Merge pull request #4708 from p01/graphic_optimizations_1
Graphic optimizations 1
This commit is contained in:
commit
7ac1d6cdc8
@ -463,27 +463,29 @@ var PDFImage = (function PDFImageClosure() {
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if (!matte) {
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return;
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}
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function clamp(value) {
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return (value < 0 ? 0 : (value > 255 ? 255 : value)) | 0;
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}
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var matteRgb = this.colorSpace.getRgb(matte, 0);
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var matteR = matteRgb[0];
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var matteG = matteRgb[1];
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var matteB = matteRgb[2];
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var length = width * height * 4;
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var r, g, b;
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for (var i = 0; i < length; i += 4) {
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var alpha = buffer[i + 3];
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if (alpha === 0) {
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// according formula we have to get Infinity in all components
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// making it white (tipical paper color) should be okay
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// making it white (typical paper color) should be okay
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buffer[i] = 255;
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buffer[i + 1] = 255;
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buffer[i + 2] = 255;
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continue;
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}
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var k = 255 / alpha;
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buffer[i] = clamp((buffer[i] - matteRgb[0]) * k + matteRgb[0]);
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buffer[i + 1] = clamp((buffer[i + 1] - matteRgb[1]) * k + matteRgb[1]);
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buffer[i + 2] = clamp((buffer[i + 2] - matteRgb[2]) * k + matteRgb[2]);
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r = (buffer[i] - matteR) * k + matteR;
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g = (buffer[i + 1] - matteG) * k + matteG;
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b = (buffer[i + 2] - matteB) * k + matteB;
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buffer[i] = r <= 0 ? 0 : r >= 255 ? 255 : r | 0;
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buffer[i + 1] = g <= 0 ? 0 : g >= 255 ? 255 : g | 0;
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buffer[i + 2] = b <= 0 ? 0 : b >= 255 ? 255 : b | 0;
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}
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},
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116
src/core/jpg.js
116
src/core/jpg.js
@ -810,60 +810,35 @@ var JpegImage = (function jpegImage() {
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_getLinearizedBlockData: function getLinearizedBlockData(width, height) {
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var scaleX = this.width / width, scaleY = this.height / height;
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var component, componentScaleX, componentScaleY;
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var x, y, i;
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var component, componentScaleX, componentScaleY, blocksPerScanline;
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var x, y, i, j;
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var index;
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var offset = 0;
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var Y, Cb, Cr, K, C, M, Ye, R, G, B;
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var colorTransform;
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var output;
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var numComponents = this.components.length;
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var dataLength = width * height * numComponents;
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var data = new Uint8Array(dataLength);
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var componentLine;
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var xScaleBlockOffset = new Uint32Array(width);
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var mask3LSB = 0xfffffff8; // used to clear the 3 LSBs
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// lineData is reused for all components. Assume first component is
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// the biggest
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var lineData = new Uint8Array((this.components[0].blocksPerLine << 3) *
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this.components[0].blocksPerColumn * 8);
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// First construct image data ...
