Remove the closure from the CalRGBCS class

Now that modern JavaScript is fully supported also in the worker-thread we no longer need to keep old closures, which slightly reduces the size of the code.
This commit is contained in:
Jonas Jenwald 2023-09-15 15:53:22 +02:00
parent 4d615f087f
commit 52fa66a98b

View File

@ -980,49 +980,100 @@ class CalGrayCS extends ColorSpace {
*
* The default color is `new Float32Array([0, 0, 0])`.
*/
const CalRGBCS = (function CalRGBCSClosure() {
class CalRGBCS extends ColorSpace {
// See http://www.brucelindbloom.com/index.html?Eqn_ChromAdapt.html for these
// matrices.
// prettier-ignore
const BRADFORD_SCALE_MATRIX = new Float32Array([
static #BRADFORD_SCALE_MATRIX = new Float32Array([
0.8951, 0.2664, -0.1614,
-0.7502, 1.7135, 0.0367,
0.0389, -0.0685, 1.0296]);
// prettier-ignore
const BRADFORD_SCALE_INVERSE_MATRIX = new Float32Array([
static #BRADFORD_SCALE_INVERSE_MATRIX = new Float32Array([
0.9869929, -0.1470543, 0.1599627,
0.4323053, 0.5183603, 0.0492912,
-0.0085287, 0.0400428, 0.9684867]);
// See http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html.
// prettier-ignore
const SRGB_D65_XYZ_TO_RGB_MATRIX = new Float32Array([
static #SRGB_D65_XYZ_TO_RGB_MATRIX = new Float32Array([
3.2404542, -1.5371385, -0.4985314,
-0.9692660, 1.8760108, 0.0415560,
0.0556434, -0.2040259, 1.0572252]);
const FLAT_WHITEPOINT_MATRIX = new Float32Array([1, 1, 1]);
static #FLAT_WHITEPOINT_MATRIX = new Float32Array([1, 1, 1]);
const tempNormalizeMatrix = new Float32Array(3);
const tempConvertMatrix1 = new Float32Array(3);
const tempConvertMatrix2 = new Float32Array(3);
static #tempNormalizeMatrix = new Float32Array(3);
const DECODE_L_CONSTANT = ((8 + 16) / 116) ** 3 / 8.0;
static #tempConvertMatrix1 = new Float32Array(3);
function matrixProduct(a, b, result) {
static #tempConvertMatrix2 = new Float32Array(3);
static #DECODE_L_CONSTANT = ((8 + 16) / 116) ** 3 / 8.0;
constructor(whitePoint, blackPoint, gamma, matrix) {
super("CalRGB", 3);
if (!whitePoint) {
throw new FormatError(
"WhitePoint missing - required for color space CalRGB"
);
}
// Translate arguments to spec variables.
const [XW, YW, ZW] = (this.whitePoint = whitePoint);
const [XB, YB, ZB] = (this.blackPoint = blackPoint || new Float32Array(3));
[this.GR, this.GG, this.GB] = gamma || new Float32Array([1, 1, 1]);
[
this.MXA,
this.MYA,
this.MZA,
this.MXB,
this.MYB,
this.MZB,
this.MXC,
this.MYC,
this.MZC,
] = matrix || new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
// Validate variables as per spec.
if (XW < 0 || ZW < 0 || YW !== 1) {
throw new FormatError(
`Invalid WhitePoint components for ${this.name}, no fallback available`
);
}
if (XB < 0 || YB < 0 || ZB < 0) {
info(
`Invalid BlackPoint for ${this.name} [${XB}, ${YB}, ${ZB}], ` +
"falling back to default."
);
this.blackPoint = new Float32Array(3);
}
if (this.GR < 0 || this.GG < 0 || this.GB < 0) {
info(
`Invalid Gamma [${this.GR}, ${this.GG}, ${this.GB}] for ` +
`${this.name}, falling back to default.`
);
this.GR = this.GG = this.GB = 1;
}
}
#matrixProduct(a, b, result) {
result[0] = a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
result[1] = a[3] * b[0] + a[4] * b[1] + a[5] * b[2];
result[2] = a[6] * b[0] + a[7] * b[1] + a[8] * b[2];
}
function convertToFlat(sourceWhitePoint, LMS, result) {
#toFlat(sourceWhitePoint, LMS, result) {
result[0] = (LMS[0] * 1) / sourceWhitePoint[0];
result[1] = (LMS[1] * 1) / sourceWhitePoint[1];
result[2] = (LMS[2] * 1) / sourceWhitePoint[2];
}
function convertToD65(sourceWhitePoint, LMS, result) {
#toD65(sourceWhitePoint, LMS, result) {
const D65X = 0.95047;
const D65Y = 1;
const D65Z = 1.08883;
@ -1032,10 +1083,10 @@ const CalRGBCS = (function CalRGBCSClosure() {
result[2] = (LMS[2] * D65Z) / sourceWhitePoint[2];
}
function sRGBTransferFunction(color) {
#sRGBTransferFunction(color) {
// See http://en.wikipedia.org/wiki/SRGB.
