Undo comment changes.
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c6d7e654ee
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54
src/fonts.js
54
src/fonts.js
@ -390,7 +390,7 @@ var symbolsFonts = {
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'Dingbats': true, 'Symbol': true, 'ZapfDingbats': true
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'Dingbats': true, 'Symbol': true, 'ZapfDingbats': true
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};
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};
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// Some characters, e.g. copyrightserif, mapped to the privateData use area and
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// Some characters, e.g. copyrightserif, mapped to the private use area and
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// might not be displayed using standard fonts. Mapping/hacking well-known chars
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// might not be displayed using standard fonts. Mapping/hacking well-known chars
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// to the similar equivalents in the normal characters range.
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// to the similar equivalents in the normal characters range.
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function mapPrivateUseChars(code) {
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function mapPrivateUseChars(code) {
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@ -1216,7 +1216,7 @@ var Font = (function FontClosure() {
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'Unknown' // 9.Designer
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'Unknown' // 9.Designer
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];
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];
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// Mac want 1-octet per character strings while Windows want
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// Mac want 1-byte per character strings while Windows want
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// 2-bytes per character, so duplicate the names table
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// 2-bytes per character, so duplicate the names table
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var stringsUnicode = [];
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var stringsUnicode = [];
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for (var i = 0, ii = strings.length; i < ii; i++) {
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for (var i = 0, ii = strings.length; i < ii; i++) {
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@ -1970,7 +1970,7 @@ var Font = (function FontClosure() {
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minUnicode = Math.min(minUnicode, unicode);
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minUnicode = Math.min(minUnicode, unicode);
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maxUnicode = Math.max(maxUnicode, unicode);
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maxUnicode = Math.max(maxUnicode, unicode);
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}
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}
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// high octet must be the same for min and max unicodes
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// high byte must be the same for min and max unicodes
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if ((maxUnicode & 0xFF00) != (minUnicode & 0xFF00))
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if ((maxUnicode & 0xFF00) != (minUnicode & 0xFF00))
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this.isSymbolicFont = false;
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this.isSymbolicFont = false;
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}
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}
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@ -1986,7 +1986,7 @@ var Font = (function FontClosure() {
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if (hasShortCmap && this.hasEncoding && !this.isSymbolicFont) {
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if (hasShortCmap && this.hasEncoding && !this.isSymbolicFont) {
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// Re-encode short map encoding to unicode -- that simplifies the
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// Re-encode short map encoding to unicode -- that simplifies the
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// resolution of MacRoman encoded glyphs logic for TrueType fonts:
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// resolution of MacRoman encoded glyphs logic for TrueType fonts:
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// copying all characters to privateData use area, all mapping all known
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// copying all characters to private use area, all mapping all known
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// glyphs to the unicodes. The glyphs and ids arrays will grow.
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// glyphs to the unicodes. The glyphs and ids arrays will grow.
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var usedUnicodes = [];
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var usedUnicodes = [];
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for (var i = 0, ii = glyphs.length; i < ii; i++) {
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for (var i = 0, ii = glyphs.length; i < ii; i++) {
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@ -2114,7 +2114,7 @@ var Font = (function FontClosure() {
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var tableData = table.data;
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var tableData = table.data;
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ttf.file += arrayToString(tableData);
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ttf.file += arrayToString(tableData);
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// 4-octet aligned data
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// 4-byte aligned data
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while (ttf.file.length & 3)
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while (ttf.file.length & 3)
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ttf.file += String.fromCharCode(0);
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ttf.file += String.fromCharCode(0);
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}
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}
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@ -2504,12 +2504,12 @@ var Font = (function FontClosure() {
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glyphs = [];
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glyphs = [];
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if (this.composite) {
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if (this.composite) {
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// composite fonts have multi-octet strings convert the string from
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// composite fonts have multi-byte strings convert the string from
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// single-octet to multi-octet
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// single-byte to multi-byte
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// XXX assuming CIDFonts are two-octet - later need to extract the
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// XXX assuming CIDFonts are two-byte - later need to extract the
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// correct octet encoding according to the PDF spec
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// correct byte encoding according to the PDF spec
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var length = chars.length - 1; // looping over two bytes at a time so
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var length = chars.length - 1; // looping over two bytes at a time so
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// loop should never end on the last octet
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// loop should never end on the last byte
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for (var i = 0; i < length; i++) {
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for (var i = 0; i < length; i++) {
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var charcode = int16([chars.charCodeAt(i++), chars.charCodeAt(i)]);
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var charcode = int16([chars.charCodeAt(i++), chars.charCodeAt(i)]);
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var glyph = this.charToGlyph(charcode);
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var glyph = this.charToGlyph(charcode);
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@ -2568,37 +2568,37 @@ var Type1Parser = function type1Parser() {
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/*
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/*
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* CharStrings are encoded following the the CharString Encoding sequence
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* CharStrings are encoded following the the CharString Encoding sequence
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* describe in Chapter 6 of the "Adobe Type1 Font Format" specification.
