Merge pull request #265 from sbarman/patternfix

Fix to gradient and tiling colorspaces
This commit is contained in:
Chris Jones 2011-07-21 15:39:55 -07:00
commit 736f2e9ea1

747
pdf.js
View File

@ -3851,7 +3851,7 @@ var PartialEvaluator = (function() {
// <canvas> contexts store most of the state we need natively.
// However, PDF needs a bit more state, which we store here.
var CanvasExtraState = (function() {
function constructor() {
function constructor(old) {
// Are soft masks and alpha values shapes or opacities?
this.alphaIsShape = false;
this.fontSize = 0;
@ -3868,10 +3868,18 @@ var CanvasExtraState = (function() {
this.wordSpace = 0;
this.textHScale = 100;
// Color spaces
this.fillColorSpace = null;
this.strokeColorSpace = null;
this.fillColorSpaceObj = null;
this.strokeColorSpaceObj = null;
this.fillColorObj = null;
this.strokeColorObj = null;
this.old = old;
}
constructor.prototype = {
clone: function canvasextra_clone() {
return Object.create(this);
}
};
return constructor;
})();
@ -3902,9 +3910,6 @@ var CanvasGraphics = (function() {
var NORMAL_CLIP = {};
var EO_CLIP = {};
// Used for tiling patterns
var PAINT_TYPE_COLORED = 1, PAINT_TYPE_UNCOLORED = 2;
constructor.prototype = {
beginDrawing: function(mediaBox) {
var cw = this.ctx.canvas.width, ch = this.ctx.canvas.height;
@ -3967,8 +3972,9 @@ var CanvasGraphics = (function() {
if (this.ctx.$saveCurrentX) {
this.ctx.$saveCurrentX();
}
this.stateStack.push(this.current);
this.current = new CanvasExtraState();
var old = this.current;
this.stateStack.push(old);
this.current = old.clone();
},
restore: function() {
var prev = this.stateStack.pop();
@ -4007,7 +4013,19 @@ var CanvasGraphics = (function() {
this.ctx.rect(x, y, width, height);
},
stroke: function() {
this.ctx.stroke();
var ctx = this.ctx;
var strokeColor = this.current.strokeColor;
if (strokeColor && strokeColor.type === "Pattern") {
// for patterns, we transform to pattern space, calculate
// the pattern, call stroke, and restore to user space
ctx.save();
ctx.strokeStyle = strokeColor.getPattern(ctx);
ctx.stroke();
ctx.restore();
} else {
ctx.stroke();
}
this.consumePath();
},
closeStroke: function() {
@ -4015,7 +4033,18 @@ var CanvasGraphics = (function() {
this.stroke();
},
fill: function() {
this.ctx.fill();
var ctx = this.ctx;
var fillColor = this.current.fillColor;
if (fillColor && fillColor.type === "Pattern") {
ctx.save();
ctx.fillStyle = fillColor.getPattern(ctx);
ctx.fill();
ctx.restore();
} else {
ctx.fill();
}
this.consumePath();
},
eoFill: function() {
@ -4024,8 +4053,28 @@ var CanvasGraphics = (function() {
this.restoreFillRule(savedFillRule);
},
fillStroke: function() {
this.ctx.fill();
this.ctx.stroke();
var ctx = this.ctx;
var fillColor = this.current.fillColor;
if (fillColor && fillColor.type === "Pattern") {
ctx.save();
ctx.fillStyle = fillColor.getPattern(ctx);
ctx.fill();
ctx.restore();
} else {
ctx.fill();
}
var strokeColor = this.current.strokeColor;
if (strokeColor && strokeColor.type === "Pattern") {
ctx.save();
ctx.strokeStyle = strokeColor.getPattern(ctx);
ctx.stroke();
ctx.restore();
} else {
ctx.stroke();
}
this.consumePath();
},
eoFillStroke: function() {
@ -4208,168 +4257,41 @@ var CanvasGraphics = (function() {
ColorSpace.parse(space, this.xref, this.res);
},
setStrokeColor: function(/*...*/) {
var cs = this.getStrokeColorSpace();
var cs = this.current.strokeColorSpace;
var color = cs.getRgb(arguments);
this.setStrokeRGBColor.apply(this, color);
},
setStrokeColorN: function(/*...*/) {
var cs = this.getStrokeColorSpace();
var cs = this.current.strokeColorSpace;
if (cs.name == 'Pattern') {
this.ctx.strokeStyle = this.getPattern(cs, arguments);
// wait until fill to actually get the pattern, since Canvas
// calcualtes the pattern according to the current coordinate space,
// not the space when the pattern is set.
