Removed several 'in' operators in canvas.js

This gives up to 6x speed improvement on these methods
This commit is contained in:
p01 2014-05-15 16:25:12 +02:00
parent cf5ff3d327
commit 455c6b2d35

View File

@ -1067,21 +1067,21 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
}
if (this.pendingEOFill) {
if ('mozFillRule' in this.ctx) {
this.ctx.mozFillRule = 'evenodd';
this.ctx.fill();
this.ctx.mozFillRule = 'nonzero';
if (ctx.mozFillRule !== undefined) {
ctx.mozFillRule = 'evenodd';
ctx.fill();
ctx.mozFillRule = 'nonzero';
} else {
try {
this.ctx.fill('evenodd');
ctx.fill('evenodd');
} catch (ex) {
// shouldn't really happen, but browsers might think differently
this.ctx.fill();
ctx.fill();
}
}
this.pendingEOFill = false;
} else {
this.ctx.fill();
ctx.fill();
}
if (needRestore) {
@ -1133,12 +1133,12 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
this.current.y = this.current.lineY = 0;
},
endText: function CanvasGraphics_endText() {
if (!('pendingTextPaths' in this)) {
this.ctx.beginPath();
return;
}
var paths = this.pendingTextPaths;
var ctx = this.ctx;
if (paths === undefined) {
ctx.beginPath();
return;
}
ctx.save();
ctx.beginPath();
@ -1802,7 +1802,7 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
this.ctx = this.groupStack.pop();
// Turn off image smoothing to avoid sub pixel interpolation which can
// look kind of blurry for some pdfs.
if ('imageSmoothingEnabled' in this.ctx) {
if (this.ctx.imageSmoothingEnabled !== undefined) {
this.ctx.imageSmoothingEnabled = false;
} else {
this.ctx.mozImageSmoothingEnabled = false;
@ -2144,26 +2144,27 @@ var CanvasGraphics = (function CanvasGraphicsClosure() {
// Helper functions
consumePath: function CanvasGraphics_consumePath() {
var ctx = this.ctx;
if (this.pendingClip) {
if (this.pendingClip == EO_CLIP) {
if ('mozFillRule' in this.ctx) {
this.ctx.mozFillRule = 'evenodd';
this.ctx.clip();
this.ctx.mozFillRule = 'nonzero';
if (ctx.mozFillRule !== undefined) {
ctx.mozFillRule = 'evenodd';
ctx.clip();
ctx.mozFillRule = 'nonzero';
} else {
try {
this.ctx.clip('evenodd');
ctx.clip('evenodd');
} catch (ex) {
// shouldn't really happen, but browsers might think differently
this.ctx.clip();
ctx.clip();
}
}
} else {
this.ctx.clip();
ctx.clip();
}
this.pendingClip = null;
}
this.ctx.beginPath();
ctx.beginPath();
},
getSinglePixelWidth: function CanvasGraphics_getSinglePixelWidth(scale) {
var inverse = this.ctx.mozCurrentTransformInverse;