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for (i = 0; i < numComponents; i++) {
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component = this.components[i];
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var blocksPerLine = component.blocksPerLine;
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var blocksPerColumn = component.blocksPerColumn;
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var samplesPerLine = blocksPerLine << 3;
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var j, k, ll = 0;
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var sample;
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var lineOffset = 0;
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for (var blockRow = 0; blockRow < blocksPerColumn; blockRow++) {
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var scanLine = blockRow << 3;
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for (var blockCol = 0; blockCol < blocksPerLine; blockCol++) {
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var bufferOffset = getBlockBufferOffset(component,
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blockRow, blockCol);
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offset = 0;
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sample = blockCol << 3;
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for (j = 0; j < 8; j++) {
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lineOffset = (scanLine + j) * samplesPerLine;
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for (k = 0; k < 8; k++) {
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lineData[lineOffset + sample + k] =
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component.output[bufferOffset + offset++];
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}
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}
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}
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}
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componentScaleX = component.scaleX * scaleX;
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componentScaleY = component.scaleY * scaleY;
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offset = i;
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var cx, cy;
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var index;
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output = component.output;
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blocksPerScanline = (component.blocksPerLine + 1) << 3;
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// precalculate the xScaleBlockOffset
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for (x = 0; x < width; x++) {
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j = 0 | (x * componentScaleX);
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xScaleBlockOffset[x] = ((j & mask3LSB) << 3) | (j & 7);
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}
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// linearize the blocks of the component
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for (y = 0; y < height; y++) {
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j = 0 | (y * componentScaleY);
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index = blocksPerScanline * (j & mask3LSB) | ((j & 7) << 3);
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for (x = 0; x < width; x++) {
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cy = 0 | (y * componentScaleY);
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cx = 0 | (x * componentScaleX);
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index = cy * samplesPerLine + cx;
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data[offset] = lineData[index];
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data[offset] = output[index + xScaleBlockOffset[x]];
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offset += numComponents;
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}
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}
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@ -968,50 +943,51 @@ var JpegImage = (function jpegImage() {
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_convertCmykToRgb: function convertCmykToRgb(data) {
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var c, m, y, k;
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var offset = 0;
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for (var i = 0; i < data.length; i += this.numComponents) {
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c = data[i ] * 0.00392156862745098;
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m = data[i + 1] * 0.00392156862745098;
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y = data[i + 2] * 0.00392156862745098;
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k = data[i + 3] * 0.00392156862745098;
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var length = data.length;
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var min = -255 * 255 * 255;
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var scale = 1 / 255 / 255;
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for (var i = 0; i < length;) {
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c = data[i++];
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m = data[i++];
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y = data[i++];
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k = data[i++];
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var r =
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c * (-4.387332384609988 * c + 54.48615194189176 * m +
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18.82290502165302 * y + 212.25662451639585 * k +
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-285.2331026137004) +
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m * (1.7149763477362134 * m - 5.6096736904047315 * y +
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-17.873870861415444 * k - 5.497006427196366) +
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18.82290502165302 * y + 212.25662451639585 * k -
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72734.4411664936) +
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m * (1.7149763477362134 * m - 5.6096736904047315 * y -
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17.873870861415444 * k - 1401.7366389350734) +
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y * (-2.5217340131683033 * y - 21.248923337353073 * k +
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17.5119270841813) +
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k * (-21.86122147463605 * k - 189.48180835922747) + 255;
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4465.541406466231) -
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k * (21.86122147463605 * k + 48317.86113160301);
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var g =
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c * (8.841041422036149 * c + 60.118027045597366 * m +
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6.871425592049007 * y + 31.159100130055922 * k +
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-79.2970844816548) +
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6.871425592049007 * y + 31.159100130055922 * k -
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20220.756542821975) +
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m * (-15.310361306967817 * m + 17.575251261109482 * y +
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131.35250912493976 * k - 190.9453302588951) +
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y * (4.444339102852739 * y + 9.8632861493405 * k - 24.8674158255588) +
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k * (-20.737325471181034 * k - 187.80453709719578) + 255;
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131.35250912493976 * k - 48691.05921601825) +
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y * (4.444339102852739 * y + 9.8632861493405 * k -
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6341.191035517494) -
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k * (20.737325471181034 * k + 47890.15695978492);
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var b =
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c * (0.8842522430003296 * c + 8.078677503112928 * m +
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30.89978309703729 * y - 0.23883238689178934 * k +
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-14.183576799673286) +
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30.89978309703729 * y - 0.23883238689178934 * k -
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3616.812083916688) +
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m * (10.49593273432072 * m + 63.02378494754052 * y +