var pattern = Pattern.parse(arguments, cs, this.xref, this.res,
this.ctx);
this.current.strokeColor = pattern;
} else {
this.setStrokeColor.apply(this, arguments);
}
},
setFillColor: function(/*...*/) {
var cs = this.getFillColorSpace();
var cs = this.current.fillColorSpace;
var color = cs.getRgb(arguments);
this.setFillRGBColor.apply(this, color);
},
setFillColorN: function(/*...*/) {
var cs = this.getFillColorSpace();
var cs = this.current.fillColorSpace;
if (cs.name == 'Pattern') {
this.ctx.fillStyle = this.getPattern(cs, arguments);
// wait until fill to actually get the pattern
var pattern = Pattern.parse(arguments, cs, this.xref, this.res,
this.ctx);
this.current.fillColor = pattern;
} else {
this.setFillColor.apply(this, arguments);
}
},
getPattern: function(cs, args) {
var length = args.length;
var base = cs.base;
if (base) {
var baseComps = base.numComps;
var color = [];
for (var i = 0; i < baseComps; ++i)
color.push(args[i]);
color = base.getRgb(color);
}
var patternName = args[length - 1];
if (!IsName(patternName))
error("Bad args to getPattern");
var xref = this.xref;
var patternRes = xref.fetchIfRef(this.res.get("Pattern"));
if (!patternRes)
error("Unable to find pattern resource");
var pattern = xref.fetchIfRef(patternRes.get(patternName.name));
var dict = IsStream(pattern) ? pattern.dict : pattern;
var types = [null, this.getTilingPattern, this.getShadingPattern];
var typeNum = dict.get("PatternType");
var patternFn = types[typeNum];
if (!patternFn)
error("Unhandled pattern type");
return patternFn.call(this, pattern, dict, color);
},
getShadingPattern: function(pattern, dict) {
var matrix = dict.get("Matrix");
this.save();
this.transform.apply(this, matrix);
var shading = this.getShading(pattern.get("Shading"));
this.restore();
TODO('store transform so it can be applied before every fill');
return shading;
},
getTilingPattern: function(pattern, dict, color) {
function multiply(m, tm) {
var a = m[0] * tm[0] + m[1] * tm[2];
var b = m[0] * tm[1] + m[1] * tm[3];
var c = m[2] * tm[0] + m[3] * tm[2];
var d = m[2] * tm[1] + m[3] * tm[3];
var e = m[4] * tm[0] + m[5] * tm[2] + tm[4];
var f = m[4] * tm[1] + m[5] * tm[3] + tm[5];
return [a, b, c, d, e, f];
};
this.save();
var ctx = this.ctx;
TODO('TilingType');
var matrix = dict.get('Matrix') || IDENTITY_MATRIX;
var bbox = dict.get('BBox');
var x0 = bbox[0], y0 = bbox[1], x1 = bbox[2], y1 = bbox[3];
var xstep = dict.get('XStep');
var ystep = dict.get('YStep');
// top left corner should correspond to the top left of the bbox
var topLeft = this.applyTransform(x0, y0, matrix);
// we want the canvas to be as large as the step size
var botRight = this.applyTransform(x0 + xstep, y0 + ystep, matrix);
var width = botRight[0] - topLeft[0];
var height = botRight[1] - topLeft[1];
// TODO: hack to avoid OOM, remove then pattern code is fixed
if (Math.abs(width) > 8192 || Math.abs(height) > 8192) {
this.restore();
return 'hotpink';
}
var tmpCanvas = new this.ScratchCanvas(width, height);
// set the new canvas element context as the graphics context
var tmpCtx = tmpCanvas.getContext('2d');
var savedCtx = ctx;
this.ctx = tmpCtx;
var paintType = dict.get('PaintType');
switch (paintType) {
case PAINT_TYPE_COLORED:
tmpCtx.fillStyle = savedCtx.fillStyle;
tmpCtx.strokeStyle = savedCtx.strokeStyle;
break;
