oops, interval was not clearing because 'this' is not the same 'this' inside an interval. Should use local variable 'self' instead. Reviewers you should have spotted this! :)
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@ -361,7 +361,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
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textLayerQueue.splice(i, 1);
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}
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if (textLayerQueue.length == 0)
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clearInterval(this.textLayerTimer);
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clearInterval(self.textLayerTimer);
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}, 1);
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},
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