Tweak how the hexNumbers Array, used by Util.makeHexColor, is built

*Please note:* This is a micro optimization, hence I fully understand if the patch is rejected.

Currently we create two temporary Arrays and have to iterate twice in total when building the final `hexNumbers` Array.
With this patch there's only one temporary Array and a single iteration required to build the final `hexNumbers` Array.
This commit is contained in:
Jonas Jenwald 2024-02-23 14:20:53 +01:00
parent 72b8b29147
commit 49a2aff532

View File

@ -641,7 +641,7 @@ class FeatureTest {
}
}
const hexNumbers = [...Array(256).keys()].map(n =>
const hexNumbers = Array.from(Array(256).keys(), n =>
n.toString(16).padStart(2, "0")
);