Make font processing happen in a worker

This commit is contained in:
Julian Viereck 2011-09-09 18:17:56 -07:00
parent e9fff5968e
commit 6dcf9f42a5
3 changed files with 144 additions and 181 deletions

277
fonts.js
View File

@ -161,68 +161,57 @@ if (!isWorker) {
var FontLoader = {
fonts: {},
fontsLoading: false,
waitingNames: [],
waitingStr: [],
bind: function(fonts, callback) {
var rules = [], names = [];
for (var i = 0; i < fonts.length; i++) {
var font = fonts[i];
var obj = new Font(font.name, font.file, font.properties);
var str = '';
var data = obj.data;
var name = obj.loadedName;
if (data) {
var length = data.length;
for (var j = 0; j < length; j++)
str += String.fromCharCode(data[j]);
this.fonts[obj.loadedName] = obj;
this.waitingNames.push(name);
this.waitingStr.push(str);
} else {
// If there is no data, then there is nothing to load and we can
// resolve the object right away.
Objects.resolve(name, obj);
}
}
waitingFontObjs: [],
waitingFontIds: [],
bind: function(objId, fontObj) {
this.waitingFontObjs.push(fontObj);
this.waitingFontIds.push(objId);
if (!this.fontsLoading) {
this.executeWaiting();
} else {
console.log('There are currently some fonts getting loaded - waiting');
}
},
bindDOM: function font_bindDom(fontObj) {
var fontName = fontObj.loadedName;
// Add the font-face rule to the document
var url = ('url(data:' + fontObj.mimetype + ';base64,' +
window.btoa(fontObj.str) + ');');
var rule = "@font-face { font-family:'" + fontName + "';src:" + url + '}';
var styleSheet = document.styleSheets[0];
styleSheet.insertRule(rule, styleSheet.cssRules.length);
return rule;
},
executeWaiting: function() {
var names = this.waitingNames;
console.log('executing fonts', names.join(', '));
var rules = [];
for (var i = 0; i < names.length; i++) {
var obj = this.fonts[names[i]];
var rule = obj.bindDOM(this.waitingStr[i]);
var names = [];
var objIds = this.waitingFontIds;
for (var i = 0; i < this.waitingFontObjs.length; i++) {
var fontObj = this.waitingFontObjs[i];
var rule = this.bindDOM(fontObj);
this.fonts[objIds[i]] = fontObj;
names.push(fontObj.loadedName);
rules.push(rule);
}
this.prepareFontLoadEvent(rules, names);
this.waitingNames = [];
this.waitingStr = [];
this.prepareFontLoadEvent(rules, names, objIds);
this.waitingFontIds = [];
this.waitingFontObjs = [];
},
fontLoadEvent: function(names) {
fontLoadEvent: function(objIds) {
for (var i = 0; i < objIds.length; i++) {
var objId = objIds[i];
Objects.resolve(objId, this.fonts[objId]);
delete this.fonts[objId];
}
this.fontsLoading = false;
for (var i = 0; i < names.length; i++) {
var name = names[i];
Objects.resolve(name, this.fonts[name]);
}
if (this.waitingNames.length != 0) {
if (this.waitingFontIds.length != 0) {
this.executeWaiting();
}
},
@ -232,7 +221,7 @@ var FontLoader = {
// loaded in a subdocument. It's expected that the load of |rules|
// has already started in this (outer) document, so that they should
// be ordered before the load in the subdocument.
prepareFontLoadEvent: function(rules, names) {
prepareFontLoadEvent: function(rules, names, objIds) {
this.fontsLoading = true;
/** Hack begin */
// There's no event when a font has finished downloading so the
@ -278,18 +267,16 @@ var FontLoader = {
}
src += '</style>';
src += '<script type="application/javascript">';
var fontNamesArray = '';
for (var i = 0; i < names.length; ++i) {
fontNamesArray += '"' + names[i] + '", ';
var objIdsArray = '';
for (var i = 0; i < objIds.length; ++i) {
objIdsArray += '"' + objIds[i] + '", ';
}
src += ' var fontNames=[' + fontNamesArray + '];\n';
src += ' var objIds=[' + objIdsArray + '];\n';
src += ' window.onload = function () {\n';
src += ' setTimeout(function(){parent.postMessage(JSON.stringify(fontNames), "*")},0);\n';
src += ' setTimeout(function(){parent.postMessage(JSON.stringify(objIds), "*")},0);\n';
src += ' }';
src += '</script></head><body>';
for (var i = 0; i < names.length; ++i) {
src += '<p style="font-family:\'' + names[i] + '\'">Hi</p>';
}
src += '<p style="font-family:\'' + name + '\'">Hi</p>';
src += '</body></html>';
var frame = document.createElement('iframe');
frame.src = 'data:text/html,' + src;
@ -447,6 +434,90 @@ function getUnicodeRangeFor(value) {
return -1;
}
/**
* FontShape is the minimal shape a FontObject can have to be useful during
* executing the IRQueue.
*/
var FontShape = (function FontShape() {
