Merge pull request #13094 from timvandermeij/no-var-src
Enable the `no-var` linting rule for `src/core/{operator_list, pattern}.js`
This commit is contained in:
commit
7fef896a9f
@ -12,15 +12,14 @@
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/* eslint-disable no-var */
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import { assert, ImageKind, OPS, warn } from "../shared/util.js";
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var QueueOptimizer = (function QueueOptimizerClosure() {
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const QueueOptimizer = (function QueueOptimizerClosure() {
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function addState(parentState, pattern, checkFn, iterateFn, processFn) {
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var state = parentState;
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for (var i = 0, ii = pattern.length - 1; i < ii; i++) {
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var item = pattern[i];
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let state = parentState;
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for (let i = 0, ii = pattern.length - 1; i < ii; i++) {
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const item = pattern[i];
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state = state[item] || (state[item] = []);
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}
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state[pattern[pattern.length - 1]] = {
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@ -40,10 +39,11 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
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// draw lines with the current fill style.
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// 'count' groups of (save, transform, paintImageMaskXObject, restore)+
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// have been found at iFirstSave.
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var iFirstPIMXO = iFirstSave + 2;
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for (var i = 0; i < count; i++) {
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var arg = argsArray[iFirstPIMXO + 4 * i];
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var imageMask = arg.length === 1 && arg[0];
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const iFirstPIMXO = iFirstSave + 2;
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let i;
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for (i = 0; i < count; i++) {
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const arg = argsArray[iFirstPIMXO + 4 * i];
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const imageMask = arg.length === 1 && arg[0];
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if (
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imageMask &&
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imageMask.width === 1 &&
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@ -59,7 +59,7 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
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return count - i;
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}
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var InitialState = [];
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const InitialState = [];
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// This replaces (save, transform, paintInlineImageXObject, restore)+
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// sequences with one |paintInlineImageXObjectGroup| operation.
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@ -68,9 +68,9 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
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[OPS.save, OPS.transform, OPS.paintInlineImageXObject, OPS.restore],
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null,
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function iterateInlineImageGroup(context, i) {
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var fnArray = context.fnArray;
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var iFirstSave = context.iCurr - 3;
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var pos = (i - iFirstSave) % 4;
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const fnArray = context.fnArray;
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const iFirstSave = context.iCurr - 3;
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const pos = (i - iFirstSave) % 4;
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switch (pos) {
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case 0:
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return fnArray[i] === OPS.save;
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@ -84,19 +84,19 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
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throw new Error(`iterateInlineImageGroup - invalid pos: ${pos}`);
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},
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function foundInlineImageGroup(context, i) {
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var MIN_IMAGES_IN_INLINE_IMAGES_BLOCK = 10;
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var MAX_IMAGES_IN_INLINE_IMAGES_BLOCK = 200;
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var MAX_WIDTH = 1000;
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var IMAGE_PADDING = 1;
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const MIN_IMAGES_IN_INLINE_IMAGES_BLOCK = 10;
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const MAX_IMAGES_IN_INLINE_IMAGES_BLOCK = 200;
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const MAX_WIDTH = 1000;
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const IMAGE_PADDING = 1;
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var fnArray = context.fnArray,
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const fnArray = context.fnArray,
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argsArray = context.argsArray;
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var curr = context.iCurr;
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var iFirstSave = curr - 3;
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var iFirstTransform = curr - 2;
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var iFirstPIIXO = curr - 1;
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const curr = context.iCurr;
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const iFirstSave = curr - 3;
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const iFirstTransform = curr - 2;
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const iFirstPIIXO = curr - 1;
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var count = Math.min(
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const count = Math.min(
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Math.floor((i - iFirstSave) / 4),
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MAX_IMAGES_IN_INLINE_IMAGES_BLOCK
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);
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@ -106,15 +106,14 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
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// assuming that heights of those image is too small (~1 pixel)
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// packing as much as possible by lines
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var maxX = 0;
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var map = [],
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maxLineHeight = 0;
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var currentX = IMAGE_PADDING,
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let maxX = 0;
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const map = [];
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let maxLineHeight = 0;
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let currentX = IMAGE_PADDING,
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currentY = IMAGE_PADDING;
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var q;
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for (q = 0; q < count; q++) {
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var transform = argsArray[iFirstTransform + (q << 2)];
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var img = argsArray[iFirstPIIXO + (q << 2)][0];
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for (let q = 0; q < count; q++) {
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const transform = argsArray[iFirstTransform + (q << 2)];
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const img = argsArray[iFirstPIIXO + (q << 2)][0];
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if (currentX + img.width > MAX_WIDTH) {
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// starting new line
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maxX = Math.max(maxX, currentX);
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@ -132,18 +131,18 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
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currentX += img.width + 2 * IMAGE_PADDING;
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maxLineHeight = Math.max(maxLineHeight, img.height);
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}
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var imgWidth = Math.max(maxX, currentX) + IMAGE_PADDING;
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var imgHeight = currentY + maxLineHeight + IMAGE_PADDING;
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var imgData = new Uint8ClampedArray(imgWidth * imgHeight * 4);
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var imgRowSize = imgWidth << 2;
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for (q = 0; q < count; q++) {
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var data = argsArray[iFirstPIIXO + (q << 2)][0].data;
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const imgWidth = Math.max(maxX, currentX) + IMAGE_PADDING;
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const imgHeight = currentY + maxLineHeight + IMAGE_PADDING;
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const imgData = new Uint8ClampedArray(imgWidth * imgHeight * 4);
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const imgRowSize = imgWidth << 2;
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for (let q = 0; q < count; q++) {
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const data = argsArray[iFirstPIIXO + (q << 2)][0].data;
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// Copy image by lines and extends pixels into padding.
