Merge pull request #4708 from p01/graphic_optimizations_1

Graphic optimizations 1
This commit is contained in:
Yury Delendik 2014-05-05 10:37:03 -05:00
commit 7ac1d6cdc8
5 changed files with 103 additions and 127 deletions

View File

@ -463,27 +463,29 @@ var PDFImage = (function PDFImageClosure() {
if (!matte) {
return;
}
function clamp(value) {
return (value < 0 ? 0 : (value > 255 ? 255 : value)) | 0;
}
var matteRgb = this.colorSpace.getRgb(matte, 0);
var matteR = matteRgb[0];
var matteG = matteRgb[1];
var matteB = matteRgb[2];
var length = width * height * 4;
var r, g, b;
for (var i = 0; i < length; i += 4) {
var alpha = buffer[i + 3];
if (alpha === 0) {
// according formula we have to get Infinity in all components
// making it white (tipical paper color) should be okay
// making it white (typical paper color) should be okay
buffer[i] = 255;
buffer[i + 1] = 255;
buffer[i + 2] = 255;
continue;
}
var k = 255 / alpha;
buffer[i] = clamp((buffer[i] - matteRgb[0]) * k + matteRgb[0]);
buffer[i + 1] = clamp((buffer[i + 1] - matteRgb[1]) * k + matteRgb[1]);
buffer[i + 2] = clamp((buffer[i + 2] - matteRgb[2]) * k + matteRgb[2]);
r = (buffer[i] - matteR) * k + matteR;
g = (buffer[i + 1] - matteG) * k + matteG;
b = (buffer[i + 2] - matteB) * k + matteB;
buffer[i] = r <= 0 ? 0 : r >= 255 ? 255 : r | 0;
buffer[i + 1] = g <= 0 ? 0 : g >= 255 ? 255 : g | 0;
buffer[i + 2] = b <= 0 ? 0 : b >= 255 ? 255 : b | 0;
}
},