case PAINT_TYPE_UNCOLORED:
color = this.makeCssRgb.apply(this, color);
tmpCtx.fillStyle = color;
tmpCtx.strokeStyle = color;
break;
default:
error('Unsupported paint type');
}
// normalize transform matrix so each step
// takes up the entire tmpCanvas (need to remove white borders)
if (matrix[1] === 0 && matrix[2] === 0) {
matrix[0] = tmpCanvas.width / xstep;
matrix[3] = tmpCanvas.height / ystep;
topLeft = this.applyTransform(x0, y0, matrix);
}
// move the top left corner of bounding box to [0,0]
matrix = multiply(matrix, [1, 0, 0, 1, -topLeft[0], -topLeft[1]]);
this.transform.apply(this, matrix);
if (bbox && IsArray(bbox) && 4 == bbox.length) {
this.rectangle.apply(this, bbox);
this.clip();
this.endPath();
}
var xref = this.xref;
var res = xref.fetchIfRef(dict.get('Resources'));
if (!pattern.code)
pattern.code = this.compile(pattern, xref, res, []);
this.execute(pattern.code, xref, res);
this.ctx = savedCtx;
this.restore();
return this.ctx.createPattern(tmpCanvas, 'repeat');
},
setStrokeGray: function(gray) {
this.setStrokeRGBColor(gray, gray, gray);
},
@ -4377,16 +4299,24 @@ var CanvasGraphics = (function() {
this.setFillRGBColor(gray, gray, gray);
},
setStrokeRGBColor: function(r, g, b) {
this.ctx.strokeStyle = this.makeCssRgb(r, g, b);
var color = Util.makeCssRgb(r, g, b);
this.ctx.strokeStyle = color;
this.current.strokeColor = color;
},
setFillRGBColor: function(r, g, b) {
this.ctx.fillStyle = this.makeCssRgb(r, g, b);
var color = Util.makeCssRgb(r, g, b);
this.ctx.fillStyle = color;
this.current.fillColor = color;
},
setStrokeCMYKColor: function(c, m, y, k) {
this.ctx.strokeStyle = this.makeCssCmyk(c, m, y, k);
var color = Util.makeCssCmyk(c, m, y, k);
this.ctx.strokeStyle = color;
this.current.strokeColor = color;
},
setFillCMYKColor: function(c, m, y, k) {
this.ctx.fillStyle = this.makeCssCmyk(c, m, y, k);
var color = Util.makeCssCmyk(c, m, y, k);
this.ctx.fillStyle = color;
this.current.fillColor = color;
},
// Shading
@ -4403,10 +4333,10 @@ var CanvasGraphics = (function() {
if (!shading)
error('No shading object found');
var shadingFill = this.getShading(shading);
var shadingFill = Pattern.parseShading(shading, null, xref, res, ctx);
this.save();
ctx.fillStyle = shadingFill;
ctx.fillStyle = shadingFill.getPattern();
var inv = ctx.mozCurrentTransformInverse;
if (inv) {
@ -4414,10 +4344,10 @@ var CanvasGraphics = (function() {
var width = canvas.width;
var height = canvas.height;
var bl = this.applyTransform(0, 0, inv);
var br = this.applyTransform(0, width, inv);
var ul = this.applyTransform(height, 0, inv);
var ur = this.applyTransform(height, width, inv);
var bl = Util.applyTransform([0, 0], inv);
var br = Util.applyTransform([0, width], inv);
var ul = Util.applyTransform([height, 0], inv);
var ur = Util.applyTransform([height, width], inv);
var x0 = Math.min(bl[0], br[0], ul[0], ur[0]);
var y0 = Math.min(bl[1], br[1], ul[1], ur[1]);
@ -4437,129 +4367,6 @@ var CanvasGraphics = (function() {
this.restore();
},
getShading: function(shading) {
this.save();
shading = this.xref.fetchIfRef(shading);
var dict = IsStream(shading) ? shading.dict : shading;
var bbox = dict.get('BBox');
if (bbox && IsArray(bbox) && 4 == bbox.length) {
this.rectangle.apply(this, bbox);
this.clip();
this.endPath();
}
var background = dict.get('Background');