var constructor = function FontShape_constructor(obj) {
for (var name in obj) {
this[name] = obj[name];
}
};
function int16(bytes) {
return (bytes[0] << 8) + (bytes[1] & 0xff);
};
constructor.prototype = {
charsToUnicode: function fonts_chars2Unicode(chars) {
var charsCache = this.charsCache;
var str;
// if we translated this string before, just grab it from the cache
if (charsCache) {
str = charsCache[chars];
if (str)
return str;
}
// lazily create the translation cache
if (!charsCache)
charsCache = this.charsCache = Object.create(null);
// translate the string using the font's encoding
var encoding = this.encoding;
if (!encoding)
return chars;
str = '';
if (this.composite) {
// composite fonts have multi-byte strings convert the string from
// single-byte to multi-byte
// XXX assuming CIDFonts are two-byte - later need to extract the
// correct byte encoding according to the PDF spec
var length = chars.length - 1; // looping over two bytes at a time so
// loop should never end on the last byte
for (var i = 0; i < length; i++) {
var charcode = int16([chars.charCodeAt(i++), chars.charCodeAt(i)]);
var unicode = encoding[charcode];
if ('undefined' == typeof(unicode)) {
warn('Unencoded charcode ' + charcode);
unicode = charcode;
} else {
unicode = unicode.unicode;
}
str += String.fromCharCode(unicode);
}
}
else {
for (var i = 0; i < chars.length; ++i) {
var charcode = chars.charCodeAt(i);
var unicode = encoding[charcode];
if ('undefined' == typeof(unicode)) {
warn('Unencoded charcode ' + charcode);
unicode = charcode;
} else {
unicode = unicode.unicode;
}
// Handle surrogate pairs
if (unicode > 0xFFFF) {
str += String.fromCharCode(unicode & 0xFFFF);
unicode >>= 16;
}
str += String.fromCharCode(unicode);
}
}
// Enter the translated string into the cache
return (charsCache[chars] = str);
}
}
return constructor;
})();
/**
* 'Font' is the class the outside world should use, it encapsulate all the font
* decoding logics whatever type it is (assuming the font type is supported).
@ -1322,98 +1393,6 @@ var Font = (function Font() {
}
return stringToArray(otf.file);
},
bindWorker: function font_bindWorker(data) {
postMessage({
action: 'font',
data: {
raw: data,
fontName: this.loadedName,
mimetype: this.mimetype
}
});
},
bindDOM: function font_bindDom(data) {
var fontName = this.loadedName;
// Add the font-face rule to the document
var url = ('url(data:' + this.mimetype + ';base64,' +
window.btoa(data) + ');');
var rule = "@font-face { font-family:'" + fontName + "';src:" + url + '}';
var styleSheet = document.styleSheets[0];
if (!styleSheet) {
document.documentElement.firstChild.appendChild( document.createElement('style') );
styleSheet = document.styleSheets[0];
}
styleSheet.insertRule(rule, styleSheet.cssRules.length);
return rule;
},
charsToUnicode: function fonts_chars2Unicode(chars) {
var charsCache = this.charsCache;
var str;
// if we translated this string before, just grab it from the cache
if (charsCache) {
str = charsCache[chars];
if (str)
return str;
}
// lazily create the translation cache
if (!charsCache)
charsCache = this.charsCache = Object.create(null);
// translate the string using the font's encoding
var encoding = this.encoding;
if (!encoding)
return chars;
str = '';
if (this.composite) {
// composite fonts have multi-byte strings convert the string from
// single-byte to multi-byte
// XXX assuming CIDFonts are two-byte - later need to extract the
// correct byte encoding according to the PDF spec
var length = chars.length - 1; // looping over two bytes at a time so
// loop should never end on the last byte
for (var i = 0; i < length; i++) {
var charcode = int16([chars.charCodeAt(i++), chars.charCodeAt(i)]);
var unicode = encoding[charcode];
if ('undefined' == typeof(unicode)) {
warn('Unencoded charcode ' + charcode);
unicode = charcode;
} else {
unicode = unicode.unicode;
}
str += String.fromCharCode(unicode);
}
}
else {
for (var i = 0; i < chars.length; ++i) {
var charcode = chars.charCodeAt(i);
var unicode = encoding[charcode];
if ('undefined' == typeof(unicode)) {
warn('Unencoded charcode ' + charcode);
unicode = charcode;
} else {
unicode = unicode.unicode;
}
// Handle surrogate pairs
if (unicode > 0xFFFF) {
str += String.fromCharCode(unicode & 0xFFFF);
unicode >>= 16;
}
str += String.fromCharCode(unicode);
}
}
// Enter the translated string into the cache
return (charsCache[chars] = str);
}
};

