Split the existing WebGLUtils in two classes, a private WebGLUtils and a public WebGLContext, and utilize the latter in the API to allow various code to access the methods of WebGLUtils

This patch is one (small) step on the way to reduce the general dependency on a global `PDFJS` object, for PDF.js version `2.0`.
This commit is contained in:
Jonas Jenwald 2017-11-01 16:32:22 +01:00
parent 503bc95a2b
commit 59b5e14301
4 changed files with 86 additions and 43 deletions

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@ -30,6 +30,7 @@ import { CanvasGraphics } from './canvas';
import globalScope from '../shared/global_scope'; import globalScope from '../shared/global_scope';
import { Metadata } from './metadata'; import { Metadata } from './metadata';
import { PDFDataTransportStream } from './transport_stream'; import { PDFDataTransportStream } from './transport_stream';
import { WebGLContext } from './webgl';
var DEFAULT_RANGE_CHUNK_SIZE = 65536; // 2^16 = 65536 var DEFAULT_RANGE_CHUNK_SIZE = 65536; // 2^16 = 65536
@ -820,6 +821,11 @@ var PDFPageProxy = (function PDFPageProxyClosure() {
var renderingIntent = (params.intent === 'print' ? 'print' : 'display'); var renderingIntent = (params.intent === 'print' ? 'print' : 'display');
var canvasFactory = params.canvasFactory || new DOMCanvasFactory(); var canvasFactory = params.canvasFactory || new DOMCanvasFactory();
let webGLContext = new WebGLContext({
// TODO: When moving this parameter from `PDFJS` to {RenderParameters},
// change its name to `enableWebGL` instead.
enable: !getDefaultSetting('disableWebGL'),
});
if (!this.intentStates[renderingIntent]) { if (!this.intentStates[renderingIntent]) {
this.intentStates[renderingIntent] = Object.create(null); this.intentStates[renderingIntent] = Object.create(null);
@ -870,7 +876,8 @@ var PDFPageProxy = (function PDFPageProxyClosure() {
this.commonObjs, this.commonObjs,
intentState.operatorList, intentState.operatorList,
this.pageNumber, this.pageNumber,
canvasFactory); canvasFactory,
webGLContext);
internalRenderTask.useRequestAnimationFrame = renderingIntent !== 'print'; internalRenderTask.useRequestAnimationFrame = renderingIntent !== 'print';
if (!intentState.renderTasks) { if (!intentState.renderTasks) {
intentState.renderTasks = []; intentState.renderTasks = [];
@ -2174,7 +2181,7 @@ var InternalRenderTask = (function InternalRenderTaskClosure() {
let canvasInRendering = new WeakMap(); let canvasInRendering = new WeakMap();
function InternalRenderTask(callback, params, objs, commonObjs, operatorList, function InternalRenderTask(callback, params, objs, commonObjs, operatorList,
pageNumber, canvasFactory) { pageNumber, canvasFactory, webGLContext) {
this.callback = callback; this.callback = callback;
this.params = params; this.params = params;
this.objs = objs; this.objs = objs;
@ -2183,6 +2190,8 @@ var InternalRenderTask = (function InternalRenderTaskClosure() {
this.operatorList = operatorList; this.operatorList = operatorList;
this.pageNumber = pageNumber; this.pageNumber = pageNumber;
this.canvasFactory = canvasFactory; this.canvasFactory = canvasFactory;
this.webGLContext = webGLContext;
this.running = false; this.running = false;
this.graphicsReadyCallback = null; this.graphicsReadyCallback = null;
this.graphicsReady = false; this.graphicsReady = false;
@ -2225,7 +2234,7 @@ var InternalRenderTask = (function InternalRenderTaskClosure() {
var params = this.params; var params = this.params;
this.gfx = new CanvasGraphics(params.canvasContext, this.commonObjs, this.gfx = new CanvasGraphics(params.canvasContext, this.commonObjs,
this.objs, this.canvasFactory, this.objs, this.canvasFactory,
params.imageLayer); this.webGLContext, params.imageLayer);
this.gfx.beginDrawing({ this.gfx.beginDrawing({
transform: params.transform, transform: params.transform,

