Name a few anonymous functions.
Also rename some functions.
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				@ -43,7 +43,7 @@ var Shadings = {};
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// Radial and axial shading have very similar implementations
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// If needed, the implementations can be broken into two classes
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Shadings.RadialAxial = (function radialAxialShading() {
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Shadings.RadialAxial = (function radialAxialShadings() {
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  function constructor(dict, matrix, xref, res, ctx) {
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    this.matrix = matrix;
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    this.coordsArr = dict.get('Coords');
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@ -97,7 +97,7 @@ Shadings.RadialAxial = (function radialAxialShading() {
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    this.colorStops = colorStops;
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  }
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  constructor.fromIR = function(ctx, raw) {
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  constructor.fromIR = function radialAxialShadingsGetIR(ctx, raw) {
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    var type = raw[1];
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    var colorStops = raw[2];
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    var p0 = raw[3];
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@ -129,7 +129,7 @@ Shadings.RadialAxial = (function radialAxialShading() {
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  }
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  constructor.prototype = {
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    getIR: function RadialAxialShading_getIR() {
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    getIR: function radialAxialShadingsGetIR() {
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      var coordsArr = this.coordsArr;
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      var type = this.shadingType;
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      if (type == 2) {
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@ -159,17 +159,17 @@ Shadings.RadialAxial = (function radialAxialShading() {
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  return constructor;
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})();
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Shadings.Dummy = (function dummyShading() {
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Shadings.Dummy = (function dummyShadings() {
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  function constructor() {
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    this.type = 'Pattern';
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  }
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  constructor.fromIR = function() {
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  constructor.fromIR = function dummyShadingsFromIR() {
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    return 'hotpink';
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  }
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  constructor.prototype = {
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    getIR: function dummpy_getir() {
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    getIR: function dummyShadingsGetIR() {
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      return ['Dummy'];
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    }
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  };
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@ -801,7 +801,7 @@ var JpegStream = (function jpegStream() {
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  }
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  constructor.prototype = {
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    getIR: function() {
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    getIR: function jpegStreamGetIR() {
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      return this.src;
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    },
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    getChar: function jpegStreamGetChar() {
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@ -197,7 +197,7 @@ function isPDFFunction(v) {
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 * can be set. If any of these happens twice or the data is required before
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 * it was set, an exception is throw.
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 */
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var Promise = (function() {
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var Promise = (function promise() {
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  var EMPTY_PROMISE = {};
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  /**
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@ -244,7 +244,7 @@ var Promise = (function() {
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      return this._data;
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    },
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    onData: function(callback) {
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    onData: function promiseOnData(callback) {
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      if (this._data !== EMPTY_PROMISE) {
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        callback(this._data);
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      } else {
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@ -252,7 +252,7 @@ var Promise = (function() {
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      }
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    },
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    resolve: function(data) {
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    resolve: function promiseResolve(data) {
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      if (this.isResolved) {
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        throw 'A Promise can be resolved only once ' + this.name;
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      }
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@ -266,7 +266,7 @@ var Promise = (function() {
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      }
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    },
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    then: function(callback) {
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    then: function promiseThen(callback) {
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      if (!callback) {
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        throw 'Requiring callback' + this.name;
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      }
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