if (background)
TODO('handle background colors');
var cs = dict.get('ColorSpace', 'CS');
cs = ColorSpace.parse(cs, this.xref, this.res);
var types = [null,
null,
this.getAxialShading,
this.getRadialShading];
var typeNum = dict.get('ShadingType');
var shadingFn = types[typeNum];
this.restore();
// Most likely we will not implement other types of shading
// unless the browser supports them
if (!shadingFn) {
warn("Unknown or NYI type of shading '"+ typeNum +"'");
return 'hotpink';
}
return shadingFn.call(this, shading, cs);
},
getAxialShading: function(sh, cs) {
var coordsArr = sh.get('Coords');
var x0 = coordsArr[0], y0 = coordsArr[1],
x1 = coordsArr[2], y1 = coordsArr[3];
var t0 = 0.0, t1 = 1.0;
if (sh.has('Domain')) {
var domainArr = sh.get('Domain');
t0 = domainArr[0], t1 = domainArr[1];
}
var extendStart = false, extendEnd = false;
if (sh.has('Extend')) {
var extendArr = sh.get('Extend');
extendStart = extendArr[0], extendEnd = extendArr[1];
TODO('Support extend');
}
var fnObj = sh.get('Function');
fnObj = this.xref.fetchIfRef(fnObj);
if (IsArray(fnObj))
error('No support for array of functions');
else if (!IsPDFFunction(fnObj))
error('Invalid function');
var fn = new PDFFunction(this.xref, fnObj);
var gradient = this.ctx.createLinearGradient(x0, y0, x1, y1);
// 10 samples seems good enough for now, but probably won't work
// if there are sharp color changes. Ideally, we would implement
// the spec faithfully and add lossless optimizations.
var step = (t1 - t0) / 10;
var diff = t1 - t0;
for (var i = t0; i <= t1; i += step) {
var color = fn.func([i]);
var rgbColor = cs.getRgb(color);
gradient.addColorStop((i - t0) / diff,
this.makeCssRgb.apply(this, rgbColor));
}
return gradient;
},
getRadialShading: function(sh, cs) {
var coordsArr = sh.get('Coords');
var x0 = coordsArr[0], y0 = coordsArr[1], r0 = coordsArr[2];
var x1 = coordsArr[3], y1 = coordsArr[4], r1 = coordsArr[5];
var t0 = 0.0, t1 = 1.0;
if (sh.has('Domain')) {
var domainArr = sh.get('Domain');
t0 = domainArr[0], t1 = domainArr[1];
}
var extendStart = false, extendEnd = false;
if (sh.has('Extend')) {
var extendArr = sh.get('Extend');
extendStart = extendArr[0], extendEnd = extendArr[1];
TODO('Support extend');
}
var fnObj = sh.get('Function');
fnObj = this.xref.fetchIfRef(fnObj);
if (IsArray(fnObj))
error('No support for array of functions');
else if (!IsPDFFunction(fnObj))
error('Invalid function');
var fn = new PDFFunction(this.xref, fnObj);
var gradient =
this.ctx.createRadialGradient(x0, y0, r0, x1, y1, r1);
// 10 samples seems good enough for now, but probably won't work
// if there are sharp color changes. Ideally, we would implement
// the spec faithfully and add lossless optimizations.
var step = (t1 - t0) / 10;
var diff = t1 - t0;
for (var i = t0; i <= t1; i += step) {
var color = fn.func([i]);
var rgbColor = cs.getRgb(color);
gradient.addColorStop((i - t0) / diff,
this.makeCssRgb.apply(this, rgbColor));
}
return gradient;
},
// Images
beginInlineImage: function() {
@ -4698,48 +4505,6 @@ var CanvasGraphics = (function() {
}
this.ctx.beginPath();
},
makeCssRgb: function(r, g, b) {
var ri = (255 * r) | 0, gi = (255 * g) | 0, bi = (255 * b) | 0;
return 'rgb(' + ri + ',' + gi + ',' + bi + ')';
},
makeCssCmyk: function(c, m, y, k) {
// while waiting on CSS's cmyk()...