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@ -18,7 +18,6 @@ import {
OPS, shadow, TextRenderingMode, Util, warn OPS, shadow, TextRenderingMode, Util, warn
} from '../shared/util'; } from '../shared/util';
import { getShadingPatternFromIR, TilingPattern } from './pattern_helper'; import { getShadingPatternFromIR, TilingPattern } from './pattern_helper';
import { WebGLUtils } from './webgl';
// <canvas> contexts store most of the state we need natively. // <canvas> contexts store most of the state we need natively.
// However, PDF needs a bit more state, which we store here. // However, PDF needs a bit more state, which we store here.
@ -407,7 +406,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
var EXECUTION_STEPS = 10; var EXECUTION_STEPS = 10;
function CanvasGraphics(canvasCtx, commonObjs, objs, canvasFactory, function CanvasGraphics(canvasCtx, commonObjs, objs, canvasFactory,
imageLayer) { webGLContext, imageLayer) {
this.ctx = canvasCtx; this.ctx = canvasCtx;
this.current = new CanvasExtraState(); this.current = new CanvasExtraState();
this.stateStack = []; this.stateStack = [];
@ -418,6 +417,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
this.commonObjs = commonObjs; this.commonObjs = commonObjs;
this.objs = objs; this.objs = objs;
this.canvasFactory = canvasFactory; this.canvasFactory = canvasFactory;
this.webGLContext = webGLContext;
this.imageLayer = imageLayer; this.imageLayer = imageLayer;
this.groupStack = []; this.groupStack = [];
this.processingType3 = null; this.processingType3 = null;
@ -693,7 +693,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
} }
} }
function composeSMask(ctx, smask, layerCtx) { function composeSMask(ctx, smask, layerCtx, webGLContext) {
var mask = smask.canvas; var mask = smask.canvas;
var maskCtx = smask.context; var maskCtx = smask.context;
@ -701,9 +701,15 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
smask.offsetX, smask.offsetY); smask.offsetX, smask.offsetY);
var backdrop = smask.backdrop || null; var backdrop = smask.backdrop || null;
if (!smask.transferMap && WebGLUtils.isEnabled) { if (!smask.transferMap && webGLContext.isEnabled) {
var composed = WebGLUtils.composeSMask(layerCtx.canvas, mask, let composed = webGLContext.composeSMask({
{ subtype: smask.subtype, backdrop, }); layer: layerCtx.canvas,
mask,
properties: {
subtype: smask.subtype,
backdrop,
},
});
ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.drawImage(composed, smask.offsetX, smask.offsetY); ctx.drawImage(composed, smask.offsetX, smask.offsetY);
return; return;
@ -851,7 +857,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
} }
this.cachedCanvases.clear(); this.cachedCanvases.clear();
WebGLUtils.clear(); this.webGLContext.clear();
if (this.imageLayer) { if (this.imageLayer) {
this.imageLayer.endLayout(); this.imageLayer.endLayout();
@ -988,7 +994,8 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
this.groupLevel--; this.groupLevel--;
this.ctx = this.groupStack.pop(); this.ctx = this.groupStack.pop();
composeSMask(this.ctx, this.current.activeSMask, groupCtx); composeSMask(this.ctx, this.current.activeSMask, groupCtx,
this.webGLContext);
this.ctx.restore(); this.ctx.restore();
this.ctx.save(); // save is needed since SMask will be resumed. this.ctx.save(); // save is needed since SMask will be resumed.
copyCtxState(groupCtx, this.ctx); copyCtxState(groupCtx, this.ctx);
@ -1023,7 +1030,8 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
this.groupLevel--; this.groupLevel--;
this.ctx = this.groupStack.pop(); this.ctx = this.groupStack.pop();
composeSMask(this.ctx, this.current.activeSMask, groupCtx); composeSMask(this.ctx, this.current.activeSMask, groupCtx,
this.webGLContext);
this.ctx.restore(); this.ctx.restore();
copyCtxState(groupCtx, this.ctx); copyCtxState(groupCtx, this.ctx);
// Transform was changed in the SMask canvas, reflecting this change on // Transform was changed in the SMask canvas, reflecting this change on

