Improving CanvasPixelArray polyfill for Android
This commit is contained in:
parent
b482393e6a
commit
54fb1f7226
@ -481,7 +481,7 @@ if (typeof PDFJS === 'undefined') {
|
||||
}
|
||||
})();
|
||||
|
||||
// Support: IE<11, Chrome<21
|
||||
// Support: IE<11, Chrome<21, Android<4.4
|
||||
(function checkSetPresenceInImageData() {
|
||||
// IE < 11 will use window.CanvasPixelArray which lacks set function.
|
||||
if (window.CanvasPixelArray) {
|
||||
@ -493,23 +493,37 @@ if (typeof PDFJS === 'undefined') {
|
||||
};
|
||||
}
|
||||
} else {
|
||||
// Chrome < 21 uses an inaccessible CanvasPixelArray prototype.
|
||||
// Because we cannot feature detect it, we rely on user agent.
|
||||
// Old Chrome and Android use an inaccessible CanvasPixelArray prototype.
|
||||
// Because we cannot feature detect it, we rely on user agent parsing.
|
||||
var polyfill = false;
|
||||
if (navigator.userAgent.indexOf('Chrom') >= 0) {
|
||||
var versionMatch = navigator.userAgent.match(/Chrom(e|ium)\/([0-9]+)\./);
|
||||
if (versionMatch && parseInt(versionMatch[2]) < 21) {
|
||||
var contextPrototype = window.CanvasRenderingContext2D.prototype;
|
||||
contextPrototype._createImageData = contextPrototype.createImageData;
|
||||
contextPrototype.createImageData = function(w, h) {
|
||||
var imageData = this._createImageData(w, h);
|
||||
imageData.data.set = function(arr) {
|
||||
for (var i = 0, ii = this.length; i < ii; i++) {
|
||||
this[i] = arr[i];
|
||||
}
|
||||
};
|
||||
return imageData;
|
||||
};
|
||||
// Chrome < 21 lacks the set function.
|
||||
polyfill = true;
|
||||
}
|
||||
} else if (navigator.userAgent.indexOf('Android') >= 0) {
|
||||
// Android < 4.4 lacks the set function.
|
||||
// Android >= 4.4 will contain Chrome in the user agent,
|
||||
// thus pass the Chrome check above and not reach this block.
|
||||
var isOldAndroid = /Android\s[0-4][^\d]/g.test(navigator.userAgent);
|
||||
if (isOldAndroid) {
|
||||
polyfill = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (polyfill) {
|
||||
var contextPrototype = window.CanvasRenderingContext2D.prototype;
|
||||
contextPrototype._createImageData = contextPrototype.createImageData;
|
||||
contextPrototype.createImageData = function(w, h) {
|
||||
var imageData = this._createImageData(w, h);
|
||||
imageData.data.set = function(arr) {
|
||||
for (var i = 0, ii = this.length; i < ii; i++) {
|
||||
this[i] = arr[i];
|
||||
}
|
||||
};
|
||||
return imageData;
|
||||
};
|
||||
}
|
||||
}
|
||||
})();
|
||||
|
Loading…
x
Reference in New Issue
Block a user