Remove the closure used with the InternalRenderTask class
				
					
				
			This patch utilizes the same approach as used in lots of other parts of the code-base, which thus *slightly* reduces the size of this code.
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				| @ -3063,11 +3063,11 @@ class RenderTask { | ||||
|  * For internal use only. | ||||
|  * @ignore | ||||
|  */ | ||||
| const InternalRenderTask = (function InternalRenderTaskClosure() { | ||||
|   const canvasInRendering = new WeakSet(); | ||||
| class InternalRenderTask { | ||||
|   static get canvasInUse() { | ||||
|     return shadow(this, "canvasInUse", new WeakSet()); | ||||
|   } | ||||
| 
 | ||||
|   // eslint-disable-next-line no-shadow
 | ||||
|   class InternalRenderTask { | ||||
|   constructor({ | ||||
|     callback, | ||||
|     params, | ||||
| @ -3117,14 +3117,14 @@ const InternalRenderTask = (function InternalRenderTaskClosure() { | ||||
|       return; | ||||
|     } | ||||
|     if (this._canvas) { | ||||
|         if (canvasInRendering.has(this._canvas)) { | ||||
|       if (InternalRenderTask.canvasInUse.has(this._canvas)) { | ||||
|         throw new Error( | ||||
|           "Cannot use the same canvas during multiple render() operations. " + | ||||
|             "Use different canvas or ensure previous operations were " + | ||||
|             "cancelled or completed." | ||||
|         ); | ||||
|       } | ||||
|         canvasInRendering.add(this._canvas); | ||||
|       InternalRenderTask.canvasInUse.add(this._canvas); | ||||
|     } | ||||
| 
 | ||||
|     if (this._pdfBug && globalThis.StepperManager?.enabled) { | ||||
| @ -3163,7 +3163,7 @@ const InternalRenderTask = (function InternalRenderTaskClosure() { | ||||
|       this.gfx.endDrawing(); | ||||
|     } | ||||
|     if (this._canvas) { | ||||
|         canvasInRendering.delete(this._canvas); | ||||
|       InternalRenderTask.canvasInUse.delete(this._canvas); | ||||
|     } | ||||
|     this.callback( | ||||
|       error || | ||||
| @ -3229,15 +3229,13 @@ const InternalRenderTask = (function InternalRenderTaskClosure() { | ||||
|       if (this.operatorList.lastChunk) { | ||||
|         this.gfx.endDrawing(); | ||||
|         if (this._canvas) { | ||||
|             canvasInRendering.delete(this._canvas); | ||||
|           InternalRenderTask.canvasInUse.delete(this._canvas); | ||||
|         } | ||||
|         this.callback(); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|   } | ||||
|   return InternalRenderTask; | ||||
| })(); | ||||
| } | ||||
| 
 | ||||
| /** @type {string} */ | ||||
| const version = | ||||
|  | ||||
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