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50.606957656360734 * k - 112.23884253719248) +
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y * (0.03296041114873217 * y + 115.60384449646641 * k +
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-193.58209356861505) +
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k * (-22.33816807309886 * k - 180.12613974708367) + 255;
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50.606957656360734 * k - 28620.90484698408) +
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y * (0.03296041114873217 * y + 115.60384449646641 * k -
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49363.43385999684) -
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k * (22.33816807309886 * k + 45932.16563550634);
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data[offset++] = clamp0to255(r);
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data[offset++] = clamp0to255(g);
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data[offset++] = clamp0to255(b);
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data[offset++] = r >= 0 ? 255 : r <= min ? 0 : 255 + r * scale | 0;
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data[offset++] = g >= 0 ? 255 : g <= min ? 0 : 255 + g * scale | 0;
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data[offset++] = b >= 0 ? 255 : b <= min ? 0 : 255 + b * scale | 0;
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}
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return data;
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},
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getData: function getData(width, height, forceRGBoutput) {
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var i;
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var Y, Cb, Cr, K, C, M, Ye, R, G, B;
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var colorTransform;
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if (this.numComponents > 4) {
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throw 'Unsupported color mode';
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}
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@ -1076,7 +1076,7 @@ var JpxImage = (function JpxImageClosure() {
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};
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// Section G.2.2 Inverse multi component transform
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var shift, offset, max, min;
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var shift, offset, max, min, maxK;
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var pos = 0, j, jj, y0, y1, y2, r, g, b, k, val;
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if (tile.codingStyleDefaultParameters.multipleComponentTransform) {
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var fourComponents = componentsCount === 4;
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@ -1090,45 +1090,44 @@ var JpxImage = (function JpxImageClosure() {
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// compute shift and offset only once.
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shift = components[0].precision - 8;
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offset = (128 << shift) + 0.5;
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max = (127.5 * (1 << shift));
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min = -max;
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max = 255 * (1 << shift);
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maxK = max * 0.5;
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min = -maxK;
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var component0 = tile.components[0];
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var alpha01 = componentsCount - 3;
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jj = y0items.length;
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if (!component0.codingStyleParameters.reversibleTransformation) {
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// inverse irreversible multiple component transform
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for (j = 0, jj = y0items.length; j < jj; ++j) {
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y0 = y0items[j];
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for (j = 0; j < jj; j++, pos += alpha01) {
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y0 = y0items[j] + offset;
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y1 = y1items[j];
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y2 = y2items[j];
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r = y0 + 1.402 * y2;
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g = y0 - 0.34413 * y1 - 0.71414 * y2;
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b = y0 + 1.772 * y1;
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out[pos++] = r <= min ? 0 : r >= max ? 255 : (r + offset) >> shift;
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out[pos++] = g <= min ? 0 : g >= max ? 255 : (g + offset) >> shift;
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out[pos++] = b <= min ? 0 : b >= max ? 255 : (b + offset) >> shift;
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if (fourComponents) {
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k = y3items[j];
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out[pos++] =
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k <= min ? 0 : k >= max ? 255 : (k + offset) >> shift;
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}
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out[pos++] = r <= 0 ? 0 : r >= max ? 255 : r >> shift;
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out[pos++] = g <= 0 ? 0 : g >= max ? 255 : g >> shift;
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out[pos++] = b <= 0 ? 0 : b >= max ? 255 : b >> shift;
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}
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} else {
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// inverse reversible multiple component transform
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for (j = 0, jj = y0items.length; j < jj; ++j) {
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y0 = y0items[j];
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for (j = 0; j < jj; j++, pos += alpha01) {
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y0 = y0items[j] + offset;
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y1 = y1items[j];
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y2 = y2items[j];
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g = y0 - ((y2 + y1) >> 2);
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r = g + y2;
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b = g + y1;
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out[pos++] = r <= min ? 0 : r >= max ? 255 : (r + offset) >> shift;
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out[pos++] = g <= min ? 0 : g >= max ? 255 : (g + offset) >> shift;
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out[pos++] = b <= min ? 0 : b >= max ? 255 : (b + offset) >> shift;
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if (fourComponents) {
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k = y3items[j];
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out[pos++] =
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k <= min ? 0 : k >= max ? 255 : (k + offset) >> shift;
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}
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out[pos++] = r <= 0 ? 0 : r >= max ? 255 : r >> shift;
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out[pos++] = g <= 0 ? 0 : g >= max ? 255 : g >> shift;
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out[pos++] = b <= 0 ? 0 : b >= max ? 255 : b >> shift;
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}
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}
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if (fourComponents) {
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for (j = 0, pos = 3; j < jj; j++, pos += 4) {
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k = y3items[j];
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out[pos] = k <= min ? 0 : k >= maxK ? 255 : (k + offset) >> shift;
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}
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}
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} else { // no multi-component transform
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@ -512,24 +512,33 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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} else if (imgData.kind === ImageKind.RGBA_32BPP) {
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// RGBA, 32-bits per pixel.
