Remove the closure from the CalRGBCS
class
Now that modern JavaScript is fully supported also in the worker-thread we no longer need to keep old closures, which slightly reduces the size of the code.
This commit is contained in:
parent
4d615f087f
commit
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@ -980,49 +980,100 @@ class CalGrayCS extends ColorSpace {
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*
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* The default color is `new Float32Array([0, 0, 0])`.
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*/
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const CalRGBCS = (function CalRGBCSClosure() {
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class CalRGBCS extends ColorSpace {
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// See http://www.brucelindbloom.com/index.html?Eqn_ChromAdapt.html for these
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// matrices.
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// prettier-ignore
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const BRADFORD_SCALE_MATRIX = new Float32Array([
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static #BRADFORD_SCALE_MATRIX = new Float32Array([
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0.8951, 0.2664, -0.1614,
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-0.7502, 1.7135, 0.0367,
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0.0389, -0.0685, 1.0296]);
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// prettier-ignore
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const BRADFORD_SCALE_INVERSE_MATRIX = new Float32Array([
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static #BRADFORD_SCALE_INVERSE_MATRIX = new Float32Array([
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0.9869929, -0.1470543, 0.1599627,
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0.4323053, 0.5183603, 0.0492912,
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-0.0085287, 0.0400428, 0.9684867]);
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// See http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html.
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// prettier-ignore
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const SRGB_D65_XYZ_TO_RGB_MATRIX = new Float32Array([
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static #SRGB_D65_XYZ_TO_RGB_MATRIX = new Float32Array([
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3.2404542, -1.5371385, -0.4985314,
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-0.9692660, 1.8760108, 0.0415560,
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0.0556434, -0.2040259, 1.0572252]);
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const FLAT_WHITEPOINT_MATRIX = new Float32Array([1, 1, 1]);
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static #FLAT_WHITEPOINT_MATRIX = new Float32Array([1, 1, 1]);
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const tempNormalizeMatrix = new Float32Array(3);
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const tempConvertMatrix1 = new Float32Array(3);
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const tempConvertMatrix2 = new Float32Array(3);
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static #tempNormalizeMatrix = new Float32Array(3);
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const DECODE_L_CONSTANT = ((8 + 16) / 116) ** 3 / 8.0;
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static #tempConvertMatrix1 = new Float32Array(3);
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function matrixProduct(a, b, result) {
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static #tempConvertMatrix2 = new Float32Array(3);
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static #DECODE_L_CONSTANT = ((8 + 16) / 116) ** 3 / 8.0;
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constructor(whitePoint, blackPoint, gamma, matrix) {
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super("CalRGB", 3);
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if (!whitePoint) {
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throw new FormatError(
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"WhitePoint missing - required for color space CalRGB"
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);
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}
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// Translate arguments to spec variables.
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const [XW, YW, ZW] = (this.whitePoint = whitePoint);
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const [XB, YB, ZB] = (this.blackPoint = blackPoint || new Float32Array(3));
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[this.GR, this.GG, this.GB] = gamma || new Float32Array([1, 1, 1]);
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[
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this.MXA,
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this.MYA,
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this.MZA,
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this.MXB,
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this.MYB,
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this.MZB,
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this.MXC,
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this.MYC,
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this.MZC,
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] = matrix || new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
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// Validate variables as per spec.
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if (XW < 0 || ZW < 0 || YW !== 1) {
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throw new FormatError(
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`Invalid WhitePoint components for ${this.name}, no fallback available`
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);
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}
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if (XB < 0 || YB < 0 || ZB < 0) {
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info(
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`Invalid BlackPoint for ${this.name} [${XB}, ${YB}, ${ZB}], ` +
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"falling back to default."
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);
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this.blackPoint = new Float32Array(3);
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}
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if (this.GR < 0 || this.GG < 0 || this.GB < 0) {
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info(
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`Invalid Gamma [${this.GR}, ${this.GG}, ${this.GB}] for ` +
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`${this.name}, falling back to default.`
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);
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this.GR = this.GG = this.GB = 1;
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}
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}
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#matrixProduct(a, b, result) {
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result[0] = a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
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result[1] = a[3] * b[0] + a[4] * b[1] + a[5] * b[2];
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result[2] = a[6] * b[0] + a[7] * b[1] + a[8] * b[2];
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}
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function convertToFlat(sourceWhitePoint, LMS, result) {
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#toFlat(sourceWhitePoint, LMS, result) {
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result[0] = (LMS[0] * 1) / sourceWhitePoint[0];
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result[1] = (LMS[1] * 1) / sourceWhitePoint[1];
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result[2] = (LMS[2] * 1) / sourceWhitePoint[2];
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}
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function convertToD65(sourceWhitePoint, LMS, result) {
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#toD65(sourceWhitePoint, LMS, result) {
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const D65X = 0.95047;
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const D65Y = 1;
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const D65Z = 1.08883;
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@ -1032,10 +1083,10 @@ const CalRGBCS = (function CalRGBCSClosure() {
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result[2] = (LMS[2] * D65Z) / sourceWhitePoint[2];
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}
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function sRGBTransferFunction(color) {
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#sRGBTransferFunction(color) {
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// See http://en.wikipedia.org/wiki/SRGB.