if (color <= 0.0031308) {
return adjustToRange(0, 1, 12.92 * color);
return this.#adjustToRange(0, 1, 12.92 * color);
}
// Optimization:
// If color is close enough to 1, skip calling the following transform
@ -1046,24 +1097,24 @@ const CalRGBCS = (function CalRGBCSClosure() {
if (color >= 0.99554525) {
return 1;
}
return adjustToRange(0, 1, (1 + 0.055) * color ** (1 / 2.4) - 0.055);
return this.#adjustToRange(0, 1, (1 + 0.055) * color ** (1 / 2.4) - 0.055);
}
function adjustToRange(min, max, value) {
#adjustToRange(min, max, value) {
return Math.max(min, Math.min(max, value));
}
function decodeL(L) {
#decodeL(L) {
if (L < 0) {
return -decodeL(-L);
return -this.#decodeL(-L);
}
if (L > 8.0) {
return ((L + 16) / 116) ** 3;
}
return L * DECODE_L_CONSTANT;
return L * CalRGBCS.#DECODE_L_CONSTANT;
}
function compensateBlackPoint(sourceBlackPoint, XYZ_Flat, result) {
#compensateBlackPoint(sourceBlackPoint, XYZ_Flat, result) {
// In case the blackPoint is already the default blackPoint then there is
// no need to do compensation.
if (
@ -1081,16 +1132,16 @@ const CalRGBCS = (function CalRGBCSClosure() {
// http://www.adobe.com/content/dam/Adobe/en/devnet/photoshop/sdk/
// AdobeBPC.pdf.
// The destination blackPoint is the default blackPoint [0, 0, 0].
const zeroDecodeL = decodeL(0);
const zeroDecodeL = this.#decodeL(0);
const X_DST = zeroDecodeL;
const X_SRC = decodeL(sourceBlackPoint[0]);
const X_SRC = this.#decodeL(sourceBlackPoint[0]);
const Y_DST = zeroDecodeL;
const Y_SRC = decodeL(sourceBlackPoint[1]);
const Y_SRC = this.#decodeL(sourceBlackPoint[1]);
const Z_DST = zeroDecodeL;
const Z_SRC = decodeL(sourceBlackPoint[2]);
const Z_SRC = this.#decodeL(sourceBlackPoint[2]);
const X_Scale = (1 - X_DST) / (1 - X_SRC);
const X_Offset = 1 - X_Scale;
@ -1106,7 +1157,7 @@ const CalRGBCS = (function CalRGBCSClosure() {
result[2] = XYZ_Flat[2] * Z_Scale + Z_Offset;
}
function normalizeWhitePointToFlat(sourceWhitePoint, XYZ_In, result) {
#normalizeWhitePointToFlat(sourceWhitePoint, XYZ_In, result) {
// In case the whitePoint is already flat then there is no need to do
// normalization.
if (sourceWhitePoint[0] === 1 && sourceWhitePoint[2] === 1) {
@ -1117,166 +1168,112 @@ const CalRGBCS = (function CalRGBCSClosure() {
}
const LMS = result;
matrixProduct(BRADFORD_SCALE_MATRIX, XYZ_In, LMS);
this.#matrixProduct(CalRGBCS.#BRADFORD_SCALE_MATRIX, XYZ_In, LMS);
const LMS_Flat = tempNormalizeMatrix;
convertToFlat(sourceWhitePoint, LMS, LMS_Flat);
const LMS_Flat = CalRGBCS.#tempNormalizeMatrix;
this.#toFlat(sourceWhitePoint, LMS, LMS_Flat);
matrixProduct(BRADFORD_SCALE_INVERSE_MATRIX, LMS_Flat, result);
this.#matrixProduct(
CalRGBCS.#BRADFORD_SCALE_INVERSE_MATRIX,
LMS_Flat,
result
);
}
function normalizeWhitePointToD65(sourceWhitePoint, XYZ_In, result) {
#normalizeWhitePointToD65(sourceWhitePoint, XYZ_In, result) {
const LMS = result;
matrixProduct(BRADFORD_SCALE_MATRIX, XYZ_In, LMS);
this.#matrixProduct(CalRGBCS.#BRADFORD_SCALE_MATRIX, XYZ_In, LMS);
const LMS_D65 = tempNormalizeMatrix;
convertToD65(sourceWhitePoint, LMS, LMS_D65);
const LMS_D65 = CalRGBCS.#tempNormalizeMatrix;
this.#toD65(sourceWhitePoint, LMS, LMS_D65);
matrixProduct(BRADFORD_SCALE_INVERSE_MATRIX, LMS_D65, result);
this.#matrixProduct(
CalRGBCS.#BRADFORD_SCALE_INVERSE_MATRIX,
LMS_D65,
result
);
}
function convertToRgb(cs, src, srcOffset, dest, destOffset, scale) {
#toRgb(src, srcOffset, dest, destOffset, scale) {
// A, B and C represent a red, green and blue components of a calibrated
// rgb space.
