Update the ESLint dependencies, and also tweak the no-multiple-empty-lines rules

Since multiple empty lines is virtually unused in the code-base, and the few cases that do exist look like "typos", let's enforce greater consistency here; please see https://eslint.org/docs/rules/no-multiple-empty-lines.
This commit is contained in:
Jonas Jenwald 2018-01-03 13:15:19 +01:00
parent 25c7a8c215
commit 2db75a2a3a
11 changed files with 4 additions and 13 deletions

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@ -124,7 +124,7 @@
"new-cap": ["error", { "newIsCap": true, "capIsNew": false, }],
"new-parens": "error",
"no-array-constructor": "error",
"no-multiple-empty-lines": ["error", { "max": 2, "maxEOF": 0, "maxBOF": 1, }],
"no-multiple-empty-lines": ["error", { "max": 1, "maxEOF": 0, "maxBOF": 1, }],
"no-new-object": "error",
"no-tabs": "error",
"no-trailing-spaces": ["error", { "skipBlankLines": false, }],

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@ -76,7 +76,6 @@
}
}
// translate an HTML subtree
function translateFragment(element) {
element = element || document.querySelector("html");

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@ -9,9 +9,9 @@
"babel-preset-env": "^1.6.0",
"core-js": "^2.5.1",
"escodegen": "^1.9.0",
"eslint": "^4.10.0",
"eslint-plugin-mozilla": "^0.4.9",
"eslint-plugin-no-unsanitized": "^2.0.1",
"eslint": "^4.14.0",
"eslint-plugin-mozilla": "^0.5.0",
"eslint-plugin-no-unsanitized": "^2.0.2",
"fancy-log": "^1.3.2",
"gulp": "^3.9.1",
"gulp-rename": "^1.2.2",

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@ -96,7 +96,6 @@ var CFFStandardStrings = [
'Black', 'Bold', 'Book', 'Light', 'Medium', 'Regular', 'Roman', 'Semibold'
];
var CFFParser = (function CFFParserClosure() {
var CharstringValidationData = [
null,

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@ -1351,7 +1351,6 @@ var PartialEvaluator = (function PartialEvaluatorClosure() {
textContentItem.textRunBreakAllowed = false;
}
textContentItem.initialized = true;
return textContentItem;
}

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@ -676,7 +676,6 @@ var FontRendererFactory = (function FontRendererFactoryClosure() {
},
});
return {
create: function FontRendererFactory_create(font, seacAnalysisEnabled) {
var data = new Uint8Array(font.data);

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@ -251,7 +251,6 @@ ShadingIRs.Mesh = {
}
}
// Rasterizing on the main thread since sending/queue large canvases
// might cause OOM.
var temporaryPatternCanvas = createMeshCanvas(bounds, scale, coords,

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@ -219,7 +219,6 @@ var WebGLUtils = (function WebGLUtilsClosure() {
var texture = createTexture(gl, layer, gl.TEXTURE0);
var maskTexture = createTexture(gl, mask, gl.TEXTURE1);
// Create a buffer and put a single clipspace rectangle in
// it (2 triangles)
var buffer = gl.createBuffer();

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@ -440,7 +440,6 @@ describe('function', function() {
});
});
describe('PostScriptCompiler', function() {
function check(code, domain, range, samples) {
var compiler = new PostScriptCompiler();

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@ -261,5 +261,4 @@ WebBrowser.create = function (desc) {
return new WebBrowser(name, path);
};
exports.WebBrowser = WebBrowser;

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@ -200,7 +200,6 @@ PDFPrintService.prototype = {
},
};
let print = window.print;
window.print = function print() {
if (activeService) {