// http://www.ilkeratalay.com/colorspacesfaq.php#rgb
var ri = (255 * (1 - Math.min(1, c * (1 - k) + k))) | 0;
var gi = (255 * (1 - Math.min(1, m * (1 - k) + k))) | 0;
var bi = (255 * (1 - Math.min(1, y * (1 - k) + k))) | 0;
return 'rgb(' + ri + ',' + gi + ',' + bi + ')';
},
getFillColorSpace: function() {
var cs = this.current.fillColorSpace;
if (cs)
return cs;
var states = this.stateStack;
var i = states.length - 1;
while (i >= 0 && !(cs = states[i].fillColorSpace))
--i;
if (cs)
return cs;
else
return new DeviceRgbCS();
},
getStrokeColorSpace: function() {
var cs = this.current.strokeColorSpace;
if (cs)
return cs;
var states = this.stateStack;
var i = states.length - 1;
while (i >= 0 && !(cs = states[i].strokeColorSpace))
--i;
if (cs)
return cs;
else
return new DeviceRgbCS();
},
// We generally keep the canvas context set for
// nonzero-winding, and just set evenodd for the operations
// that need them.
@ -4751,16 +4516,31 @@ var CanvasGraphics = (function() {
restoreFillRule: function(rule) {
this.ctx.mozFillRule = rule;
},
applyTransform: function(x0, y0, m) {
var xt = x0 * m[0] + y0 * m[2] + m[4];
var yt = x0 * m[1] + y0 * m[3] + m[5];
return [xt, yt];
}
};
return constructor;
})();
var Util = (function() {
function constructor() {};
constructor.makeCssRgb = function makergb(r, g, b) {
var ri = (255 * r) | 0, gi = (255 * g) | 0, bi = (255 * b) | 0;
return 'rgb(' + ri + ',' + gi + ',' + bi + ')';
};
constructor.makeCssCmyk = function makecmyk(c, m, y, k) {
var c = (new DeviceCmykCS()).getRgb([c, m, y, k]);
var ri = (255 * c[0]) | 0, gi = (255 * c[1]) | 0, bi = (255 * c[2]) | 0;
return 'rgb(' + ri + ',' + gi + ',' + bi + ')';
};
constructor.applyTransform = function apply(p, m) {
var xt = p[0] * m[0] + p[1] * m[2] + m[4];
var yt = p[0] * m[1] + p[1] * m[3] + m[5];
return [xt, yt];
};
return constructor;
})();
var ColorSpace = (function() {
// Constructor should define this.numComps, this.defaultColor, this.name
function constructor() {
@ -5112,6 +4892,307 @@ var DeviceCmykCS = (function() {
return constructor;
})();
var Pattern = (function() {
// Constructor should define this.getPattern
function constructor() {
error('should not call Pattern constructor');
};
constructor.prototype = {
// Input: current Canvas context
// Output: the appropriate fillStyle or strokeStyle
getPattern: function pattern_getStyle(ctx) {
error('Should not call Pattern.getStyle');
},
};
constructor.parse = function pattern_parse(args, cs, xref, res, ctx) {
var length = args.length;
var patternName = args[length - 1];
if (!IsName(patternName))
error("Bad args to getPattern");
var patternRes = xref.fetchIfRef(res.get("Pattern"));
if (!patternRes)
error("Unable to find pattern resource");
var pattern = xref.fetchIfRef(patternRes.get(patternName.name));
var dict = IsStream(pattern) ? pattern.dict : pattern;
var typeNum = dict.get("PatternType");
switch(typeNum) {
case 1:
var base = cs.base;
var color;
if (base) {
var baseComps = base.numComps;
color = [];
for (var i = 0; i < baseComps; ++i)
color.push(args[i]);
color = base.getRgb(color);
}
return new TilingPattern(pattern, dict, color, xref, ctx);
case 2:
var shading = xref.fetchIfRef(dict.get('Shading'));
var matrix = dict.get('Matrix');
return Pattern.parseShading(shading, matrix, xref, res, ctx);
