Use WeakSet.prototype.delete() unconditionally in the InternalRenderTask class
				
					
				
			It's not necessary to check if an object exists before trying remove it from a `WeakSet`; see https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WeakSet/delete#return_value
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				@ -3378,10 +3378,8 @@ class InternalRenderTask {
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    this.running = false;
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    this.cancelled = true;
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    this.gfx?.endDrawing();
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    InternalRenderTask.#canvasInUse.delete(this._canvas);
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    if (this._canvas) {
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      InternalRenderTask.#canvasInUse.delete(this._canvas);
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    }
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    this.callback(
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      error ||
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        new RenderingCancelledException(
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@ -3440,9 +3438,8 @@ class InternalRenderTask {
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      this.running = false;
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      if (this.operatorList.lastChunk) {
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        this.gfx.endDrawing(this.pageColors);
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        if (this._canvas) {
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          InternalRenderTask.#canvasInUse.delete(this._canvas);
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        }
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        InternalRenderTask.#canvasInUse.delete(this._canvas);
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        this.callback();
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      }
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    }
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