Fix a small issue in the waiting for font to load code
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d10cf7c929
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17
fonts.js
17
fonts.js
@ -38,11 +38,11 @@ var kDisableFonts = false;
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var Fonts = (function Fonts() {
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var kScalePrecision = 40;
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var fonts = Object.create(null);
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var fonts = Object.create(null);
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if (!isWorker) {
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var ctx = document.createElement("canvas").getContext("2d");
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ctx.scale(1 / kScalePrecision, 1);
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ctx.scale(1 / kScalePrecision, 1);
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}
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function Font(name, data, properties) {
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@ -77,9 +77,6 @@ var Fonts = (function Fonts() {
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measureCache = sizes[size] = Object.create(null);
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ctx.font = (size * kScalePrecision) + 'px "' + fontName + '"';
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},
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getActive: function fonts_getActive() {
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return current;
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},
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charsToUnicode: function fonts_chars2Unicode(chars) {
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if (!charsCache)
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return chars;
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@ -477,10 +474,11 @@ var Font = (function () {
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startCount += string16(start);
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endCount += string16(end);
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idDeltas += string16(delta);
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idRangeOffsets += string16(0);
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idRangeOffsets += string16(0);
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for (var j = 0; j < range.length; j++)
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glyphsIds += String.fromCharCode(range[j]);
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for (var j = start; j < end; j++) {
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glyphsIds += string16(j);
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}
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}
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startCount += "\xFF\xFF";
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@ -1034,8 +1032,9 @@ var Font = (function () {
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// different once the real font has loaded
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var textWidth = ctx.measureText(testString).width;
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var start = Date.now();
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var interval = window.setInterval(function canvasInterval(self) {
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this.start = this.start || Date.now();
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this.start = start;
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ctx.font = "bold italic 20px " + fontName + ", Symbol, Arial";
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// For some reasons the font has not loaded, so mark it loaded for the
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