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var rowSize = map[q].w << 2;
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var dataOffset = 0;
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var offset = (map[q].x + map[q].y * imgWidth) << 2;
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const rowSize = map[q].w << 2;
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let dataOffset = 0;
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let offset = (map[q].x + map[q].y * imgWidth) << 2;
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imgData.set(data.subarray(0, rowSize), offset - imgRowSize);
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for (var k = 0, kk = map[q].h; k < kk; k++) {
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for (let k = 0, kk = map[q].h; k < kk; k++) {
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imgData.set(data.subarray(dataOffset, dataOffset + rowSize), offset);
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dataOffset += rowSize;
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offset += imgRowSize;
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@ -186,9 +185,9 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
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[OPS.save, OPS.transform, OPS.paintImageMaskXObject, OPS.restore],
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null,
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function iterateImageMaskGroup(context, i) {
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var fnArray = context.fnArray;
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var iFirstSave = context.iCurr - 3;
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var pos = (i - iFirstSave) % 4;
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const fnArray = context.fnArray;
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const iFirstSave = context.iCurr - 3;
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const pos = (i - iFirstSave) % 4;
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switch (pos) {
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case 0:
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return fnArray[i] === OPS.save;
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@ -202,20 +201,20 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
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throw new Error(`iterateImageMaskGroup - invalid pos: ${pos}`);
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},
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function foundImageMaskGroup(context, i) {
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var MIN_IMAGES_IN_MASKS_BLOCK = 10;
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var MAX_IMAGES_IN_MASKS_BLOCK = 100;
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var MAX_SAME_IMAGES_IN_MASKS_BLOCK = 1000;
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const MIN_IMAGES_IN_MASKS_BLOCK = 10;
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const MAX_IMAGES_IN_MASKS_BLOCK = 100;
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const MAX_SAME_IMAGES_IN_MASKS_BLOCK = 1000;
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var fnArray = context.fnArray,
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const fnArray = context.fnArray,
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argsArray = context.argsArray;
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var curr = context.iCurr;
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var iFirstSave = curr - 3;
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var iFirstTransform = curr - 2;
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var iFirstPIMXO = curr - 1;
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const curr = context.iCurr;
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const iFirstSave = curr - 3;
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const iFirstTransform = curr - 2;
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const iFirstPIMXO = curr - 1;
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// At this point, i is the index of the first op past the last valid
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// quartet.
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var count = Math.floor((i - iFirstSave) / 4);
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let count = Math.floor((i - iFirstSave) / 4);
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count = handlePaintSolidColorImageMask(
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iFirstSave,
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count,
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@ -226,10 +225,9 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
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return i - ((i - iFirstSave) % 4);
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}
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var q;
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var isSameImage = false;
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var iTransform, transformArgs;
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var firstPIMXOArg0 = argsArray[iFirstPIMXO][0];
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let isSameImage = false;
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let iTransform, transformArgs;
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const firstPIMXOArg0 = argsArray[iFirstPIMXO][0];
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const firstTransformArg0 = argsArray[iFirstTransform][0],
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firstTransformArg1 = argsArray[iFirstTransform][1],
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firstTransformArg2 = argsArray[iFirstTransform][2],
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@ -238,8 +236,8 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
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if (firstTransformArg1 === firstTransformArg2) {
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isSameImage = true;
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iTransform = iFirstTransform + 4;
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var iPIMXO = iFirstPIMXO + 4;
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for (q = 1; q < count; q++, iTransform += 4, iPIMXO += 4) {
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let iPIMXO = iFirstPIMXO + 4;
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for (let q = 1; q < count; q++, iTransform += 4, iPIMXO += 4) {
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transformArgs = argsArray[iTransform];
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if (
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argsArray[iPIMXO][0] !== firstPIMXOArg0 ||
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@ -260,9 +258,9 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
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if (isSameImage) {
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count = Math.min(count, MAX_SAME_IMAGES_IN_MASKS_BLOCK);
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var positions = new Float32Array(count * 2);
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const positions = new Float32Array(count * 2);
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iTransform = iFirstTransform;
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for (q = 0; q < count; q++, iTransform += 4) {
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for (let q = 0; q < count; q++, iTransform += 4) {
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transformArgs = argsArray[iTransform];
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positions[q << 1] = transformArgs[4];
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positions[(q << 1) + 1] = transformArgs[5];
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@ -280,10 +278,10 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
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]);
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} else {
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count = Math.min(count, MAX_IMAGES_IN_MASKS_BLOCK);
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var images = [];
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for (q = 0; q < count; q++) {
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const images = [];
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for (let q = 0; q < count; q++) {
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transformArgs = argsArray[iFirstTransform + (q << 2)];
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var maskParams = argsArray[iFirstPIMXO + (q << 2)][0];
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const maskParams = argsArray[iFirstPIMXO + (q << 2)][0];
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images.push({
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data: maskParams.data,
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width: maskParams.width,
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@ -308,18 +306,18 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
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InitialState,
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[OPS.save, OPS.transform, OPS.paintImageXObject, OPS.restore],
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function (context) {
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var argsArray = context.argsArray;
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var iFirstTransform = context.iCurr - 2;
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const argsArray = context.argsArray;
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const iFirstTransform = context.iCurr - 2;
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return (
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argsArray[iFirstTransform][1] === 0 &&
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argsArray[iFirstTransform][2] === 0
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);
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},
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function iterateImageGroup(context, i) {
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var fnArray = context.fnArray,
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const fnArray = context.fnArray,
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argsArray = context.argsArray;
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var iFirstSave = context.iCurr - 3;
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var pos = (i - iFirstSave) % 4;
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const iFirstSave = context.iCurr - 3;
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const pos = (i - iFirstSave) % 4;
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switch (pos) {
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case 0:
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return fnArray[i] === OPS.save;
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@ -327,9 +325,9 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
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if (fnArray[i] !== OPS.transform) {
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return false;
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}
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var iFirstTransform = context.iCurr - 2;
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var firstTransformArg0 = argsArray[iFirstTransform][0];
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var firstTransformArg3 = argsArray[iFirstTransform][3];
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const iFirstTransform = context.iCurr - 2;
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const firstTransformArg0 = argsArray[iFirstTransform][0];
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const firstTransformArg3 = argsArray[iFirstTransform][3];
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if (
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argsArray[i][0] !== firstTransformArg0 ||
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argsArray[i][1] !== 0 ||
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@ -343,8 +341,8 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
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if (fnArray[i] !== OPS.paintImageXObject) {
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return false;
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}
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var iFirstPIXO = context.iCurr - 1;
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var firstPIXOArg0 = argsArray[iFirstPIXO][0];
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const iFirstPIXO = context.iCurr - 1;
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const firstPIXOArg0 = argsArray[iFirstPIXO][0];
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if (argsArray[i][0] !== firstPIXOArg0) {
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return false; // images don't match
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}
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@ -355,22 +353,22 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
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throw new Error(`iterateImageGroup - invalid pos: ${pos}`);
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},
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function (context, i) {
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var MIN_IMAGES_IN_BLOCK = 3;
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var MAX_IMAGES_IN_BLOCK = 1000;
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const MIN_IMAGES_IN_BLOCK = 3;
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const MAX_IMAGES_IN_BLOCK = 1000;
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var fnArray = context.fnArray,
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const fnArray = context.fnArray,
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argsArray = context.argsArray;
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var curr = context.iCurr;
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var iFirstSave = curr - 3;
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var iFirstTransform = curr - 2;
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var iFirstPIXO = curr - 1;
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var firstPIXOArg0 = argsArray[iFirstPIXO][0];
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var firstTransformArg0 = argsArray[iFirstTransform][0];
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var firstTransformArg3 = argsArray[iFirstTransform][3];
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const curr = context.iCurr;
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const iFirstSave = curr - 3;
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const iFirstTransform = curr - 2;
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const iFirstPIXO = curr - 1;
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const firstPIXOArg0 = argsArray[iFirstPIXO][0];
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const firstTransformArg0 = argsArray[iFirstTransform][0];
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const firstTransformArg3 = argsArray[iFirstTransform][3];
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// At this point, i is the index of the first op past the last valid
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// quartet.