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@ -810,60 +810,35 @@ var JpegImage = (function jpegImage() {
_getLinearizedBlockData: function getLinearizedBlockData(width, height) {
var scaleX = this.width / width, scaleY = this.height / height;
var component, componentScaleX, componentScaleY;
var x, y, i;
var component, componentScaleX, componentScaleY, blocksPerScanline;
var x, y, i, j;
var index;
var offset = 0;
var Y, Cb, Cr, K, C, M, Ye, R, G, B;
var colorTransform;
var output;
var numComponents = this.components.length;
var dataLength = width * height * numComponents;
var data = new Uint8Array(dataLength);
var componentLine;
var xScaleBlockOffset = new Uint32Array(width);
var mask3LSB = 0xfffffff8; // used to clear the 3 LSBs
// lineData is reused for all components. Assume first component is
// the biggest
var lineData = new Uint8Array((this.components[0].blocksPerLine << 3) *
this.components[0].blocksPerColumn * 8);
// First construct image data ...
for (i = 0; i < numComponents; i++) {
component = this.components[i];
var blocksPerLine = component.blocksPerLine;
var blocksPerColumn = component.blocksPerColumn;
var samplesPerLine = blocksPerLine << 3;
var j, k, ll = 0;
var sample;
var lineOffset = 0;
for (var blockRow = 0; blockRow < blocksPerColumn; blockRow++) {
var scanLine = blockRow << 3;
for (var blockCol = 0; blockCol < blocksPerLine; blockCol++) {
var bufferOffset = getBlockBufferOffset(component,
blockRow, blockCol);
offset = 0;
sample = blockCol << 3;
for (j = 0; j < 8; j++) {
lineOffset = (scanLine + j) * samplesPerLine;
for (k = 0; k < 8; k++) {
lineData[lineOffset + sample + k] =
component.output[bufferOffset + offset++];
}
}
}
}
componentScaleX = component.scaleX * scaleX;
componentScaleY = component.scaleY * scaleY;
offset = i;
var cx, cy;
var index;
for (y = 0; y < height; y++) {
output = component.output;
blocksPerScanline = (component.blocksPerLine + 1) << 3;
// precalculate the xScaleBlockOffset
for (x = 0; x < width; x++) {
cy = 0 | (y * componentScaleY);
cx = 0 | (x * componentScaleX);
index = cy * samplesPerLine + cx;
data[offset] = lineData[index];
j = 0 | (x * componentScaleX);
xScaleBlockOffset[x] = ((j & mask3LSB) << 3) | (j & 7);
}
// linearize the blocks of the component
for (y = 0; y < height; y++) {
j = 0 | (y * componentScaleY);
index = blocksPerScanline * (j & mask3LSB) | ((j & 7) << 3);
for (x = 0; x < width; x++) {
data[offset] = output[index + xScaleBlockOffset[x]];
offset += numComponents;
}
}
@ -968,50 +943,51 @@ var JpegImage = (function jpegImage() {
_convertCmykToRgb: function convertCmykToRgb(data) {
var c, m, y, k;
var offset = 0;
for (var i = 0; i < data.length; i += this.numComponents) {
c = data[i ] * 0.00392156862745098;
m = data[i + 1] * 0.00392156862745098;
y = data[i + 2] * 0.00392156862745098;
k = data[i + 3] * 0.00392156862745098;
var length = data.length;
var min = -255 * 255 * 255;
var scale = 1 / 255 / 255;
for (var i = 0; i < length;) {
c = data[i++];
m = data[i++];
y = data[i++];
k = data[i++];
var r =
c * (-4.387332384609988 * c + 54.48615194189176 * m +
18.82290502165302 * y + 212.25662451639585 * k +
-285.2331026137004) +
m * (1.7149763477362134 * m - 5.6096736904047315 * y +
-17.873870861415444 * k - 5.497006427196366) +
18.82290502165302 * y + 212.25662451639585 * k -
72734.4411664936) +
m * (1.7149763477362134 * m - 5.6096736904047315 * y -
17.873870861415444 * k - 1401.7366389350734) +
y * (-2.5217340131683033 * y - 21.248923337353073 * k +
17.5119270841813) +
k * (-21.86122147463605 * k - 189.48180835922747) + 255;
4465.541406466231) -
k * (21.86122147463605 * k + 48317.86113160301);
var g =
c * (8.841041422036149 * c + 60.118027045597366 * m +
6.871425592049007 * y + 31.159100130055922 * k +
-79.2970844816548) +
6.871425592049007 * y + 31.159100130055922 * k -
20220.756542821975) +
m * (-15.310361306967817 * m + 17.575251261109482 * y +
131.35250912493976 * k - 190.9453302588951) +
y * (4.444339102852739 * y + 9.8632861493405 * k - 24.8674158255588) +
k * (-20.737325471181034 * k - 187.80453709719578) + 255;
131.35250912493976 * k - 48691.05921601825) +
y * (4.444339102852739 * y + 9.8632861493405 * k -
6341.191035517494) -
k * (20.737325471181034 * k + 47890.15695978492);
var b =
c * (0.8842522430003296 * c + 8.078677503112928 * m +
30.89978309703729 * y - 0.23883238689178934 * k +
-14.183576799673286) +
30.89978309703729 * y - 0.23883238689178934 * k -
3616.812083916688) +
m * (10.49593273432072 * m + 63.02378494754052 * y +
50.606957656360734 * k - 112.23884253719248) +
y * (0.03296041114873217 * y + 115.60384449646641 * k +
-193.58209356861505) +
k * (-22.33816807309886 * k - 180.12613974708367) + 255;
50.606957656360734 * k - 28620.90484698408) +
y * (0.03296041114873217 * y + 115.60384449646641 * k -
49363.43385999684) -
k * (22.33816807309886 * k + 45932.16563550634);
data[offset++] = clamp0to255(r);
data[offset++] = clamp0to255(g);
data[offset++] = clamp0to255(b);
data[offset++] = r >= 0 ? 255 : r <= min ? 0 : 255 + r * scale | 0;
data[offset++] = g >= 0 ? 255 : g <= min ? 0 : 255 + g * scale | 0;
data[offset++] = b >= 0 ? 255 : b <= min ? 0 : 255 + b * scale | 0;
}
return data;
},
getData: function getData(width, height, forceRGBoutput) {
var i;
var Y, Cb, Cr, K, C, M, Ye, R, G, B;
var colorTransform;
if (this.numComponents > 4) {
throw 'Unsupported color mode';
}