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* describe in Chapter 6 of the "Adobe Type1 Font Format" specification.
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* The value in a octet indicates a command, a number, or subsequent bytes
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* The value in a byte indicates a command, a number, or subsequent bytes
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* that are to be interpreted in a special way.
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* that are to be interpreted in a special way.
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*
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*
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* CharString Number Encoding:
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* CharString Number Encoding:
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* A CharString octet containing the values from 32 through 255 inclusive
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* A CharString byte containing the values from 32 through 255 inclusive
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* indicate an integer. These values are decoded in four ranges.
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* indicate an integer. These values are decoded in four ranges.
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*
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*
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* 1. A CharString octet containing a value, v, between 32 and 246 inclusive,
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* 1. A CharString byte containing a value, v, between 32 and 246 inclusive,
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* indicate the integer v - 139. Thus, the integer values from -107 through
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* indicate the integer v - 139. Thus, the integer values from -107 through
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* 107 inclusive may be encoded in single octet.
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* 107 inclusive may be encoded in single byte.
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*
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*
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* 2. A CharString octet containing a value, v, between 247 and 250 inclusive,
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* 2. A CharString byte containing a value, v, between 247 and 250 inclusive,
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* indicates an integer involving the next octet, w, according to the formula:
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* indicates an integer involving the next byte, w, according to the formula:
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* [(v - 247) x 256] + w + 108
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* [(v - 247) x 256] + w + 108
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*
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*
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* 3. A CharString octet containing a value, v, between 251 and 254 inclusive,
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* 3. A CharString byte containing a value, v, between 251 and 254 inclusive,
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* indicates an integer involving the next octet, w, according to the formula:
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* indicates an integer involving the next byte, w, according to the formula:
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* -[(v - 251) * 256] - w - 108
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* -[(v - 251) * 256] - w - 108
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*
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*
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* 4. A CharString containing the value 255 indicates that the next 4 bytes
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* 4. A CharString containing the value 255 indicates that the next 4 bytes
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* are a two complement signed integer. The first of these bytes contains the
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* are a two complement signed integer. The first of these bytes contains the
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* highest order bits, the second octet contains the next higher order bits
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* highest order bits, the second byte contains the next higher order bits
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* and the fourth octet contain the lowest order bits.
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* and the fourth byte contain the lowest order bits.
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*
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*
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*
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*
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* CharString Command Encoding:
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* CharString Command Encoding:
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* CharStrings commands are encoded in 1 or 2 bytes.
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* CharStrings commands are encoded in 1 or 2 bytes.
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*
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*
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* Single octet commands are encoded in 1 octet that contains a value between
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* Single byte commands are encoded in 1 byte that contains a value between
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* 0 and 31 inclusive.
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* 0 and 31 inclusive.
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* If a command octet contains the value 12, then the value in the next octet
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* If a command byte contains the value 12, then the value in the next byte
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* indicates a command. This "escape" mechanism allows many extra commands
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* indicates a command. This "escape" mechanism allows many extra commands
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* to be encoded and this encoding technique helps to minimize the length of
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* to be encoded and this encoding technique helps to minimize the length of
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* the charStrings.
