Convert src/display/pattern_helper.js to use standard classes

Note that this patch only covers `TilingPattern`, since the `ShadingIRs`-implementation required additional re-factoring.
This commit is contained in:
Jonas Jenwald 2021-05-15 13:02:40 +02:00
parent 438cf1e438
commit 40939d5955

View File

@ -13,7 +13,7 @@
* limitations under the License.
*/
import { FormatError, info, Util } from "../shared/util.js";
import { FormatError, info, shadow, Util } from "../shared/util.js";
const ShadingIRs = {};
@ -430,19 +430,18 @@ function getShadingPatternFromIR(raw) {
return shadingIR.fromIR(raw);
}
/**
* @type {any}
*/
const TilingPattern = (function TilingPatternClosure() {
const PaintType = {
COLORED: 1,
UNCOLORED: 2,
};
const PaintType = {
COLORED: 1,
UNCOLORED: 2,
};
const MAX_PATTERN_SIZE = 3000; // 10in @ 300dpi shall be enough
class TilingPattern {
// 10in @ 300dpi shall be enough.
static get MAX_PATTERN_SIZE() {
return shadow(this, "MAX_PATTERN_SIZE", 3000);
}
// eslint-disable-next-line no-shadow
function TilingPattern(IR, color, ctx, canvasGraphicsFactory, baseTransform) {
constructor(IR, color, ctx, canvasGraphicsFactory, baseTransform) {
this.operatorList = IR[2];
this.matrix = IR[3] || [1, 0, 0, 1, 0, 0];
this.bbox = IR[4];
@ -451,193 +450,178 @@ const TilingPattern = (function TilingPatternClosure() {
this.paintType = IR[7];
this.tilingType = IR[8];
this.color = color;
this.ctx = ctx;
this.canvasGraphicsFactory = canvasGraphicsFactory;
this.baseTransform = baseTransform;
this.ctx = ctx;
}
TilingPattern.prototype = {
createPatternCanvas: function TilinPattern_createPatternCanvas(owner) {
const operatorList = this.operatorList;
const bbox = this.bbox;
const xstep = this.xstep;
const ystep = this.ystep;
const paintType = this.paintType;
const tilingType = this.tilingType;
const color = this.color;
const canvasGraphicsFactory = this.canvasGraphicsFactory;
createPatternCanvas(owner) {
const operatorList = this.operatorList;
const bbox = this.bbox;
const xstep = this.xstep;
const ystep = this.ystep;
const paintType = this.paintType;
const tilingType = this.tilingType;
const color = this.color;
const canvasGraphicsFactory = this.canvasGraphicsFactory;
info("TilingType: " + tilingType);
info("TilingType: " + tilingType);
// A tiling pattern as defined by PDF spec 8.7.2 is a cell whose size is
// described by bbox, and may repeat regularly by shifting the cell by
// xstep and ystep.
// Because the HTML5 canvas API does not support pattern repetition with
// gaps in between, we use the xstep/ystep instead of the bbox's size.
//
// This has the following consequences (similarly for ystep):
//
// - If xstep is the same as bbox, then there is no observable difference.
//
// - If xstep is larger than bbox, then the pattern canvas is partially
// empty: the area bounded by bbox is painted, the outside area is void.
//
// - If xstep is smaller than bbox, then the pixels between xstep and the
// bbox boundary will be missing. This is INCORRECT behavior.
// "Figures on adjacent tiles should not overlap" (PDF spec 8.7.3.1),
// but overlapping cells without common pixels are still valid.
// TODO: Fix the implementation, to allow this scenario to be painted
// correctly.
// A tiling pattern as defined by PDF spec 8.7.2 is a cell whose size is
// described by bbox, and may repeat regularly by shifting the cell by
// xstep and ystep.
// Because the HTML5 canvas API does not support pattern repetition with
// gaps in between, we use the xstep/ystep instead of the bbox's size.
//
// This has the following consequences (similarly for ystep):
//
// - If xstep is the same as bbox, then there is no observable difference.
//
// - If xstep is larger than bbox, then the pattern canvas is partially
// empty: the area bounded by bbox is painted, the outside area is void.
//
// - If xstep is smaller than bbox, then the pixels between xstep and the
// bbox boundary will be missing. This is INCORRECT behavior.
// "Figures on adjacent tiles should not overlap" (PDF spec 8.7.3.1),
// but overlapping cells without common pixels are still valid.