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var count = Math.min(
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const count = Math.min(
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Math.floor((i - iFirstSave) / 4),
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MAX_IMAGES_IN_BLOCK
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);
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@ -379,16 +377,16 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
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}
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// Extract the (x,y) positions from all of the matching transforms.
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var positions = new Float32Array(count * 2);
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var iTransform = iFirstTransform;
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for (var q = 0; q < count; q++, iTransform += 4) {
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var transformArgs = argsArray[iTransform];
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const positions = new Float32Array(count * 2);
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let iTransform = iFirstTransform;
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for (let q = 0; q < count; q++, iTransform += 4) {
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const transformArgs = argsArray[iTransform];
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positions[q << 1] = transformArgs[4];
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positions[(q << 1) + 1] = transformArgs[5];
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}
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// Replace queue items.
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var args = [
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const args = [
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firstPIXOArg0,
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firstTransformArg0,
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firstTransformArg3,
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@ -409,10 +407,10 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
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[OPS.beginText, OPS.setFont, OPS.setTextMatrix, OPS.showText, OPS.endText],
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null,
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function iterateShowTextGroup(context, i) {
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var fnArray = context.fnArray,
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const fnArray = context.fnArray,
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argsArray = context.argsArray;
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var iFirstSave = context.iCurr - 4;
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var pos = (i - iFirstSave) % 5;
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const iFirstSave = context.iCurr - 4;
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const pos = (i - iFirstSave) % 5;
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switch (pos) {
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case 0:
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return fnArray[i] === OPS.beginText;
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@ -424,9 +422,9 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
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if (fnArray[i] !== OPS.showText) {
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return false;
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}
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var iFirstSetFont = context.iCurr - 3;
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var firstSetFontArg0 = argsArray[iFirstSetFont][0];
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var firstSetFontArg1 = argsArray[iFirstSetFont][1];
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const iFirstSetFont = context.iCurr - 3;
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const firstSetFontArg0 = argsArray[iFirstSetFont][0];
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const firstSetFontArg1 = argsArray[iFirstSetFont][1];
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if (
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argsArray[i][0] !== firstSetFontArg0 ||
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argsArray[i][1] !== firstSetFontArg1
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@ -440,23 +438,23 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
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throw new Error(`iterateShowTextGroup - invalid pos: ${pos}`);
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},
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function (context, i) {
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var MIN_CHARS_IN_BLOCK = 3;
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var MAX_CHARS_IN_BLOCK = 1000;
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const MIN_CHARS_IN_BLOCK = 3;
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const MAX_CHARS_IN_BLOCK = 1000;
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var fnArray = context.fnArray,
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const fnArray = context.fnArray,
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argsArray = context.argsArray;
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var curr = context.iCurr;
|
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var iFirstBeginText = curr - 4;
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var iFirstSetFont = curr - 3;
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var iFirstSetTextMatrix = curr - 2;
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var iFirstShowText = curr - 1;
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var iFirstEndText = curr;
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var firstSetFontArg0 = argsArray[iFirstSetFont][0];
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var firstSetFontArg1 = argsArray[iFirstSetFont][1];
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const curr = context.iCurr;
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const iFirstBeginText = curr - 4;
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const iFirstSetFont = curr - 3;
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const iFirstSetTextMatrix = curr - 2;
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const iFirstShowText = curr - 1;
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const iFirstEndText = curr;
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const firstSetFontArg0 = argsArray[iFirstSetFont][0];
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const firstSetFontArg1 = argsArray[iFirstSetFont][1];
|
||||
|
||||
// At this point, i is the index of the first op past the last valid
|
||||
// quintet.
|
||||
var count = Math.min(
|
||||
let count = Math.min(
|
||||
Math.floor((i - iFirstBeginText) / 5),
|
||||
MAX_CHARS_IN_BLOCK
|
||||
);
|
||||
@ -467,7 +465,7 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
|
||||
// If the preceding quintet is (<something>, setFont, setTextMatrix,
|
||||
// showText, endText), include that as well. (E.g. <something> might be
|
||||
// |dependency|.)
|
||||
var iFirst = iFirstBeginText;
|
||||
let iFirst = iFirstBeginText;
|
||||
if (
|
||||
iFirstBeginText >= 4 &&
|
||||
fnArray[iFirstBeginText - 4] === fnArray[iFirstSetFont] &&
|
||||
@ -482,8 +480,8 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
|
||||
}
|
||||
|
||||
// Remove (endText, beginText, setFont) trios.
