Rename Shanding related functions with better name names.
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@ -43,7 +43,7 @@ var Shadings = {};
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// Radial and axial shading have very similar implementations
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// If needed, the implementations can be broken into two classes
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Shadings.RadialAxial = (function radialAxialShadings() {
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Shadings.RadialAxial = (function radialAxialShading() {
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function constructor(dict, matrix, xref, res, ctx) {
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this.matrix = matrix;
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this.coordsArr = dict.get('Coords');
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@ -97,7 +97,7 @@ Shadings.RadialAxial = (function radialAxialShadings() {
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this.colorStops = colorStops;
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}
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constructor.fromIR = function radialAxialShadingsGetIR(ctx, raw) {
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constructor.fromIR = function radialAxialShadingGetIR(ctx, raw) {
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var type = raw[1];
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var colorStops = raw[2];
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var p0 = raw[3];
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@ -129,7 +129,7 @@ Shadings.RadialAxial = (function radialAxialShadings() {
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}
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constructor.prototype = {
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getIR: function radialAxialShadingsGetIR() {
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getIR: function radialAxialShadingGetIR() {
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var coordsArr = this.coordsArr;
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var type = this.shadingType;
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if (type == 2) {
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@ -159,17 +159,17 @@ Shadings.RadialAxial = (function radialAxialShadings() {
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return constructor;
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})();
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Shadings.Dummy = (function dummyShadings() {
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Shadings.Dummy = (function dummyShading() {
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function constructor() {
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this.type = 'Pattern';
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}
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constructor.fromIR = function dummyShadingsFromIR() {
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constructor.fromIR = function dummyShadingFromIR() {
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return 'hotpink';
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}
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constructor.prototype = {
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getIR: function dummyShadingsGetIR() {
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getIR: function dummyShadingGetIR() {
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return ['Dummy'];
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}
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};
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