Merge pull request #829 from jviereck/canvas_currentTransform

Implement ctx.mozCurrentTransform and ctx.mozCurrentTransformInverse shim
This commit is contained in:
notmasteryet 2011-11-28 05:09:42 -08:00
commit 2e70984f38

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@ -59,6 +59,116 @@ function ScratchCanvas(width, height) {
return canvas;
}
function addContextCurrentTransform(ctx) {
// If the context doesn't expose a `mozCurrentTransform`, add a JS based on.
if (!ctx.mozCurrentTransform) {
// Store the original context
ctx._originalSave = ctx.save;
ctx._originalRestore = ctx.restore;
ctx._originalRotate = ctx.rotate;
ctx._originalScale = ctx.scale;
ctx._originalTranslate = ctx.translate;
ctx._originalTransform = ctx.transform;
ctx._transformMatrix = [1, 0, 0, 1, 0, 0];
ctx._transformStack = [];
Object.defineProperty(ctx, 'mozCurrentTransform', {
get: function getCurrentTransform() {
return this._transformMatrix;
}
});
Object.defineProperty(ctx, 'mozCurrentTransformInverse', {
get: function getCurrentTransformInverse() {
// Calculation done using WolframAlpha:
// http://www.wolframalpha.com/input/?
// i=Inverse+{{a%2C+c%2C+e}%2C+{b%2C+d%2C+f}%2C+{0%2C+0%2C+1}}
var m = this._transformMatrix;
var a = m[0], b = m[1], c = m[2], d = m[3], e = m[4], f = m[5];
var ad_bc = a * d - b * c;
var bc_ad = b * c - a * d;
return [
d / ad_bc,
b / bc_ad,
c / bc_ad,
a / ad_bc,
(d * e - c * f) / bc_ad,
(b * e - a * f) / ad_bc
];
}
});
ctx.save = function ctxSave() {
var old = this._transformMatrix;
this._transformStack.push(old);
this._transformMatrix = old.slice(0, 6);
this._originalSave();
};
ctx.restore = function ctxRestore() {
var prev = this._transformStack.pop();
if (prev) {
this._transformMatrix = prev;
this._originalRestore();
}
};
ctx.translate = function ctxTranslate(x, y) {
var m = this._transformMatrix;
m[4] = m[0] * x + m[2] * y + m[4];
m[5] = m[1] * x + m[3] * y + m[5];
this._originalTranslate(x, y);
};
ctx.scale = function ctxScale(x, y) {
var m = this._transformMatrix;
m[0] = m[0] * x;
m[1] = m[1] * x;
m[2] = m[2] * y;
m[3] = m[3] * y;
this._originalScale(x, y);
};
ctx.transform = function ctxTransform(a, b, c, d, e, f) {
var m = this._transformMatrix;
this._transformMatrix = [
m[0] * a + m[2] * b,
m[1] * a + m[3] * b,
m[0] * c + m[2] * d,
m[1] * c + m[3] * d,
m[0] * e + m[2] * f + m[4],
m[1] * e + m[3] * f + m[5]
];
ctx._originalTransform(a, b, c, d, e, f);
};
ctx.rotate = function ctxRotate(angle) {
var cosValue = Math.cos(angle);
var sinValue = Math.sin(angle);
var m = this._transformMatrix;
this._transformMatrix = [
m[0] * cosValue + m[2] * sinValue,
m[1] * cosValue + m[3] * sinValue,
m[0] * (-sinValue) + m[2] * cosValue,
m[1] * (-sinValue) + m[3] * cosValue,
m[4],
m[5]
];
this._originalRotate(angle);
};
}
}
var CanvasGraphics = (function canvasGraphics() {
// Defines the time the executeIRQueue is going to be executing
// before it stops and shedules a continue of execution.
@ -73,6 +183,10 @@ var CanvasGraphics = (function canvasGraphics() {
this.xobjs = null;
this.ScratchCanvas = ScratchCanvas;
this.objs = objs;
if (canvasCtx) {
addContextCurrentTransform(canvasCtx);
}
}
var LINE_CAP_STYLES = ['butt', 'round', 'square'];