Support Format 6 cmap table, but does not pass the sanitizer yet
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34357eac19
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57
fonts.js
57
fonts.js
@ -242,7 +242,7 @@ var Font = (function () {
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return ranges;
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return ranges;
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};
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};
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function createCMAPTable(glyphs) {
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function createCMapTable(glyphs) {
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var ranges = getRanges(glyphs);
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var ranges = getRanges(glyphs);
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var headerSize = (12 * 2 + (ranges.length * 4 * 2));
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var headerSize = (12 * 2 + (ranges.length * 4 * 2));
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@ -393,6 +393,47 @@ var Font = (function () {
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}
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}
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};
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};
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function replaceCMapTable(font, properties) {
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var version = FontsUtils.bytesToInteger(font.getBytes(2));
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var numTables = FontsUtils.bytesToInteger(font.getBytes(2));
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var tables = [];
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for (var i = 0; i < numTables; i++) {
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var platformID = FontsUtils.bytesToInteger(font.getBytes(2));
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var encodingID = FontsUtils.bytesToInteger(font.getBytes(2));
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var offset = FontsUtils.bytesToInteger(font.getBytes(4));
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var format = FontsUtils.bytesToInteger(font.getBytes(2));
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var length = FontsUtils.bytesToInteger(font.getBytes(2));
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var language = FontsUtils.bytesToInteger(font.getBytes(2));
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if (format == 0 && numTables == 1) {
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// Format 0 alone is not allowed by the sanitizer so let's rewrite
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// that to a 3-1-4 Unicode BMP table
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var charset = properties.charset;
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var glyphs = [];
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for (var i = 0; i < charset.length; i++) {
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glyphs.push({
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unicode: GlyphsUnicode[charset[i]] || 0
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});
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}
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cmap.data = createCMapTable(glyphs);
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} else if (format == 6 && numTables == 1) {
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// Format 6 is a 2-bytes dense mapping, which means the font data
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// lives glue together even if they are pretty far in the unicode
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// table. (This looks weird, so I can have missed something)
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var firstCode = FontsUtils.bytesToInteger(font.getBytes(2));
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var entryCount = FontsUtils.bytesToInteger(font.getBytes(2));
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var encoding = properties.encoding;
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for (var j = 0; j < entryCount; j++) {
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var charcode = FontsUtils.bytesToInteger(font.getBytes(2));
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encoding[charcode + firstCode] = charcode + firstCode;
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}
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}
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}
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};
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// Check that required tables are present
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// Check that required tables are present
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var requiredTables = [ "OS/2", "cmap", "head", "hhea",
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var requiredTables = [ "OS/2", "cmap", "head", "hhea",
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"hmtx", "maxp", "name", "post" ];
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"hmtx", "maxp", "name", "post" ];
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@ -448,18 +489,8 @@ var Font = (function () {
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data: OS2
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data: OS2
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});
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});
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// If the font is missing a OS/2 table it's could be an old mac font
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// without a 3-1-4 Unicode BMP table, so let's rewrite it.
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var charset = properties.charset;
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var glyphs = [];
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for (var i = 0; i < charset.length; i++) {
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glyphs.push({
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unicode: GlyphsUnicode[charset[i]]
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});
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}
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// Replace the old CMAP table with a shiny new one
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// Replace the old CMAP table with a shiny new one
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cmap.data = createCMAPTable(glyphs);
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replaceCMapTable(font, properties);
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// Rewrite the 'post' table if needed
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// Rewrite the 'post' table if needed
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if (!post) {
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if (!post) {
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@ -599,7 +630,7 @@ var Font = (function () {
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var charstrings = font.getOrderedCharStrings(properties.glyphs);
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var charstrings = font.getOrderedCharStrings(properties.glyphs);
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/** CMAP */
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/** CMAP */
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cmap = createCMAPTable(charstrings);
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cmap = createCMapTable(charstrings);
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createTableEntry(otf, offsets, "cmap", cmap);
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createTableEntry(otf, offsets, "cmap", cmap);
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/** HEAD */
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/** HEAD */
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4
pdf.js
4
pdf.js
@ -2193,8 +2193,6 @@ var CanvasGraphics = (function() {
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} else if (IsStream(cmapObj)) {
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} else if (IsStream(cmapObj)) {
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var encoding = Encodings["WinAnsiEncoding"];
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var encoding = Encodings["WinAnsiEncoding"];
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var firstChar = xref.fetchIfRef(fontDict.get("FirstChar"));
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var firstChar = xref.fetchIfRef(fontDict.get("FirstChar"));
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for (var i = firstChar; i < encoding.length; i++)
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encodingMap[i] = new Name(encoding[i]);
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var tokens = [];
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var tokens = [];
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var token = "";
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var token = "";
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@ -2538,7 +2536,7 @@ var CanvasGraphics = (function() {
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}
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}
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this.current.fontSize = size;
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this.current.fontSize = size;
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this.ctx.font = this.current.fontSize +'px "' + fontName + '"';
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this.ctx.font = this.current.fontSize +'px "' + fontName + '", Symbol';
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},
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},
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setTextRenderingMode: function(mode) {
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setTextRenderingMode: function(mode) {
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TODO("text rendering mode");
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TODO("text rendering mode");
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