// TODO: Fix the implementation, to allow this scenario to be painted
// correctly.
const x0 = bbox[0],
y0 = bbox[1],
x1 = bbox[2],
y1 = bbox[3];
const x0 = bbox[0],
y0 = bbox[1],
x1 = bbox[2],
y1 = bbox[3];
// Obtain scale from matrix and current transformation matrix.
const matrixScale = Util.singularValueDecompose2dScale(this.matrix);
const curMatrixScale = Util.singularValueDecompose2dScale(
this.baseTransform
);
const combinedScale = [
matrixScale[0] * curMatrixScale[0],
matrixScale[1] * curMatrixScale[1],
];
// Obtain scale from matrix and current transformation matrix.
const matrixScale = Util.singularValueDecompose2dScale(this.matrix);
const curMatrixScale = Util.singularValueDecompose2dScale(
this.baseTransform
);
const combinedScale = [
matrixScale[0] * curMatrixScale[0],
matrixScale[1] * curMatrixScale[1],
];
// Use width and height values that are as close as possible to the end
// result when the pattern is used. Too low value makes the pattern look
// blurry. Too large value makes it look too crispy.
const dimx = this.getSizeAndScale(
xstep,
this.ctx.canvas.width,
combinedScale[0]
);
const dimy = this.getSizeAndScale(
ystep,
this.ctx.canvas.height,
combinedScale[1]
);
// Use width and height values that are as close as possible to the end
// result when the pattern is used. Too low value makes the pattern look
// blurry. Too large value makes it look too crispy.
const dimx = this.getSizeAndScale(
xstep,
this.ctx.canvas.width,
combinedScale[0]
);
const dimy = this.getSizeAndScale(
ystep,
this.ctx.canvas.height,
combinedScale[1]
);
const tmpCanvas = owner.cachedCanvases.getCanvas(
"pattern",
dimx.size,
dimy.size,
true
);
const tmpCtx = tmpCanvas.context;
const graphics = canvasGraphicsFactory.createCanvasGraphics(tmpCtx);
graphics.groupLevel = owner.groupLevel;
const tmpCanvas = owner.cachedCanvases.getCanvas(
"pattern",
dimx.size,
dimy.size,
true
);
const tmpCtx = tmpCanvas.context;
const graphics = canvasGraphicsFactory.createCanvasGraphics(tmpCtx);
graphics.groupLevel = owner.groupLevel;
this.setFillAndStrokeStyleToContext(graphics, paintType, color);
this.setFillAndStrokeStyleToContext(graphics, paintType, color);
graphics.transform(dimx.scale, 0, 0, dimy.scale, 0, 0);
graphics.transform(dimx.scale, 0, 0, dimy.scale, 0, 0);
this.clipBbox(graphics, bbox, x0, y0, x1, y1);
this.clipBbox(graphics, bbox, x0, y0, x1, y1);
graphics.baseTransform = graphics.ctx.mozCurrentTransform.slice();
graphics.baseTransform = graphics.ctx.mozCurrentTransform.slice();
graphics.executeOperatorList(operatorList);
graphics.executeOperatorList(operatorList);
graphics.endDrawing();
graphics.endDrawing();
return {
canvas: tmpCanvas.canvas,
scaleX: dimx.scale,
scaleY: dimy.scale,
};
},
return {
canvas: tmpCanvas.canvas,
scaleX: dimx.scale,
scaleY: dimy.scale,
};
}
getSizeAndScale: function TilingPattern_getSizeAndScale(
step,
realOutputSize,
scale
) {
// xstep / ystep may be negative -- normalize.
step = Math.abs(step);
// MAX_PATTERN_SIZE is used to avoid OOM situation.
// Use the destination canvas's size if it is bigger than the hard-coded
// limit of MAX_PATTERN_SIZE to avoid clipping patterns that cover the
// whole canvas.
const maxSize = Math.max(MAX_PATTERN_SIZE, realOutputSize);
let size = Math.ceil(step * scale);
if (size >= maxSize) {
size = maxSize;
} else {
scale = size / step;
getSizeAndScale(step, realOutputSize, scale) {
// xstep / ystep may be negative -- normalize.
step = Math.abs(step);
// MAX_PATTERN_SIZE is used to avoid OOM situation.