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* the charStrings.
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@ -3148,13 +3148,13 @@ Type1Font.prototype = {
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var count = objects.length;
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var count = objects.length;
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// If there is no object, just create an array saying that with another
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// If there is no object, just create an array saying that with another
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// offset octet.
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// offset byte.
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if (count == 0)
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if (count == 0)
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return '\x00\x00\x00';
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return '\x00\x00\x00';
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var data = String.fromCharCode((count >> 8) & 0xFF, count & 0xff);
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var data = String.fromCharCode((count >> 8) & 0xFF, count & 0xff);
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// Next octet contains the offset size use to reference object in the file
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// Next byte contains the offset size use to reference object in the file
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// Actually we're using 0x04 to be sure to be able to store everything
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// Actually we're using 0x04 to be sure to be able to store everything
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// without thinking of it while coding.
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// without thinking of it while coding.
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data += '\x04';
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data += '\x04';
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@ -3800,7 +3800,7 @@ var CFFParser = (function CFFParserClosure() {
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return charStrings;
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return charStrings;
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},
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},
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parsePrivateDict: function parsePrivateDict(parentDict) {
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parsePrivateDict: function parsePrivateDict(parentDict) {
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// no privateData dict, do nothing
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// no private dict, do nothing
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if (!parentDict.hasName('Private'))
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if (!parentDict.hasName('Private'))
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return;
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return;
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var privateOffset = parentDict.getByName('Private');
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var privateOffset = parentDict.getByName('Private');
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@ -3824,7 +3824,7 @@ var CFFParser = (function CFFParserClosure() {
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parentDict.strings);
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parentDict.strings);
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parentDict.privateDict = privateDict;
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parentDict.privateDict = privateDict;
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// Parse the Subrs index also since it's relative to the privateData dict.
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// Parse the Subrs index also since it's relative to the private dict.
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if (!privateDict.getByName('Subrs'))
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if (!privateDict.getByName('Subrs'))
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return;
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return;
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var subrsOffset = privateDict.getByName('Subrs');
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var subrsOffset = privateDict.getByName('Subrs');
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@ -4611,7 +4611,7 @@ var CFFCompiler = (function CFFCompilerClosure() {
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else
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else
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offsetSize = 4;
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offsetSize = 4;
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// Next octet contains the offset size use to reference object in the file
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// Next byte contains the offset size use to reference object in the file
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data.push(offsetSize);
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data.push(offsetSize);
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// Add another offset after this one because we need a new offset
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// Add another offset after this one because we need a new offset
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@ -314,7 +314,7 @@ var PDFImage = (function PDFImageClosure() {
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var originalHeight = this.height;
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var originalHeight = this.height;
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var bpc = this.bpc;
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var bpc = this.bpc;
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// rows start at octet boundary;
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// rows start at byte boundary;
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var rowBytes = (originalWidth * numComps * bpc + 7) >> 3;
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var rowBytes = (originalWidth * numComps * bpc + 7) >> 3;
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var imgArray = this.getImageBytes(originalHeight * rowBytes);
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var imgArray = this.getImageBytes(originalHeight * rowBytes);
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@ -344,7 +344,7 @@ var PDFImage = (function PDFImageClosure() {
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var height = this.height;
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var height = this.height;
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var bpc = this.bpc;
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var bpc = this.bpc;
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// rows start at octet boundary;
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// rows start at byte boundary;
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var rowBytes = (width * numComps * bpc + 7) >> 3;
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var rowBytes = (width * numComps * bpc + 7) >> 3;
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var imgArray = this.getImageBytes(height * rowBytes);
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var imgArray = this.getImageBytes(height * rowBytes);
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@ -438,7 +438,7 @@ var XRef = (function XRefClosure() {
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function skipUntil(data, offset, what) {
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function skipUntil(data, offset, what) {
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var length = what.length, dataLength = data.length;
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var length = what.length, dataLength = data.length;
