Merge ImageCanvasProxy and CanvasProxy. Add support for rendering multiple canvas objects on the worker and assemble them again on the main thread.

This commit is contained in:
Julian Viereck 2011-06-22 20:49:33 +02:00
parent c9c24ee5c3
commit 897ac256fc
3 changed files with 95 additions and 45 deletions

View File

@ -1,23 +1,23 @@
var ImageCanvasProxyCounter = 0;
function ImageCanvasProxy(width, height) {
this.id = ImageCanvasProxyCounter++;
this.width = width;
this.height = height;
// Using `Uint8ClampedArray` seems to be the type of ImageData - at least
// Firebug tells me so.
this.imgData = {
data: Uint8ClampedArray(width * height * 4)
};
}
ImageCanvasProxy.prototype.putImageData = function(imgData) {
// this.ctx.putImageData(imgData, 0, 0);
}
ImageCanvasProxy.prototype.getCanvas = function() {
return this;
}
// var ImageCanvasProxyCounter = 0;
// function ImageCanvasProxy(width, height) {
// this.id = ImageCanvasProxyCounter++;
// this.width = width;
// this.height = height;
//
// // Using `Uint8ClampedArray` seems to be the type of ImageData - at least
// // Firebug tells me so.
// this.imgData = {
// data: Uint8ClampedArray(width * height * 4)
// };
// }
//
// ImageCanvasProxy.prototype.putImageData = function(imgData) {
// // this.ctx.putImageData(imgData, 0, 0);
// }
//
// ImageCanvasProxy.prototype.getCanvas = function() {
// return this;
// }
var JpegStreamProxyCounter = 0;
// WebWorker Proxy for JpegStream.
@ -61,7 +61,10 @@ function GradientProxy(stack, x0, y0, x1, y1) {
}
}
var canvasProxyCounter = 0;
function CanvasProxy(width, height) {
this.id = canvasProxyCounter++;
var stack = this.$stack = [];
// Dummy context exposed.
@ -73,12 +76,15 @@ function CanvasProxy(width, height) {
return ctx;
}
this.getCanvas = function() {
return this;
}
// Expose only the minimum of the canvas object - there is no dom to do
// more here.
ctx.canvas = {
width: width,
height: height
}
this.width = width;
this.height = height;
ctx.canvas = this;
var ctxFunc = [
"createRadialGradient",
@ -127,9 +133,23 @@ function CanvasProxy(width, height) {
return new GradientProxy(stack, x0, y0, x1, y1);
}
ctx.getImageData = function(x, y, w, h) {
return {
width: w,
height: h,
data: Uint8ClampedArray(w * h * 4)
};
}
ctx.putImageData = function(data, x, y, width, height) {
stack.push(["$putImageData", [data, x, y, width, height]]);
}
ctx.drawImage = function(image, x, y, width, height, sx, sy, swidth, sheight) {
if (image instanceof ImageCanvasProxy) {
stack.push(["$drawCanvas", [image.imgData, x, y, image.width, image.height]]);
if (image instanceof CanvasProxy) {
// Send the image/CanvasProxy to the main thread.
image.flush();
stack.push(["$drawCanvas", [image.id, x, y, sx, sy, swidth, sheight]]);
} else if(image instanceof JpegStreamProxy) {
stack.push(["$drawImage", [image.id, x, y, sx, sy, swidth, sheight]])
} else {
@ -214,6 +234,11 @@ function CanvasProxy(width, height) {
CanvasProxy.prototype.flush = function() {
postMessage("canvas_proxy_stack");
postMessage(this.$stack);
postMessage({
id: this.id,
stack: this.$stack,
width: this.width,
height: this.height
});
this.$stack.length = 0;
}

