Merge pull request #378 from notmasteryet/stancil-pattern
Add patterns to ImageMask (#348); fix for non-multiple-8 width
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commit
9c6561993c
52
pdf.js
52
pdf.js
@ -5112,15 +5112,18 @@ var CanvasGraphics = (function() {
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var tmpCanvas = new this.ScratchCanvas(w, h);
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var tmpCtx = tmpCanvas.getContext('2d');
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if (imageObj.imageMask) {
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var fillColor = this.current.fillColor;
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tmpCtx.fillStyle = (fillColor && fillColor.type === 'Pattern') ?
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fillColor.getPattern(tmpCtx) : fillColor;
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tmpCtx.fillRect(0, 0, w, h);
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}
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var imgData = tmpCtx.getImageData(0, 0, w, h);
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var pixels = imgData.data;
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if (imageObj.imageMask) {
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var inverseDecode = imageObj.decode && imageObj.decode[0] > 0;
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// TODO fillColor pattern support
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var fillColor = this.current.fillColor;
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imageObj.fillUsingStencilMask(pixels, fillColor,
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inverseDecode);
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var inverseDecode = !!imageObj.decode && imageObj.decode[0] > 0;
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imageObj.applyStencilMask(pixels, inverseDecode);
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} else
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imageObj.fillRgbaBuffer(pixels);
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@ -6000,26 +6003,27 @@ var PDFImage = (function() {
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}
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return buf;
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},
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fillUsingStencilMask: function fillUsingStencilMask(buffer,
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cssRgb, inverseDecode) {
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var m = /rgb\((\d+),(\d+),(\d+)\)/.exec(cssRgb); // parse CSS color
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var r = m[1] | 0, g = m[2] | 0, b = m[3] | 0;
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var bufferLength = this.width * this.height;
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var imgArray = this.image.getBytes((bufferLength + 7) >> 3);
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var i, mask;
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var bufferPos = 0, imgArrayPos = 0;
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for (i = 0; i < bufferLength; i++) {
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var buf = imgArray[imgArrayPos++];
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for (mask = 128; mask > 0; mask >>= 1) {
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if (!(buf & mask) != inverseDecode) {
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buffer[bufferPos++] = r;
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buffer[bufferPos++] = g;
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buffer[bufferPos++] = b;
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buffer[bufferPos++] = 255;
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} else {
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buffer[bufferPos + 3] = 0;
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bufferPos += 4;
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applyStencilMask: function fillUsingStencilMask(buffer,
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inverseDecode) {
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var width = this.width, height = this.height;
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var bitStrideLength = (width + 7) >> 3;
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var imgArray = this.image.getBytes(bitStrideLength * height);
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var imgArrayPos = 0;
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var i, j, mask, buf;
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// removing making non-masked pixels transparent
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var bufferPos = 3; // alpha component offset
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for (i = 0; i < height; i++) {
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mask = 0;
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for (j = 0; j < width; j++) {
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if (!mask) {
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buf = imgArray[imgArrayPos++];
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mask = 128;
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}
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if (!(buf & mask) == inverseDecode) {
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buffer[bufferPos] = 0;
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}
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bufferPos += 4;
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mask >>= 1;
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}
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}
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},
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