// Use the destination canvas's size if it is bigger than the hard-coded
// limit of MAX_PATTERN_SIZE to avoid clipping patterns that cover the
// whole canvas.
const maxSize = Math.max(TilingPattern.MAX_PATTERN_SIZE, realOutputSize);
let size = Math.ceil(step * scale);
if (size >= maxSize) {
size = maxSize;
} else {
scale = size / step;
}
return { scale, size };
}
clipBbox(graphics, bbox, x0, y0, x1, y1) {
if (Array.isArray(bbox) && bbox.length === 4) {
const bboxWidth = x1 - x0;
const bboxHeight = y1 - y0;
graphics.ctx.rect(x0, y0, bboxWidth, bboxHeight);
graphics.clip();
graphics.endPath();
}
}
setFillAndStrokeStyleToContext(graphics, paintType, color) {
const context = graphics.ctx,
current = graphics.current;
switch (paintType) {
case PaintType.COLORED:
const ctx = this.ctx;
context.fillStyle = ctx.fillStyle;
context.strokeStyle = ctx.strokeStyle;
current.fillColor = ctx.fillStyle;
current.strokeColor = ctx.strokeStyle;
break;
case PaintType.UNCOLORED:
const cssColor = Util.makeHexColor(color[0], color[1], color[2]);
context.fillStyle = cssColor;
context.strokeStyle = cssColor;
// Set color needed by image masks (fixes issues 3226 and 8741).
current.fillColor = cssColor;
current.strokeColor = cssColor;
break;
default:
throw new FormatError(`Unsupported paint type: ${paintType}`);
}
}
getPattern(ctx, owner, shadingFill) {
ctx = this.ctx;
// PDF spec 8.7.2 NOTE 1: pattern's matrix is relative to initial matrix.
let matrix = ctx.mozCurrentTransformInverse;
if (!shadingFill) {
matrix = Util.transform(matrix, owner.baseTransform);
if (this.matrix) {
matrix = Util.transform(matrix, this.matrix);
}
return { scale, size };
},
}
clipBbox: function clipBbox(graphics, bbox, x0, y0, x1, y1) {
if (Array.isArray(bbox) && bbox.length === 4) {
const bboxWidth = x1 - x0;
const bboxHeight = y1 - y0;
graphics.ctx.rect(x0, y0, bboxWidth, bboxHeight);
graphics.clip();
graphics.endPath();
}
},
const temporaryPatternCanvas = this.createPatternCanvas(owner);
setFillAndStrokeStyleToContext: function setFillAndStrokeStyleToContext(
graphics,
paintType,
color
) {
const context = graphics.ctx,
current = graphics.current;
switch (paintType) {
case PaintType.COLORED:
const ctx = this.ctx;
context.fillStyle = ctx.fillStyle;
context.strokeStyle = ctx.strokeStyle;
current.fillColor = ctx.fillStyle;
current.strokeColor = ctx.strokeStyle;
break;
case PaintType.UNCOLORED:
const cssColor = Util.makeHexColor(color[0], color[1], color[2]);
context.fillStyle = cssColor;
context.strokeStyle = cssColor;
// Set color needed by image masks (fixes issues 3226 and 8741).
current.fillColor = cssColor;
current.strokeColor = cssColor;
break;
default:
throw new FormatError(`Unsupported paint type: ${paintType}`);
}
},
let domMatrix = createMatrix(matrix);
// Rescale and so that the ctx.createPattern call generates a pattern with
// the desired size.
domMatrix = domMatrix.scale(
1 / temporaryPatternCanvas.scaleX,
1 / temporaryPatternCanvas.scaleY
);
getPattern: function TilingPattern_getPattern(ctx, owner, shadingFill) {
ctx = this.ctx;
// PDF spec 8.7.2 NOTE 1: pattern's matrix is relative to initial matrix.
let matrix = ctx.mozCurrentTransformInverse;
if (!shadingFill) {
matrix = Util.transform(matrix, owner.baseTransform);
if (this.matrix) {
matrix = Util.transform(matrix, this.matrix);
}
}
const pattern = ctx.createPattern(temporaryPatternCanvas.canvas, "repeat");
pattern.setTransform(domMatrix);
const temporaryPatternCanvas = this.createPatternCanvas(owner);
let domMatrix = createMatrix(matrix);
// Rescale and so that the ctx.createPattern call generates a pattern with
// the desired size.
domMatrix = domMatrix.scale(
1 / temporaryPatternCanvas.scaleX,
1 / temporaryPatternCanvas.scaleY
);
const pattern = ctx.createPattern(
temporaryPatternCanvas.canvas,
"repeat"
);
pattern.setTransform(domMatrix);
return pattern;
},
};
return TilingPattern;
})();
return pattern;
}
}
export { getShadingPatternFromIR, TilingPattern };