Merge ImageCanvasProxy and CanvasProxy. Add support for rendering multiple canvas objects on the worker and assemble them again on the main thread.
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@ -1,23 +1,23 @@
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var ImageCanvasProxyCounter = 0;
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function ImageCanvasProxy(width, height) {
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this.id = ImageCanvasProxyCounter++;
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this.width = width;
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this.height = height;
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// Using `Uint8ClampedArray` seems to be the type of ImageData - at least
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// Firebug tells me so.
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this.imgData = {
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data: Uint8ClampedArray(width * height * 4)
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};
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}
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ImageCanvasProxy.prototype.putImageData = function(imgData) {
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// this.ctx.putImageData(imgData, 0, 0);
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}
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ImageCanvasProxy.prototype.getCanvas = function() {
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return this;
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}
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// var ImageCanvasProxyCounter = 0;
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// function ImageCanvasProxy(width, height) {
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// this.id = ImageCanvasProxyCounter++;
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// this.width = width;
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// this.height = height;
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//
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// // Using `Uint8ClampedArray` seems to be the type of ImageData - at least
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// // Firebug tells me so.
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// this.imgData = {
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// data: Uint8ClampedArray(width * height * 4)
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// };
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// }
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//
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// ImageCanvasProxy.prototype.putImageData = function(imgData) {
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// // this.ctx.putImageData(imgData, 0, 0);
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// }
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//
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// ImageCanvasProxy.prototype.getCanvas = function() {
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// return this;
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// }
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var JpegStreamProxyCounter = 0;
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// WebWorker Proxy for JpegStream.
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@ -61,7 +61,10 @@ function GradientProxy(stack, x0, y0, x1, y1) {
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}
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}
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var canvasProxyCounter = 0;
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function CanvasProxy(width, height) {
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this.id = canvasProxyCounter++;
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var stack = this.$stack = [];
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// Dummy context exposed.
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@ -73,12 +76,15 @@ function CanvasProxy(width, height) {
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return ctx;
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}
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this.getCanvas = function() {
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return this;
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}
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// Expose only the minimum of the canvas object - there is no dom to do
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// more here.
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ctx.canvas = {
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width: width,
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height: height
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}
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this.width = width;
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this.height = height;
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ctx.canvas = this;
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var ctxFunc = [
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"createRadialGradient",
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@ -127,9 +133,23 @@ function CanvasProxy(width, height) {
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return new GradientProxy(stack, x0, y0, x1, y1);
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}
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ctx.getImageData = function(x, y, w, h) {
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return {
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width: w,
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height: h,
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data: Uint8ClampedArray(w * h * 4)
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};
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}
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ctx.putImageData = function(data, x, y, width, height) {
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stack.push(["$putImageData", [data, x, y, width, height]]);
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}
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ctx.drawImage = function(image, x, y, width, height, sx, sy, swidth, sheight) {
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if (image instanceof ImageCanvasProxy) {
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stack.push(["$drawCanvas", [image.imgData, x, y, image.width, image.height]]);
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if (image instanceof CanvasProxy) {
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// Send the image/CanvasProxy to the main thread.
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image.flush();
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stack.push(["$drawCanvas", [image.id, x, y, sx, sy, swidth, sheight]]);
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} else if(image instanceof JpegStreamProxy) {
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stack.push(["$drawImage", [image.id, x, y, sx, sy, swidth, sheight]])
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} else {
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@ -214,6 +234,11 @@ function CanvasProxy(width, height) {
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CanvasProxy.prototype.flush = function() {
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postMessage("canvas_proxy_stack");
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postMessage(this.$stack);
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postMessage({
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id: this.id,
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stack: this.$stack,
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width: this.width,
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height: this.height
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});
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this.$stack.length = 0;
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}
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@ -13,7 +13,8 @@ function toc(msg) {
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}
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var myWorker = new Worker('worker.js');
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var images = {};
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var imagesList = {};
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var canvasList = {};
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var gradient;
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var currentX = 0;
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@ -41,27 +42,40 @@ var special = {
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currentX += this.measureText(text).width;
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},
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"$drawCanvas": function(data, x, y, width, height) {
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"$putImageData": function(imageData, x, y) {
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// Ugly: getImageData is called here only to get an object of the right
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// shape - we are not interessted in the data, as we set it the line
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// afterwards to something custome.
