Using fast pixels copy in putBinaryImageData
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@ -1281,12 +1281,14 @@ function checkPutBinaryImageDataCompatibility() {
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function CanvasGraphicsPutBinaryImageDataShim(ctx, imgData, w, h) {
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var tmpImgData = ctx.getImageData(0, 0, w, h);
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// Copy over the imageData pixel by pixel.
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var tmpImgDataPixels = tmpImgData.data;
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var len = tmpImgDataPixels.length;
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while (len--) {
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tmpImgDataPixels[len] = imgData.data[len];
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var data = imgData.data;
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if ('set' in tmpImgDataPixels)
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tmpImgDataPixels.set(data);
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else {
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// Copy over the imageData pixel by pixel.
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for (var i = 0, ii = tmpImgDataPixels.length; i < ii; i++)
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tmpImgDataPixels[i] = data[i];
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}
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ctx.putImageData(tmpImgData, 0, 0);
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