(coords.length * 2);
for (i = 0, j = 0, ii = coords.length; i < ii; i++) {
var xy = coords[i];
coordsPacked[j++] = xy[0];
coordsPacked[j++] = xy[1];
}
var colors = this.colors;
var colorsPacked = new Uint8Array(colors.length * 3);
for (i = 0, j = 0, ii = colors.length; i < ii; i++) {
var c = colors[i];
colorsPacked[j++] = c[0];
colorsPacked[j++] = c[1];
colorsPacked[j++] = c[2];
}
var figures = this.figures;
var bbox = this.bbox;
var bounds = this.bounds;
var matrix = this.matrix;
var background = this.background;
return ['Mesh', type, coordsPacked, colorsPacked, figures, bounds,
matrix, bbox, background];
}
};
return Mesh;
})();
Shadings.Dummy = (function DummyClosure() {
function Dummy() {
this.type = 'Pattern';

View File

@ -619,10 +619,12 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
}
var transform = viewport.transform;
this.baseTransform = transform.slice();
this.ctx.save();
this.ctx.transform.apply(this.ctx, transform);
this.baseTransform = this.ctx.mozCurrentTransform.slice();
if (this.textLayer) {
this.textLayer.beginLayout();
}
@ -1498,10 +1500,8 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
}
var pattern = new TilingPattern(IR, color, this.ctx, this.objs,
this.commonObjs, this.baseTransform);
} else if (IR[0] == 'RadialAxial' || IR[0] == 'Dummy') {
var pattern = getShadingPatternFromIR(IR);
} else {
error('Unkown IR type ' + IR[0]);
var pattern = getShadingPatternFromIR(IR);
}
return pattern;
},
@ -1582,7 +1582,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
this.save();
var pattern = getShadingPatternFromIR(patternIR);
ctx.fillStyle = pattern.getPattern(ctx, this);
ctx.fillStyle = pattern.getPattern(ctx, this, true);
var inv = ctx.mozCurrentTransformInverse;
if (inv) {