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if (color <= 0.0031308) {
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return adjustToRange(0, 1, 12.92 * color);
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return this.#adjustToRange(0, 1, 12.92 * color);
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}
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// Optimization:
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// If color is close enough to 1, skip calling the following transform
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@ -1046,24 +1097,24 @@ const CalRGBCS = (function CalRGBCSClosure() {
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if (color >= 0.99554525) {
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return 1;
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}
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return adjustToRange(0, 1, (1 + 0.055) * color ** (1 / 2.4) - 0.055);
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return this.#adjustToRange(0, 1, (1 + 0.055) * color ** (1 / 2.4) - 0.055);
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}
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function adjustToRange(min, max, value) {
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#adjustToRange(min, max, value) {
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return Math.max(min, Math.min(max, value));
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}
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function decodeL(L) {
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#decodeL(L) {
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if (L < 0) {
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return -decodeL(-L);
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return -this.#decodeL(-L);
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}
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if (L > 8.0) {
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return ((L + 16) / 116) ** 3;
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}
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return L * DECODE_L_CONSTANT;
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return L * CalRGBCS.#DECODE_L_CONSTANT;
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}
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function compensateBlackPoint(sourceBlackPoint, XYZ_Flat, result) {
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#compensateBlackPoint(sourceBlackPoint, XYZ_Flat, result) {
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// In case the blackPoint is already the default blackPoint then there is
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// no need to do compensation.
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if (
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@ -1081,16 +1132,16 @@ const CalRGBCS = (function CalRGBCSClosure() {
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// http://www.adobe.com/content/dam/Adobe/en/devnet/photoshop/sdk/
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// AdobeBPC.pdf.
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// The destination blackPoint is the default blackPoint [0, 0, 0].
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const zeroDecodeL = decodeL(0);
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const zeroDecodeL = this.#decodeL(0);
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const X_DST = zeroDecodeL;
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const X_SRC = decodeL(sourceBlackPoint[0]);
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const X_SRC = this.#decodeL(sourceBlackPoint[0]);
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const Y_DST = zeroDecodeL;
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const Y_SRC = decodeL(sourceBlackPoint[1]);
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const Y_SRC = this.#decodeL(sourceBlackPoint[1]);
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const Z_DST = zeroDecodeL;
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const Z_SRC = decodeL(sourceBlackPoint[2]);
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const Z_SRC = this.#decodeL(sourceBlackPoint[2]);
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const X_Scale = (1 - X_DST) / (1 - X_SRC);
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const X_Offset = 1 - X_Scale;
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@ -1106,7 +1157,7 @@ const CalRGBCS = (function CalRGBCSClosure() {
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result[2] = XYZ_Flat[2] * Z_Scale + Z_Offset;
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}
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function normalizeWhitePointToFlat(sourceWhitePoint, XYZ_In, result) {
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#normalizeWhitePointToFlat(sourceWhitePoint, XYZ_In, result) {
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// In case the whitePoint is already flat then there is no need to do
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// normalization.
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if (sourceWhitePoint[0] === 1 && sourceWhitePoint[2] === 1) {
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@ -1117,166 +1168,112 @@ const CalRGBCS = (function CalRGBCSClosure() {
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}
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const LMS = result;
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matrixProduct(BRADFORD_SCALE_MATRIX, XYZ_In, LMS);
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this.#matrixProduct(CalRGBCS.#BRADFORD_SCALE_MATRIX, XYZ_In, LMS);
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const LMS_Flat = tempNormalizeMatrix;
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convertToFlat(sourceWhitePoint, LMS, LMS_Flat);
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const LMS_Flat = CalRGBCS.#tempNormalizeMatrix;
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this.#toFlat(sourceWhitePoint, LMS, LMS_Flat);
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matrixProduct(BRADFORD_SCALE_INVERSE_MATRIX, LMS_Flat, result);
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this.#matrixProduct(
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CalRGBCS.#BRADFORD_SCALE_INVERSE_MATRIX,
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LMS_Flat,
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result
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);
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}
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function normalizeWhitePointToD65(sourceWhitePoint, XYZ_In, result) {
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#normalizeWhitePointToD65(sourceWhitePoint, XYZ_In, result) {
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const LMS = result;
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matrixProduct(BRADFORD_SCALE_MATRIX, XYZ_In, LMS);
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this.#matrixProduct(CalRGBCS.#BRADFORD_SCALE_MATRIX, XYZ_In, LMS);
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const LMS_D65 = tempNormalizeMatrix;
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convertToD65(sourceWhitePoint, LMS, LMS_D65);
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const LMS_D65 = CalRGBCS.#tempNormalizeMatrix;
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this.#toD65(sourceWhitePoint, LMS, LMS_D65);
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matrixProduct(BRADFORD_SCALE_INVERSE_MATRIX, LMS_D65, result);
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this.#matrixProduct(
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CalRGBCS.#BRADFORD_SCALE_INVERSE_MATRIX,
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LMS_D65,
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result
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);
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}
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function convertToRgb(cs, src, srcOffset, dest, destOffset, scale) {
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#toRgb(src, srcOffset, dest, destOffset, scale) {
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// A, B and C represent a red, green and blue components of a calibrated
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// rgb space.
