Simplify the interaction with overlays by adding an OverlayManager
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web/overlay_manager.js
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145
web/overlay_manager.js
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/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
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/* Copyright 2014 Mozilla Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/* globals Promise */
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'use strict';
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var OverlayManager = {
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overlays: {},
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active: null,
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/**
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* @param {string} name The name of the overlay that is registered. This must
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* be the equal to the ID of the overlay's DOM element.
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* @param {function} callerCloseMethod (optional) The method that, if present,
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* will call OverlayManager.close from the Object
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* registering the overlay. Access to this method is
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* necessary in order to run cleanup code when e.g.
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* the overlay is force closed. The default is null.
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* @param {boolean} canForceClose (optional) Indicates if opening the overlay
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* will close an active overlay. The default is false.
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* @returns {Promise} A promise that is resolved when the overlay has been
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* registered.
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*/
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register: function overlayManagerRegister(name,
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callerCloseMethod, canForceClose) {
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return new Promise(function (resolve) {
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var element, container;
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if (!name || !(element = document.getElementById(name)) ||
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!(container = element.parentNode)) {
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throw new Error('Not enough parameters.');
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} else if (this.overlays[name]) {
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throw new Error('The overlay is already registered.');
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}
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this.overlays[name] = { element: element,
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container: container,
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callerCloseMethod: (callerCloseMethod || null),
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canForceClose: (canForceClose || false) };
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resolve();
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}.bind(this));
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},
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/**
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* @param {string} name The name of the overlay that is unregistered.
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* @returns {Promise} A promise that is resolved when the overlay has been
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* unregistered.
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*/
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unregister: function overlayManagerUnregister(name) {
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return new Promise(function (resolve) {
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if (!this.overlays[name]) {
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throw new Error('The overlay does not exist.');
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} else if (this.active === name) {
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throw new Error('The overlay cannot be removed while it is active.');
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}
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delete this.overlays[name];
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resolve();
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}.bind(this));
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},
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/**
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* @param {string} name The name of the overlay that should be opened.
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* @returns {Promise} A promise that is resolved when the overlay has been
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* opened.
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*/
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open: function overlayManagerOpen(name) {
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return new Promise(function (resolve) {
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if (!this.overlays[name]) {
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throw new Error('The overlay does not exist.');
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} else if (this.active) {
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if (this.overlays[name].canForceClose) {
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this._closeThroughCaller();
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} else if (this.active === name) {
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throw new Error('The overlay is already active.');
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} else {
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throw new Error('Another overlay is currently active.');
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}
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}
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this.active = name;
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this.overlays[this.active].element.classList.remove('hidden');
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this.overlays[this.active].container.classList.remove('hidden');
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window.addEventListener('keydown', this._keyDown);
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resolve();
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}.bind(this));
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},
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/**
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* @param {string} name The name of the overlay that should be closed.
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* @returns {Promise} A promise that is resolved when the overlay has been
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* closed.
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*/
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close: function overlayManagerClose(name) {
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return new Promise(function (resolve) {
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if (!this.overlays[name]) {
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throw new Error('The overlay does not exist.');
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} else if (!this.active) {
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throw new Error('The overlay is currently not active.');
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} else if (this.active !== name) {
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throw new Error('Another overlay is currently active.');
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}
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this.overlays[this.active].container.classList.add('hidden');
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this.overlays[this.active].element.classList.add('hidden');
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this.active = null;
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window.removeEventListener('keydown', this._keyDown);
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resolve();
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}.bind(this));
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},
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/**
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* @private
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*/
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_keyDown: function overlayManager_keyDown(evt) {
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var self = OverlayManager;
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if (self.active && evt.keyCode === 27) { // Esc key.
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self._closeThroughCaller();
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}
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},
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/**
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* @private
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*/
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_closeThroughCaller: function overlayManager_closeThroughCaller() {
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if (this.overlays[this.active].callerCloseMethod) {
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this.overlays[this.active].callerCloseMethod();
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}
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if (this.active) {
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this.close(this.active);
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}
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}
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};
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