View File

@ -4,7 +4,7 @@
'use strict';
var kDefaultURL = 'compressed.tracemonkey-pldi-09.pdf';
var kDefaultScale = 1.5;
var kDefaultScale = 1;
var kDefaultScaleDelta = 1.1;
var kCacheSize = 20;
var kCssUnits = 96.0 / 72.0;

View File

@ -141,6 +141,9 @@ var WorkerPDFDoc = (function() {
}
}
var fontWorker = new Worker('../worker/boot_font.js');
var fontHandler = this.fontHandler = new MessageHandler('font', fontWorker);
var handler = this.handler = new MessageHandler("main", worker);
handler.on("page", function(data) {
var pageNum = data.pageNum;
@ -164,42 +167,23 @@ var WorkerPDFDoc = (function() {
var file = data[3];
var properties = data[4];
var font = {
name: name,
file: file,
properties: properties
};
// Some fonts don't have a file, e.g. the build in ones like Arial.
if (file) {
var fontFileDict = new Dict();
fontFileDict.map = file.dict.map;
var fontFile = new Stream(file.bytes, file.start,
file.end - file.start, fontFileDict);
// Check if this is a FlateStream. Otherwise just use the created
// Stream one. This makes complex_ttf_font.pdf work.
var cmf = file.bytes[0];
if ((cmf & 0x0f) == 0x08) {
font.file = new FlateStream(fontFile);
} else {
font.file = fontFile;
}
}
FontLoader.bind(
[ font ],
function(fontObjs) {
var fontObj = fontObjs[0];
Objects.resolve(objId, fontObj);
}
);
fontHandler.send("font", [objId, name, file, properties]);
break;
default:
throw "Got unkown object type " + objType;
}
}, this);
fontHandler.on('font_ready', function(data) {
var objId = data[0];
var fontObj = new FontShape(data[1]);
// If there is no string, then there is nothing to attach to the DOM.
if (!fontObj.str) {
Objects.resolve(objId, fontObj);
} else {
FontLoader.bind(objId, fontObj);
}
});
if (!useWorker) {
// If the main thread is our worker, setup the handling for the messages