View File

@ -13,7 +13,8 @@ function toc(msg) {
}
var myWorker = new Worker('worker.js');
var images = {};
var imagesList = {};
var canvasList = {};
var gradient;
var currentX = 0;
@ -41,27 +42,40 @@ var special = {
currentX += this.measureText(text).width;
},
"$drawCanvas": function(data, x, y, width, height) {
"$putImageData": function(imageData, x, y) {
// Ugly: getImageData is called here only to get an object of the right
// shape - we are not interessted in the data, as we set it the line
// afterwards to something custome.
// Can we do better here?
var imgData = ctx.getImageData(0, 0, width, height);
imgData.data = data;
ctx.putImageData(imgData, x, y);
var imgData = this.getImageData(0, 0, imageData.width, imageData.height);
imgData.data = imageData.data;
this.putImageData(imgData, x, y);
},
"$drawImage": function(id, x, y, sx, sy, swidth, sheight) {
var image = images[id];
var image = imagesList[id];
if (!image) {
throw "Image not found";
}
ctx.drawImage(image, x, y, image.width, image.height,
this.drawImage(image, x, y, image.width, image.height,
sx, sy, swidth, sheight);
},
"$drawCanvas": function(id, x, y, sx, sy, swidth, sheight) {
var canvas = canvasList[id];
if (!canvas) {
throw "Canvas not found";
}
if (sheight != null) {
this.drawImage(canvas, x, y, canvas.width, canvas.height,
sx, sy, swidth, sheight);
} else {
this.drawImage(canvas, x, y, canvas.width, canvas.height);
}
},
"$createLinearGradient": function(x0, y0, x1, y1) {
gradient = ctx.createLinearGradient(x0, y0, x1, y1);
gradient = this.createLinearGradient(x0, y0, x1, y1);
},
"$addColorStop": function(i, rgba) {
@ -69,16 +83,17 @@ var special = {
},
"$fillStyleGradient": function() {
ctx.fillStyle = gradient;
this.fillStyle = gradient;
},
"$strokeStyleGradient": function() {
ctx.strokeStyle = gradient;
this.strokeStyle = gradient;
}
}
var gStack;
function renderProxyCanvas(stack) {
function renderProxyCanvas(canvas, stack) {
var ctx = canvas.getContext("2d");
for (var i = 0; i < stack.length; i++) {
// for (var i = 0; i < 1000; i++) {
var opp = stack[i];
@ -135,7 +150,7 @@ myWorker.onmessage = function(event) {
case JPEG_STREAM:
var img = new Image();
img.src = "data:image/jpeg;base64," + window.btoa(data.str);
images[data.id] = img;
imagesList[data.id] = img;
console.log("got image", data.id)
break;
@ -171,16 +186,25 @@ myWorker.onmessage = function(event) {
break;
case CANVAS_PROXY_STACK:
var stack = data;
var id = data.id;
var stack = data.stack;
gStack = stack;
console.log("canvas stack size", stack.length)
// Check if there is already a canvas with the given id. If not,
// create a new canvas.
if (!canvasList[id]) {
var newCanvas = document.createElement("canvas");
newCanvas.width = data.width;
newCanvas.height = data.height;
canvasList[id] = newCanvas;
}
// There might be fonts that need to get loaded. Shedule the
// rendering at the end of the event queue ensures this.
setTimeout(function() {
tic();
renderProxyCanvas(stack);
toc("canvas rendering")
if (id == 0) tic();
renderProxyCanvas(canvasList[id], stack);
if (id == 0) toc("canvas rendering")
}, 0);
onMessageState = WAIT;
break;
@ -234,6 +258,7 @@ function prevPage() {
window.onload = function() {
window.canvas = document.getElementById("canvas");
window.ctx = canvas.getContext("2d");
canvasList[0] = window.canvas;
open("compressed.tracemonkey-pldi-09.pdf");
}
</script>

View File

@ -49,7 +49,7 @@ onmessage = function(event) {
// page.compile will collect all fonts for us, once we have loaded them
// we can trigger the actual page rendering with page.display
var fonts = [];
var gfx = new CanvasGraphics(canvas.getContext("2d"), ImageCanvasProxy);
var gfx = new CanvasGraphics(canvas.getContext("2d"), CanvasProxy);
page.compile(gfx, fonts);
// Inspect fonts and translate the missing one.