Use WeakSet.prototype.delete()
unconditionally in the InternalRenderTask
class
It's not necessary to check if an object exists before trying remove it from a `WeakSet`; see https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WeakSet/delete#return_value
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@ -3378,10 +3378,8 @@ class InternalRenderTask {
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this.running = false;
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this.running = false;
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this.cancelled = true;
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this.cancelled = true;
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this.gfx?.endDrawing();
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this.gfx?.endDrawing();
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InternalRenderTask.#canvasInUse.delete(this._canvas);
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if (this._canvas) {
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InternalRenderTask.#canvasInUse.delete(this._canvas);
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}
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this.callback(
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this.callback(
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error ||
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error ||
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new RenderingCancelledException(
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new RenderingCancelledException(
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@ -3440,9 +3438,8 @@ class InternalRenderTask {
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this.running = false;
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this.running = false;
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if (this.operatorList.lastChunk) {
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if (this.operatorList.lastChunk) {
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this.gfx.endDrawing(this.pageColors);
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this.gfx.endDrawing(this.pageColors);
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if (this._canvas) {
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InternalRenderTask.#canvasInUse.delete(this._canvas);
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InternalRenderTask.#canvasInUse.delete(this._canvas);
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}
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this.callback();
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this.callback();
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}
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}
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}
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}
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