|
||||
var iEndText = iFirst + 4;
|
||||
for (var q = 1; q < count; q++) {
|
||||
let iEndText = iFirst + 4;
|
||||
for (let q = 1; q < count; q++) {
|
||||
fnArray.splice(iEndText, 3);
|
||||
argsArray.splice(iEndText, 3);
|
||||
iEndText += 2;
|
||||
@ -587,7 +585,7 @@ var QueueOptimizer = (function QueueOptimizerClosure() {
|
||||
return QueueOptimizer;
|
||||
})();
|
||||
|
||||
var NullOptimizer = (function NullOptimizerClosure() {
|
||||
const NullOptimizer = (function NullOptimizerClosure() {
|
||||
// eslint-disable-next-line no-shadow
|
||||
function NullOptimizer(queue) {
|
||||
this.queue = queue;
|
||||
@ -607,9 +605,9 @@ var NullOptimizer = (function NullOptimizerClosure() {
|
||||
return NullOptimizer;
|
||||
})();
|
||||
|
||||
var OperatorList = (function OperatorListClosure() {
|
||||
var CHUNK_SIZE = 1000;
|
||||
var CHUNK_SIZE_ABOUT = CHUNK_SIZE - 5; // close to chunk size
|
||||
const OperatorList = (function OperatorListClosure() {
|
||||
const CHUNK_SIZE = 1000;
|
||||
const CHUNK_SIZE_ABOUT = CHUNK_SIZE - 5; // close to chunk size
|
||||
|
||||
// eslint-disable-next-line no-shadow
|
||||
function OperatorList(intent, streamSink) {
|
||||
@ -682,7 +680,7 @@ var OperatorList = (function OperatorListClosure() {
|
||||
for (const dependency of opList.dependencies) {
|
||||
this.dependencies.add(dependency);
|
||||
}
|
||||
for (var i = 0, ii = opList.length; i < ii; i++) {
|
||||
for (let i = 0, ii = opList.length; i < ii; i++) {
|
||||
this.addOp(opList.fnArray[i], opList.argsArray[i]);
|
||||
}
|
||||
},
|
||||
|
@ -12,7 +12,6 @@
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
/* eslint-disable no-var */
|
||||
|
||||
import {
|
||||
assert,
|
||||
@ -27,7 +26,7 @@ import { ColorSpace } from "./colorspace.js";
|
||||
import { isStream } from "./primitives.js";
|
||||
import { MissingDataException } from "./core_utils.js";
|
||||
|
||||
var ShadingType = {
|
||||
const ShadingType = {
|
||||
FUNCTION_BASED: 1,
|
||||
AXIAL: 2,
|
||||
RADIAL: 3,
|
||||
@ -37,7 +36,7 @@ var ShadingType = {
|
||||
TENSOR_PATCH_MESH: 7,
|
||||
};
|
||||
|
||||
var Pattern = (function PatternClosure() {
|
||||
const Pattern = (function PatternClosure() {
|
||||
// Constructor should define this.getPattern
|
||||
// eslint-disable-next-line no-shadow
|
||||
function Pattern() {
|
||||
@ -61,8 +60,8 @@ var Pattern = (function PatternClosure() {
|
||||
pdfFunctionFactory,
|
||||
localColorSpaceCache
|
||||
) {
|
||||
var dict = isStream(shading) ? shading.dict : shading;
|
||||
var type = dict.get("ShadingType");
|
||||
const dict = isStream(shading) ? shading.dict : shading;
|
||||
const type = dict.get("ShadingType");
|
||||
|
||||
try {
|
||||
switch (type) {
|
||||
@ -106,7 +105,7 @@ var Pattern = (function PatternClosure() {
|
||||
return Pattern;
|
||||
})();
|
||||
|
||||
var Shadings = {};
|
||||
const Shadings = {};
|
||||
|
||||
// A small number to offset the first/last color stops so we can insert ones to
|
||||
// support extend. Number.MIN_VALUE is too small and breaks the extend.
|
||||
@ -142,18 +141,18 @@ Shadings.RadialAxial = (function RadialAxialClosure() {
|
||||
this.bbox = null;
|
||||
}
|
||||
|
||||
var t0 = 0.0,
|
||||
let t0 = 0.0,
|
||||
t1 = 1.0;
|
||||
if (dict.has("Domain")) {
|
||||
var domainArr = dict.getArray("Domain");
|
||||
const domainArr = dict.getArray("Domain");
|
||||
t0 = domainArr[0];
|
||||
t1 = domainArr[1];
|
||||
}
|
||||
|
||||
var extendStart = false,
|
||||
let extendStart = false,
|
||||
extendEnd = false;
|
||||
if (dict.has("Extend")) {
|
||||
var extendArr = dict.getArray("Extend");
|
||||
const extendArr = dict.getArray("Extend");
|
||||
extendStart = extendArr[0];
|
||||
extendEnd = extendArr[1];
|
||||
}
|
||||
@ -174,8 +173,8 @@ Shadings.RadialAxial = (function RadialAxialClosure() {
|
||||
this.extendStart = extendStart;
|
||||
this.extendEnd = extendEnd;
|
||||
|
||||
var fnObj = dict.getRaw("Function");
|
||||
var fn = pdfFunctionFactory.createFromArray(fnObj);
|
||||
const fnObj = dict.getRaw("Function");
|
||||
const fn = pdfFunctionFactory.createFromArray(fnObj);
|
||||
|
||||
// 10 samples seems good enough for now, but probably won't work
|
||||
// if there are sharp color changes. Ideally, we would implement
|
||||
@ -183,7 +182,7 @@ Shadings.RadialAxial = (function RadialAxialClosure() {
|
||||
const NUMBER_OF_SAMPLES = 10;
|
||||
const step = (t1 - t0) / NUMBER_OF_SAMPLES;
|
||||
|
||||
var colorStops = (this.colorStops = []);
|
||||
const colorStops = (this.colorStops = []);
|
||||
|
||||
// Protect against bad domains.
