No need to store ScratchCanvas on CanvasGraphics
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1c87b63124
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8325d37f9d
@ -199,7 +199,6 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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this.pendingClip = null;
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this.pendingClip = null;
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this.res = null;
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this.res = null;
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this.xobjs = null;
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this.xobjs = null;
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this.ScratchCanvas = ScratchCanvas;
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this.objs = objs;
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this.objs = objs;
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this.textLayer = textLayer;
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this.textLayer = textLayer;
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if (canvasCtx) {
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if (canvasCtx) {
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@ -1116,7 +1115,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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// scale the image to the unit square
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// scale the image to the unit square
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ctx.scale(1 / w, -1 / h);
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ctx.scale(1 / w, -1 / h);
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var tmpCanvas = new this.ScratchCanvas(w, h);
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var tmpCanvas = new ScratchCanvas(w, h);
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var tmpCtx = tmpCanvas.getContext('2d');
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var tmpCtx = tmpCanvas.getContext('2d');
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var fillColor = this.current.fillColor;
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var fillColor = this.current.fillColor;
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@ -1147,7 +1146,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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// scale the image to the unit square
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// scale the image to the unit square
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ctx.scale(1 / w, -1 / h);
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ctx.scale(1 / w, -1 / h);
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var tmpCanvas = new this.ScratchCanvas(w, h);
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var tmpCanvas = new ScratchCanvas(w, h);
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var tmpCtx = tmpCanvas.getContext('2d');
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var tmpCtx = tmpCanvas.getContext('2d');
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this.putBinaryImageData(tmpCtx, imgData, w, h);
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this.putBinaryImageData(tmpCtx, imgData, w, h);
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