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@ -1076,7 +1076,7 @@ var JpxImage = (function JpxImageClosure() {
};
// Section G.2.2 Inverse multi component transform
var shift, offset, max, min;
var shift, offset, max, min, maxK;
var pos = 0, j, jj, y0, y1, y2, r, g, b, k, val;
if (tile.codingStyleDefaultParameters.multipleComponentTransform) {
var fourComponents = componentsCount === 4;
@ -1090,46 +1090,45 @@ var JpxImage = (function JpxImageClosure() {
// compute shift and offset only once.
shift = components[0].precision - 8;
offset = (128 << shift) + 0.5;
max = (127.5 * (1 << shift));
min = -max;
max = 255 * (1 << shift);
maxK = max * 0.5;
min = -maxK;
var component0 = tile.components[0];
var alpha01 = componentsCount - 3;
jj = y0items.length;
if (!component0.codingStyleParameters.reversibleTransformation) {
// inverse irreversible multiple component transform
for (j = 0, jj = y0items.length; j < jj; ++j) {
y0 = y0items[j];
for (j = 0; j < jj; j++, pos += alpha01) {
y0 = y0items[j] + offset;
y1 = y1items[j];
y2 = y2items[j];
r = y0 + 1.402 * y2;
g = y0 - 0.34413 * y1 - 0.71414 * y2;
b = y0 + 1.772 * y1;
out[pos++] = r <= min ? 0 : r >= max ? 255 : (r + offset) >> shift;
out[pos++] = g <= min ? 0 : g >= max ? 255 : (g + offset) >> shift;
out[pos++] = b <= min ? 0 : b >= max ? 255 : (b + offset) >> shift;
if (fourComponents) {
k = y3items[j];
out[pos++] =
k <= min ? 0 : k >= max ? 255 : (k + offset) >> shift;
}
out[pos++] = r <= 0 ? 0 : r >= max ? 255 : r >> shift;
out[pos++] = g <= 0 ? 0 : g >= max ? 255 : g >> shift;
out[pos++] = b <= 0 ? 0 : b >= max ? 255 : b >> shift;
}
} else {
// inverse reversible multiple component transform
for (j = 0, jj = y0items.length; j < jj; ++j) {
y0 = y0items[j];
for (j = 0; j < jj; j++, pos += alpha01) {
y0 = y0items[j] + offset;
y1 = y1items[j];
y2 = y2items[j];
g = y0 - ((y2 + y1) >> 2);
r = g + y2;
b = g + y1;
out[pos++] = r <= min ? 0 : r >= max ? 255 : (r + offset) >> shift;
out[pos++] = g <= min ? 0 : g >= max ? 255 : (g + offset) >> shift;
out[pos++] = b <= min ? 0 : b >= max ? 255 : (b + offset) >> shift;
if (fourComponents) {
k = y3items[j];
out[pos++] =
k <= min ? 0 : k >= max ? 255 : (k + offset) >> shift;
out[pos++] = r <= 0 ? 0 : r >= max ? 255 : r >> shift;
out[pos++] = g <= 0 ? 0 : g >= max ? 255 : g >> shift;
out[pos++] = b <= 0 ? 0 : b >= max ? 255 : b >> shift;
}
}
if (fourComponents) {
for (j = 0, pos = 3; j < jj; j++, pos += 4) {
k = y3items[j];
out[pos] = k <= min ? 0 : k >= maxK ? 255 : (k + offset) >> shift;
}
}
} else { // no multi-component transform
for (c = 0; c < componentsCount; c++) {

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@ -512,24 +512,33 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
} else if (imgData.kind === ImageKind.RGBA_32BPP) {
// RGBA, 32-bits per pixel.
for (i = 0; i < totalChunks; i++) {
thisChunkHeight =
(i < fullChunks) ? fullChunkHeight : partialChunkHeight;
elemsInThisChunk = imgData.width * thisChunkHeight * 4;
j = 0;
elemsInThisChunk = width * fullChunkHeight * 4;
for (i = 0; i < fullChunks; i++) {
dest.set(src.subarray(srcPos, srcPos + elemsInThisChunk));
srcPos += elemsInThisChunk;
ctx.putImageData(chunkImgData, 0, i * fullChunkHeight);
ctx.putImageData(chunkImgData, 0, j);
j += fullChunkHeight;
}
if (i < totalChunks) {
elemsInThisChunk = width * partialChunkHeight * 4;
dest.set(src.subarray(srcPos, srcPos + elemsInThisChunk));
ctx.putImageData(chunkImgData, 0, j);
}
} else if (imgData.kind === ImageKind.RGB_24BPP) {
// RGB, 24-bits per pixel.
thisChunkHeight = fullChunkHeight;
elemsInThisChunk = width * thisChunkHeight;
for (i = 0; i < totalChunks; i++) {
thisChunkHeight =
(i < fullChunks) ? fullChunkHeight : partialChunkHeight;
elemsInThisChunk = imgData.width * thisChunkHeight * 3;
if (i >= fullChunks) {
thisChunkHeight =partialChunkHeight;
elemsInThisChunk = width * thisChunkHeight;
}
destPos = 0;
for (j = 0; j < elemsInThisChunk; j += 3) {
for (j = elemsInThisChunk; j--;) {
dest[destPos++] = src[srcPos++];
dest[destPos++] = src[srcPos++];
dest[destPos++] = src[srcPos++];

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@ -747,25 +747,15 @@ var CalGrayCS = (function CalGrayCSClosure() {
var A = src[srcOffset] * scale;
var AG = Math.pow(A, cs.G);
// Computes intermediate variables M, L, N as per spec.
// Computes L as per spec. ( = cs.YW * AG )
// Except if other than default BlackPoint values are used.
var M = cs.XW * AG;
var L = cs.YW * AG;
var N = cs.ZW * AG;
// Decode XYZ, as per spec.
var X = M;
var Y = L;
var Z = N;
// http://www.poynton.com/notes/colour_and_gamma/ColorFAQ.html, Ch 4.
// This yields values in range [0, 100].
var Lstar = Math.max(116 * Math.pow(Y, 1 / 3) - 16, 0);
// Convert values to rgb range [0, 255].
dest[destOffset] = Lstar * 255 / 100;
dest[destOffset + 1] = Lstar * 255 / 100;
dest[destOffset + 2] = Lstar * 255 / 100;
var val = Math.max(295.8 * Math.pow(L, 0.333333333333333333) - 40.8, 0) | 0;
dest[destOffset] = val;
dest[destOffset + 1] = val;
dest[destOffset + 2] = val;
}
CalGrayCS.prototype = {