cleanup
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2098d840da
commit
636b1105b0
73
pdf.js
73
pdf.js
@ -3817,62 +3817,10 @@ var CanvasExtraState = (function() {
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this.old = old;
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}
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constructor.prototype = {
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get fillColorSpace() {
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var cs = this.fillColorSpaceObj;
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if (cs)
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return cs;
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var old = this.old;
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if (old)
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return old.fillColorSpace;
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return null;
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},
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set fillColorSpace(cs) {
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this.fillColorSpaceObj = cs;
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},
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get strokeColorSpace() {
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var cs = this.strokeColorSpaceObj;
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if (cs)
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return cs;
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var old = this.old;
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if (old)
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return old.strokeColorSpace;
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return null;
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},
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set strokeColorSpace(cs) {
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this.strokeColorSpaceObj = cs;
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},
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get fillColor() {
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var color = this.fillColorObj;
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if (color)
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return color;
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var old = this.old;
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if (old)
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return old.fillColor;
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return null;
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},
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set fillColor(color) {
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this.fillColorObj = color;
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},
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get strokeColor() {
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var color = this.strokeColorObj;
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if (color)
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return color;
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var old = this.old;
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if (old)
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return old.strokeColor;
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return null;
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},
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set strokeColor(color) {
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this.strokeColorObj = color;
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clone: function canvasextra_clone() {
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return Object.create(this);
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}
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};
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return constructor;
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@ -3965,7 +3913,7 @@ var CanvasGraphics = (function() {
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}
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var old = this.current;
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this.stateStack.push(old);
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this.current = new CanvasExtraState(old);
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this.current = old.clone();
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},
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restore: function() {
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var prev = this.stateStack.pop();
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@ -4007,6 +3955,8 @@ var CanvasGraphics = (function() {
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var ctx = this.ctx;
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var strokeColor = this.current.strokeColor;
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if (strokeColor && strokeColor.type === "Pattern") {
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// for patterns, we transform to pattern space, calculate
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// the pattern, call stroke, and restore to user space
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ctx.save();
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ctx.strokeStyle = strokeColor.getPattern(ctx);
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ctx.stroke();
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@ -4250,7 +4200,9 @@ var CanvasGraphics = (function() {
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var cs = this.current.strokeColorSpace;
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if (cs.name == 'Pattern') {
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// wait until fill to actually get the pattern
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// wait until fill to actually get the pattern, since Canvas
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// calcualtes the pattern according to the current coordinate space,
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// not the space when the pattern is set.
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var pattern = Pattern.parse(arguments, cs, this.xref, this.res,
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this.ctx);
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this.current.strokeColor = pattern;
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@ -4957,6 +4909,8 @@ var DummyShading = (function() {
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return constructor;
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})();
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// Radial and axial shading have very similar implementations
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// If needed, the implementations can be broken into two classes
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var RadialAxialShading = (function() {
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function constructor(dict, matrix, xref, res, ctx) {
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this.matrix = matrix;
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@ -5099,7 +5053,10 @@ var TilingPattern = (function() {
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var width = botRight[0] - topLeft[0];
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var height = botRight[1] - topLeft[1];
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// TODO: hack to avoid OOM, remove then pattern code is fixed
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// TODO: hack to avoid OOM, we would idealy compute the tiling
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// pattern to be only as large as the acual size in device space
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// This could be computed with .mozCurrentTransform, but still
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// needs to be implemented
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while (Math.abs(width) > 512 || Math.abs(height) > 512) {
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width = 512;
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height = 512;
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