|
||||
if (t0 >= t1 || step <= 0) {
|
||||
@ -193,18 +192,18 @@ Shadings.RadialAxial = (function RadialAxialClosure() {
|
||||
return;
|
||||
}
|
||||
|
||||
var color = new Float32Array(cs.numComps),
|
||||
const color = new Float32Array(cs.numComps),
|
||||
ratio = new Float32Array(1);
|
||||
var rgbColor;
|
||||
let rgbColor;
|
||||
for (let i = 0; i <= NUMBER_OF_SAMPLES; i++) {
|
||||
ratio[0] = t0 + i * step;
|
||||
fn(ratio, 0, color, 0);
|
||||
rgbColor = cs.getRgb(color, 0);
|
||||
var cssColor = Util.makeHexColor(rgbColor[0], rgbColor[1], rgbColor[2]);
|
||||
const cssColor = Util.makeHexColor(rgbColor[0], rgbColor[1], rgbColor[2]);
|
||||
colorStops.push([i / NUMBER_OF_SAMPLES, cssColor]);
|
||||
}
|
||||
|
||||
var background = "transparent";
|
||||
let background = "transparent";
|
||||
if (dict.has("Background")) {
|
||||
rgbColor = cs.getRgb(dict.get("Background"), 0);
|
||||
background = Util.makeHexColor(rgbColor[0], rgbColor[1], rgbColor[2]);
|
||||
@ -227,9 +226,9 @@ Shadings.RadialAxial = (function RadialAxialClosure() {
|
||||
|
||||
RadialAxial.prototype = {
|
||||
getIR: function RadialAxial_getIR() {
|
||||
var coordsArr = this.coordsArr;
|
||||
var shadingType = this.shadingType;
|
||||
var type, p0, p1, r0, r1;
|
||||
const coordsArr = this.coordsArr;
|
||||
const shadingType = this.shadingType;
|
||||
let type, p0, p1, r0, r1;
|
||||
if (shadingType === ShadingType.AXIAL) {
|
||||
p0 = [coordsArr[0], coordsArr[1]];
|
||||
p1 = [coordsArr[2], coordsArr[3]];
|
||||
@ -246,12 +245,12 @@ Shadings.RadialAxial = (function RadialAxialClosure() {
|
||||
unreachable(`getPattern type unknown: ${shadingType}`);
|
||||
}
|
||||
|
||||
var matrix = this.matrix;
|
||||
const matrix = this.matrix;
|
||||
if (matrix) {
|
||||
p0 = Util.applyTransform(p0, matrix);
|
||||
p1 = Util.applyTransform(p1, matrix);
|
||||
if (shadingType === ShadingType.RADIAL) {
|
||||
var scale = Util.singularValueDecompose2dScale(matrix);
|
||||
const scale = Util.singularValueDecompose2dScale(matrix);
|
||||
r0 *= scale[0];
|
||||
r1 *= scale[1];
|
||||
}
|
||||
@ -273,9 +272,9 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
this.buffer = 0;
|
||||
this.bufferLength = 0;
|
||||
|
||||
var numComps = context.numComps;
|
||||
const numComps = context.numComps;
|
||||
this.tmpCompsBuf = new Float32Array(numComps);
|
||||
var csNumComps = context.colorSpace.numComps;
|
||||
const csNumComps = context.colorSpace.numComps;
|
||||
this.tmpCsCompsBuf = context.colorFn
|
||||
? new Float32Array(csNumComps)
|
||||
: this.tmpCompsBuf;
|
||||
@ -288,7 +287,7 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
if (this.bufferLength > 0) {
|
||||
return true;
|
||||
}
|
||||
var nextByte = this.stream.getByte();
|
||||
const nextByte = this.stream.getByte();
|
||||
if (nextByte < 0) {
|
||||
return false;
|
||||
}
|
||||
@ -297,8 +296,8 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
return true;
|
||||
},
|
||||
readBits: function MeshStreamReader_readBits(n) {
|
||||
var buffer = this.buffer;
|
||||
var bufferLength = this.bufferLength;
|
||||
let buffer = this.buffer;
|
||||
let bufferLength = this.bufferLength;
|
||||
if (n === 32) {
|
||||
if (bufferLength === 0) {
|
||||
return (
|
||||
@ -314,7 +313,7 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
(this.stream.getByte() << 16) |
|
||||
(this.stream.getByte() << 8) |
|
||||
this.stream.getByte();
|
||||
var nextByte = this.stream.getByte();
|
||||
const nextByte = this.stream.getByte();
|
||||
this.buffer = nextByte & ((1 << bufferLength) - 1);
|
||||
return (
|
||||
((buffer << (8 - bufferLength)) |
|
||||
@ -342,11 +341,11 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
return this.readBits(this.context.bitsPerFlag);
|
||||
},
|
||||
readCoordinate: function MeshStreamReader_readCoordinate() {
|
||||
var bitsPerCoordinate = this.context.bitsPerCoordinate;
|
||||
var xi = this.readBits(bitsPerCoordinate);
|
||||
var yi = this.readBits(bitsPerCoordinate);
|
||||
var decode = this.context.decode;
|
||||
var scale =
|
||||
const bitsPerCoordinate = this.context.bitsPerCoordinate;
|
||||
const xi = this.readBits(bitsPerCoordinate);
|
||||
const yi = this.readBits(bitsPerCoordinate);
|
||||
const decode = this.context.decode;
|
||||
const scale =
|
||||
bitsPerCoordinate < 32
|
||||
? 1 / ((1 << bitsPerCoordinate) - 1)
|
||||
: 2.3283064365386963e-10; // 2 ^ -32
|
||||
@ -356,19 +355,19 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
];
|
||||
},
|
||||
readComponents: function MeshStreamReader_readComponents() {
|
||||
var numComps = this.context.numComps;
|
||||
var bitsPerComponent = this.context.bitsPerComponent;
|
||||
var scale =
|
||||
const numComps = this.context.numComps;
|
||||
const bitsPerComponent = this.context.bitsPerComponent;
|
||||
const scale =
|
||||
bitsPerComponent < 32
|
||||
? 1 / ((1 << bitsPerComponent) - 1)
|
||||
: 2.3283064365386963e-10; // 2 ^ -32
|