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const A = adjustToRange(0, 1, src[srcOffset] * scale);
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const B = adjustToRange(0, 1, src[srcOffset + 1] * scale);
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const C = adjustToRange(0, 1, src[srcOffset + 2] * scale);
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const A = this.#adjustToRange(0, 1, src[srcOffset] * scale);
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const B = this.#adjustToRange(0, 1, src[srcOffset + 1] * scale);
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const C = this.#adjustToRange(0, 1, src[srcOffset + 2] * scale);
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// A <---> AGR in the spec
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// B <---> BGG in the spec
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// C <---> CGB in the spec
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const AGR = A === 1 ? 1 : A ** cs.GR;
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const BGG = B === 1 ? 1 : B ** cs.GG;
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const CGB = C === 1 ? 1 : C ** cs.GB;
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const AGR = A === 1 ? 1 : A ** this.GR;
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const BGG = B === 1 ? 1 : B ** this.GG;
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const CGB = C === 1 ? 1 : C ** this.GB;
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// Computes intermediate variables L, M, N as per spec.
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// To decode X, Y, Z values map L, M, N directly to them.
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const X = cs.MXA * AGR + cs.MXB * BGG + cs.MXC * CGB;
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const Y = cs.MYA * AGR + cs.MYB * BGG + cs.MYC * CGB;
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const Z = cs.MZA * AGR + cs.MZB * BGG + cs.MZC * CGB;
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const X = this.MXA * AGR + this.MXB * BGG + this.MXC * CGB;
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const Y = this.MYA * AGR + this.MYB * BGG + this.MYC * CGB;
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const Z = this.MZA * AGR + this.MZB * BGG + this.MZC * CGB;
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// The following calculations are based on this document:
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// http://www.adobe.com/content/dam/Adobe/en/devnet/photoshop/sdk/
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// AdobeBPC.pdf.
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const XYZ = tempConvertMatrix1;
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const XYZ = CalRGBCS.#tempConvertMatrix1;
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XYZ[0] = X;
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XYZ[1] = Y;
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XYZ[2] = Z;
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const XYZ_Flat = tempConvertMatrix2;
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const XYZ_Flat = CalRGBCS.#tempConvertMatrix2;
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normalizeWhitePointToFlat(cs.whitePoint, XYZ, XYZ_Flat);
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this.#normalizeWhitePointToFlat(this.whitePoint, XYZ, XYZ_Flat);
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const XYZ_Black = tempConvertMatrix1;
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compensateBlackPoint(cs.blackPoint, XYZ_Flat, XYZ_Black);
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const XYZ_Black = CalRGBCS.#tempConvertMatrix1;
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this.#compensateBlackPoint(this.blackPoint, XYZ_Flat, XYZ_Black);
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const XYZ_D65 = tempConvertMatrix2;
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normalizeWhitePointToD65(FLAT_WHITEPOINT_MATRIX, XYZ_Black, XYZ_D65);
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const XYZ_D65 = CalRGBCS.#tempConvertMatrix2;
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this.#normalizeWhitePointToD65(
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CalRGBCS.#FLAT_WHITEPOINT_MATRIX,
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XYZ_Black,
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XYZ_D65
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);
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const SRGB = tempConvertMatrix1;
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matrixProduct(SRGB_D65_XYZ_TO_RGB_MATRIX, XYZ_D65, SRGB);
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const SRGB = CalRGBCS.#tempConvertMatrix1;
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this.#matrixProduct(CalRGBCS.#SRGB_D65_XYZ_TO_RGB_MATRIX, XYZ_D65, SRGB);
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// Convert the values to rgb range [0, 255].