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for (i = 0; i < totalChunks; i++) {
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thisChunkHeight =
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(i < fullChunks) ? fullChunkHeight : partialChunkHeight;
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elemsInThisChunk = imgData.width * thisChunkHeight * 4;
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j = 0;
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elemsInThisChunk = width * fullChunkHeight * 4;
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for (i = 0; i < fullChunks; i++) {
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dest.set(src.subarray(srcPos, srcPos + elemsInThisChunk));
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srcPos += elemsInThisChunk;
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ctx.putImageData(chunkImgData, 0, i * fullChunkHeight);
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ctx.putImageData(chunkImgData, 0, j);
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j += fullChunkHeight;
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}
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if (i < totalChunks) {
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elemsInThisChunk = width * partialChunkHeight * 4;
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dest.set(src.subarray(srcPos, srcPos + elemsInThisChunk));
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ctx.putImageData(chunkImgData, 0, j);
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}
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} else if (imgData.kind === ImageKind.RGB_24BPP) {
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// RGB, 24-bits per pixel.
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thisChunkHeight = fullChunkHeight;
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elemsInThisChunk = width * thisChunkHeight;
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for (i = 0; i < totalChunks; i++) {
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thisChunkHeight =
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(i < fullChunks) ? fullChunkHeight : partialChunkHeight;
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elemsInThisChunk = imgData.width * thisChunkHeight * 3;
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if (i >= fullChunks) {
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thisChunkHeight =partialChunkHeight;
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elemsInThisChunk = width * thisChunkHeight;
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}
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destPos = 0;
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for (j = 0; j < elemsInThisChunk; j += 3) {
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for (j = elemsInThisChunk; j--;) {
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dest[destPos++] = src[srcPos++];
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dest[destPos++] = src[srcPos++];
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dest[destPos++] = src[srcPos++];
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@ -747,25 +747,15 @@ var CalGrayCS = (function CalGrayCSClosure() {
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var A = src[srcOffset] * scale;
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var AG = Math.pow(A, cs.G);
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// Computes intermediate variables M, L, N as per spec.
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// Computes L as per spec. ( = cs.YW * AG )
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// Except if other than default BlackPoint values are used.
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var M = cs.XW * AG;
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var L = cs.YW * AG;
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var N = cs.ZW * AG;
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// Decode XYZ, as per spec.
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var X = M;
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var Y = L;
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var Z = N;
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// http://www.poynton.com/notes/colour_and_gamma/ColorFAQ.html, Ch 4.
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// This yields values in range [0, 100].
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var Lstar = Math.max(116 * Math.pow(Y, 1 / 3) - 16, 0);
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// Convert values to rgb range [0, 255].
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dest[destOffset] = Lstar * 255 / 100;
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dest[destOffset + 1] = Lstar * 255 / 100;
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dest[destOffset + 2] = Lstar * 255 / 100;
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var val = Math.max(295.8 * Math.pow(L, 0.333333333333333333) - 40.8, 0) | 0;
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dest[destOffset] = val;
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dest[destOffset + 1] = val;
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dest[destOffset + 2] = val;
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}
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CalGrayCS.prototype = {
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