View File

@ -14,7 +14,6 @@
*/ */
import { FormatError, info, Util } from '../shared/util'; import { FormatError, info, Util } from '../shared/util';
import { WebGLUtils } from './webgl';
var ShadingIRs = {}; var ShadingIRs = {};
@ -145,7 +144,7 @@ var createMeshCanvas = (function createMeshCanvasClosure() {
} }
function createMeshCanvas(bounds, combinesScale, coords, colors, figures, function createMeshCanvas(bounds, combinesScale, coords, colors, figures,
backgroundColor, cachedCanvases) { backgroundColor, cachedCanvases, webGLContext) {
// we will increase scale on some weird factor to let antialiasing take // we will increase scale on some weird factor to let antialiasing take
// care of "rough" edges // care of "rough" edges
var EXPECTED_SCALE = 1.1; var EXPECTED_SCALE = 1.1;
@ -180,10 +179,14 @@ var createMeshCanvas = (function createMeshCanvasClosure() {
var paddedHeight = height + BORDER_SIZE * 2; var paddedHeight = height + BORDER_SIZE * 2;
var canvas, tmpCanvas, i, ii; var canvas, tmpCanvas, i, ii;
if (WebGLUtils.isEnabled) { if (webGLContext.isEnabled) {
canvas = WebGLUtils.drawFigures(width, height, backgroundColor, canvas = webGLContext.drawFigures({
figures, context); width,
height,
backgroundColor,
figures,
context,
});
// https://bugzilla.mozilla.org/show_bug.cgi?id=972126 // https://bugzilla.mozilla.org/show_bug.cgi?id=972126
tmpCanvas = cachedCanvases.getCanvas('mesh', paddedWidth, paddedHeight, tmpCanvas = cachedCanvases.getCanvas('mesh', paddedWidth, paddedHeight,
false); false);
@ -253,7 +256,7 @@ ShadingIRs.Mesh = {
// might cause OOM. // might cause OOM.
var temporaryPatternCanvas = createMeshCanvas(bounds, scale, coords, var temporaryPatternCanvas = createMeshCanvas(bounds, scale, coords,
colors, figures, shadingFill ? null : background, colors, figures, shadingFill ? null : background,
owner.cachedCanvases); owner.cachedCanvases, owner.webGLContext);
if (!shadingFill) { if (!shadingFill) {
ctx.setTransform.apply(ctx, owner.baseTransform); ctx.setTransform.apply(ctx, owner.baseTransform);

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@ -14,9 +14,35 @@
*/ */
/* eslint-disable no-multi-str */ /* eslint-disable no-multi-str */
import { getDefaultSetting } from './dom_utils';
import { shadow } from '../shared/util'; import { shadow } from '../shared/util';
class WebGLContext {
constructor({ enable = false, }) {
this._enabled = enable === true;
}
get isEnabled() {
let enabled = this._enabled;
if (enabled) {
enabled = WebGLUtils.tryInitGL();
}
return shadow(this, 'isEnabled', enabled);
}
composeSMask({ layer, mask, properties, }) {
return WebGLUtils.composeSMask(layer, mask, properties);
}
drawFigures({ width, height, backgroundColor, figures, context, }) {
return WebGLUtils.drawFigures(width, height, backgroundColor, figures,
context);
}
clear() {
WebGLUtils.cleanup();
}
}
var WebGLUtils = (function WebGLUtilsClosure() { var WebGLUtils = (function WebGLUtilsClosure() {
function loadShader(gl, code, shaderType) { function loadShader(gl, code, shaderType) {
var shader = gl.createShader(shaderType); var shader = gl.createShader(shaderType);
@ -405,37 +431,34 @@ var WebGLUtils = (function WebGLUtilsClosure() {
return canvas; return canvas;
} }
function cleanup() {
if (smaskCache && smaskCache.canvas) {
smaskCache.canvas.width = 0;
smaskCache.canvas.height = 0;
}
if (figuresCache && figuresCache.canvas) {
figuresCache.canvas.width = 0;
figuresCache.canvas.height = 0;
}
smaskCache = null;
figuresCache = null;
}
return { return {
get isEnabled() { tryInitGL() {
if (getDefaultSetting('disableWebGL')) {
return false;
}
var enabled = false;
try { try {
generateGL(); generateGL();
enabled = !!currentGL; return !!currentGL;
} catch (e) { } } catch (ex) { }
return shadow(this, 'isEnabled', enabled); return false;
}, },
composeSMask, composeSMask,
drawFigures, drawFigures,
clear: cleanup,
cleanup() {
if (smaskCache && smaskCache.canvas) {
smaskCache.canvas.width = 0;
smaskCache.canvas.height = 0;
}
if (figuresCache && figuresCache.canvas) {
figuresCache.canvas.width = 0;
figuresCache.canvas.height = 0;
}
smaskCache = null;
figuresCache = null;
},
}; };
})(); })();
export { export {
WebGLUtils, WebGLContext,
}; };