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dest[destOffset] = sRGBTransferFunction(SRGB[0]) * 255;
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dest[destOffset + 1] = sRGBTransferFunction(SRGB[1]) * 255;
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dest[destOffset + 2] = sRGBTransferFunction(SRGB[2]) * 255;
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dest[destOffset] = this.#sRGBTransferFunction(SRGB[0]) * 255;
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dest[destOffset + 1] = this.#sRGBTransferFunction(SRGB[1]) * 255;
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dest[destOffset + 2] = this.#sRGBTransferFunction(SRGB[2]) * 255;
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}
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// eslint-disable-next-line no-shadow
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class CalRGBCS extends ColorSpace {
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constructor(whitePoint, blackPoint, gamma, matrix) {
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super("CalRGB", 3);
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if (!whitePoint) {
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throw new FormatError(
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"WhitePoint missing - required for color space CalRGB"
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);
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}
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blackPoint ||= new Float32Array(3);
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gamma ||= new Float32Array([1, 1, 1]);
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matrix ||= new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
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// Translate arguments to spec variables.
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const XW = whitePoint[0];
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const YW = whitePoint[1];
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const ZW = whitePoint[2];
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this.whitePoint = whitePoint;
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const XB = blackPoint[0];
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const YB = blackPoint[1];
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const ZB = blackPoint[2];
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this.blackPoint = blackPoint;
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this.GR = gamma[0];
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this.GG = gamma[1];
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this.GB = gamma[2];
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this.MXA = matrix[0];
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this.MYA = matrix[1];
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this.MZA = matrix[2];
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this.MXB = matrix[3];
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this.MYB = matrix[4];
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this.MZB = matrix[5];
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this.MXC = matrix[6];
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this.MYC = matrix[7];
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this.MZC = matrix[8];
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// Validate variables as per spec.
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if (XW < 0 || ZW < 0 || YW !== 1) {
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throw new FormatError(
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`Invalid WhitePoint components for ${this.name}` +
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", no fallback available"
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);
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}
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if (XB < 0 || YB < 0 || ZB < 0) {
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info(
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`Invalid BlackPoint for ${this.name} [${XB}, ${YB}, ${ZB}], ` +
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"falling back to default."
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);
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this.blackPoint = new Float32Array(3);
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}
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if (this.GR < 0 || this.GG < 0 || this.GB < 0) {
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info(
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`Invalid Gamma [${this.GR}, ${this.GG}, ${this.GB}] for ` +
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`${this.name}, falling back to default.`
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);
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this.GR = this.GG = this.GB = 1;
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}
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getRgbItem(src, srcOffset, dest, destOffset) {
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if (typeof PDFJSDev === "undefined" || PDFJSDev.test("TESTING")) {
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assert(
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dest instanceof Uint8ClampedArray,
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'CalRGBCS.getRgbItem: Unsupported "dest" type.'
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);
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}
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this.#toRgb(src, srcOffset, dest, destOffset, 1);
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}
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getRgbItem(src, srcOffset, dest, destOffset) {
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if (typeof PDFJSDev === "undefined" || PDFJSDev.test("TESTING")) {
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assert(
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dest instanceof Uint8ClampedArray,
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'CalRGBCS.getRgbItem: Unsupported "dest" type.'
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);
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}
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convertToRgb(this, src, srcOffset, dest, destOffset, 1);
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getRgbBuffer(src, srcOffset, count, dest, destOffset, bits, alpha01) {
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if (typeof PDFJSDev === "undefined" || PDFJSDev.test("TESTING")) {
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assert(
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dest instanceof Uint8ClampedArray,
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'CalRGBCS.getRgbBuffer: Unsupported "dest" type.'
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);
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}
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const scale = 1 / ((1 << bits) - 1);
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getRgbBuffer(src, srcOffset, count, dest, destOffset, bits, alpha01) {
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if (typeof PDFJSDev === "undefined" || PDFJSDev.test("TESTING")) {
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assert(
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dest instanceof Uint8ClampedArray,
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'CalRGBCS.getRgbBuffer: Unsupported "dest" type.'
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);
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}
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const scale = 1 / ((1 << bits) - 1);
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for (let i = 0; i < count; ++i) {
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convertToRgb(this, src, srcOffset, dest, destOffset, scale);
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srcOffset += 3;
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destOffset += 3 + alpha01;
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}
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}
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getOutputLength(inputLength, alpha01) {
|
||||
return ((inputLength * (3 + alpha01)) / 3) | 0;
|
||||
for (let i = 0; i < count; ++i) {
|
||||
this.#toRgb(src, srcOffset, dest, destOffset, scale);
|
||||
srcOffset += 3;
|
||||
destOffset += 3 + alpha01;
|
||||
}
|
||||
}
|
||||
return CalRGBCS;
|
||||
})();
|
||||
|
||||
getOutputLength(inputLength, alpha01) {
|
||||
return ((inputLength * (3 + alpha01)) / 3) | 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* LabCS: Based on "PDF Reference, Sixth Ed", p.250
|
||||
|
Loading…
Reference in New Issue
Block a user