View File

@ -15,7 +15,7 @@
* limitations under the License.
*/
/* globals CanvasGraphics, CachedCanvases, ColorSpace, Util, error, info,
isArray */
isArray, makeCssRgb */
'use strict';
@ -49,6 +49,186 @@ ShadingIRs.RadialAxial = {
}
};
var createMeshCanvas = (function createMeshCanvasClosure() {
function drawTriangle(data, context, p1, p2, p3, c1, c2, c3) {
// Very basic Gouraud-shaded triangle rasterization algorithm.
var coords = context.coords, colors = context.colors;
var bytes = data.data, rowSize = data.width * 4;
var tmp;
if (coords[p1 * 2 + 1] > coords[p2 * 2 + 1]) {
tmp = p1; p1 = p2; p2 = tmp; tmp = c1; c1 = c2; c2 = tmp;
}
if (coords[p2 * 2 + 1] > coords[p3 * 2 + 1]) {
tmp = p2; p2 = p3; p3 = tmp; tmp = c2; c2 = c3; c3 = tmp;
}
if (coords[p1 * 2 + 1] > coords[p2 * 2 + 1]) {
tmp = p1; p1 = p2; p2 = tmp; tmp = c1; c1 = c2; c2 = tmp;
}
var x1 = (coords[p1 * 2] + context.offsetX) * context.scaleX;
var y1 = (coords[p1 * 2 + 1] + context.offsetY) * context.scaleY;
var x2 = (coords[p2 * 2] + context.offsetX) * context.scaleX;
var y2 = (coords[p2 * 2 + 1] + context.offsetY) * context.scaleY;
var x3 = (coords[p3 * 2] + context.offsetX) * context.scaleX;
var y3 = (coords[p3 * 2 + 1] + context.offsetY) * context.scaleY;
if (y1 >= y3) {
return;
}
var c1i = c1 * 3, c2i = c2 * 3, c3i = c3 * 3;
var c1r = colors[c1i], c1g = colors[c1i + 1], c1b = colors[c1i + 2];
var c2r = colors[c2i], c2g = colors[c2i + 1], c2b = colors[c2i + 2];
var c3r = colors[c3i], c3g = colors[c3i + 1], c3b = colors[c3i + 2];
var minY = Math.round(y1), maxY = Math.round(y3);
var xa, car, cag, cab;
var xb, cbr, cbg, cbb;
var k;
for (var y = minY; y <= maxY; y++) {
if (y < y2) {
k = y < y1 ? 0 : y1 === y2 ? 1 : (y1 - y) / (y1 - y2);
xa = x1 - (x1 - x2) * k;
car = c1r - (c1r - c2r) * k;
cag = c1g - (c1g - c2g) * k;
cab = c1b - (c1b - c2b) * k;
} else {
k = y > y3 ? 1 : y2 === y3 ? 0 : (y2 - y) / (y2 - y3);
xa = x2 - (x2 - x3) * k;
car = c2r - (c2r - c3r) * k;
cag = c2g - (c2g - c3g) * k;
cab = c2b - (c2b - c3b) * k;
}
k = y < y1 ? 0 : y > y3 ? 1 : (y1 - y) / (y1 - y3);
xb = x1 - (x1 - x3) * k;
cbr = c1r - (c1r - c3r) * k;
cbg = c1g - (c1g - c3g) * k;
cbb = c1b - (c1b - c3b) * k;
var x1_ = Math.round(Math.min(xa, xb));
var x2_ = Math.round(Math.max(xa, xb));
var j = rowSize * y + x1_ * 4;
for (var x = x1_; x <= x2_; x++) {
k = (xa - x) / (xa - xb);
k = k < 0 ? 0 : k > 1 ? 1 : k;
bytes[j++] = (car - (car - cbr) * k) | 0;
bytes[j++] = (cag - (cag - cbg) * k) | 0;
bytes[j++] = (cab - (cab - cbb) * k) | 0;
bytes[j++] = 255;
}
}
}
function drawFigure(data, figure, context) {
var ps = figure.coords;
var cs = figure.colors;
switch (figure.type) {
case 'lattice':
var verticesPerRow = figure.verticesPerRow;
var rows = Math.floor(ps.length / verticesPerRow) - 1;
var cols = verticesPerRow - 1;
for (var i = 0; i < rows; i++) {
var q = i * verticesPerRow;
for (var j = 0; j < cols; j++, q++) {
drawTriangle(data, context,
ps[q], ps[q + 1], ps[q + verticesPerRow],
cs[q], cs[q + 1], cs[q + verticesPerRow]);
drawTriangle(data, context,
ps[q + verticesPerRow + 1], ps[q + 1], ps[q + verticesPerRow],
cs[q + verticesPerRow + 1], cs[q + 1], cs[q + verticesPerRow]);
}
}
break;
case 'triangles':
for (var i = 0, ii = ps.length; i < ii; i += 3) {
drawTriangle(data, context,
ps[i], ps[i + 1], ps[i + 2],
cs[i], cs[i + 1], cs[i + 2]);
}
break;
default:
error('illigal figure');
break;
}
}
function createMeshCanvas(owner, bounds, coords, colors, figures,
backgroundColor) {
// we will increase scale on some weird factor to let antialiasing take
// care of "rough" edges
var EXPECTED_SCALE = 1.5;
// MAX_PATTERN_SIZE is used to avoid OOM situation.
var MAX_PATTERN_SIZE = 3000; // 10in @ 300dpi shall be enough
var boundsWidth = bounds[2] - bounds[0];
var boundsHeight = bounds[3] - bounds[1];
var width = Math.min(Math.ceil(Math.abs(boundsWidth * EXPECTED_SCALE)),
MAX_PATTERN_SIZE);
var height = Math.min(Math.ceil(Math.abs(boundsHeight * EXPECTED_SCALE)),
MAX_PATTERN_SIZE);
var scaleX = width / boundsWidth;
var scaleY = height / boundsHeight;
var tmpCanvas = CachedCanvases.getCanvas('mesh', width, height, false);
var tmpCtx = tmpCanvas.context;
if (backgroundColor) {
tmpCtx.fillStyle = makeCssRgb(backgroundColor);
tmpCtx.fillRect(0, 0, width, height);
}
var context = {
coords: coords,
colors: colors,
offsetX: -bounds[0],
offsetY: -bounds[1],
scaleX: scaleX,
scaleY: scaleY
};
var data = tmpCtx.getImageData(0, 0, width, height);
for (var i = 0; i < figures.length; i++) {
drawFigure(data, figures[i], context);
}
tmpCtx.putImageData(data, 0, 0);
return {canvas: tmpCanvas.canvas, scaleX: 1 / scaleX, scaleY: 1 / scaleY};
}
return createMeshCanvas;
})();
ShadingIRs.Mesh = {
fromIR: function Mesh_fromIR(raw) {
var type = raw[1];
var coords = raw[2];
var colors = raw[3];
var figures = raw[4];
var bounds = raw[5];
var matrix = raw[6];
var bbox = raw[7];
var background = raw[8];
return {
type: 'Pattern',
getPattern: function Mesh_getPattern(ctx, owner, shadingFill) {
// Rasterizing on the main thread since sending/queue large canvases
// might cause OOM.
// TODO consider using WebGL or asm.js to perform rasterization
var temporaryPatternCanvas = createMeshCanvas(owner, bounds,
coords, colors, figures, shadingFill ? null : background);
if (!shadingFill) {
ctx.setTransform.apply(ctx, owner.baseTransform);
if (matrix) {
ctx.transform.apply(ctx, matrix);
}
}
ctx.translate(bounds[0], bounds[1]);
ctx.scale(temporaryPatternCanvas.scaleX,
temporaryPatternCanvas.scaleY);
return ctx.createPattern(temporaryPatternCanvas.canvas, 'no-repeat');
}
};
}
};
ShadingIRs.Dummy = {
fromIR: function Dummy_fromIR() {
return {
@ -61,7 +241,11 @@ ShadingIRs.Dummy = {
};
function getShadingPatternFromIR(raw) {
return ShadingIRs[raw[0]].fromIR(raw);
var shadingIR = ShadingIRs[raw[0]];
if (!shadingIR) {
error('Unknown IR type: ' + raw[0]);
}
return shadingIR.fromIR(raw);
}
var TilingPattern = (function TilingPatternClosure() {

View File

@ -41,6 +41,7 @@
!type4psfunc.pdf
!issue1350.pdf
!S2.pdf
!personwithdog.pdf
!helloworld-bad.pdf
!zerowidthline.pdf
!bug868745.pdf

2846
test/pdfs/personwithdog.pdf Executable file

File diff suppressed because one or more lines are too long

View File

@ -441,6 +441,12 @@
"rounds": 1,
"type": "eq"
},
{ "id": "personwithdog",
"file": "pdfs/personwithdog.pdf",
"md5": "cd68fb2ce00dab97801b3e51495b99e3",
"rounds": 1,
"type": "eq"
},
{ "id": "usmanm-bad-auto-fetch",
"file": "pdfs/usmanm-bad.pdf",
"md5": "38afb822433aaf07fc8f54807cd4f61a",