||||
var decode = this.context.decode;
|
||||
var components = this.tmpCompsBuf;
|
||||
for (var i = 0, j = 4; i < numComps; i++, j += 2) {
|
||||
var ci = this.readBits(bitsPerComponent);
|
||||
const decode = this.context.decode;
|
||||
const components = this.tmpCompsBuf;
|
||||
for (let i = 0, j = 4; i < numComps; i++, j += 2) {
|
||||
const ci = this.readBits(bitsPerComponent);
|
||||
components[i] = ci * scale * (decode[j + 1] - decode[j]) + decode[j];
|
||||
}
|
||||
var color = this.tmpCsCompsBuf;
|
||||
const color = this.tmpCsCompsBuf;
|
||||
if (this.context.colorFn) {
|
||||
this.context.colorFn(components, 0, color, 0);
|
||||
}
|
||||
@ -377,15 +376,15 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
};
|
||||
|
||||
function decodeType4Shading(mesh, reader) {
|
||||
var coords = mesh.coords;
|
||||
var colors = mesh.colors;
|
||||
var operators = [];
|
||||
var ps = []; // not maintaining cs since that will match ps
|
||||
var verticesLeft = 0; // assuming we have all data to start a new triangle
|
||||
const coords = mesh.coords;
|
||||
const colors = mesh.colors;
|
||||
const operators = [];
|
||||
const ps = []; // not maintaining cs since that will match ps
|
||||
let verticesLeft = 0; // assuming we have all data to start a new triangle
|
||||
while (reader.hasData) {
|
||||
var f = reader.readFlag();
|
||||
var coord = reader.readCoordinate();
|
||||
var color = reader.readComponents();
|
||||
const f = reader.readFlag();
|
||||
const coord = reader.readCoordinate();
|
||||
const color = reader.readComponents();
|
||||
if (verticesLeft === 0) {
|
||||
// ignoring flags if we started a triangle
|
||||
if (!(0 <= f && f <= 2)) {
|
||||
@ -421,12 +420,12 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
}
|
||||
|
||||
function decodeType5Shading(mesh, reader, verticesPerRow) {
|
||||
var coords = mesh.coords;
|
||||
var colors = mesh.colors;
|
||||
var ps = []; // not maintaining cs since that will match ps
|
||||
const coords = mesh.coords;
|
||||
const colors = mesh.colors;
|
||||
const ps = []; // not maintaining cs since that will match ps
|
||||
while (reader.hasData) {
|
||||
var coord = reader.readCoordinate();
|
||||
var color = reader.readComponents();
|
||||
const coord = reader.readCoordinate();
|
||||
const color = reader.readComponents();
|
||||
ps.push(coords.length);
|
||||
coords.push(coord);
|
||||
colors.push(color);
|
||||
@ -439,16 +438,16 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
});
|
||||
}
|
||||
|
||||
var MIN_SPLIT_PATCH_CHUNKS_AMOUNT = 3;
|
||||
var MAX_SPLIT_PATCH_CHUNKS_AMOUNT = 20;
|
||||
const MIN_SPLIT_PATCH_CHUNKS_AMOUNT = 3;
|
||||
const MAX_SPLIT_PATCH_CHUNKS_AMOUNT = 20;
|
||||
|
||||
var TRIANGLE_DENSITY = 20; // count of triangles per entire mesh bounds
|
||||
const TRIANGLE_DENSITY = 20; // count of triangles per entire mesh bounds
|
||||
|
||||
var getB = (function getBClosure() {
|
||||
const getB = (function getBClosure() {
|
||||
function buildB(count) {
|
||||
var lut = [];
|
||||
for (var i = 0; i <= count; i++) {
|
||||
var t = i / count,
|
||||
const lut = [];
|
||||
for (let i = 0; i <= count; i++) {
|
||||
const t = i / count,
|
||||
t_ = 1 - t;
|
||||
lut.push(
|
||||
new Float32Array([
|
||||
@ -461,7 +460,7 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
}
|
||||
return lut;
|
||||
}
|
||||
var cache = [];
|
||||
const cache = [];
|
||||
|
||||
// eslint-disable-next-line no-shadow
|
||||
return function getB(count) {
|
||||
@ -473,39 +472,39 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
})();
|
||||
|
||||
function buildFigureFromPatch(mesh, index) {
|
||||
var figure = mesh.figures[index];
|
||||
const figure = mesh.figures[index];
|
||||
assert(figure.type === "patch", "Unexpected patch mesh figure");
|
||||
|
||||
var coords = mesh.coords,
|
||||
const coords = mesh.coords,
|
||||
colors = mesh.colors;
|
||||
var pi = figure.coords;
|
||||
var ci = figure.colors;
|
||||
const pi = figure.coords;
|
||||
const ci = figure.colors;
|
||||
|
||||
var figureMinX = Math.min(
|
||||
const figureMinX = Math.min(
|
||||
coords[pi[0]][0],
|
||||
coords[pi[3]][0],
|
||||
coords[pi[12]][0],
|
||||
coords[pi[15]][0]
|
||||
);
|
||||
var figureMinY = Math.min(
|
||||
const figureMinY = Math.min(
|
||||
coords[pi[0]][1],
|
||||
coords[pi[3]][1],
|
||||
coords[pi[12]][1],
|
||||
coords[pi[15]][1]
|
||||
);
|
||||
var figureMaxX = Math.max(
|
||||
const figureMaxX = Math.max(
|
||||
coords[pi[0]][0],
|
||||
coords[pi[3]][0],
|
||||
coords[pi[12]][0],
|
||||
coords[pi[15]][0]
|
||||
);
|
||||
var figureMaxY = Math.max(
|
||||
const figureMaxY = Math.max(
|
||||
coords[pi[0]][1],
|
||||
coords[pi[3]][1],
|
||||
coords[pi[12]][1],
|
||||
coords[pi[15]][1]
|
||||
);
|
||||
var splitXBy = Math.ceil(
|
||||
let splitXBy = Math.ceil(
|
||||
((figureMaxX - figureMinX) * TRIANGLE_DENSITY) /
|
||||
(mesh.bounds[2] - mesh.bounds[0])
|
||||
);
|
||||
