Add support for image xObjs with imageMask
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pdf.js
128
pdf.js
@ -4313,23 +4313,47 @@ var PartialEvaluator = (function() {
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args = [ objId, w, h ];
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} else {
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// Needs to be rendered ourself.
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var inline = false;
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var imageObj = new PDFImage(xref, resources, image, inline);
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// Figure out if the image has an imageMask.
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var imageMask = dict.get('ImageMask', 'IM') || false;
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if (imageObj.imageMask) {
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throw "Can't handle this in the web worker :/";
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// If there is no imageMask, create the PDFImage and a lot
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// of image processing can be done here.
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if (!imageMask) {
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var inline = false;
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var imageObj = new PDFImage(xref, resources, image, inline);
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if (imageObj.imageMask) {
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throw "Can't handle this in the web worker :/";
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}
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var imgData = {
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width: w,
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height: h,
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data: new Uint8Array(w * h * 4)
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};
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var pixels = imgData.data;
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imageObj.fillRgbaBuffer(pixels, imageObj.decode);
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fn = "paintReadyImageXObject";
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args = [ imgData ];
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} else /* imageMask == true */ {
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// This depends on a tmpCanvas beeing filled with the
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// current fillStyle, such that processing the pixel
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// data can't be done here. Instead of creating a
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// complete PDFImage, only read the information needed
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// for later.
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fn = "paintReadyImageMaskXObject";
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var width = dict.get('Width', 'W');
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var height = dict.get('Height', 'H');
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var bitStrideLength = (width + 7) >> 3;
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var imgArray = image.getBytes(bitStrideLength * height);
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var decode = dict.get('Decode', 'D');
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var inverseDecode = !!imageObj.decode && imageObj.decode[0] > 0;
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args = [ imgArray, inverseDecode, width, height ];
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}
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var imgData = {
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width: w,
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height: h,
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data: new Uint8Array(w * h * 4)
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};
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var pixels = imgData.data;
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imageObj.fillRgbaBuffer(pixels, imageObj.decode);
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fn = "paintReadyImageXObject";
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args = [ imgData ];
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}
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} else {
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error('Unhandled XObject subtype ' + type.name);
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@ -5616,6 +5640,54 @@ var CanvasGraphics = (function() {
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this.restore();
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},
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paintReadyImageMaskXObject: function(imgArray, inverseDecode, width, height) {
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function applyStencilMask(buffer, inverseDecode) {
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var imgArrayPos = 0;
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var i, j, mask, buf;
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// removing making non-masked pixels transparent
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var bufferPos = 3; // alpha component offset
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for (i = 0; i < height; i++) {
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mask = 0;
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for (j = 0; j < width; j++) {
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if (!mask) {
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buf = imgArray[imgArrayPos++];
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mask = 128;
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}
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if (!(buf & mask) == inverseDecode) {
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buffer[bufferPos] = 0;
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}
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bufferPos += 4;
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mask >>= 1;
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}
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}
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}
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this.save();
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var ctx = this.ctx;
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var w = width, h = height;
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// scale the image to the unit square
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ctx.scale(1 / w, -1 / h);
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var tmpCanvas = new this.ScratchCanvas(w, h);
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var tmpCtx = tmpCanvas.getContext('2d');
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var fillColor = this.current.fillColor;
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tmpCtx.fillStyle = (fillColor && fillColor.type === 'Pattern') ?
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fillColor.getPattern(tmpCtx) : fillColor;
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tmpCtx.fillRect(0, 0, w, h);
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var imgData = tmpCtx.getImageData(0, 0, w, h);
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var pixels = imgData.data;
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applyStencilMask(pixels, inverseDecode);
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tmpCtx.putImageData(imgData, 0, 0);
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ctx.drawImage(tmpCanvas, 0, -h);
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this.restore();
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},
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paintReadyImageXObject: function(imgData) {
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this.save();
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@ -5633,6 +5705,9 @@ var CanvasGraphics = (function() {
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// Copy over the imageData.
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var tmpImgDataPixels = tmpImgData.data;
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var len = tmpImgDataPixels.length;
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// TODO: There got to be a better way to copy an ImageData array
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// then coping over all the bytes one by one :/
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while (len--)
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tmpImgDataPixels[len] = imgData.data[len];
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@ -6786,29 +6861,6 @@ var PDFImage = (function() {
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}
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return buf;
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},
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applyStencilMask: function applyStencilMask(buffer, inverseDecode) {
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var width = this.width, height = this.height;
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var bitStrideLength = (width + 7) >> 3;
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var imgArray = this.image.getBytes(bitStrideLength * height);
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var imgArrayPos = 0;
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var i, j, mask, buf;
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// removing making non-masked pixels transparent
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var bufferPos = 3; // alpha component offset
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for (i = 0; i < height; i++) {
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mask = 0;
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for (j = 0; j < width; j++) {
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if (!mask) {
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buf = imgArray[imgArrayPos++];
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mask = 128;
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}
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if (!(buf & mask) == inverseDecode) {
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buffer[bufferPos] = 0;
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}
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bufferPos += 4;
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mask >>= 1;
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}
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}
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},
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fillRgbaBuffer: function fillRgbaBuffer(buffer, decodeMap) {
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var numComps = this.numComps;
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var width = this.width;
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