Use constants for radial and axial types.

This commit is contained in:
Kalervo Kujala 2011-12-04 22:22:39 +02:00
parent 685a263e54
commit 7116ce0b53

View File

@ -3,6 +3,9 @@
'use strict';
var AXIAL_PATTERN_TYPE = 2;
var RADIAL_PATTERN_TYPE = 3;
var Pattern = (function patternPattern() {
// Constructor should define this.getPattern
function constructor() {
@ -28,9 +31,9 @@ var Pattern = (function patternPattern() {
var type = dict.get('ShadingType');
switch (type) {
case 2:
case 3:
// both radial and axial shadings are handled by RadialAxial shading
case AXIAL_PATTERN_TYPE:
case RADIAL_PATTERN_TYPE:
// Both radial and axial shadings are handled by RadialAxial shading.
return new Shadings.RadialAxial(dict, matrix, xref, res, ctx);
default:
return new Shadings.Dummy();
@ -117,9 +120,9 @@ Shadings.RadialAxial = (function radialAxialShading() {
}
var grad;
if (type == 2)
if (type == AXIAL_PATTERN_TYPE)
grad = ctx.createLinearGradient(p0[0], p0[1], p1[0], p1[1]);
else if (type == 3)
else if (type == RADIAL_PATTERN_TYPE)
grad = ctx.createRadialGradient(p0[0], p0[1], r0, p1[0], p1[1], r1);
for (var i = 0, ii = colorStops.length; i < ii; ++i) {
@ -133,12 +136,12 @@ Shadings.RadialAxial = (function radialAxialShading() {
getIR: function radialAxialShadingGetIR() {
var coordsArr = this.coordsArr;
var type = this.shadingType;
if (type == 2) {
if (type == AXIAL_PATTERN_TYPE) {
var p0 = [coordsArr[0], coordsArr[1]];
var p1 = [coordsArr[2], coordsArr[3]];
var r0 = null;
var r1 = null;
} else if (type == 3) {
} else if (type == RADIAL_PATTERN_TYPE) {
var p0 = [coordsArr[0], coordsArr[1]];
var p1 = [coordsArr[3], coordsArr[4]];
var r0 = coordsArr[2];