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var skipped = 0;
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var skipped = 0;
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// finding octet sequence
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// finding byte sequence
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while (offset < dataLength) {
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while (offset < dataLength) {
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var i = 0;
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var i = 0;
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while (i < length && data[offset + i] == what[i])
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while (i < length && data[offset + i] == what[i])
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@ -494,7 +494,7 @@ var XRef = (function XRefClosure() {
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var content = buffer.subarray(position, position + contentLength);
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var content = buffer.subarray(position, position + contentLength);
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// checking XRef stream suspect
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// checking XRef stream suspect
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// (it shall have '/XRef' and next character is not a letter)
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// (it shall have '/XRef' and next char is not a letter)
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var xrefTagOffset = skipUntil(content, 0, xrefBytes);
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var xrefTagOffset = skipUntil(content, 0, xrefBytes);
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if (xrefTagOffset < contentLength &&
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if (xrefTagOffset < contentLength &&
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content[xrefTagOffset + 5] < 64) {
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content[xrefTagOffset + 5] < 64) {
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@ -27,7 +27,7 @@ var Parser = (function ParserClosure() {
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if (isCmd(this.buf2, 'ID')) {
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if (isCmd(this.buf2, 'ID')) {
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this.buf1 = this.buf2;
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this.buf1 = this.buf2;
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this.buf2 = null;
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this.buf2 = null;
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// skip octet after ID
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// skip byte after ID
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this.lexer.skip();
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this.lexer.skip();
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} else {
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} else {
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this.buf1 = this.buf2;
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this.buf1 = this.buf2;
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@ -424,7 +424,7 @@ var Lexer = (function LexerClosure() {
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stream.skip();
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stream.skip();
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var x2 = toHexDigit(stream.getChar());
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var x2 = toHexDigit(stream.getChar());
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if (x2 == -1)
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if (x2 == -1)
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error('Illegal digit in hex character in name: ' + x2);
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error('Illegal digit in hex char in name: ' + x2);
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str += String.fromCharCode((x << 4) | x2);
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str += String.fromCharCode((x << 4) | x2);
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} else {
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} else {
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str += '#';
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str += '#';
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@ -1162,10 +1162,10 @@ var RunLengthStream = (function RunLengthStreamClosure() {
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RunLengthStream.prototype = Object.create(DecodeStream.prototype);
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RunLengthStream.prototype = Object.create(DecodeStream.prototype);
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RunLengthStream.prototype.readBlock = function runLengthStreamReadBlock() {
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RunLengthStream.prototype.readBlock = function runLengthStreamReadBlock() {
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// The repeatHeader has following format. The first octet defines type of run
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// The repeatHeader has following format. The first byte defines type of run
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// and amount of bytes to repeat/copy: n = 0 through 127 - copy next n bytes
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// and amount of bytes to repeat/copy: n = 0 through 127 - copy next n bytes
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// (in addition to the second octet from the header), n = 129 through 255 -
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// (in addition to the second byte from the header), n = 129 through 255 -
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// duplicate the second octet from the header (257 - n) times, n = 128 - end.
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// duplicate the second byte from the header (257 - n) times, n = 128 - end.
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var repeatHeader = this.str.getBytes(2);
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var repeatHeader = this.str.getBytes(2);
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if (!repeatHeader || repeatHeader.length < 2 || repeatHeader[0] == 128) {
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if (!repeatHeader || repeatHeader.length < 2 || repeatHeader[0] == 128) {
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this.eof = true;
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this.eof = true;
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@ -175,7 +175,7 @@ function readFontDictData(aString, aMap) {
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* In CFF an INDEX is a structure with the following format:
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* In CFF an INDEX is a structure with the following format:
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* {
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* {
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* count: 2 bytes (Number of objects stored in INDEX),
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* count: 2 bytes (Number of objects stored in INDEX),
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* offsize: 1 octet (Offset array element size),
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* offsize: 1 byte (Offset array element size),
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* offset: [count + 1] bytes (Offsets array),
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* offset: [count + 1] bytes (Offsets array),
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* data: - (Objects data)
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* data: - (Objects data)
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* }
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* }
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