Combine re element into constructPath
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456d219f2a
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@ -852,6 +852,9 @@ var PartialEvaluator = (function PartialEvaluatorClosure() {
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case OPS.closePath:
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self.buildPath(operatorList, fn, args);
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continue;
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case OPS.rectangle:
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self.buildPath(operatorList, fn, args);
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continue;
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}
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operatorList.addOp(fn, args);
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}
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@ -977,6 +977,26 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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var x = current.x, y = current.y;
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for (var i = 0, j = 0, ii = ops.length; i < ii; i++) {
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switch (ops[i] | 0) {
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case OPS.rectangle:
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x = args[j++];
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y = args[j++];
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var width = args[j++];
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var height = args[j++];
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if (width === 0) {
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width = this.getSinglePixelWidth();
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}
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if (height === 0) {
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height = this.getSinglePixelWidth();
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}
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var xw = x + width;
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var yh = y + height;
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this.ctx.moveTo(x, y);
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this.ctx.lineTo(xw, y);
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this.ctx.lineTo(xw, yh);
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this.ctx.lineTo(x, yh);
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this.ctx.lineTo(x, y);
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this.ctx.closePath();
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break;
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case OPS.moveTo:
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x = args[j++];
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y = args[j++];
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@ -1017,16 +1037,6 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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closePath: function CanvasGraphics_closePath() {
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this.ctx.closePath();
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},
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rectangle: function CanvasGraphics_rectangle(x, y, width, height) {
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if (width === 0) {
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width = this.getSinglePixelWidth();
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}
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if (height === 0) {
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height = this.getSinglePixelWidth();
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}
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this.ctx.rect(x, y, width, height);
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},
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stroke: function CanvasGraphics_stroke(consumePath) {
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consumePath = typeof consumePath !== 'undefined' ? consumePath : true;
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var ctx = this.ctx;
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@ -1510,7 +1520,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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ury) {
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// TODO According to the spec we're also suppose to ignore any operators
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// that set color or include images while processing this type3 font.
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this.rectangle(llx, lly, urx - llx, ury - lly);
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this.ctx.rect(llx, lly, urx - llx, ury - lly);
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this.clip();
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this.endPath();
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},
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@ -1603,7 +1613,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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if (isArray(bbox) && 4 === bbox.length) {
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var width = bbox[2] - bbox[0];
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var height = bbox[3] - bbox[1];
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this.rectangle(bbox[0], bbox[1], width, height);
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this.ctx.rect(bbox[0], bbox[1], width, height);
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this.clip();
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this.endPath();
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}
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@ -1755,7 +1765,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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if (isArray(rect) && 4 === rect.length) {
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var width = rect[2] - rect[0];
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var height = rect[3] - rect[1];
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this.rectangle(rect[0], rect[1], width, height);
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this.ctx.rect(rect[0], rect[1], width, height);
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this.clip();
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this.endPath();
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}
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@ -385,7 +385,7 @@ var TilingPattern = (function TilingPatternClosure() {
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if (bbox && isArray(bbox) && 4 == bbox.length) {
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var bboxWidth = x1 - x0;
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var bboxHeight = y1 - y0;
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graphics.rectangle(x0, y0, bboxWidth, bboxHeight);
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graphics.ctx.rect(x0, y0, bboxWidth, bboxHeight);
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graphics.clip();
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graphics.endPath();
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}
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@ -321,9 +321,6 @@ var SVGGraphics = (function SVGGraphicsClosure(ctx) {
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case OPS.constructPath:
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this.constructPath(args[0], args[1]);
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break;
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case OPS.rectangle:
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this.rectangle(args[0], args[1], args[2], args[3]);
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break;
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case 92:
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this.group(opTree[x].items);
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break;
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@ -524,6 +521,17 @@ var SVGGraphics = (function SVGGraphicsClosure(ctx) {
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for (var i = 0, j = 0; i < opLength; i++) {
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switch (ops[i] | 0) {
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case OPS.rectangle:
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x = args[j++];
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y = args[j++];
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var width = args[j++];
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var height = args[j++];
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var xw = x + width;
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var yh = y + height;
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d += 'M' + x + ' ' + y + 'L' + xw + ' ' + y +
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'L' + xw + ' ' + yh + 'L' + xw + ' ' + yh +
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'L' + x + ' ' + yh + ' ' + 'Z';
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break;
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case OPS.moveTo:
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x = args[j++];
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y = args[j++];
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@ -567,6 +575,7 @@ var SVGGraphics = (function SVGGraphicsClosure(ctx) {
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current.path.setAttributeNS(null, 'stroke-width', current.lineWidth);
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current.path.setAttributeNS(null, 'stroke-dasharray', current.dashArray);
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current.path.setAttributeNS(null, 'stroke-dashoffset', current.dashPhase);
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current.path.setAttributeNS(null, 'fill', 'none');
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this.tgrp.appendChild(current.path);
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// Saving a reference in current.element so that it can be addressed
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// in 'fill' and 'stroke'
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@ -673,28 +682,6 @@ var SVGGraphics = (function SVGGraphicsClosure(ctx) {
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this.closePath();
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this.fillStroke();
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},
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rectangle: function SVGGraphics_rectangle(x, y, width, height) {
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var current = this.current;
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if (width < 0) {
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x = x + width;
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width = -width;
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}
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if (height < 0) {
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y = y + height;
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height = -height;
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}
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current.rect = document.createElementNS(NS, 'svg:rect');
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current.rect.setAttributeNS(null, 'x', x);
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current.rect.setAttributeNS(null, 'y', y);
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current.rect.setAttributeNS(null, 'fill', 'none');
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current.rect.setAttributeNS(null, 'width', width);
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current.rect.setAttributeNS(null, 'height', height);
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current.rect.setAttributeNS(null, 'stroke-width', current.lineWidth);
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// Saving a reference in current.element so that it can be addressed
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// in 'fill' or 'stroke'
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current.element = current.rect;
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},
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};
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return SVGGraphics;
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})();
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