const A = adjustToRange(0, 1, src[srcOffset] * scale);
const B = adjustToRange(0, 1, src[srcOffset + 1] * scale);
const C = adjustToRange(0, 1, src[srcOffset + 2] * scale);
const A = this.#adjustToRange(0, 1, src[srcOffset] * scale);
const B = this.#adjustToRange(0, 1, src[srcOffset + 1] * scale);
const C = this.#adjustToRange(0, 1, src[srcOffset + 2] * scale);
// A <---> AGR in the spec
// B <---> BGG in the spec
// C <---> CGB in the spec
const AGR = A === 1 ? 1 : A ** cs.GR;
const BGG = B === 1 ? 1 : B ** cs.GG;
const CGB = C === 1 ? 1 : C ** cs.GB;
const AGR = A === 1 ? 1 : A ** this.GR;
const BGG = B === 1 ? 1 : B ** this.GG;
const CGB = C === 1 ? 1 : C ** this.GB;
// Computes intermediate variables L, M, N as per spec.
// To decode X, Y, Z values map L, M, N directly to them.
const X = cs.MXA * AGR + cs.MXB * BGG + cs.MXC * CGB;
const Y = cs.MYA * AGR + cs.MYB * BGG + cs.MYC * CGB;
const Z = cs.MZA * AGR + cs.MZB * BGG + cs.MZC * CGB;
const X = this.MXA * AGR + this.MXB * BGG + this.MXC * CGB;
const Y = this.MYA * AGR + this.MYB * BGG + this.MYC * CGB;
const Z = this.MZA * AGR + this.MZB * BGG + this.MZC * CGB;
// The following calculations are based on this document:
// http://www.adobe.com/content/dam/Adobe/en/devnet/photoshop/sdk/
// AdobeBPC.pdf.
const XYZ = tempConvertMatrix1;
const XYZ = CalRGBCS.#tempConvertMatrix1;
XYZ[0] = X;
XYZ[1] = Y;
XYZ[2] = Z;
const XYZ_Flat = tempConvertMatrix2;
const XYZ_Flat = CalRGBCS.#tempConvertMatrix2;
normalizeWhitePointToFlat(cs.whitePoint, XYZ, XYZ_Flat);
this.#normalizeWhitePointToFlat(this.whitePoint, XYZ, XYZ_Flat);
const XYZ_Black = tempConvertMatrix1;
compensateBlackPoint(cs.blackPoint, XYZ_Flat, XYZ_Black);
const XYZ_Black = CalRGBCS.#tempConvertMatrix1;
this.#compensateBlackPoint(this.blackPoint, XYZ_Flat, XYZ_Black);
const XYZ_D65 = tempConvertMatrix2;
normalizeWhitePointToD65(FLAT_WHITEPOINT_MATRIX, XYZ_Black, XYZ_D65);
const XYZ_D65 = CalRGBCS.#tempConvertMatrix2;
this.#normalizeWhitePointToD65(
CalRGBCS.#FLAT_WHITEPOINT_MATRIX,
XYZ_Black,
XYZ_D65
);
const SRGB = tempConvertMatrix1;
matrixProduct(SRGB_D65_XYZ_TO_RGB_MATRIX, XYZ_D65, SRGB);
const SRGB = CalRGBCS.#tempConvertMatrix1;
this.#matrixProduct(CalRGBCS.#SRGB_D65_XYZ_TO_RGB_MATRIX, XYZ_D65, SRGB);
// Convert the values to rgb range [0, 255].