default:
error('Unknown type of pattern');
}
};
constructor.parseShading = function pattern_shading(shading, matrix,
xref, res, ctx) {
var dict = IsStream(shading) ? shading.dict : shading;
var type = dict.get('ShadingType');
switch (type) {
case 2:
case 3:
// both radial and axial shadings are handled by RadialAxial shading
return new RadialAxialShading(dict, matrix, xref, res, ctx);
default:
return new DummyShading();
}
}
return constructor;
})();
var DummyShading = (function() {
function constructor() {
this.type = 'Pattern';
};
constructor.prototype = {
getPattern: function dummy_getpattern() {
return 'hotpink';
}
};
return constructor;
})();
// Radial and axial shading have very similar implementations
// If needed, the implementations can be broken into two classes
var RadialAxialShading = (function() {
function constructor(dict, matrix, xref, res, ctx) {
this.matrix = matrix;
var bbox = dict.get('BBox');
var background = dict.get('Background');
this.coordsArr = dict.get('Coords');
this.shadingType = dict.get('ShadingType');
this.type = 'Pattern';
this.ctx = ctx;
this.curMatrix = ctx.mozCurrentTransform;
var cs = dict.get('ColorSpace', 'CS');
cs = ColorSpace.parse(cs, xref, res);
this.cs = cs;
var t0 = 0.0, t1 = 1.0;
if (dict.has('Domain')) {
var domainArr = dict.get('Domain');
t0 = domainArr[0], t1 = domainArr[1];
}
var extendStart = false, extendEnd = false;
if (dict.has('Extend')) {
var extendArr = dict.get('Extend');
extendStart = extendArr[0], extendEnd = extendArr[1];
TODO('Support extend');
}
this.extendStart = extendStart;
this.extendEnd = extendEnd;
var fnObj = dict.get('Function');
fnObj = xref.fetchIfRef(fnObj);
if (IsArray(fnObj))
error('No support for array of functions');
else if (!IsPDFFunction(fnObj))
error('Invalid function');
var fn = new PDFFunction(xref, fnObj);
// 10 samples seems good enough for now, but probably won't work
// if there are sharp color changes. Ideally, we would implement
// the spec faithfully and add lossless optimizations.
var step = (t1 - t0) / 10;
var diff = t1 - t0;
var colorStops = [];
for (var i = t0; i <= t1; i += step) {
var color = fn.func([i]);
var rgbColor = Util.makeCssRgb.apply(this, cs.getRgb(color));
colorStops.push([(i - t0) / diff, rgbColor]);
}
this.colorStops = colorStops;
};
constructor.prototype = {
getPattern: function() {
var coordsArr = this.coordsArr;
var type = this.shadingType;
if (type == 2) {
var p0 = [coordsArr[0], coordsArr[1]];
var p1 = [coordsArr[2], coordsArr[3]];
} else if (type == 3) {
var p0 = [coordsArr[0], coordsArr[1]];
var p1 = [coordsArr[3], coordsArr[4]];
var r0 = coordsArr[2], r1 = coordsArr[5]
} else {
error()
}
var matrix = this.matrix;
if (matrix) {
p0 = Util.applyTransform(p0, matrix);
p1 = Util.applyTransform(p1, matrix);
}
// if the browser supports getting the tranform matrix, convert
// gradient coordinates from pattern space to current user space
var curMatrix = this.curMatrix;
var ctx = this.ctx;
if (curMatrix) {
var userMatrix = ctx.mozCurrentTransformInverse;
p0 = Util.applyTransform(p0, curMatrix);
p0 = Util.applyTransform(p0, userMatrix);
p1 = Util.applyTransform(p1, curMatrix);
p1 = Util.applyTransform(p1, userMatrix);
}
var colorStops = this.colorStops;
if (type == 2)