@ -513,7 +512,7 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
MIN_SPLIT_PATCH_CHUNKS_AMOUNT,
|
||||
Math.min(MAX_SPLIT_PATCH_CHUNKS_AMOUNT, splitXBy)
|
||||
);
|
||||
var splitYBy = Math.ceil(
|
||||
let splitYBy = Math.ceil(
|
||||
((figureMaxY - figureMinY) * TRIANGLE_DENSITY) /
|
||||
(mesh.bounds[3] - mesh.bounds[1])
|
||||
);
|
||||
@ -522,19 +521,19 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
Math.min(MAX_SPLIT_PATCH_CHUNKS_AMOUNT, splitYBy)
|
||||
);
|
||||
|
||||
var verticesPerRow = splitXBy + 1;
|
||||
var figureCoords = new Int32Array((splitYBy + 1) * verticesPerRow);
|
||||
var figureColors = new Int32Array((splitYBy + 1) * verticesPerRow);
|
||||
var k = 0;
|
||||
var cl = new Uint8Array(3),
|
||||
const verticesPerRow = splitXBy + 1;
|
||||
const figureCoords = new Int32Array((splitYBy + 1) * verticesPerRow);
|
||||
const figureColors = new Int32Array((splitYBy + 1) * verticesPerRow);
|
||||
let k = 0;
|
||||
const cl = new Uint8Array(3),
|
||||
cr = new Uint8Array(3);
|
||||
var c0 = colors[ci[0]],
|
||||
const c0 = colors[ci[0]],
|
||||
c1 = colors[ci[1]],
|
||||
c2 = colors[ci[2]],
|
||||
c3 = colors[ci[3]];
|
||||
var bRow = getB(splitYBy),
|
||||
const bRow = getB(splitYBy),
|
||||
bCol = getB(splitXBy);
|
||||
for (var row = 0; row <= splitYBy; row++) {
|
||||
for (let row = 0; row <= splitYBy; row++) {
|
||||
cl[0] = ((c0[0] * (splitYBy - row) + c2[0] * row) / splitYBy) | 0;
|
||||
cl[1] = ((c0[1] * (splitYBy - row) + c2[1] * row) / splitYBy) | 0;
|
||||
cl[2] = ((c0[2] * (splitYBy - row) + c2[2] * row) / splitYBy) | 0;
|
||||
@ -543,19 +542,19 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
cr[1] = ((c1[1] * (splitYBy - row) + c3[1] * row) / splitYBy) | 0;
|
||||
cr[2] = ((c1[2] * (splitYBy - row) + c3[2] * row) / splitYBy) | 0;
|
||||
|
||||
for (var col = 0; col <= splitXBy; col++, k++) {
|
||||
for (let col = 0; col <= splitXBy; col++, k++) {
|
||||
if (
|
||||
(row === 0 || row === splitYBy) &&
|
||||
(col === 0 || col === splitXBy)
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
var x = 0,
|
||||
let x = 0,
|
||||
y = 0;
|
||||
var q = 0;
|
||||
for (var i = 0; i <= 3; i++) {
|
||||
for (var j = 0; j <= 3; j++, q++) {
|
||||
var m = bRow[row][i] * bCol[col][j];
|
||||
let q = 0;
|
||||
for (let i = 0; i <= 3; i++) {
|
||||
for (let j = 0; j <= 3; j++, q++) {
|
||||
const m = bRow[row][i] * bCol[col][j];
|
||||
x += coords[pi[q]][0] * m;
|
||||
y += coords[pi[q]][1] * m;
|
||||
}
|
||||
@ -563,7 +562,7 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
figureCoords[k] = coords.length;
|
||||
coords.push([x, y]);
|
||||
figureColors[k] = colors.length;
|
||||
var newColor = new Uint8Array(3);
|
||||
const newColor = new Uint8Array(3);
|
||||
newColor[0] = ((cl[0] * (splitXBy - col) + cr[0] * col) / splitXBy) | 0;
|
||||
newColor[1] = ((cl[1] * (splitXBy - col) + cr[1] * col) / splitXBy) | 0;
|
||||
newColor[2] = ((cl[2] * (splitXBy - col) + cr[2] * col) / splitXBy) | 0;
|
||||
@ -589,25 +588,24 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
|
||||
function decodeType6Shading(mesh, reader) {
|
||||
// A special case of Type 7. The p11, p12, p21, p22 automatically filled
|
||||
var coords = mesh.coords;
|
||||
var colors = mesh.colors;
|
||||
var ps = new Int32Array(16); // p00, p10, ..., p30, p01, ..., p33
|
||||
var cs = new Int32Array(4); // c00, c30, c03, c33
|
||||
const coords = mesh.coords;
|
||||
const colors = mesh.colors;
|
||||
const ps = new Int32Array(16); // p00, p10, ..., p30, p01, ..., p33
|
||||
const cs = new Int32Array(4); // c00, c30, c03, c33
|
||||
while (reader.hasData) {
|
||||
var f = reader.readFlag();
|
||||
const f = reader.readFlag();
|
||||
if (!(0 <= f && f <= 3)) {
|
||||
throw new FormatError("Unknown type6 flag");
|
||||
}
|
||||
var i, ii;
|
||||
var pi = coords.length;
|
||||
for (i = 0, ii = f !== 0 ? 8 : 12; i < ii; i++) {
|
||||
const pi = coords.length;
|
||||
for (let i = 0, ii = f !== 0 ? 8 : 12; i < ii; i++) {
|
||||
coords.push(reader.readCoordinate());
|
||||
}
|
||||
var ci = colors.length;
|
||||
for (i = 0, ii = f !== 0 ? 2 : 4; i < ii; i++) {
|
||||
const ci = colors.length;
|
||||
for (let i = 0, ii = f !== 0 ? 2 : 4; i < ii; i++) {
|
||||
colors.push(reader.readComponents());
|
||||
}
|
||||
var tmp1, tmp2, tmp3, tmp4;
|
||||
let tmp1, tmp2, tmp3, tmp4;
|
||||
switch (f) {
|
||||
// prettier-ignore
|
||||
case 0:
|
||||
@ -721,25 +719,24 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
}
|
||||
|
||||
function decodeType7Shading(mesh, reader) {
|
||||
var coords = mesh.coords;
|
||||
var colors = mesh.colors;
|
||||
var ps = new Int32Array(16); // p00, p10, ..., p30, p01, ..., p33
|
||||
var cs = new Int32Array(4); // c00, c30, c03, c33
|
||||
const coords = mesh.coords;
|
||||
const colors = mesh.colors;
|
||||
const ps = new Int32Array(16); // p00, p10, ..., p30, p01, ..., p33
|
||||
const cs = new Int32Array(4); // c00, c30, c03, c33
|