dest[destOffset] = sRGBTransferFunction(SRGB[0]) * 255;
dest[destOffset + 1] = sRGBTransferFunction(SRGB[1]) * 255;
dest[destOffset + 2] = sRGBTransferFunction(SRGB[2]) * 255;
dest[destOffset] = this.#sRGBTransferFunction(SRGB[0]) * 255;
dest[destOffset + 1] = this.#sRGBTransferFunction(SRGB[1]) * 255;
dest[destOffset + 2] = this.#sRGBTransferFunction(SRGB[2]) * 255;
}
// eslint-disable-next-line no-shadow
class CalRGBCS extends ColorSpace {
constructor(whitePoint, blackPoint, gamma, matrix) {
super("CalRGB", 3);
if (!whitePoint) {
throw new FormatError(
"WhitePoint missing - required for color space CalRGB"
);
}
blackPoint ||= new Float32Array(3);
gamma ||= new Float32Array([1, 1, 1]);
matrix ||= new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
// Translate arguments to spec variables.
const XW = whitePoint[0];
const YW = whitePoint[1];
const ZW = whitePoint[2];
this.whitePoint = whitePoint;
const XB = blackPoint[0];
const YB = blackPoint[1];
const ZB = blackPoint[2];
this.blackPoint = blackPoint;
this.GR = gamma[0];
this.GG = gamma[1];
this.GB = gamma[2];
this.MXA = matrix[0];
this.MYA = matrix[1];
this.MZA = matrix[2];
this.MXB = matrix[3];
this.MYB = matrix[4];
this.MZB = matrix[5];
this.MXC = matrix[6];
this.MYC = matrix[7];
this.MZC = matrix[8];
// Validate variables as per spec.
if (XW < 0 || ZW < 0 || YW !== 1) {
throw new FormatError(
`Invalid WhitePoint components for ${this.name}` +
", no fallback available"
);
}
if (XB < 0 || YB < 0 || ZB < 0) {
info(
`Invalid BlackPoint for ${this.name} [${XB}, ${YB}, ${ZB}], ` +
"falling back to default."
);
this.blackPoint = new Float32Array(3);
}
if (this.GR < 0 || this.GG < 0 || this.GB < 0) {
info(
`Invalid Gamma [${this.GR}, ${this.GG}, ${this.GB}] for ` +
`${this.name}, falling back to default.`
);
this.GR = this.GG = this.GB = 1;
}
getRgbItem(src, srcOffset, dest, destOffset) {
if (typeof PDFJSDev === "undefined" || PDFJSDev.test("TESTING")) {
assert(
dest instanceof Uint8ClampedArray,
'CalRGBCS.getRgbItem: Unsupported "dest" type.'
);
}
this.#toRgb(src, srcOffset, dest, destOffset, 1);
}
getRgbItem(src, srcOffset, dest, destOffset) {
if (typeof PDFJSDev === "undefined" || PDFJSDev.test("TESTING")) {
assert(
dest instanceof Uint8ClampedArray,
'CalRGBCS.getRgbItem: Unsupported "dest" type.'
);
}
convertToRgb(this, src, srcOffset, dest, destOffset, 1);
getRgbBuffer(src, srcOffset, count, dest, destOffset, bits, alpha01) {
if (typeof PDFJSDev === "undefined" || PDFJSDev.test("TESTING")) {
assert(
dest instanceof Uint8ClampedArray,
'CalRGBCS.getRgbBuffer: Unsupported "dest" type.'
);
}
const scale = 1 / ((1 << bits) - 1);
getRgbBuffer(src, srcOffset, count, dest, destOffset, bits, alpha01) {
if (typeof PDFJSDev === "undefined" || PDFJSDev.test("TESTING")) {
assert(
dest instanceof Uint8ClampedArray,
'CalRGBCS.getRgbBuffer: Unsupported "dest" type.'
);
}
const scale = 1 / ((1 << bits) - 1);
for (let i = 0; i < count; ++i) {
convertToRgb(this, src, srcOffset, dest, destOffset, scale);
srcOffset += 3;
destOffset += 3 + alpha01;
}
}
getOutputLength(inputLength, alpha01) {
return ((inputLength * (3 + alpha01)) / 3) | 0;
for (let i = 0; i < count; ++i) {
this.#toRgb(src, srcOffset, dest, destOffset, scale);
srcOffset += 3;
destOffset += 3 + alpha01;
}
}
return CalRGBCS;
})();
getOutputLength(inputLength, alpha01) {
return ((inputLength * (3 + alpha01)) / 3) | 0;
}
}
/**
* LabCS: Based on "PDF Reference, Sixth Ed", p.250