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// Can we do better here?
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var imgData = ctx.getImageData(0, 0, width, height);
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imgData.data = data;
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ctx.putImageData(imgData, x, y);
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var imgData = this.getImageData(0, 0, imageData.width, imageData.height);
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imgData.data = imageData.data;
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this.putImageData(imgData, x, y);
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},
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"$drawImage": function(id, x, y, sx, sy, swidth, sheight) {
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var image = images[id];
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var image = imagesList[id];
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if (!image) {
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throw "Image not found";
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}
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ctx.drawImage(image, x, y, image.width, image.height,
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this.drawImage(image, x, y, image.width, image.height,
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sx, sy, swidth, sheight);
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},
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"$drawCanvas": function(id, x, y, sx, sy, swidth, sheight) {
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var canvas = canvasList[id];
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if (!canvas) {
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throw "Canvas not found";
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}
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if (sheight != null) {
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this.drawImage(canvas, x, y, canvas.width, canvas.height,
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sx, sy, swidth, sheight);
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} else {
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this.drawImage(canvas, x, y, canvas.width, canvas.height);
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}
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},
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"$createLinearGradient": function(x0, y0, x1, y1) {
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gradient = ctx.createLinearGradient(x0, y0, x1, y1);
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gradient = this.createLinearGradient(x0, y0, x1, y1);
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},
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"$addColorStop": function(i, rgba) {
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@ -69,16 +83,17 @@ var special = {
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},
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"$fillStyleGradient": function() {
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ctx.fillStyle = gradient;
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this.fillStyle = gradient;
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},
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"$strokeStyleGradient": function() {
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ctx.strokeStyle = gradient;
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this.strokeStyle = gradient;
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}
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}
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var gStack;
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function renderProxyCanvas(stack) {
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function renderProxyCanvas(canvas, stack) {
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var ctx = canvas.getContext("2d");
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for (var i = 0; i < stack.length; i++) {
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// for (var i = 0; i < 1000; i++) {
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var opp = stack[i];
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@ -135,7 +150,7 @@ myWorker.onmessage = function(event) {
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case JPEG_STREAM:
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var img = new Image();
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img.src = "data:image/jpeg;base64," + window.btoa(data.str);
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images[data.id] = img;
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imagesList[data.id] = img;
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console.log("got image", data.id)
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break;
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@ -171,16 +186,25 @@ myWorker.onmessage = function(event) {
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break;
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case CANVAS_PROXY_STACK:
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var stack = data;
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var id = data.id;
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var stack = data.stack;
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gStack = stack;
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console.log("canvas stack size", stack.length)
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// Check if there is already a canvas with the given id. If not,
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// create a new canvas.
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if (!canvasList[id]) {
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var newCanvas = document.createElement("canvas");
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newCanvas.width = data.width;
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newCanvas.height = data.height;
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canvasList[id] = newCanvas;
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}
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// There might be fonts that need to get loaded. Shedule the
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// rendering at the end of the event queue ensures this.
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setTimeout(function() {
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tic();
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renderProxyCanvas(stack);
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toc("canvas rendering")
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if (id == 0) tic();
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renderProxyCanvas(canvasList[id], stack);
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if (id == 0) toc("canvas rendering")
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}, 0);
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onMessageState = WAIT;
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break;
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@ -234,6 +258,7 @@ function prevPage() {
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window.onload = function() {
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window.canvas = document.getElementById("canvas");
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window.ctx = canvas.getContext("2d");
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canvasList[0] = window.canvas;
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open("compressed.tracemonkey-pldi-09.pdf");
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}
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</script>
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// page.compile will collect all fonts for us, once we have loaded them
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// we can trigger the actual page rendering with page.display
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var fonts = [];
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var gfx = new CanvasGraphics(canvas.getContext("2d"), ImageCanvasProxy);
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var gfx = new CanvasGraphics(canvas.getContext("2d"), CanvasProxy);
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page.compile(gfx, fonts);
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// Inspect fonts and translate the missing one.
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