||||
while (reader.hasData) {
|
||||
var f = reader.readFlag();
|
||||
const f = reader.readFlag();
|
||||
if (!(0 <= f && f <= 3)) {
|
||||
throw new FormatError("Unknown type7 flag");
|
||||
}
|
||||
var i, ii;
|
||||
var pi = coords.length;
|
||||
for (i = 0, ii = f !== 0 ? 12 : 16; i < ii; i++) {
|
||||
const pi = coords.length;
|
||||
for (let i = 0, ii = f !== 0 ? 12 : 16; i < ii; i++) {
|
||||
coords.push(reader.readCoordinate());
|
||||
}
|
||||
var ci = colors.length;
|
||||
for (i = 0, ii = f !== 0 ? 2 : 4; i < ii; i++) {
|
||||
const ci = colors.length;
|
||||
for (let i = 0, ii = f !== 0 ? 2 : 4; i < ii; i++) {
|
||||
colors.push(reader.readComponents());
|
||||
}
|
||||
var tmp1, tmp2, tmp3, tmp4;
|
||||
let tmp1, tmp2, tmp3, tmp4;
|
||||
switch (f) {
|
||||
// prettier-ignore
|
||||
case 0:
|
||||
@ -792,12 +789,12 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
}
|
||||
|
||||
function updateBounds(mesh) {
|
||||
var minX = mesh.coords[0][0],
|
||||
let minX = mesh.coords[0][0],
|
||||
minY = mesh.coords[0][1],
|
||||
maxX = minX,
|
||||
maxY = minY;
|
||||
for (var i = 1, ii = mesh.coords.length; i < ii; i++) {
|
||||
var x = mesh.coords[i][0],
|
||||
for (let i = 1, ii = mesh.coords.length; i < ii; i++) {
|
||||
const x = mesh.coords[i][0],
|
||||
y = mesh.coords[i][1];
|
||||
minX = minX > x ? x : minX;
|
||||
minY = minY > y ? y : minY;
|
||||
@ -808,30 +805,30 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
}
|
||||
|
||||
function packData(mesh) {
|
||||
var i, ii, j, jj;
|
||||
let i, ii, j, jj;
|
||||
|
||||
var coords = mesh.coords;
|
||||
var coordsPacked = new Float32Array(coords.length * 2);
|
||||
const coords = mesh.coords;
|
||||
const coordsPacked = new Float32Array(coords.length * 2);
|
||||
for (i = 0, j = 0, ii = coords.length; i < ii; i++) {
|
||||
var xy = coords[i];
|
||||
const xy = coords[i];
|
||||
coordsPacked[j++] = xy[0];
|
||||
coordsPacked[j++] = xy[1];
|
||||
}
|
||||
mesh.coords = coordsPacked;
|
||||
|
||||
var colors = mesh.colors;
|
||||
var colorsPacked = new Uint8Array(colors.length * 3);
|
||||
const colors = mesh.colors;
|
||||
const colorsPacked = new Uint8Array(colors.length * 3);
|
||||
for (i = 0, j = 0, ii = colors.length; i < ii; i++) {
|
||||
var c = colors[i];
|
||||
const c = colors[i];
|
||||
colorsPacked[j++] = c[0];
|
||||
colorsPacked[j++] = c[1];
|
||||
colorsPacked[j++] = c[2];
|
||||
}
|
||||
mesh.colors = colorsPacked;
|
||||
|
||||
var figures = mesh.figures;
|
||||
const figures = mesh.figures;
|
||||
for (i = 0, ii = figures.length; i < ii; i++) {
|
||||
var figure = figures[i],
|
||||
const figure = figures[i],
|
||||
ps = figure.coords,
|
||||
cs = figure.colors;
|
||||
for (j = 0, jj = ps.length; j < jj; j++) {
|
||||
@ -852,7 +849,7 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
if (!isStream(stream)) {
|
||||
throw new FormatError("Mesh data is not a stream");
|
||||
}
|
||||
var dict = stream.dict;
|
||||
const dict = stream.dict;
|
||||
this.matrix = matrix;
|
||||
this.shadingType = dict.get("ShadingType");
|
||||
this.type = "Pattern";
|
||||
@ -874,14 +871,14 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
? cs.getRgb(dict.get("Background"), 0)
|
||||
: null;
|
||||
|
||||
var fnObj = dict.getRaw("Function");
|
||||
var fn = fnObj ? pdfFunctionFactory.createFromArray(fnObj) : null;
|
||||
const fnObj = dict.getRaw("Function");
|
||||
const fn = fnObj ? pdfFunctionFactory.createFromArray(fnObj) : null;
|
||||
|
||||
this.coords = [];
|
||||
this.colors = [];
|
||||
this.figures = [];
|
||||
|
||||
var decodeContext = {
|
||||
const decodeContext = {
|
||||
bitsPerCoordinate: dict.get("BitsPerCoordinate"),
|
||||
bitsPerComponent: dict.get("BitsPerComponent"),
|
||||
bitsPerFlag: dict.get("BitsPerFlag"),
|
||||
@ -890,15 +887,15 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
colorSpace: cs,
|
||||
numComps: fn ? 1 : cs.numComps,
|
||||
};
|
||||
var reader = new MeshStreamReader(stream, decodeContext);
|
||||
const reader = new MeshStreamReader(stream, decodeContext);
|
||||
|
||||
var patchMesh = false;
|
||||
let patchMesh = false;
|
||||
switch (this.shadingType) {
|
||||
case ShadingType.FREE_FORM_MESH:
|
||||
decodeType4Shading(this, reader);
|
||||
break;
|
||||
case ShadingType.LATTICE_FORM_MESH:
|
||||
var verticesPerRow = dict.get("VerticesPerRow") | 0;
|
||||
const verticesPerRow = dict.get("VerticesPerRow") | 0;
|
||||
if (verticesPerRow < 2) {
|
||||
throw new FormatError("Invalid VerticesPerRow");
|
||||
}
|
||||
@ -920,7 +917,7 @@ Shadings.Mesh = (function MeshClosure() {
|
||||
if (patchMesh) {
|
||||
// dirty bounds calculation for determining, how dense shall be triangles
|
||||
updateBounds(this);
|
||||
for (var i = 0, ii = this.figures.length; i < ii; i++) {
|
||||
for (let i = 0, ii = this.figures.length; i < ii; i++) {
|
||||
buildFigureFromPatch(this, i);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user