var grad = ctx.createLinearGradient(p0[0], p0[1], p1[0], p1[1]);
else if (type == 3)
var grad = ctx.createRadialGradient(p0[0], p0[1], r0, p1[0], p1[1], r1);
for (var i = 0, ii = colorStops.length; i < ii; ++i) {
var c = colorStops[i];
grad.addColorStop(c[0], c[1]);
}
return grad;
}
};
return constructor;
})();
var TilingPattern = (function() {
var PAINT_TYPE_COLORED = 1, PAINT_TYPE_UNCOLORED = 2;
function constructor(pattern, dict, color, xref, ctx) {
function multiply(m, tm) {
var a = m[0] * tm[0] + m[1] * tm[2];
var b = m[0] * tm[1] + m[1] * tm[3];
var c = m[2] * tm[0] + m[3] * tm[2];
var d = m[2] * tm[1] + m[3] * tm[3];
var e = m[4] * tm[0] + m[5] * tm[2] + tm[4];
var f = m[4] * tm[1] + m[5] * tm[3] + tm[5];
return [a, b, c, d, e, f];
};
TODO('TilingType');
this.matrix = dict.get("Matrix");
this.curMatrix = ctx.mozCurrentTransform;
this.invMatrix = ctx.mozCurrentTransformInverse;
this.ctx = ctx;
this.type = 'Pattern';
var bbox = dict.get('BBox');
var x0 = bbox[0], y0 = bbox[1], x1 = bbox[2], y1 = bbox[3];
var xstep = dict.get('XStep');
var ystep = dict.get('YStep');
var topLeft = [x0, y0];
// we want the canvas to be as large as the step size
var botRight = [x0 + xstep, y0 + ystep]
var width = botRight[0] - topLeft[0];
var height = botRight[1] - topLeft[1];
// TODO: hack to avoid OOM, we would idealy compute the tiling
// pattern to be only as large as the acual size in device space
// This could be computed with .mozCurrentTransform, but still
// needs to be implemented
while (Math.abs(width) > 512 || Math.abs(height) > 512) {
width = 512;
height = 512;
}
var tmpCanvas = new ScratchCanvas(width, height);
// set the new canvas element context as the graphics context
var tmpCtx = tmpCanvas.getContext('2d');
var graphics = new CanvasGraphics(tmpCtx);
var paintType = dict.get('PaintType');
switch (paintType) {
case PAINT_TYPE_COLORED:
tmpCtx.fillStyle = ctx.fillStyle;
tmpCtx.strokeStyle = ctx.strokeStyle;
break;
case PAINT_TYPE_UNCOLORED:
color = Util.makeCssRgb.apply(this, color);
tmpCtx.fillStyle = color;
tmpCtx.strokeStyle = color;
break;
default:
error('Unsupported paint type');
}
var scale = [width / xstep, height / ystep];
this.scale = scale;
// transform coordinates to pattern space
var tmpTranslate = [1, 0, 0, 1, -topLeft[0], -topLeft[1]];
var tmpScale = [scale[0], 0, 0, scale[1], 0, 0];
graphics.transform.apply(graphics, tmpScale);
graphics.transform.apply(graphics, tmpTranslate);
if (bbox && IsArray(bbox) && 4 == bbox.length) {
graphics.rectangle.apply(graphics, bbox);
graphics.clip();
graphics.endPath();
}
var res = xref.fetchIfRef(dict.get('Resources'));
if (!pattern.code)
pattern.code = graphics.compile(pattern, xref, res, []);
graphics.execute(pattern.code, xref, res);
this.canvas = tmpCanvas;
};
constructor.prototype = {
getPattern: function tiling_getPattern() {
var matrix = this.matrix;
var curMatrix = this.curMatrix;
var ctx = this.ctx;
if (curMatrix)
ctx.setTransform.apply(ctx, curMatrix);
if (matrix)
ctx.transform.apply(ctx, matrix);
var scale = this.scale;
ctx.scale(1 / scale[0], 1 / scale[1]);
return ctx.createPattern(this.canvas, 'repeat');
}
};
return constructor;
})();
var PDFImage = (function() {
function constructor(xref, res, image, inline) {
this.image = image;